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Patch 5.4 - Sky Golem Mount, Blue Tweets, Sha of Fear Solo Kill, Weekly News Recap

Patch 5.4 Arena Update
You can see the UI changes here.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Big changes are coming to World of Warcraft’s Arenas that will make participating more convenient and competitive than ever before, and some of those changes may begin appearing on the PTR very soon.

Today, competition is limited to the realms within your Battlegroup, and your ability to participate in the Arena system requires having a static team with friends on the same realm. In the upcoming Patch 5.4, we’re building on technological improvements we’ve made over time (such as region-wide matchmaking) to expand the pool of competitors and improve the Arena experience for all World of Warcraft players.

One of the first things you’ll notice in Patch 5.4 is that you’ll no longer need to join or create an Arena team to compete. Instead, queuing will work much as it does for Rated Battlegrounds: you can queue for an Arena battle in a party of the appropriate size (still 2v2, 3v3, and 5v5), and your opponents will be selected based on the average Match Making Rating of your party.

For the most part, the mechanics of Arena will remain the same. You’ll still gain and lose personal rating based on your wins and losses, though your Conquest Point cap will now be based on your Personal Rating. The rating requirements to purchase items will also be based on your Personal Rating.

The change will confer a few advantages over the old static-team-based system:

  • You’ll no longer need to worry about invitations, joining, or leaving an Arena team. Now you can play with who you want, when you want.
  • You’ll be able to join a cross-realm group and queue for Arena matches with friends from other realms.
  • The Arena ladder will no longer be sorted according to Battlegroup. Just like Rated Battlegrounds and normal Battlegrounds, now all Arenas will be region-wide. You’ll be competing with a field of opponents that includes every Arena player in your region.

As before, at the end of an Arena season, the top players will still earn titles and mounts.

We’re excited for these changes, and we’re eagerly looking forward to hearing your feedback. Please join us on the PTR when these updates go live to check them out for yourself.

Patch 5.4 Official Notes Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
Redesigned Arena System
  • Players no longer need to create or join an Arena team to compete.
  • Similar to the Rated Battleground system, players in a party of the appropriate size (cross-realm groups are supported) may queue for an Arena bracket of the same size (2v2, 3v3, or 5v5).
  • Each player will have a personal rating that increase or decrease based on victories and defeats against other rated opponents. Opponents will be selected based on the average Match Making Rating of the party.
  • Conquest cap, requirements on gear and enchantments will be based on the player's personal rating.
  • The Arena ladder will no longer be sorted according to Battlegroup. Just like Rated Battlegrounds and normal Battlegrounds, all Arenas will now be region-wide!
  • At the end of an Arena season, the top players in a region will still earn titles and mounts.
  • For more details about the change to Arenas, please see the blog titled: Patch 5.4 Arena Update.

Classes
  • Area knockback effects now all share a diminishing return category. After a player has been moved by one of these spells, the player will be immune for 10 seconds. This new category applies to: Fellash, Gorefiend’s Grasp, Glyph of Explosive Trap, Thunderstorm, Typhoon, Ursol’s Vortex, and Whiplash.

Druid (Forums / Skills / Talent Calculator)
  • Restoration
    • Living Seed effects can now stack, up to 50% of the casting Druid's maximum health, and will no longer be consumed if the target is already at full health.

Hunter (Forums / Skills / Talent Calculator)
  • General
    • Explosive Trap had its overall damage decreased by 30%. Proportionately, more damage has been removed from the initial damage than the periodic effect.

Monk (Forums / Skills / Talent Calculator)
  • Talents
    • Chi Brew will now also generate stacks of Brew/Teas based on the Monk's specialization.

Paladin (Forums / Skills / Talent Calculator)
  • Talents
    • Eternal Flame initial healing has been reduced by 30%.
    • Execution Sentence will now immediately damage the target for 5 times the amount of damage that had been dealt by Execution Sentence most recent periodic effect when dispelled.
      • Stay of Execution will now immediately heal the target for 5 times the amount of healing that had been dealt by Stay of Execution most recent periodic effect when dispelled.
    • Sacred Shield changes have been reverted and is a talent once more. (Old) has been renamed to Holy Shield and is no longer a talent. Holy Shield is a Protection Paladin ability learned at level 85.
    • Sacred Shield (New)
      • Holy: When the Paladin or their Beacon of Light target falls below 30% health, that target gains a Sacred Shield absorbing damage equal to 30% of their maximum health. Sacred Shield can only occur once every 2 minutes.
      • Protection, Retribution: When the Paladin falls below 30% health, they gain a Sacred Shield absorbing damage equal to 30% of their maximum health. Sacred Shield can only occur once every 2 minutes.
    • Sanctified Wrath
      • Protection: Now causes Judgment to generate 2 Holy Power instead of 1 while Avenging Wrath is active. reduces the cooldown of Judgment by 100% (up from 50%).

Priest (Forums / Skills / Talent Calculator)
  • General
    • Hymn of Hope now prefers to target healers when it grants mana. Healers will always be picked before non-healers, regardless of how much mana they have.
  • Glyphs
    • New Minor Glyph: Glyph of Feathers causes the Priest's healing spells to momentarily grant angelic wings.

Warrior (Forums / Skills / Talent Calculator)
  • Arms
    • Slam now deals 35% of damage dealt against the primary target to all other enemies within 2 yards, and causes an additional 10% damage to targets affected by the warrior’s Colossus Smash.

Items
  • Adjustments have been made to Mists of Pandaria faction quartermasters.
    • Epic quality (purple) Valor items sold by the Shado-Pan Assault now have their reputation requirements reduced to Friendly or below, and have their Valor Point cost reduced by 34%.
    • Epic quality (purple) Valor items sold by all other Mists of Pandaria faction quartermasters no longer have reputation requirements, and will now cost Justice Points instead of Valor.
    • Rare quality (blue) items have their Justice Point cost reduced by 75%.
    • No changes for items that require an Exalted reputation.
  • The conversion rate for Justice Points to Honor Points have changed. The conversion rate is now 500 Justice per 250 Honor (up from 375 Justice per 250 Honor).
  • Equipping any pair of PvP trinkets from Season 12 or later will now grant a 10% reduction in damage taken from other players.
  • [PTR]: For testing purposes, Flaskataur, Esq. will be available near the Niuzao Temple selling normal Tier-16 armor and Tier-16 trinkets for gold.
This article was originally published in forum thread: Patch 5.4 Arena Update started by chaud View original post
Comments 95 Comments
  1. pointchiz's Avatar
    Blizzard must be bleeding subs like crazy.

    Every single casual PVP player I know are waiting hours in queues to play WvW in Guild Wars 2.
  1. Venziir's Avatar
    Quote Originally Posted by pointchiz View Post
    Blizzard must be bleeding subs like crazy.

    Every single casual PVP player I know are waiting hours in queues to play WvW in Guild Wars 2.
    Good for them....
  1. Daniri's Avatar
    Quote Originally Posted by Azrile View Post

    Way to read half the patch notes! You missed the part about the 5.1 and 5.0 VP gear now being purchasable with JP and having no rep requirement. That is instant 496 ilvl, including trinkets.
    More like 490 since it's mostly 489 gear and there's no weapon.
  1. S7orm's Avatar
    lowering the explosive trap damage ON TOP of the remove of L&L proc is overkill, just remove every single trap and add a "Freezing Arrow" ability, snake trap is already useless and we won't miss ice trap so much

    5 abilities removed (4 traps + trap launcher which is a silly ability because it's baked into every trap macro) and 1 added, here you have solved the ability bloat on this class, was it hard?
  1. Farora's Avatar
    So at the end of the expansion Blizzard finally realises it's frustrating as fuck to not be able to spend valor due to reputation? Very timely.
  1. Majestian's Avatar
    Seems like every new boss does the same stuff. Circular void zones to avoid, conical void zones to either avoid or stand in.
  1. Farora's Avatar
    Quote Originally Posted by Majestian View Post
    Seems like every new boss does the same stuff. Circular void zones to avoid, conical void zones to either avoid or stand in.
    Probably because they are milking the game. Blizzard is not really showing desire for Wow to stay relevant or innovative.
  1. mmoc67459242b6's Avatar
    I'm looking forward to this patch.
    I love being able to do some arenas with my friends from other realms without transferring.

    Not being cheap here, I just love the guild I'm in and the friends I've made on my realm. My friends on the other realms think like this as well, so this is a lovely change in my opinion.
  1. Nuvuk's Avatar
    in Patch 5.4 is that you’ll no longer need to join or create an Arena team
    There is a difference between not being able to and not needing to. Not needing to join a team means will still be able to but you wont be able to join or make a team with 5.4.
  1. ChaosWolf's Avatar
    Quote Originally Posted by Farora View Post
    Probably because they are milking the game. Blizzard is not really showing desire for Wow to stay relevant or innovative.
    Then how would you change things? What mechanics would you add?
  1. Airwaves's Avatar
    Wow 3 patches in and JP is still fucking useless... what are they smoking. Making 5.0 valor gear JP isn't going to hurt anyone. 5.0 LFR is going to have almost 100% drop chance for gear making the 5.0 vp gear even more of a waste.
  1. Zaries's Avatar
    Quote Originally Posted by pointchiz View Post
    Blizzard must be bleeding subs like crazy.

    Every single casual PVP player I know are waiting hours in queues to play WvW in Guild Wars 2.
    If theyre in game for hours, they ain't casual sweetheart.
  1. Alayea's Avatar
    Oh, so now they make JP a bit worthwhile? And the rep restriction on valor should never have happened to begin with.
  1. Balir's Avatar
    I foresee the forming of super teams in arena. I'd imagine some of the streamers will be teaming up to rake in the $$$$
  1. Shampro's Avatar
    Quote Originally Posted by HeatherRae View Post
    The change to the Justice to Honor conversion is so dumb. So incredibly dumb. People are still going to convert Justice to Honor because the Honor gear is loads better than the gear on the Justice Vendor. If they want people to stop picking up PvP gear, give us something else to spend the JP on.
    Did you even read the blog post AT ALL? You can buy 489/496 gear with justice points, which mean that you'll be geared enough to run ToT without even touching Tier 14 You dont need anything else to spend JP on aside from the fact that it acts as a catch up mechanism. With JP you can currently buy Elder charms for extra rolls on stuff in the PTR, which another use for them. It does act as a catch up mechanism atleast in 5.4, dont give me that bs. I'll just take it you didnt read the Blog. The Honor gear is also not better than 489/496 epics, that is also bullshit.
  1. Luneward's Avatar
    Quote Originally Posted by Airwaves View Post
    Wow 3 patches in and JP is still fucking useless... what are they smoking. Making 5.0 valor gear JP isn't going to hurt anyone. 5.0 LFR is going to have almost 100% drop chance for gear making the 5.0 vp gear even more of a waste.
    Um.... they ARE doing that. As well as 5.1 gear. Read the notes would you? Or the other comments in the thread. One of the two.
  1. Shampro's Avatar
    Quote Originally Posted by Luneward View Post
    Um.... they ARE doing that. As well as 5.1 gear. Read the notes would you? Or the other comments in the thread. One of the two.
    I know its so stupid, people complaining without even properly reading patch notes...../facedesk
  1. Zannypants's Avatar
    That new priest glyph is probably the thing I'm most excited about lol
  1. draykorinee's Avatar
    A great change, not that I play anymore, but if I did this would be a big thumbs up along with flexible raids.
  1. Beefkow's Avatar
    Lol, still no buffs to single target damage for arms warriors, i am growing more desperate and less optimistic.

    Still adjusting slam? that 35% thingy isn't gonna do SQUAT, its like adding a grain of sand to the beach.

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