Saving Games on Different Consoles, Dodging with a Controller, E3 Interview with Josh Mosqueira

In Dust We Trust - Crafting in Hearthstone

Patch 5.4 World Changes
This build brought a few more changes to Orgrimmar and Razor Hill. There are some new NPCs in Orgrimmar, as well as increase amounts of troops. Garrosh has abandoned his throne and is nowhere to be found. Vol'jin and Baine now also have a conversation in Razor Hill.


Originally Posted by MMO-Champion
Vol'jin: Almost all of da troops be here now.
Baine Bloodhoof: I am uneasy, old firend.
Vol'jin: An me as well. We dun know what Garrosh been plannin this whole time. What he's got in store for us.
Baine Bloodhoof: I fear for the safety of our people.
Vol'jin: Not everyone gonna come out of this alive.
Baine Bloodhoof: And for what? What did the Horde gain from such actions? Garrosh is a fool, and a betrayer. I should have killed him long ago, when he betrayed my father.
Vol'jin: You gonna get your chance mon. But first we gotta take da city.
Baine Bloodhoof: Have you been communicating with the humans?
Vol'jin: Both da alliance and da horde got ships sailin for da harbor. We gonna split der forces an assault da front gate.
Baine Bloodhoof: A bold plan. Let us hope we do not run into any surprises.
Vol'jin: I don't think we got a choice, mon.



Midsummer Fire Festival 2013
Don't forget that the Midsummer Fire Festival begins this morning! This year offers updated item level 480 loot. You can find a nice guide over on Icy Veins, and a list of coordinates in Aliok's guide on WoWDB.


Level Type Spec Slot Name
480BackTankBack Icebound Cloak
480BackMeleeBack The Frost Lord's Battle Shroud
480BackSpell SpiritBack Cloak of the Frigid Winds
480BackPhysical DPSBack The Frost Lord's War Cloak
480BackSpell DPSBack Shroud of Winter's Chill
480StaffSpell DPSTwo Hand Frostscythe of Lord Ahune


Patch 5.4 PTR Notes Update - June 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • All taunt type abilities now increase all threat generated against the target while the taunt is active by 200%.


Quests
  • The Strength of One's Foes: For players on this step of the legendary quest; all Throne of Thunder bosses now have a chance to drop a Sigil of Power or Sigil of Wisdom in addition to their normal loot. Players should no longer be receiving excess Sigils of Power or Sigils of Wisdom.

Pet Battles
General
  • Round timers in PvP Pet Battles will now get progressively shorter for a player who takes more than 15 seconds to issue a command during their turn.

Battle Pets
  • Any Battle Pet that could be awarded from a Throne of Thunder boss on Raid Finder difficulty can now be won from a bonus roll, in addition to the standard bonus roll reward.

Battle Pet Abilities
  • Trihorn Charge damage has been reduced by 11.5% and now has a 1-round cooldown.

PvP
  • [PTR]: For testing purposes, the item level scaling of gear in Arenas, Battlegrounds and Rated Battlegrounds has been increased to 512 during the 5.4 PTR. Season 14 Grievous Conquest gear is exempt from this item level ceiling.

Battlegrounds and Arenas
Arenas
  • For Arena matches lasting longer than 15 minutes, one of the teams will receive a buff called "The Crowd Chose You" that increases damage, critical strike chance, stealth detection, and reduces damage taken. The buff is awarded based on the following criteria.
    • Team with the largest number of players alive.
    • Team that brought an enemy player closest to death (lowest health).
  • Arena Rating scaling in the 2v2 bracket has been tuned to be consistent with the 3v3 bracket.

Items
  • [PTR]: For testing purposes, Flaskataur, Esq. will be available near the Niuzao Temple selling normal Tier-16 armor for gold.


Blue Posts
Originally Posted by Blizzard Entertainment
Casting While Moving
I think the concept largely stems from the idea that casting a spell takes an extreme amount of concentration. Imagine, for example, a chef preparing a meal and chopping up a bunch of potatoes or something. Now imagine him doing it at a brisk jog. Somehow that seems... unsafe, at best.

Obviously there are gameplay reasons why a spell would be castable while moving, but even then, one could argue that part of the "strength" of that spell is the ability to do so. Maybe a Lightning Bolt is fairly easy for a Shaman to cast while standing still, but it takes a lot of focus to be able to fire one off while running. (Blue Tracker / Official Forums)

PTR Realm Maintenance - 6/20/13
are proving grounds going to be in this build?
Proving Grounds testing is going to come a bit later in the test phase. (Blue Tracker / Official Forums)

Paladin (Forums / Skills / Talent Calculator)
Patch 5.4 Holy Paladin Changes
Hi there Jmax, I'm here with more information from our developers to provide more context behind some of the recent changes to Holy Paladins on the 5.4 PTR.

Intent behind the Eternal Flame change

We’ve made some changes to Eternal Flame because we feel the talent was being overrepresented within the Holy Paladin population.

Our intent for was for Holy Paladins to pick Selfless Healer if they like to Judge, Eternal Flame if they like heal-over-time spells, and Sacred Shield if they liked damage absorb shields. As it worked out, most every Holy paladin chose Eternal Flame, and we don’t want every Holy paladin to be a heal-over-time machine. (That’s a niche best served by Restoration Druids and Holy Priests.)

We don’t think Holy Paladin’s healing throughput is too high overall (though we’ll gather more information from testing on the 5.4 PTR), so our intent is not to nerf but to reduce reliance on Eternal Flame. One of the biggest problem with Eternal Flame is the way it interacts with the Illuminated Healing mastery, which turns the heal-over-time spell into a potent shield as well. If needed, we will compensate by buffing healing elsewhere.

Our plans for now, are to revert the nerf that was done to the initial healing component of Eternal Flame, but we are unlikely to change the Illuminated Healing back to the way it was.

Sacred Shield

Regarding Sacred Shield, we tried giving the talent as a baseline ability to Protection, but we’re unhappy with that experiment and are likely to revert the change. We agree that the current (old) version of Sacred Shield is more attractive to Holy than the (new) version. We also would likely have to nerf Protection to compensate for getting Holy Shield in addition to another talent. Overall, we think the current (old) version of Sacred Shield is a better design. Perhaps we can still make Sacred Shield more attractive for Holy and Retribution, and make the other two talents (Selfless Healer, Eternal Flame) more attractive to Protection.

Our goal

We understand that Selfless Healer requires a certain playstyle that not every Holy paladin will find attractive. So we want to make Eternal Flame and Sacred Shield feel like viable talent choices as well.

Mastery not benefiting from Execution Sentence or Light’s Hammer isn’t intended and probably just got caught in the change to make Eternal Flame’s heal-over-time not benefit with mastery. We will correct that.

Remember, at this early stage in the PTR, our designers’ focus are on implementation changes (mechanics) first, and tuning changes (numbers) later. Your feedback at this stage will be more helpful to be focusing on the mechanics (e.g. “I liked using hots” or “I like to Judge and wish I could use Selfless Healer more”) and less on “OMG 30% nerf.” (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator)
Patch 5.4 Kil'Jaeden's Cunning Update
There's been a lot of discussion on the topic of Kil'Jaeden's Cunning in 5.4 but we've got some new info, and since that thread is growing rather large I think it's best to start up a new one.

We've been following all of your feedback very closely, and we're going to try a different approach to Kil'Jaeden's Cunning in 5.4.

In a future PTR build, Kil'Jaeden's Cunning will once again be a passive effect. Selecting it will allow the Warlock to cast Malefic Grasp, Shadow Bolt, and Incinerate while moving. There is no penalty, so you'll be able to move at full speed.

We still feel that the 5.3 version of Kil'Jaeden's Cunning isn't working out, but we don't want to "nerf fun" either. It's clear that many Warlocks simply enjoy the feel of being able to cast on the move, and we'd like to be able to preserve as much of that feeling if possible.

With this change, we can make the "penalty" of taking KJC that you don't have Mannoroth's Fury or Archimonde's Vengeance, which should result in more damage output in cases where movement is less critical (and we're working on some changes to Archimonde's Vengeance that should help with that). We're also still planning on buffing Fel Flame in a way that helps lower the impact to mobility caused by choosing one of those talents over Kil'Jaeden's Cunning, without nerfing it for PvP purposes.

Remember, we're still extremely early in the PTR process. There will be many more changes to the game before the patch goes live.

Thanks for the update. So just to be clear, Mannoroth's Fury is still on track to be 10 secs up, 60 sec CD with the increase to range and damage?
Yes. Again, PTR is PTR and anything can change, but we do like how the new Mannoroth's Fury makes it a clear DPS boost in AoE situations. (Blue Tracker / Official Forums)

Patch 5.4 Pet Battle PvP Timer Changes
Originally Posted by Blizzard China (Blue Tracker / Official Forums)
We have received feedback where players said that their opponent ran out the whole 30 seconds every turn, which made him wait too long in the battle. Therefore, we are ready to add a new feature in Patch 5.4: In a PvP pet battle, if one side doesn't take action within 15 seconds, the system will reduce the time that player can use in the next turn as a penalty. This change is intended to accelerate the pet battle and make it more compact.

Currently, the system works as follows (numbers below are subject to change):

Each side has 30 seconds for each turn in the initial state, but if one side doesn't do anything in one turn within 15 seconds, then the time that player can use in the next turn will be reduced by (time used in the last turn - 15) / 2 seconds and the total time that player can use in all turns will be reduced by (time used in the last turn - 15) / 10 seconds.

For example:

If one player uses 25 seconds in one turn, then the time that player can use in the next turn will be reduced by (25 - 15) / 2 = 5 seconds, which only affects the next turn. The total time that player can use in all turns will be reduced by (25 - 15) / 10 = 1 second, which affects the whole battle and stacks, but it will reduce the time that can be used in one turn by 15 seconds at most. Therefore, he has 29 - 5 = 24 seconds to decide in the next turn.

Dark Legacy Comics #394
DLC #394 is here, taking a look at how much fun leading a raid is.

This article was originally published in forum thread: Patch 5.4 World Changes, 5.4 PTR Notes Update, Blue Posts, Pet Battle PvP, DLC Comic started by chaud View original post
Comments 80 Comments
  1. izuall's Avatar
    i dont get it.

    In the previous patch Blizzard nerfed the disc spec and they said something like " we think it's not enough we will probably nerf disc again "

    And here come an up...

    Some1 explain me ?
  1. Pacster's Avatar
    I just don't get why blizz is always talking about diversity of classes...and in the end has different mechanics that always hit one class most. I'm right now stuck at the legendary Furorion fight with an ilevel of 520...as a shadow priest it is just hell cause you have almost no spells you can cast while moving...you have no initial burst and no spamable instant aoes. As a result the blobs are near impossible(unless you get extremely lucky or outgear the fight by having 20 ilevel more than other classes need).
    I mean, diversity is nice...but can anyone create a fight where the shadow beats everyone else by 20 ilevel? I don't think so. So you already get a serious and permanent disadvantage build into your class(slow start, no instants, no fast aoe, no serious damage while moving)...and that's crap.
    It's nice to be able to dot, but to benefit from that you need the ability to kite the enemies and it doesn't make much sense if you have to stand still to cast those dots then cause during that time the enemy gets you.
  1. imabanana's Avatar
    Quote Originally Posted by shokter View Post
    Dark Legacy: funny cause it's true, sad cause it's true
    Definitely one of their best
  1. SodiumChloride's Avatar
    Quote Originally Posted by Syenite View Post
    Prepare to be blown apart...
    Originally Posted by Blizzard Entertainment
    Frost
    Mastery: Frostburn has been redesigned. Fingers of Frost now increases the damage of Ice Lance by an additional 2%, Brain Freeze increases the damage of the instant cast Frostfire Bolt by 2%, and damage done by the Mage's Water Elemental is increased by 2%.
    Selective reading FTW heh.
  1. Pengalor's Avatar
    Quote Originally Posted by tussee View Post
    So Blizzard finally decided that hunters do not belong in the middle of the damage charts.
    They want Hunter at absolute Rock Bottom nomatter what spec the hunter is.

    I'm happy that this is only PTR and that they can change it before release.
    I MIGHT be glad if I thought they'd actually change it or actually thought about the game at all. I mean, a Readiness nerf? Seriously? I think Blizzard is just balancing the game by throwing darts at a board now. No, I take that back, random chance would yield better results than this nonsense.
  1. mmoc66990be288's Avatar
    Glyph of Recuperate now increases the healing of Recuperate by an additional 1% (up from 0.5%).

    Can't wait 5.4 for this.
  1. mmoc0d4d9bbcf7's Avatar
    Mage changes = less burst/higher sustained.

    Agree or disagree?
  1. Mortifie's Avatar
    Donald sure told them
  1. SodiumChloride's Avatar
    Quote Originally Posted by Anarky View Post
    Mage changes = less burst/higher sustained.

    Agree or disagree?
    PVE damage will be equal or higher for sure. PVP damage will definitely go down.

    Favour-wise it feels wrong though. I mean Frost Mastery is to buff RNG procs?
  1. subanark's Avatar
    Quote Originally Posted by Navine View Post
    With Garrosh no longer on his throne or in the city for that matter, wonder how Alliance would complete the achievement Death to the Warchief! and ultimately For the Alliance!
    A. They will put one of his commanders in charge of upper part of Org who will have similar abilities, and provide the place to do quests with.
    B. Garrosh will only disappear from his throne if you are in the raid instance.
  1. mmoc60223aaf3d's Avatar
    Am I the only one who noticed this typo Baine Bloodhoof: I am uneasy, old firend ?
  1. PityTheLoveFool's Avatar
    Mastery: Illuminated Healing no longer activates from periodic healing effects.
    Good fight & good night folks. I'd like to thank God, but also Yeezus.
  1. StoNe220022's Avatar
    Dark Legacy: If you think the comic is about the fun of 'leading a raid' then you're missing the point
  1. Imasquishy's Avatar
    That's one of the best increases for Surv that I've seen in a while. I'll have to get used to the extra GCD in my rotation, but overall, I'm happy with it. Great job, Blizz!
  1. Straamibuu's Avatar
    The Demonic Gateway change won't be final, Blizz test slightly more "extreme" shall we say numbers before settling, 15 maybe kinda short but 60 is far too long.
    I guess my concern is the green fire boss of which porting to drop threat is a documented mechanic (not yet tried myself) and if they do jump to 60 will it make the encounter harder?

    Anyways, sad if it does go so high, it's a fun ability.


    Glad to see KJC changing to a more reasonable talent, I did love casting everything on the move (personally I feel all casters should), but just the fillers works nicely too from a pvp perspective, stopping to cast fear will be more balanced.


    Also remember there could be many iterative changes yet to come.
  1. Taiknee's Avatar
    YAY for KJC change - that's the best outcome possible IMO. Demonic Gateway change terrible for arena, fine for RBGs.

    Overall I am liking these changes, though I see some warrior stuff getting nerfed (Defensive Stance, Shield Wall duration reduces when not wearing a shield).

    Frost Mage mastery change makes sense.

    Good Shaman changes.

    Excellent Living Seed change~

    Much needed Readiness change + excellent Explosive Trap change.

    PW:Shield glyph change going to be even more OP in low-level brackets.
  1. Eledaith's Avatar
    Hunters get a major part of the dps from the current readiness, if they actually go through with these changes that's the same as taking away a huge chunk of their strength, making them practically useless.
  1. mmocf401b74080's Avatar
    It took them so much time to implement something I was asking for for YEARS for fucking YEARS!! No shield for reflect/wall and no stance requirement...... Geezes... Well I suppose better late than never, even though I haven't touched this crap of a game since early Cata.
  1. mmoca6b33cbe99's Avatar
    Predatory Swiftness no longer has a chance to make Cyclone instant, free, and castable in all forms.
    thx blizz.. gotta reroll dk.. all is instant in dk
  1. turboblake's Avatar
    Quote Originally Posted by Entrophius View Post
    Casting fillers on the move with KJC, that's ok. But then they go and nerf demonic gateways even further, and also more or less remove soul leech by making it cap at 15% hp? My warlock just got ressed by a soulstone ontop of bad fires....
    The 60 second CD is ABSURD! That spell really didn't need changing, and if anything, just a higher CD in area, but not anywhere else. I can only hope they drop that nerf completely.

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