Blossoming Ancient Giveaway: PMs have gone out to the winners. You have 72 hours to reply if you won.

Update: Dave Kosak confirmed that we get some kind of legendary before we kill Garrosh for the quest line.

Archon on Demon Hunters and Powerful Builds, The Art of TeknoKyo Customs, Curse Weekly Roundup

Patch 5.4 - Legendary Quest Line Update
Wrathion is back again in Patch 5.4, first asking you to meet him at the Tavern. He has learned of the new Timeless Isle added in Patch 5.4 and wants to further augment your cloak by "time-locking" it.

You will have to head to Timeless Isle and collect 50 x Timeless Coin for one step in the quest. While you are doing that, you also have to defeat the four August Celestials of Pandaria in combat, which likely requires a group.

Once you have completed both steps, you head to the Seat of Knowledge so that Wrathion can augment your cloak once more. This will likely use the upgraded cloak models added a few patches ago.


After having your cloak upgraded, there is one final quest to kill Garrosh. Wrathion reveals to you that this was his plan all along, but he has no more rewards for you. The Golden Lotus may have a reward for you though, but the current rewards on the quest are just placeholders and it isn't part of the legendary quest line.

Wrathion's audio isn't in yet, but the audio for the Celestials is!



Raid Testing Schedule - June 24-25
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Monday, June 24, and Tuesday, June 25, we will begin our testing of raid encounters in the Siege of Orgrimmar raid. We'll begin with 10-player Normal testing, and then move on to Heroic and then 25-player mode as the PTR cycle progresses.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Monday, June 24
Fallen Protectors - 10 Player Normal - 10:30 PDT (13:30 EDT, 19:30 CEST)
Kor'kron Dark Shaman - 10 Player Normal - 16:00 PDT (19:00 EDT, 01:00 CEST)

Tuesday, June 25
Immerseus - 10 Player Normal - 10:30 PDT (13:30 EDT, 19:30 CEST)
General Nazgrim - 10 Player Normal 16:00 PDT (19:00 EDT, 01:00 CEST)

As this is our first testing session of many to come, there is probably a slightly higher than usual risk of bugs or other issues interfering with the planned testing, so thank you in advance for your patience. If you're unable to participate in this session, don't worry, there will be plenty of other opportunities to check out these bosses. Also note that several of the art assets and sound associated with the encounters being tested are non-final, but we'd like to get started testing and gathering data and feedback on the mechanics as early as possible in the process.

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes
Q: How do I get into the raid zone?
A: In northeastern Vale of Eternal Blossoms, in the exposed foundations of the Mogu'shan Palace, there is a staircase descending towards an instance portal. That is the entrance to the Siege of Orgrimmar raid.

Q: What gear do I use to test the raid?
A: Whatever gear you have. As we did for Throne of Thunder raid testing, we will be scaling players' gear inside the raid in order to facilitate testing. Gear will be scaled (up or down, as appropriate) for the purposes of testing the encounters, depending on difficulty and their location within the zone.

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Can you say anything about new character models? I'm sure you get asked this a lot. But even a maybe will make my day!
There is no maybe. It's happening. We just haven't announced when it will be done. The Pandaren model alone took months. (Source)

Need a non-RNG "salaried" character advancement. RNG should only be used for "bonus" advancement.
The non RNG element is supposed to be Valor. (Source)

2hand to polearm transmog will be on 5.4?
Hopefully. I can't promise. (Source)

Is there any reason why the legendary cloak is unique? As ms healer I would love to buy one for my ret os for brawlers guild.
Do you mean the epic cloaks? (Source)
yeah i havent encountered this yet but that does seem odd. i can get tank/dps meta but only one cape?
No promises, but I could see changing that rule. It is a little harsh for hybrids. (Source)

Can u elaborate what you mean by end-game gearing direction? It was pretty stream-lined in the past
In the past it was so streamlined that WoW ceased to feel like an MMO. It was an instance-based game, in our opinion. (Source)
It's hard to see how you can make the gearing process take a variety of actions but also make it streamlined at the same time
MoP fixed that by offering a lot of outdoor content and other options but it was a crazy quilt that was hard to navigate. (Source)
in MoP, it was hard for some players to navigate the end game gearing options. We didn't provide enough direction at 90. (Source)
Particularly when e.g. 5.2 came out and it wasn't clear if you were supposed to run older 5.0 content or newer 5.2 stuff. (Source)

is there any chance to avoid drops at 10man that doesnt fit to anybody in raid? Like: "no rogues" then "no dagger(agi)"
What if you then stacked 8 rogues to make sure your real rogue had a good chance at a dagger? (Source)
We don't want you to feel obligated to game your comp to try to force different loot options. (Source)

LFR
LFR does not count as increasing raid participation, this flawed assumption is hurting the game (+participation=durable subs)
Why is it hurting the game? It gives many players something fun to do that they didn't have access to before. (Source)

His main point about LFR is "2 days played time at 90 and i've killed Lei Shen already. what's left in the game?"
How about content that actually challenges you? If that's not your thing, then stick to LFR. Everyone's happy? (Source)

It's the fact that so many players are now simply content to do LFR, and it's harder to find normal raiders.
Most of the players doing LFR just didn't raid at all before. They were never really eligible for recruitment. (Source)

and the trivial nature of seeing completing content /no difficulty curve in general is negatively impacting that.
In my experience, most players complaining about LFR aren't doing so with the noble goal of the new player experience. (Source)
They didn't claim to be noble. Just that they believe LFR reduces interest in tier quickly & hurts raid recruiting.
Maybe, though I suspect some of it is they feel LFR devalues their raiding accomplishments or it just offends them. (Source)

do you feel that LFR has limited the mechanics we can see in bosses? I doubt we'll ever see a Chimaeron or Atramedes again
Or normal and heroic can just have different mechanics.... (Source)

It is definitly worth the cost cause it's way more fun. No one talks now. What was wrong with the LFG tool in TBC?
It wasn't fun to spend your night of WoW hoping an Arcatraz group would form. Could literally be your whole night. (Source)

Heroic Raids
Those who want challenges have heroic raids; you held this view in WotLK, and now it's changed. Worth the cost?
Challenges are very personal. Normal raiding may be challenging for me but gold challenge modes are for you. (Source)
But that felt bad both for players who had accomplished a lot and those who never got to finish. (Source)
This gets back to progression - as long as everyone has some, players tend to be happy. Everyone need not be at the same place. (Source)

Only 1% of players are playing in hardmodes: are you absolutely sure, game needs them?
Yes. I don't think your arguments here work. You are equating popularity with whether something is good for the game. (Source)
For example, an invulnerability toggle in the outdoor world would, I bet, be very popular. It's hard to argue the game needs it. (Source)

I was always a fan of "hardmode via approach (Ulduar)" Not sure if I love or hate flexraids yet...Only one way to find out...
Ulduar, was cool, but we could only do the "interesting approach" so many different ways. We even copped out on Mimiron. (Source)
I dont know, being the guy that pushed the big red button that said "dont push" was kinda fun.
No doubt. But don't you think it would lose its charm if Horridon and Durumu and Iron Qon all had big red buttons too? (Source)

Scenarios
Not being able to do any scenarios until I've gotten some friends together to do a heroic scenario that day really bites
We are reconsidering that design. We were trying to give players less to do, but the problem you describe may be worse. (Source)

How about we skip 3-4 months over widespread debate and just make the H Scenario's "random-able"?
Because then everyone will demand we nerf the difficulty or let them kick the players that offend them. (Source)

PvE
I do want to debunk the myth that hard content (with no other options) will force socialization. (Source)
We are experimenting with that idea a bit with heroic scenarios. We'll see what the response is. (Source)

Re: Cataclysm heroic dungeons. As a player, I liked them. I like strategy > gogogo. (Source)
But, Cat dungeon difficulty did not play well with random matchmaking, and those players felt like we offered them no alternatives. (Source)
One strategy is to hope players stick with the tough dungeons but bail on the random matchmaking and find friends and guilds to run them. (Source)
But that's not what happened. A lot of players just gave up on heroic dungeons and then had no other PvE endgame. (Source)

Fast food since cata, MoP did a great change, but still lacks enough non-raiding content outside of leveling.
We haven't yet found anything else that provides the longevity of raiding. Possibly completing PvP Conquest gear. (Source)

why is it that we see this attitude of "more difficulties = more content" when it really doesn't? it seems to cause less
I could see that argument in the ToC era, but ToT is a big raid (and so is the next one). (Source)

In old days you were able to get tier sets and good nonsets via VP. Isn't is what players want now?
We wanted looting the boss itself to be more exciting. Valor eclipsed the dragon horde. (Source)

What's the reasoning behind CDs resetting after kill/wipe if >5 min, but not if >3 min?
We felt by the time you recovered and rebuffed that 3 min wasn't long to wait. (Source)

Id have to say that this expansion's dungeons are the least unique of any expansion to date. Rehashed plus reused.
Gate, Brewery and Jade were dungeons first that were inserted into the outside world for consistency. (Source)
Siege IIRC was added after the outside world was done. (Source)

Imperfect, but a quick and dirty analysis of what you're doing to raiding.
We appreciate the effort, but it's comparing raids at very different points in their life cycles. (Source)
Totally - it's the inference from T14 and on that people seem dramatically more willing to give up than before.
Your data (I assume that's you) doesn't show player willingness to give up though. It shows boss kills. (Source)
Then how do you explain the dramatic drop off in raiders starting the expansion with a boss kill and not moving to Jin'rokh?
Part of it is that the new tier requires higher ilevel (literally in the case of LFR) and not everyone is there yet. (Source)
No, thats not part of it. Jinrohk started with 20k kills and has 23k ones now. You wont see a flux of ppl doing it
I don't understand where the 20K number is coming from. Is that a theoretical example? (Source)
http://t.co/TjFIpnls8b 20k was what Jinrohk had after 4 weeks and its both 10 and 25 man.
I should add that I am excluding LFR and I am talking about accounts not alts in those examples. (Source)
So, slower gear catch up, less alts and linear raids are the cause of the drop, not difficulty? That seems your implication.
Not sure how alts figures into it. Our data suggests difficulty is about where it has been for some time. (Source)
You guys can debate whether finishing an old tier first or jumping right to a new tier is more fun. Not cut and dried IMO. (Source)
But faster patches and no instant catch up means guilds can't switch on a dime to a new raid tier, which they could in Cat. (Source)
I prefer the cata way. I really wonder if you just listened to an echo chamber those days.
The problem we had then was players would give up quickly on a tough boss because they knew a new patch would bring tons of gear. (Source)
It was if they were just gearing from patches and not from killing bosses. That's an effective but not very fun way to play. (Source)

In the (recent) past we would have immediately invalidated all previous content when a new patch hit. (Source)
ToT LFR felt like it invalidated T14N, was that the intention or should they have been efficient catch-up raids?
LFR makes it very complicated to have traditional normal tier progression. (Source)
Even if you ignore the gear, it's a little weird to be fighting N Sha of Fear in and killing LFR Lei Shen at the same time. (Source)

In MoP we tried for a slightly more vanilla feel where you finish 5.0 before going to 5.2. We provide more catch up than vanilla. (Source)
The problem with MoP catch up is that it's entirely random; there's literally no guarantee a player will ever get gear up.
Most of our rewards are random. As long as the income rate is okay, it works out. (Source)

I thought the new coin system was in to prevent bad streaks, I used 3 coins last week and 2 so far this week and still nothing
Our concern is that player expectation is to get loot frequently, but epics are just about the best reward we have in the game. (Source)
That's the biggest problem of raiding - casuals want to get loot at 5ppl's rate. That's why LFR can't replace 5ppls.
There is some truth to that. To earn a new boss kill in normal might take hours, maybe days. In LFR you burn through it all fast. (Source)

Are you happy with world bosses? Or wont we see many more in the next expacs?
We're happy with the "easy" Sha / Nalak verion. Still iterating on the "harder" version: Galleon / Oondasta. There will be more. (Source)

Weekly News Recap
Lots of news this week, so here is your chance to catch up!


This article was originally published in forum thread: Patch 5.4 Legendary Quest Line Update, Upcoming Raid Testing, Blue Tweets, News Recap started by chaud View original post
Comments 91 Comments
  1. Wilhelm137's Avatar
    [QUOTE=Shudder;21547601]Wrong, I posted a Q&A and the Q was will it be a weapon and the A was yes. Also your argument makes no sense, the LFR people are getting a legendary high ilevel cloak that is higher than heroic. QUOTE]

    "Comment From Jon: Will there be a final legendary weapon in mop? Or will we just get legendary power through many different items?
    Fargo:
    Oh hellz yeah. You're getting a glorious orange item. Wrathion is true to his word. "
    From the QA http://us.battle.net/wow/en/blog/957...l_25-4_23_2013

    Is that your comment by chance? because if it is i'd like to know exactly where you see him saying there will be a weapon. "Oh hellz yeah" can be considered a troll on his end and he's baiting you into thinking it will be what you think it is. "You're getting a glorious orange item" well sure we've gotten multiple of them and will be getting a cloak so he definitely wasn't wrong there.

    Also there is a massive difference between everyone getting a legendary cloak that's better than heroic drops and everyone getting a weapon. Considering a weapon would likely be 570+ ilvl you're not exactly thinking hard if you think a 615+ ilvl cloak is even comparable when weapon is by far the biggest increase in dps/healing there is.
  1. Adramalech's Avatar
    Quote Originally Posted by Shudder View Post
    Wrong, I posted a Q&A and the Q was will it be a weapon and the A was yes. Also your argument makes no sense, the LFR people are getting a legendary high ilevel cloak that is higher than heroic.
    To be fair there, you're interpreting their answer as you like it. The question asked mentioned if it was going to be a weapon or many different items, and the answer was "yes, you're getting a glorious orange item". Keyword being item. He didn't say yes, it's a weapon. Just yes, you're getting an orange item. He was vague in his answer, yes. But that's what they always do, they don't give a direct answer, they avoid the main point of the question and say that indeed, you're getting a legendary, but never once did he say it was going to be a weapon. Yeah, I'd rather get a weapon too (although we don't know yet what the final Golden Lotus quest will award, but I doubt it'll be a weapon), but that's probably not what we're getting this time.
  1. Ammonex's Avatar
    You people are never satisfied. This is the first expansion in which not just ONE class gets a legendary, but a legendary shared by all. YOU ALL GET LEGENDARY ITEMS - STOP COMPLAINING!
  1. Pacster's Avatar
    Quote Originally Posted by Aziel View Post
    Pre-nerf Illidan was very challenging, and the drop rate on glaves as well as the chance for 2 x MH or OH was always present.

    To all the people complaining about the rewards, you're being handed several legendary item enhancements for little to no actual effort on top of a BiS well itemised cloak and you want more.

    Christ your parents should of disciplined you more, no wonder I dislike the majority of the WoW community.
    In case you didn't notice....the gleves have been 2(!!!!) legendary weapons...not just one. I think it was never ever easier to get 2 legendary weapons than in that expansion. =P

    What really sucks about current challenge is that it isn't equally challenging for all roles and classes. Some get it handed out with simple lfr equippment...and others have a seriously hard time and need lots of luck with ilevel520.
  1. Aziel's Avatar
    Quote Originally Posted by Pacster View Post
    In case you didn't notice....the gleves have been 2(!!!!) legendary weapons...not just one. I think it was never ever easier to get 2 legendary weapons than in that expansion. =P

    What really sucks about current challenge is that it isn't equally challenging for all roles and classes. Some get it handed out with simple lfr equippment...and others have a seriously hard time and need lots of luck with ilevel520.
    Rogue daggers in DS were a lot easier, took my guild months of farming to get a set of glaives, the daggers took a lot less time.
  1. AvatarM's Avatar
    Quote Originally Posted by Shudder View Post
    Wrong, I posted a Q&A and the Q was will it be a weapon and the A was yes. Also your argument makes no sense, the LFR people are getting a legendary high ilevel cloak that is higher than heroic.



    I did the rogue legendary in 4.3, that was a joke and didn't take a year to do through an entire expansion. What about the people that killed illidan and it just dropped, are you saying that was more of a challenge then collecting all the crap for a year and doing quests and bgs and crafting etc?
    Like someone already said, pre-nerf Illidan was hard, drop rate sucked, many guilds broke cause they didn´t have anyone with warglaives in SWP to boost their dmg in fights like Brutalus.


    Even the Cata legendary were more restricted, in my 10 man guild, we made 2 staffs farming Heroic Firelands and 1 dagger. Took effort from a entire guild to kill the bosses. LFR is not effort. I have nothing against LFR, but you can´t give everyone in the game an unbalanced weapon, cause they did LFR. This cloak and the meta are more then enough. Meta itself is already too much OP, they should be nerfed.
  1. Shudder's Avatar
    Legendaries are supposed to be cool looking and fun. A couple weeks ago I put on Thunderfury and tanked a heroic dungeon with it while my friend healed. It was fun, my other gear made up for it and the dps in the dungeon had a good laugh. I don't see myself in a couple of expansions saying to my friend, "Heal me while I wear the legendary cloak!!". They're not even cool looking. If they keep with the rule about not letting us transmog legendaries I will just be hiding my cloak. It's pretty sad that some will want to hide a legendary, or even want to transmog out of it. Even sadder that this will be the first ever expansion without a legendary weapon.
  1. smartazjb0y's Avatar
    Quote Originally Posted by AvatarM View Post
    What effort do you guys are talking about? All you need to do was do raids that you would do anyway.

    1 - Kill booses that you would kill anyway, take sigils.
    2- Take Valor points that you would take anyway to take valor gear and upgrades
    3- Kill bosses that you would kill anyway and take secrets
    4- Kill bosses that you would kill anyway and take runestones

    Bosses in any difficult, the only things in all questline that can be consider a "challenge", is the craft event and the spirit challenges for each role. AND they are a joke.
    http://www.wowhead.com/quest=32593/the-thunder-forge

    By that logic, all legendaries could be pretty effortless (besides the fact you couldn't do LFRs). I mean, Dragonwrath was just collection quests with some events that were a joke. Same with the daggers.

    And when the question is "are we getting a weapons" and the answer is "hellz yes," that means we're getting a weapon.
  1. Thelxi's Avatar
    Worth every single lockout!
  1. mmoc1615415e70's Avatar
    Quote Originally Posted by Shudder View Post
    Legendaries are supposed to be cool looking and fun.
    Actually Legendaries are supposed to be incredibly rare and hard to obtain. Cool looking and fun perhaps but this is not the primary characteristic.
  1. F-Minus's Avatar
    Who cares what it is, all i know is, that i'm bored with the quest chain, don't care about it in the slightest anymore, collect 10 of these 10 of those, collect one of these and after you're done go collect 20 of these little thingies but you're not doe, you have to collect 12 more of the other kind, and don't forget to bring me the special one in the end, but yeah like always you need 50 more of the shiny things.

    too much to collect, randomness, annoyance, boring no challenge at all.

    After two guildies beat me on obtaining the cloak, whilst I was done about a month sooner with the meta gem quest I lost all interest in this quest chain. Randomness made it unbearable for me, wouldn't complain if it actually required some effort, but to not see a drop of the 12 thingies for 4 weeks, was just retarded programming and bad game design.
  1. Destruktion's Avatar
    In terms of linkage between quest and instance content this expansion, I have to say that the whole Wrathion questline cinches it. There has been a depressing lack of raid-related questing since Wrath was first launched, so I am so glad to see raid quests make their return.

    My only qualm is that the final objective would be much more awesome if it were "0/1 Garrosh Hellscream's Head."
  1. Glaziola's Avatar
    Quote Originally Posted by AvatarM View Post
    What effort do you guys are talking about? All you need to do was do raids that you would do anyway.

    1 - Kill booses that you would kill anyway, take sigils.
    2- Take Valor points that you would take anyway to take valor gear and upgrades
    3- Kill bosses that you would kill anyway and take secrets
    4- Kill bosses that you would kill anyway and take runestones

    Bosses in any difficult, the only things in all questline that can be consider a "challenge", is the craft event and the spirit challenges for each role. AND they are a joke.
    What effort was there for shadowmourne? All you needed was a 25 guild and kill bosses in ICC no challenge at all..
    The hard part was getting blood infusion right after that it was just steamrolling through ICC for 2 months. Not to mention the difficulty of the rogue daggers..
  1. Miseration's Avatar
    Quote Originally Posted by Jin84 View Post
    That may be so, but the point remains that we grinded 4 months or more of this "legendary" quest only to end up with an improved cloak really defeats the effort we put in.
    Well, I've "grinded" it too, and nothing about the grind was difficult at all. Not like the real legendarys of expansions past.
  1. Rorixis's Avatar
    Quote Originally Posted by Shudder View Post
    Legendaries are supposed to be cool looking and fun. A couple weeks ago I put on Thunderfury and tanked a heroic dungeon with it while my friend healed. It was fun, my other gear made up for it and the dps in the dungeon had a good laugh. I don't see myself in a couple of expansions saying to my friend, "Heal me while I wear the legendary cloak!!". They're not even cool looking. If they keep with the rule about not letting us transmog legendaries I will just be hiding my cloak. It's pretty sad that some will want to hide a legendary, or even want to transmog out of it. Even sadder that this will be the first ever expansion without a legendary weapon.
    The Cloak isn't legendary yet tho (and it might not be at all), so many people keep calling it that for some reason. So maybe wait casting judgement on the "legendary" cloak until it actually is.
  1. Kazuchika's Avatar
    Quote Originally Posted by Jin84 View Post
    That may be so, but the point remains that we grinded 4 months or more of this "legendary" quest only to end up with an improved cloak really defeats the effort we put in.
    Yeah the "4 months or more" you probably spent in LFR rolling your face on the keyboard was really defeating the "effort" you put into it. *eyeroll*
  1. Moradim's Avatar
    Quote Originally Posted by Jin84 View Post
    I'm just raising a point. Don't need to get all huffy about it.

    Some people may not think that way. It's just a high ilvl number, numbers don't mean anything when the next expansion rolls around. Sure you can keep it for the xmog, it beats all cloaks up till now, next to the Sunwell cloaks. What I was expecting is some proc item. It doesn't matter if the ilvl was just around normal t16. The proc is what keeps the item fun.

    So it comes down to which is better, Static or Proc.
    i've spent more time on this titan runestone quest than it took me to make a shadowmourne.

    all this time and people arent even getting a weapon? a cloak...really? yawn
  1. Fullmetal89's Avatar
    I was already thinking of dropping the unbearably slow Legendary quest line. Now that I know its just a cloak I'm not going to bother. I mean really blizz, no weapon after all the time put into this awful questline. I have done every legendary questline during the expansion it was released since Shadowmourne. This is by far the most dull and pointless legendary quest grind ever. Good thing I canceled my account a couple of months ago, nothing about 5.4 is making me want to come back.

    Quote Originally Posted by Kektonic View Post
    Yeah the "4 months or more" you probably spent in LFR rolling your face on the keyboard was really defeating the "effort" you put into it. *eyeroll*
    Yeah because doing ICC/Dragon Soul back in the day in normal mode over and over again wasn't any less faceroll.....by the time I got shadowmourne/daggers during wotlk/cata everyone was so geared we where basically facerolling though everything. Legendaries shouldn't have a "Your neckbeard must be this leet" requirement in order to aquire them. Who gives a shit if you spent 4 months facerolling LFR instead of 3 months facerolling through normals.
  1. Fenixdown's Avatar
    The tweet would actually imply that the CLOAK is the legendary, not a weapon. Given how MMO-Champion shows the order of the quest chain and the point where he states he has no more rewards for you.
  1. Spammeister's Avatar
    And the subs will keep on a dissapearin'...Give the people what they want (and what they want isn't a cloak).

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