Season 14 Mage Armor Set, Patch 5.4 PTR Notes Update, Class Blue Tweets, News Recap

Update (3:50 PM EST): Cleaned up spell changes.
Update (3:30 PM EST): Added Tank proving grounds video.
Update (2:35 PM EST): Added DPS proving grounds video.
Update (1:25 PM EST): Added some more new glyphs to spell changes.
Update (12:35 PM EST): Added Monk Tier 16.
Update (12:15 PM EST): Added new items.
Update (12:10 PM EST): Added new client strings.
Update (12:05 PM EST): Added new titles and icons.

Patch 5.4 - Proving Grounds Preview
There are a few things we know so far:

  • Items are scaled to item level 463, but gems are not scaled down. Set bonuses don't work.
  • Flasks and food buffs are allowed, but potions are not. You also get a full set of raid buffs.
  • The UI elements (timers and wave counters) and audio were not in in the videos below.
  • The DPS video below just shows Gold for DPS, stopping a few waves before the end. This is a somewhat older version of Gold, the current version on the PTR is significantly easier.






Originally Posted by Blizzard (Blue Tracker / Official Forums)
There comes a time in any healer, tank, or damage dealer’s life when they decide to take their collaborative skills and abilities to the next level. When that time comes, the Proving Grounds will be waiting. Set within the Temple of the White Tiger, this new feature will provide a repeatable solo Scenario where level 90 players can test their mettle or try out different roles in a safe, controlled environment.

Getting In
To get started, you’ll need to talk with an NPC in the Temple of the White Tiger in Kun-Lai Summit or class trainer, who'll grant you entrance to the instance. Upon entering the Proving Grounds, your gear will be scaled down much like it is in Challenge Modes. Depending on the role you choose, you may not have to go it alone. (Then again, you just might. Aren’t you brave?)


Choose Your Role
Within the Proving Grounds, much like in any dungeon, you’ll be able to choose the role of tank, DPS, or healer. Once you’ve decided, you’ll be faced with a series of challenges based on the kinds of combat mechanics that role would encounter in a dungeon.

Tank: You will be tasked with protecting an NPC from oncoming waves of enemies, which will test your tanking skills in various ways. Fear not, though a friendly NPC will assist, by healing you, and damaging the enemies.

Damage: Sometimes you just have to go it alone. You'll melt the usual faces, while handling a variety of mechanics including interrupting heals, chasing down runners, timing cooldowns, avoiding harmful mechanics, and more.

Healer: Four NPCs will join you to form a full party. It will take a special healing touch to keep your friendsalive, as you work together to face the challenges of attacking enemies.

Choose Your own Adventure
Proving Grounds will be available in four different modes: Bronze, Silver, Gold, and Endless. Each mode allows you the opportunity to test your mettle and learn a bit more about your role by putting you in the thick of a grouping experience. You’ll have to beat each one (beginning with Bronze) to take on the next mode. Once you’ve beaten Gold, you’ll unlock Endless and be truly prepared to astound and amaze your friends with your prowess.

In Endless, you’ll push yourself to the limits and see just how long you can survive as each wave of foes becomes more and more difficult to withstand. The longer you survive Endless, the higher your score, and the system will track your progress so you can see just how well you’ve done.


Choose to Endure
You’ll be able to reenter the Proving Grounds as much as you want as you work to improve your skills earn Achievements, and claim some bragging rights when you survive longer than any of your friends. It’s just a quick chat with the NPC, and you're quickly back in action.

You won’t need to worry about death or taking durability damage. Food and flasks will last their full duration, but leave your potions at home – you won’t be able to use them here. You’ll also have access to various amenities within the Proving Ground such as Vendors, Runeforges, Soulwells, repairs, and Reforgers.

Now that you know what’s in store, sharpen those blades, enchant that new robe, and get ready to go boldly into the Proving Grounds.

Patch 5.4 PTR - Build 17191
Build 17191 will be deployed to the PTR realms soon.


Tier 16 Monk
The red and blue versions of this set are missing from this preview, but we will add them later.



New Titles
Originally Posted by MMO-Champion
  • CharTitle #378 - Grievous Gladiator ...
  • CharTitle #379 - Prideful Gladiator ...
  • CharTitle #382 - ..., Conqueror of Orgrimmar
  • CharTitle #383 - ..., Liberator of Orgrimmar
  • CharTitle #384 - ..., Hellscream's Downfall
  • CharTitle #385 - ... the Proven Damage Dealer
  • CharTitle #386 - ... the Proven Tank
  • CharTitle #387 - ... the Proven Healer



New Icons



New Strings
Originally Posted by MMO-Champion
  • ACTION_PARTY_KILL_UNCONSCIOUS - knocked out
  • ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT - %1$s has knocked out %4$s!
  • ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE - 0
  • ACTION_SPELL_INSTAKILL_UNCONSCIOUS - knocked out
  • ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT - %1$s %2$s knocks out %4$s.
  • ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE - %2$s knocks out %4$s.
  • ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE - 1
  • ACTION_UNIT_BECCOMES_UNCONSCIOUS - collapses
  • ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT - %4$s collapses.
  • ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE - 0
  • ALSO_QUEUED_FOR - Also queued for: %s
  • BLIZZARD_STORE - Store
  • BLIZZARD_STORE_BUY - Buy
  • BLIZZARD_STORE_CANCEL_PURCHASE - Cancel
  • BLIZZARD_STORE_CONFIRMATION_INSTRUCTION - Please confirm your order below:
  • BLIZZARD_STORE_CONFIRMATION_TITLE - Store Confirmation
  • BLIZZARD_STORE_FINAL_BUY - Buy Now
  • BLIZZARD_STORE_FINAL_PRICE_LABEL - Total
  • BLIZZARD_STORE_ON_SALE - Sale!
  • BLIZZARD_STORE_PAYMENT_METHOD - Your default payment method on file will be used.
  • BLIZZARD_STORE_PAYMENT_METHOD_EXTRA - If you do not have a default payment setup, or would like to change your default payment method you can do so by visiting the Battle.net account site.
  • BLIZZARD_STORE_PLUS_TAX - *Taxes may apply
  • BLIZZARD_STORE_PRODUCT_INDEX - Product |cffffffff%d|r of |cffffffff%d|r
  • ITEM_UPGRADE_ITEM_UPGRADED_NOTIFICATION - Item Upgraded
  • LEAVE_ALL_QUEUES - Leave All Queues
  • UNITNAME_SUMMON_TITLE23 - Twisted Image of %s



New Items
Several new glyph items were also added in this build, so check out the full list on the WoWDB PTR site.

Level Type Spec Slot Name
90Junk Pouch of Timeless Coins
1Other Purse of Timeless Coins
1Other Giant Purse of Timeless Coins
1Other Cursed Swabby Helmet
496Other Timeless Plate Armor Cache
496Other Timeless Mail Armor Cache
496Other Timeless Leather Armor Cache
496Other Timeless Cloth Armor Cache
20Mount Stormcrow
1Key Barnacle Encrusted Key
535TrinketTrinket Resolve of Niuzao
535TrinketMeleeTrinket Alacrity of Xuen
535TrinketPhysical DPSTrinket Discipline of Xuen
535TrinketSpell DPSTrinket Cunning of Chi-Ji
535TrinketSpell DPSTrinket Yu'lon's Caress


Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength
  • Challenger: Season 14 End a PvP season in the top 35% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points. Challenger.
  • Challenger: Season 15 (New) End a PvP season in the top 35% of the arena ladder (requires 50 games won in Season 15). Title Reward: Challenger.
  • Duelist: Season 14 End a PvP season in the top 3% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points. Duelist.
  • Duelist: Season 15 (New) End a PvP season in the top 3% of the arena ladder (requires 50 games won in Season 15). Title Reward: Duelist.
  • Gladiator: Season 15 (New) End a PvP season in the top 0.5% of the arena ladder (requires 50 games won in Season 15). Title Reward: Gladiator.
  • Grievous Gladiator End a PvP season in the top 0.5% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points. Gladiator.
  • Grievous Gladiator: Rank 1 End a PvP season in the top 0.1% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points. Grievous Gladiator.
  • Prideful Gladiator: Season 15 (New) End a PvP season in the top 0.1% of the arena ladder (requires 50 games won in Season 15). Title Reward: Prideful Gladiator.
  • Rival: Season 14 End a PvP season in the top 10% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points. Rival.
  • Rival: Season 15 (New) End a PvP season in the top 10% of the arena ladder (requires 50 games won in Season 15). Title Reward: Rival.
  • Tyrannical Gladiator's Cloud Serpent (New) Obtain the Tyrannical Gladiator's Cloud Serpent from Arena Season 13 of Mists of Pandaria.

Pandaria Raid
Dungeons & Raids
  • Conqueror of Orgrimmar (New) Defeat Garrosh Hellscream in Siege of Orgrimmar on Normal or Heroic difficulty. Title Reward: Conqueror of Orgrimmar. 10 points.
  • Heroic: Garrosh Hellscream Defeat Garrosh Hellscream in Siege of Orgrimmar on Heroic difficulty. 10 points. Title Reward: Hellscream's Downfall. 10 points.
  • Liberator of Orgrimmar (New) Defeat Garrosh Hellscream in Siege of Orgrimmar on Normal or Heroic difficulty. Title Reward: Liberator of Orgrimmar. 10 points.

Player vs. Player
  • Grievous Combatant Win 100 Arena (3v3) and or 40 Rated Battlegrounds in Season 14 15 points.
  • Grievous Combatant Win 100 Arena (3v3) and or 40 Rated Battlegrounds in Season 14 15 points.
  • Prideful Combatant Win 100 Arena (3v3) and or 40 Rated Battlegrounds in Season 15 15 points.
  • Prideful Combatant Win 100 Arena (3v3) and or 40 Rated Battlegrounds in Season 15 15 points.

Proving Grounds
Scenarios



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Stormcrow (New) Summons and dismisses a Stormcrow. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.

Companions
  • Lil' Bling Right Click to summon and dismiss Lil' Bling. Instant. Battle Pet. Instant.

Item Set Bonuses
  • Frostflame Weapon Increases the damage of your Lava Lash by 40% if your off-hand weapon is enchanted with Frostbrand. While your weapon is imbued with Flametongue Weapon, your attacks also slow the target's movement speed by 50% for 3 sec.
  • Item - Death Knight T16 DPS 4P Bonus Death Coil increases the duration of Dark Transformation by 2.0 sec per cast. Pillar of Frost increases rune regeneration speed by 50% while active. Special attacks while Pillar of Frost is active will impale your target with an icy spike.
  • Item - Druid T16 Balance 4P Bonus Every time you enter Solar or Lunar Eclipse, the cooldown of Celestial Alignment is reduced by 5 sec. Your chance to get Shooting Stars from a critical strike from Moonfire or Sunfire is increased by 20%.
  • Item - Monk T15 Windwalker 4P Bonus You have a 10% chance to gain an additional charge of Tigereye Brew every time you gain a charge of Tigereye Brew. Increases the damage of your Tigereye Brew by 1% per stack consumed.
  • Item - Warlock T16 4P Bonus When a Burning Ember fills up, your critical strike chance is increased by 15% for 5 sec. Haunt has a 8% 10% chance to refund its shard when expiring. Shadow Bolt and Touch of Chaos have a 8% chance to also cast Hand of Gul'dan at the target.

Unknown Class
Minor Glyphs

Death Knight (Forums, Talent Calculator)
  • Death Gate - Using a Death Gate while in Ebon Hold will return the Death Knight back to near their departure point.

Druid (Forums, Talent Calculator)
  • Bear Form now increases armor contribution from cloth and leather items by 120% and Stamina by 40%, up from 20%.
  • Innervate now excludes short-duration Spirit bonuses.
  • One with Nature (New) Teleports you to a natural location. 3 sec cast.
  • Teleport: Moonglade - Casting Teleport: Moonglade while in Moonglade will return the Druid back to near their departure point

Hunter (Forums, Talent Calculator)
  • Deterrence now has a .8 sec cooldown, down from 2 min. (Keep in mind that this now uses charges, which gives it a 3 min CD as of the latest patch notes)
  • Disengage now has a 20 sec cooldown, down from 25. "disengage from combat" removed from tooltip.

Mage (Forums, Talent Calculator)
Talents

Major Glyphs

Monk (Forums, Talent Calculator)
Windwalker
  • Brewing: Tigereye Brew now grants a charge for every 3 Chi you consume through use of abilities and attacks, down from 4. Now grants 6% increased damage and healing, up from 5%.
  • Tigereye Brew now grants a charge for every 3 Chi you consume through use of abilities and attacks, down from 4. Now grants 6% increased damage and healing, up from 5%.

Major Glyphs

Paladin (Forums, Talent Calculator)
  • Crusader Strike now applies the Weakened Blows effect - Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec.
  • Hammer of the Righteous now applies the Weakened Blows effect - Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec.
  • Light of the Ancient Kings no longer increases haste. Now heals the target of your heals, not just single target heals.
  • Sanctity of Battle now also works with Holy Shock.

Talents

Holy
  • Divine Plea was reworked to restore at least 12% of total mana, with additional mana depending on Spirit.
  • Guardian of Ancient Kings now has a 15 sec duration, down from 30. Now heals the target of all your heals, not just single target heals. Haste amount now has a tooltip error.
  • Holy Insight now also increases the effectiveness of your Word of Glory, Eternal Flame and Light of Dawn by 35%.

Protection

Major Glyphs

Priest (Forums, Talent Calculator)
Talents
  • Mindbender had a very slight increase to the amount of mana returned.

Holy
  • Serendipity - When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 20% (was 10%).

Major Glyphs

Rogue (Forums, Talent Calculator)
  • Sinister Strike now costs 50 Energy, up from 40. Base and additional damage increased by 30%.

Talents

Combat
  • Ruthlessness (New) Gives your finishing moves a 20% chance per combo point to add a combo point to your target. Rogue - Combat Spec.

Major Glyphs

Shaman (Forums, Talent Calculator)
Major Glyphs

Warlock (Forums, Talent Calculator)
Talents
  • Archimonde's Vengeance was renamed Archimonde's Darkness. Now grants two charges to Dark Soul spells.
  • Soul Link was reworked - 20% of all damage taken is split with your summoned demon. Additionally, 3% of all damage you deal is converted to healing on you and your summoned demon.

Demonology
  • Dark Soul: Knowledge now increases the effects of Mastery: Master Demonologist by an additional 30% for 20 sec, rather than increasing Mastery.

Major Glyphs

Warrior (Forums, Talent Calculator)
  • Bladestorm now does 180% weapon damage for Arms, up from 120%.
  • Bloodbath now gives the target 117% reduced speed, up from 50%. Now has a 12 sec duration.
  • Intervene now lasts until cancelled. Now has an 8 yd range, down from 10.

Talents
  • Bladestorm Arms now does 180% weapon damage, up from 120%.
  • Bloodbath now gives the target 117% reduced speed, up from 50%.

Major Glyphs

Raid & Dungeon Abilities
  • Berzerker Blaze Wildfire explodes, dealing 1 Fire damage. Instant. Inferno explodes, dealing 800,000 Fire damage. Instant.
  • Blood of Y'Shaarj (New) Inflicts 10,000 Shadow damage every 1 sec. Increases damage taken by 10%. Increases damage dealt by 10%. Stacks. Instant.
  • Bursting Pride A mass of Sha energy forms at an enemy's location that explodes after 3 seconds. The explosion inflicts 250,000 300,000 Shadow damage to all players within 5 yards. 500 yd range. Instant.
  • Corrupted Water A volley of corrupted waters strikes each raid member inflicting 450,000 Frost damage Unlimited range. 10 sec cast.
  • Fire Storm 45 yd range. Instant. Fires a rocket barrage that inflicts 10,000 Fire damage every 0.75 sec. to random enemies 45 yd range. Instant.
  • Fracture Melee range. Instant. A sweeping attack that strikes an enemy and additonal nearby enemies, inflicting 300% normal damage. Melee range. Instant.
  • Grasp of Y'Shaarj (New) Inflicts 250,000 Shadow damage to random enemies and creates a Manifestation. Limited to 5 targets. 1,000 yd range. 1.5 sec cast.
  • Harden Flesh Torments targets, hardening their flesh over 15 sec. Inflicts 65,000 Hardens the flesh of targets over 10 sec, inflicting 60,000 Physical damage every 3 sec. and increasingly slows them slowing by 30%. This effect stacks. Limited to 1 target. Unlimited range. 1.5 sec cast. 5 sec cooldown. 2.5 sec cooldown.
  • Malice Fires Malicious Blast at the closest 2 allies every 1.5 2 sec. Any Malicious Blast that is not absorbed will be fired at Garrosh instead, granting him 5 Energy. Limited to 1 target. Unlimited range. Instant.
  • Mark of Arrogance Marks an enemy, causing them to suffer 55,000 70,000 Shadow damage every second for the remainder of the fight. This effect stacks. Removing this effect gives the dispeller 5 Pride. Limited to 2 targets. Instant.
  • Mocking Blast Blasts an enemy with dark energy, inflicting 175,000 225,000 Shadow damage and giving them 5 Pride. Limited to 1 target. 100 yd range. 3 sec cast.
  • Projection Causes an enemy's pride to project at a nearby location. The projection explodes, inflicting 175,000 225,000 Shadow damage to all players after 8 seconds unless the creator of the projection is standing within it. 200 yd range. Instant.
  • Reaper (New) Inflicts 700,000 Shadow damage, stunning the target and making them unthreatening for 6 sec. Next melee. Melee range. Instant.
  • Reaping Whirlwind (New) Inflicts 30,000 Shadow damage every 1 sec. Instant.
  • Return to Stone Drains some of the life essence from players, inflicting 100,000 Shadow damage and creating stone statue copies of those players. These statues frequently strike the ground, inflicting 200,000 150,000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed. 1 sec cast.
  • Set to Blow Throws a pack of highly volatile bombs on the back of players. After 30 sec, these bombs will detonate, inflicting 200,000 Fire damage per remaning stack to all players within 10 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate for 200,000 Fire damage when any player enters their proximity or after 30 sec. The damage from any of these bombs can chain to nearby ground bombs. Unlimited range. 2 sec cast. 1 sec cast.
  • Sha Smash Inflicts 4,000,000 Inflicts 2,000,000 Physical damage split amongst all enemies in a frontal cone. 25 yd range. 3 sec cast.
  • Skull Cracker Thranok savagely spins his weapon , inflicting 800,000 Physical damage to all enemies within 10 yards 10 yd range. 4.5 sec cast.
  • Swirl Zone Unlimited range. Instant. Creates 5 torrents of Sha infused water to spring forth from the Defender. Touching the spouts causes 0 Frost damage and knocks the target into the air. Unlimited range. 3 sec cast.
  • Umbral Tempest 45 yd range. Instant. Summons a tempest that inflicts10,000 Nature damage every 0.75 sec. to random enemies. 45 yd range. Instant.
  • Vortex A vortex of corrupted water surrounds the target, slowing them by 80%. Any player caught within the vortex suffers 75,000 0 Frost damage every 0.5 seconds. Lasts 15 sec seconds. Unlimited range. Instant. Unlimited range. 3 sec cast.
  • Waterbolt (New) Creates a bolt of water that strikes an enemy inflicting 0 Frost damage. 300 yd range. 3 sec cast.
This article was originally published in forum thread: Patch 5.4 PTR - Build 17191 and Proving Grounds Preview started by chaud View original post
Comments 127 Comments
  1. ZenX's Avatar
    Quote Originally Posted by DarthThrall View Post
    I for one hope that Proving Grounds is difficult.

    Bronze mode - Average to Above average players will find this challenging but not impossible. Passing through Bronze mode will give you the stamp of approval for normal mode raiding guilds

    Silver mode - Almost impossible to complete without playing your class perfectly. Average players will hit a brick wall here and above average players will really struggle here. Still not impossible but requires perfect play. PvP heroes and casual 5 man heroic players will not succeed until they get better at the game. Even the most hardcore of players will need a good few hours of wiping before finishing. Wiping here is nothing to be embarrassed about

    Gold - Impossible. No one will succeed here for a few weeks. Requires insane play that only the best are capable of. Takes days of wiping to even pass the first wave. Once you know the encounter inside out and have a solid strategy down can you start to progress through the waves of mobs. Will include a metric shit ton of one shot mechanics. If you stand in the wrong place at any time during this encounter you will be killed instantly. Getting Gold is an impressive achievement and will earn you celebrity status on your realm.

    Endless mode - Endless mode is insanely difficult. Only the best of the best of the best can do well here. Where getting Gold mode shows that you are one of the best, Endless mode shows you ARE the best. Each time you enter, the encounter changes randomly so you can't learn a strategy and get some addon that tells you what to do. This relies on pure instinct and draws upon your full experience as a WoW player. One wrong move and your dead. Even the most advanced players in WoW will fail here as they are used to watching a boss mod timer to know when to do stuff. For this you not only need to play your class like a God you also need lightning fast reactions to adjust to the ever changing encounter.
    TL;DR:
    "I am an under the average bad player who spends his/her life on this game. Something challenging gets to be released that will actually show how bad I am is to be released. So instead of being marked as the bad player I am, no one above the average play-level should be locked out of 75% of the content thus cloaking my inferiority in this game I was my life with, yet too ego-maniacal to accept and get support for my condition"

    Sorry if that was tough but this is the kind of random gibberish the players of this type spew when a new content that has proper learning-curve balanced with proper difficulty gets introduced.

    I am really looking forward to these proving grounds as both me and various groups I have entered dungeon with have tired of me or someone else trying out their new spec for the first time, regrettably making the rest suffer (granted it is generally a healer or tank position in question).

    Guess this is one of those big features the patch will introduce
  1. nekobaka's Avatar
    Quote Originally Posted by Phaidrae View Post
    Oh good...they're not going to gate the Proving Grounds with a required ilvl.
    The bases of the ilvl requirement was to keep under geared players from queuing up and screwing over other players. Being that this is solo then a player cannot screw over others on a gear factor.
  1. Alyusha's Avatar
    Proving Grounds seems like it is really gonna favor Blood DKs in the tanking challenge seeing how they can heal so much with very little effort.
  1. Viradiance's Avatar
    Chaud got Silver without ever using Blood Tap, though he had it talented.

    So they look way too easy >.>
  1. nekobaka's Avatar
    Quote Originally Posted by Alyusha View Post
    Proving Grounds seems like it is really gonna favor Blood DKs in the tanking challenge seeing how they can heal so much with very little effort.
    Based on the wording of the preview the healing aspect might not be a big issue as you are given a healer. The description for tanking was quite empty though compared to the DPS roll. I hope there are situations where the tank also has to interrupt and pop cooldowns.

    I am a little worried about warlocks and needing heals due to life tap. It would force certain talent choices.
  1. Bahska's Avatar
    Quote Originally Posted by ViridianCC View Post
    Chaud got Silver without ever using Blood Tap, though he had it talented.

    So they look way too easy >.>
    They are pretty easy right now, i did the healer one as a resto druid. Got into endless in less than 30 minutes after the second DC i decided to give up.
    They also dont seem that consistent meaning some early rounds are harder then late rounds and round 10 /10 gold will destroy you but 9/10 is a pushover. They need balancing for sure. Overall i liked the idea, i still think its a great feature but there so easy right now all they teach is mana management not really what spells are good at certain times and even thats a bit of a stretch.
  1. Tybudd33's Avatar
    What Addon did the Countdown from 10 with that Gold Font used in the proving ground Videos??
  1. chaud's Avatar
    Quote Originally Posted by Tybudd33 View Post
    What Addon did the Countdown from 10 with that Gold Font used in the proving ground Videos??
    The default UI.
  1. Synros's Avatar
    The Monk tier is by far the worst set I have ever seen. Training Grounds looks kinda interesting.
  1. Bahamutx's Avatar
    Quote Originally Posted by DarthThrall View Post
    I for one hope that Proving Grounds is difficult.

    Bronze mode - Average to Above average players will find this challenging but not impossible. Passing through Bronze mode will give you the stamp of approval for normal mode raiding guilds

    Silver mode - Almost impossible to complete without playing your class perfectly. Average players will hit a brick wall here and above average players will really struggle here. Still not impossible but requires perfect play. PvP heroes and casual 5 man heroic players will not succeed until they get better at the game. Even the most hardcore of players will need a good few hours of wiping before finishing. Wiping here is nothing to be embarrassed about

    Gold - Impossible. No one will succeed here for a few weeks. Requires insane play that only the best are capable of. Takes days of wiping to even pass the first wave. Once you know the encounter inside out and have a solid strategy down can you start to progress through the waves of mobs. Will include a metric shit ton of one shot mechanics. If you stand in the wrong place at any time during this encounter you will be killed instantly. Getting Gold is an impressive achievement and will earn you celebrity status on your realm.

    Endless mode - Endless mode is insanely difficult. Only the best of the best of the best can do well here. Where getting Gold mode shows that you are one of the best, Endless mode shows you ARE the best. Each time you enter, the encounter changes randomly so you can't learn a strategy and get some addon that tells you what to do. This relies on pure instinct and draws upon your full experience as a WoW player. One wrong move and your dead. Even the most advanced players in WoW will fail here as they are used to watching a boss mod timer to know when to do stuff. For this you not only need to play your class like a God you also need lightning fast reactions to adjust to the ever changing encounter.
    Already beat gold dps with my DK. Took a few tries and respeccing from unholy to frost but its doable. Definitely will be difficult for many players. Just have to not miss an interrupt on the healers and not get stunned in the amber while immediately taking down the shrieking lady when she is up and avoiding the banana peels. Wave 8-10 on gold dps is a burst dps race.

    On healing, i am on gold on my mistweaver monk and got up to wave 9/10 but ran out of mana due to spirit being scaled down.

    On tanking, I am on gold too got up to wave 9/10.

    Quick Note for testers: Make sure you do Xuen's initial quest "A Celestial Experience" and "A Witness to History" to access the proving grounds.
  1. rogueMatthias's Avatar
    Quote Originally Posted by Magemaer View Post
    Hellscream's Downfall is a terrible title. I hope the mount is good at least.
    You get a Wolf with horns stuck on it for defeating Hellscream. And for the SoO meta you get a red primal-drake with horns stuck on it. WOO! Cheers Bliz. The fact Bliz is clearly still hiding the Heroic drop is making me hope it might be something good at least.

    The Fey Dragon and the Storm crow WILL both be store mounts. (with a possibility one could be an annual pass reward instead).

    I'm not just trying to be negative or anything. The "This mount changes depending on your Riding skill and location" part is used on all Store mounts and has been the damning proof to tell if mounts will be store bought in the past, mainly because it opens up their use for low level players and people in battlegrounds. Sorry.

    The new engineering Mount is pretty cool though, so we'll save the whole "Blizzard puts all the cool original mounts in store and then gives us cheap reskins in game" argument for another day.
  1. mber341's Avatar
    Quote Originally Posted by Zacc View Post
    Glyph of the Compi (NYI) (New) Your Hex now transforms enemies into a Compi.

    What is a Compi?
    This: http://www.wowhead.com/npc=58071

    Basically a mini-raptor.
  1. Tybudd33's Avatar
    chaud







    Originally Posted by Tybudd33

    What Addon did the Countdown from 10 with that Gold Font used in the proving ground Videos??
    The default UI.
    OK, how do you activate it, I've seen this used in LFR with a 20 second timer, and on PuG Oondasta runs?
  1. artem123's Avatar
    Quote Originally Posted by rogueMatthias View Post
    Y

    The Fey Dragon and the Storm crow WILL both be store mounts. (with a possibility one could be an annual pass reward instead).

    I'm not just trying to be negative or anything. The "This mount changes depending on your Riding skill and location" part is used on all Store mounts and has been the damning proof to tell if mounts will be store bought in the past, mainly because it opens up their use for low level players and people in battlegrounds. Sorry.
    Your trying to be negative.
    Stop.
    Lets use "invincible" as a example shall we?
    http://wowhead.com/item=50818
    Now, lets read VERY carefully. I mean really carefully
    "This mount changes depending on your Riding skill and location."
    Alright. Now lets go over what we just read
    A Mount that is not blizz store has the same comment as you just stated and that you used as 'proof' to the mounts being blizz store.
    Im no genius or anything, but im pretty sure you have no proof they'll be blizz store mounts. Sorry
  1. Xyrax's Avatar
    Quote Originally Posted by Collected View Post
    So what is the goal of the proving grounds? To give players something else to do at 90? Or is it to tempt people into starting alts in the different roles? A sort of "I want to try tanking but I don't want to start an alt just to see if I like it" thing?
    It lets people new to a role/class/max level go somewhere to train in their role instead of using YOUR instance run as a classroom and introduction to healing/tanking/DPS.

    This is obviously a good thing, and everyone should be okay with it. People are extremely critical of bad tanks dps and heals in instances, LFR, and raids in general. Now those people actually have some place they can go to learn at their own pace.

    A target dummy may be pretty nice for a dps to learn their rotation, but it doesn't help a tank learn when to properly use what cooldown, juggle interrupts and watch the field for stray aggro headed for his healer etc. This is desperately needed to improve the overall play of the games playerbase. I would go as far as to say every MMO from this point onward should have a similar feature.
  1. jax's Avatar
    We'll be reverting both of these changes in the next PTR build.
    and here I thought the 3 day turn around on fire nerfs was fast...
    Jesus, not even 6 hours Blizz... really?
    The level of attention and cuddle time Blizz gives to Mages and no one else is just gotten to a stupid level.
  1. artem123's Avatar
    Quote Originally Posted by jax View Post
    and here I thought the 3 day turn around on fire nerfs was fast...
    Jesus, not even 6 hours Blizz... really?
    The level of attention and cuddle time Blizz gives to Mages and no one else is just gotten to a stupid level.
    Just a bit, you couldn't even get a lot of testing in with 6hrs, if that,
    Oh well, prepare to bow down to fire mages wrecking
    we may decide to just leave things alone for 5.4
  1. mmocc7220f1198's Avatar
    Why did they put in this change in the first place? We all knew mages would QQ hard, as mages do...

    Not saying the changes were reasonable, but I don't know why they get put in at all if they're not going to get tested.
  1. rogueMatthias's Avatar
    Quote Originally Posted by artem123 View Post
    Your trying to be negative.
    Stop.
    Lets use "invincible" as a example shall we?
    http://wowhead.com/item=50818
    Now, lets read VERY carefully. I mean really carefully
    "This mount changes depending on your Riding skill and location."
    Alright. Now lets go over what we just read
    A Mount that is not blizz store has the same comment as you just stated and that you used as 'proof' to the mounts being blizz store.
    Im no genius or anything, but im pretty sure you have no proof they'll be blizz store mounts. Sorry
    Want to find me another example? That one's fundamentally a horse at least.
    Honestly, I was saying the same arguments that you were before the Bat was announced to be a store mount. I couldn't believe that Blizz would put a mount with so much lore around it and so much historic demand as a cash mount and I ignored the evidence, stuck my head in the sand.. then it was announced as a store mount, just as Everyone said it would be. The Crow doesn't even have ground mount animations, and the Fey dragon is going to look stupidly huge running round in battlegrounds. Like phoenixes and all the other drakes, they would just have the ground mount disabled, to stop them going being used in BGs etc, but if it's in the Blizz store its ok that people are running round the floor in BGs on a hovering gigantic banana dragon.
  1. zoomgpally's Avatar
    Yu'lon's Caress is a healer trinket, not spell dps...
    Resolve of Niuzao is a tank trinket, not only a trinket(giving the impression its for any spec like alch stones)
    Also, the "melee" and "physical dps"should really be replaced with "strength dps" and "agility dps"

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