White Items on PC, Community Commentary: Post-1.0.8 Farming Routes, Blizzcon Art Contest Rules

Hearthstone Live Stream: Community Choice

Submit Questions for the Developers
We might have the opportunity to ask the developers some questions in the near future.

If you have any questions you think we should ask, be sure to add them to the comments of this news post for consideration. We will pick the best questions and add them to our list!

  • These should be questions about MoP and Patch 5.4, not future expansions or far off changes.
  • General Tank/DPS/Healing Role questions are fine, but no class specific questions please. This includes things like balance between the different healing/tank/DPS classes.



Patch 5.4 - Kor'kron War Wolf Mount
Patch 5.4 gives both Horde and Alliance players the chance to earn a Kor'kron War Wolf Mount for killing Garrosh while the tier is still current.





Patch 5.3 Hotfixes - June 24
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Shaman (Forums / Skills / Talent Calculator)
    • Enhancement
      • Stormblast damage has been normalized. Overall damage remains the same, but the damage range is narrower, and is more consistent now.
      • Unleash Wind's damage has been normalized. Overall damage remains the same, but the damage range is narrower, and is more consistent now.

Quests
  • Going Bearback: Players should no longer be able to take Icefang outside of the intended quest area.
  • Seeds of Discord: Players attempting to talk to Karr'gonn should now properly receive a dialogue option to distract them.

Creatures
  • Ice Caller Briatha, Heretic Bodyguard, and Heretic Emissary can no longer be killed.

Pet Battles

Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Horridon
      • Hex of Confusion can no longer cause players to critically hit themselves.
    • Lei Shen
      • Mages who cast Alter Time while under the effects of Discharged Energy will no longer incorrectly retain the debuff.

Account Security Warning
Over the weekend, several people reported having their gold stolen. Bashiok has posted in this thread letting people know that there was an account security issue with logging in to the Mobile Armory AH (which is now disabled) and Blizzard account site that has been fixed.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There’s been a recent increase in unauthorized World of Warcraft account-logins via our website and the World of Warcraft mobile armory app.

We’re in the process of notifying any account holders who were not using an authenticator and whose account showed signs of unauthorized access (e.g., logging in from an unusual IP address). If you are among this group, you will receive an email describing how to reset your account.

As a result of these activities, access to the World of Warcraft auction house via the mobile app has been taken off-line temporarily. Upon request, our customer support team will restore in-game items and gold for any accounts impacted.

While no means of account security is guaranteed, every precaution you take to secure your computer and your account—including changing your password periodically—adds another defensive barrier. We strongly encourage everyone to take a few moments to read through the security tips available on our support website and follow the suggestions posted there.

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
how do you feel about pvp medals like in halo. Provide no player power but encourage skillfull play. Current ones anyone gets.
We like the idea. Just have to avoid encouraging strange behavior. "Nobody help me - I'm going for solo defender!" (Source)

little thing that would make everyone happy and I don't see hurting anyone: reset all CD's after a duel ends. What you think?
Yeah we like that idea in general. It does have risks we'd need to avoid. "Dude, duel me to reset my CDs." (Source)
yeah, but maybe only reset when a duel truly ends, not for forfeit (if technically possible)
Yeah, we agree. As I suggested, it is solvable. Just needs a fair bit of bulletproofing. (Source)

then why undermine value of first two lvls of pvp gear (crafted/Mal) and start focusing on end game pvp perks?
If we buff the first tier of PvP gear, it becomes the only gearing option for players interested in any content. (Source)
So we tried adding more tiers of PvP gear, but that just stratified the eligible players even more. (Source)
By flattening all PvP gear to a fairly low ilevel (as long as it beats PvE gear at the high end) we hoped to solve the problem. (Source)
We worry that it caused different problems though so we'll likely try yet another solution in the future. (Source)

Blizz logic: Adds PvP Power. Not better than normal stats in PvP.
That wasn't the goal of PvP Power. It was to make certain items good in PvP but less so in PvE. Not a prob with gems. (Source)
If the best gems were only available as raid drops, then it might be an issue as raiding for trinkets for PvP would be. (Source)
What feels odd about it is that now there is no build/playstyle that gemming PVP power is advantageous
Sort of wish we had pulled the PvP Power gems since they are dominating so much of the conversation. (Source)
Never understood why PvP Power gems were made in the first place. Same purpose as primary stat, choice is pure math.
Overall we were trying with gems to go the opposite direction with enchants. Enchants = pretty much one option per piece. (Source)
Gems = so many options! Not sure either system is super awesome though. We have some ideas for the future. (Source)

So, it's *not* an issue when PvP power isn't attractive enough to PvP players? Huh.
When PvP Power on gems isn't attractive? No. Are you feeling bad for the gems? (Source)
As a JC, I feel bad for the gems when I accidentally learn them (mostly kidding ) (mostly)
I think there are probably just too many kinds of gems overall. (Source)

The question should be why isn't pvp gear upscaling in raids/dungeons so we can PVE in PVP gear ?
A better solution might be that each gets scaled down in the "wrong" content. Then PvP gear doesn't have to have such so low ilvl. (Source)

Really just thinking of big periods of PvP participation. Anecdotal, but I remember friends doing it a ton in TBC due
My friends in BC literally said "I'm not raiding tonight. Gearing through losing Arenas is much faster." (Source)

Why was elite gear 512 reduced to 496 ilvl? If pvp gear is superior to pve gear in instanced PvP, then why not same wPvP too?
Because (at least at the moment), the PvP gear is not capped in PvE. If Honor was ilevel 500, everyone would gear that way. (Source)
Is that a problem? Would raise PvP participation, and Normal PvE would still be higher ilevel than Conquest.
It would mean no dungeons, scenarios or other means to gear up. Running random BGs would be the dominant path to progression. (Source)

I hope you understand that to many of us, BG & area are only a way to get pvp gear. Equilibrium of world PVP is what we care.
But how can world PvP ever be balanced? It's all about who caught whom unaware and how many friends they had... (Source)

You've said skirmish wasn't played much but i know for a FACT that is not true. Skirmish 2vs2 ques were ALWAYS instant 24/7.
I have no motivation to lie about stuff like this. Overall, the feature was not widely used. We understand some really like it. (Source)

I wonder in some 6.0 raid tier you'll hear "We can't do that; that set bonus would break PvP" or vice versa.
We would just disable or nerf the PvE set bonus if it would break PvP. (Source)
We want to reduce the barrier to crossing over without making the "wrong" gear dominate either. (Source)

Since ppl complain about heroic pvers winning pvp outdoor: Why not boost pvp gear to 522 and throttle in instances?
That would be another solution. We could also cap the ilevel of each in the "wrong" content. (Source)

you dont want people to gear up for pve by honor but it currently IS the most efficient way once you hit 90 #justiceisuseless
It may be mathematically, but it's not the preferred way to do so. If it became the one true way, we'd change it. (Source)

when do you guys plan on fixing healing in PVP since you ruined PVP gems ..aka pvp power and pvp resilliance so no one uses em
I don't understand the connection you're trying to make between PvP Power gems and healing...? (Source)
PvP power is now the worst stat for healers. Not so coincidentally that's also why PvE gear is better than PvP.
PvE gear is not better than PvP gear in Arenas or BGs though except maybe for tank flag carriers. Maybe. (Source)
With the change to pvp resi everyone is using dps gems.That along with the healing nerf has made it tough on healer's in arena
The value of a resilience gem has not changed. They provide the same survivability they did before. (Source)
We think players miss that because the number moves so little when you add in the 65%. Percents of percents often trips folks up. (Source)

do the devs like the amount of CC in PvP right now? is it where they want it? personally I think it's too much but im curious
We think it feels like too much when you get a comp with a lot of different DRs - stun, fear, root, blind, horror. (Source)
We've talked about reducing the number of DR categories, but that's too big for a 5.4 change. (Source)

high-end pvp must reward players with real gear, not that cosmetic stuff. pvp is not interesting atm. you've ruined it.
This is a tough problem for us, because there are so many other players that want gear to be far secondary to skill. (Source)

Raid Testing Schedule - June 25
Don't forget to stop by tomorrow to see Nazgrim and Immerseus!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Monday, June 24, and Tuesday, June 25, we will begin our testing of raid encounters in the Siege of Orgrimmar raid. We'll begin with 10-player Normal testing, and then move on to Heroic and then 25-player mode as the PTR cycle progresses.

Tuesday, June 25
Immerseus - 10 Player Normal - 10:30 PDT (13:30 EDT, 19:30 CEST)
General Nazgrim - 10 Player Normal 16:00 PDT (19:00 EDT, 01:00 CEST)

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

Site Navigation