Patch 5.4 PTR - Build 17247
Build 17247 will be deployed to the PTR realms soon.


New Models
The mounts currently don't have any textures to go with them.



New Items
You can see all the new items in Patch 5.4 on the WoWDB PTR site.

Level Type Slot Name
1Companion Pets Sky Lantern
1Companion Pets Flimsy Sky Lantern
1Other Misty Pi'jiu Brew
1Other Thick Pi'jiu Brew
1Other Bubbling Pi'jiu Brew
1Other Golden Glider
496None Timeless Curio
496None Timeless Lavalliere
86Food & Drink Timeless Spring Water
90Food & Drink Harmonious River Noodles
90Food & Drink Crazy Snake Noodles
90Food & Drink Steaming Goat Noodles
90Food & Drink Spicy Mushan Noodles
90Food & Drink Golden Dragon Noodles
90Food & Drink Lucky Mushroom Noodles


New Strings
Originally Posted by MMO-Champion
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Achievement Changes
Originally Posted by MMO-Champion
Dungeons & Raids
Guild

Feats of Strength

Pandaria
Quests

Pandaria Raid
Dungeons & Raids
  • Go Long Transfer the Mark of Anguish to at least 5 unique players over a total of 250 200 yards or more during a single Desperate Measures phase, and then defeat the Fallen Protectors in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points.

Player vs. Player
  • Grievous Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 14 15 points. Reward: Vicious Saddle. 15 points.
  • Grievous Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 14 15 points. Reward: Vicious Saddle. 15 points.
  • Prideful Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 15 15 points. Reward: Vicious Saddle. 15 points.
  • Prideful Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 15 15 points. Reward: Vicious Saddle. 15 points.



Spell Changes
Originally Posted by MMO-Champion
Companions
  • Ashwing Moth Right Click to summon and dismiss your Ashwing Moth. Instant. Battle Pet. Instant.
  • Chi-Chi, Hatchling of Chi-Ji Right-Click to summon and dismiss the cute and cuddly version of Chi-Ji. Instant. Battle Pet. Instant.
  • Macabre Marionette Right Click to summon and dismiss your Macabre Marionette. Instant. Battle Pet. Instant.
  • Sky Lantern (New) Right click to summon and dismiss your Sky Lantern. Battle Pet. Instant.
  • Xu-Fu, Cub of Xuen Right-Click to summon and dismiss the cute and cuddly version of Xuen. Instant. Battle Pet. Instant.
  • Yu'la, Broodling of Yu'lon Right-Click to summon and dismiss the cute and cuddly version of Yu'lon. Instant. Battle Pet. Instant.
  • Zao, Calfling of Niuzao Right-Click to summon and dismiss the cute and cuddly version of Niuzao. Instant. Battle Pet. Instant.

Item Set Bonuses

Death Knight (Forums, Talent Calculator)
Pets
  • Gnaw no longer lists an Energy cost.
  • Gnaw no longer lists an Energy cost.
  • Leap no longer lists an Energy cost.
  • Leap no longer lists an Energy cost.
  • Monstrous Blow no longer lists an Energy cost.
  • Shambling Rush no longer lists an Energy cost.

Druid (Forums, Talent Calculator)
  • Lifebloom stacks will only move to the target if more than 2 sec duration is remaining.

Balance
  • Starfall now hits all targets once again.

Restoration
  • Lifebloom stacks will only move to the target if more than 2 sec duration is remaining.

Hunter (Forums, Talent Calculator)
  • Arcane Shot weapon damage increased to 165%, up from 150%. Base damage increased by 21%.
  • Steady Shot weapon damage increased to 66%, up from 60%. Base damage increased by 21%.

Beast Mastery & Survival
  • Cobra Shot weapon damage increased to 77%, up from 70%.

Mage (Forums, Talent Calculator)
Major Glyphs
  • Glyph of Ice Lance was renamed Glyph of Splitting Ice. Now also causes Icicles to hit 1 additional target.

Monk (Forums, Talent Calculator)

Talents

Mistweaver

Major Glyphs

Paladin (Forums, Talent Calculator)
Talents
  • Eternal Flame now has spec specific tooltips. Holy has this additional note: Periodic healing from this spell does not cause Illuminated Healing.

Priest (Forums, Talent Calculator)
  • Holy Nova now heals all nearby targets, up from 5.

Talents

Major Glyphs
  • Glyph of Deep Wells Increases the total amount of charges of your Lightspring and Lightwell by 2. Major Glyph.
  • Glyph of Lightwell now causes Lightwell to grant 50% more healing than normal when clicked.

Minor Glyphs

Shaman (Forums, Talent Calculator)
  • Chain Heal no longer has reduced effectiveness on jumps.

Talents

Elemental

Warlock (Forums, Talent Calculator)

Talents

Affliction
  • Haunt now increases periodic damage, not all damage.

Demonology
  • Wild Imps Every 20 sec, you gain Demonic Calling, causing Your Shadow Bolt, Soul Fire, and Touch of Chaos hits summon a Wild Imp from the Twisting Nether. This effect can occur every 20 sec. Each Wild Imp will cast 10 Firebolts before departing. Each Firebolt generates 5 Demonic Fury. Warlock - Demonology Spec.

Warrior (Forums, Talent Calculator)
  • Intervene now has a 25 yd range to intercept attacks, up from 8.

Talents

Major Glyphs

Minor Glyphs

Raid & Dungeon Abilities
  • Animated Strike Drains some of the life essence from players, knocking them back and inflicting 75,000 0 Shadow damage and forming a stone statue from that essence. These statues frequently strike the ground, inflicting 150,000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed. 15 yd range. 3 sec cast.
  • Blade of the Hundred Steps Imbues all players of the tank role in the current quadrant of this warehouse with a boon. Attacks have a chance to call down a bolt of lightning, inflicting 324,479 325,000 Nature damage to enemies within 4 yards and stun them for 2 sec. This effect bypasses a creature's immunity to stuns and has a 15-second cooldown. Unlimited range. Instant.
  • Bonecracker Crack the target's bones, reducing maximum health by 50% 25% and causing the target to bleed for 40,000 Physical damage every 1 sec. Limited to 2 targets. 100 yd range. 3 sec cast. 3 sec cooldown.
  • Bonecracker Crack the target's bones, reducing maximum health by 50% 25% and causing the target to bleed for 40,000 Physical damage every 1 sec. Limited to 2 targets. 100 yd range. 1.5 sec cast. 3 sec cooldown.
  • Carnivorous Bite Each Quilen Guardian may bite a target, inflicting 35,000 0 Physical damage every 2 sec. for 18 sec. This effect stacks. Unlimited range. Instant. 3 sec cast.
  • Caustic Amber Victims caught in the Caustic Amber suffer 250,000 0 Nature damage every second. Unlimited range. Instant. 3 sec cast.
  • Caustic Blood Injects the victim with poison, inflicting 20,000 0 Nature damage every second. This effect stacks up to 10 times. Unlimited range. Instant. This effect fails to apply to tanks using their Active Mitigation abilities. Unlimited range. 3 sec cast.
  • Claw of Burning Anger Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon. Attacks have a chance to damage a target for 144,212 144,000 Fire damage. This effect has a 5-second cooldown. Unlimited range. Instant.
  • Dashing 100 yd range. Instant. 3 sec cast.
  • Demonic Volley Ushers the power of his inner demon, inflicting 150,000 Shadow damage to all nearby players. Unlimited range. Instant (Channeled). 3 sec cooldown. 1.9 sec cast. 3 sec cooldown.
  • Devour The caster devours the victim, inflicting 80,000 0 Physical damage every 1 seconds and energizing themselves for until cancelled. This effect persists until the caster reaches 100 energy or has taken 25% of its health in damage. Unlimited range. Instant. 3 sec cast.
  • Dissonance Field Magic effects cannot penetrate the dissonance field. Casting or recieving receiving magical effects will deplete the Dissonace Dissonance Field of resonance. 100 yd range. Instant.
  • Earthen Shard Summons a shard of earthen material, striking a target for 65,000 0 Nature damage. 30 yd range. 1.5 3 sec cast. 2.5 sec cooldown.
  • Eerie Fog Inflicts 50,000 Inflicts 168,750 Nature damage to the target every 3 seconds. 100 yd range. Instant.
  • Empowered Gripping Despair Inflicts 20,000 Shadow damage every 1 sec for 15 20 sec. When Empowered Gripping Despair expires or is removed it causes Explosive Despair. Melee range. Instant.
  • Empowered Touch of Y'Shaarj You have become touched by Y'Shaarj and will try to spread the Touch of Y'Shaarj. Limited to 1 target. Unlimited range. 1.5 sec cast. 3 sec cast.
  • Empowered Touch of Y'Shaarj You have become touched by Y'Shaarj and will try to spread the Touch of Y'shaarj. Unlimited range. Instant. 3 sec cast.
  • Enrage Periodically enrages, increasing damage done by 200% but decreasing movement speed by 75%. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by $148,510% 20% for 60 sec. This effect stacks. Instant. 5 sec cooldown.
  • Exploding Iron Star The impact of the Iron Star causes it to explode, inflicting 2,500,000 0 Fire damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the explosion. Unlimited range. Instant. 3 sec cast.
  • Feed The caster feeds on the victim. 200 yd range. Instant. 3 sec cast.
  • Fire Inflicts 1,500,000 Inflicts 0 Physical damage divided evenly among all targets. This damage bypasses immunity effects. 500 yd range. Instant. 3 sec cast.
  • Fire Pit (New) Inflicts 100,000 Fire damage every 1 sec. Unlimited range. Instant.
  • Forbidden Magic Inflicts 130,000 Inflicts 0 Arcane damage every second while channeling. Unlimited range. Instant. 3 sec cast.
  • Foul Stream Deals 300,000 Deals 200,000 Nature damage to all enemies on a line. 50 yd range. 2 sec cast. 3 sec cast.
  • Fracture Smashes the ground with his mighty blade. This strike is so powerful that it inflicts 150,000 Nature damage to all nearby players. Instant (Channeled). 3 sec cooldown. 1.9 sec cast. 3 sec cooldown.
  • Fracture Inflicts 300,000 Physical damage every 0.25 Inflicts 200,000 Physical damage every 1 sec for 8 sec. Unlimited range. Instant.
  • Froststorm Strike Deals 0 Frost damage and causes the target to take 100% additional Frost damage for 60 25% additional Froststorm Strike damage for 30 sec. 6 yd range. 3 sec cast.
  • Gene Splice Mutate into an amber scorpion. The process of transforming causes you to suffer 50,000 0 Physical damage each second while transformed. 40 yd range. Instant. 2 min cooldown. 3 sec cast. 2 min cooldown.
  • Gripping Despair Inflicts 20,000 Inflicts 30,000 Shadow damage every 1 sec for 15 20 sec. Stacks. Melee range. Instant.
  • Ground Slam Kovok slams into the ground causing 75,000 0 Physical damage to all players within 15 yards and knocking them back. 25 yd range. 1 sec cast. 3 sec cast.
  • Gusting Charge Charges a distant target, inflicting 250,000 200,000 Nautre damage to enemies within 7 5 yards of that target and leaves behind a trail of wind, inflicting 150,000 Nature damage every second for 30 sec. Unlimited range. Instant.
  • Gusting Charge Charges a distant target, inflicting 250,000 200,000 Nautre damage to enemies within 7 5 yards of that target and leaves behind a trail of wind, inflicting 150,000 Nature damage every second for 30 sec. Unlimited range. Instant.
  • Harden Flesh Hardens the flesh of targets over 10 sec, inflicting 20,000 0 Physical damage every second and slowing by 30%. This effect stacks. Limited to 1 target. Unlimited range. 1.5 sec cast. 2.5 sec cooldown.
  • Harden Flesh Hardens the flesh of targets over 10 sec, inflicting 20,000 0 Physical damage every second and slowing by 30%. This effect stacks. Unlimited range. Instant. 3 sec cast.
  • Injection Inflicts 20,000 Inflicts 0 Nature damage every second for 20 sec. When this effect fades it causes a reaction. 100 yd range. Instant. 3 sec cast.
  • Iron Star Impact Inflicts 5,000,000 Inflicts 0 Physical damage, knocking them back. Unlimited range. Instant. 3 sec cast.
  • Iron Star Impact Inflicts 2,500,000 Physical Inflicts 1,500,000 Fire damage, knocking them back. Unlimited range. Instant.
  • Jade Tempest Combines the immense power of Jade Flame with the destructive force of Thunder, inflicting 150,000 Firestorm damage to all nearby players. Unlimited range. 1.5 sec cast (Channeled). 3 sec cooldown. 1.9 sec cast. 3 sec cooldown.
  • Mark of Anguish Mark of Anguish periodically inflicts 0 Shadow damage every second and roots the target. Shadow Weakness increases When Embodied Anguish strikes targets, he applies Shadow Weakness, increasing damage taken by Mark of Anguish by 35% per stack Additionally, passing the Mark of Anguish applies one Shadow Weakness to all players. This effect stacks. Embodied Anguish has fixed upon you! Unlimited range. 3 sec cast.
  • Metal Storm (New) Fires a rocket barrage that inflicts 0 Fire damage every 0.5 sec. to random enemies 100 yd range. 3 sec cast.
  • Metal Storm (New) Limited to 5 targets. Instant.
  • Molten Fist Unleashes his burning fists, slinging orbs of flame at nearby opponents, inflicting 150,000 Fire damage. Unlimited range. Instant (Channeled). 3 sec cooldown. 1.9 sec cast. 3 sec cooldown.
  • Multi-Shot Fire a volley of arrows, inflicting 300,000 Physical damage to enemies within a 40-yard cone. 30 40 yd range. 2 sec cast.
  • Mutate Transforms the victim into a mantid scorpion. The process is painful and inflicts 150,000 0 Fire damage to all enemies in 10 and 50,000 within 10 yards and 0 Fire damage every second thereafter to the primary target. 200 yd range. Instant. 3 sec cast.
  • Noxious Vapors Inflicts 300,000 Inflicts 0 Nature damage every second to victims caught in the Noxious Cloud. Unlimited range. Instant. 3 sec cast.
  • Obliterate (New) The War Master ferociously spins his weapon, inflicting 800,000 Physical damage to all enemies within 10 yards. 10 yd range. 3 sec cast.
  • Pierce Pierces the target dealing 500,000 0 Physical damage to the target. In addition, the target bleeds for 100,000 0 Physical damage every second for 1 seconds. 1 sec cast. 6 sec. Melee range. 3 sec cast.
  • Poison Blast Shoots poison at enemies, inflicting 85,000 Nature damage, then additional 100,000 0 Nature damage, then additional 0 damage every 3 seconds for 12 sec. Unlimited range. 1 sec cast. 3 sec cast.
  • Reaction: Blue Inflicts 800,000 Frost damage divdided divided evenly among all players within 10 yards. Unlimited range. Instant.
  • Reave The caster inflicts Physical damage to at all enemies within 10 yards. 10 yd range. Instant. The damage received lessens the farther away the target is. 10 yd range. Instant.
  • Residual Corruption Residual Corruption left in the quarantine zone inflicts 90,000 Shadow damage to all players within every 3 seconds. 100 yd range. Instant.
  • Residue Applies a thick layer of restorative amber residue to nearby friendly targets, healing them for 150,000 0 health every 3 sec. Unlimited range. Instant. 3 sec cast.
  • Return to Stone Drains some of the life essence from players, knocking them back and inflicting 75,000 0 Shadow damage and forming a stone statue from that essence. These statues frequently strike the ground, inflicting 150,000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed. Unlimited range. Instant. 3 sec cast.
  • Set to Blow Throws a pack of highly volatile bombs on the back of players. After 30 sec, these bombs will detonate, inflicting 200,000 Fire damage per remaning stack to all players within 10 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate for 200,000 Fire damage when any player enters their inflicting 200,000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The damage explosion from any of these bombs can chain to nearby ground bombs. Unlimited range. Instant.
  • Shadow Weakness Embodied Anguish's attacks inflict Shadow Weakness, increasing damage taken by Mark of Anguish by 35%. Unlimited range. Instant. Unlimited range. Instant.
  • Shattered Armor Periodically enrages, increasing damage done by 200% but decreasing movement speed by 75%. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by $148,510% 20% for 60 sec. This effect stacks. Unlimited range. Instant.
  • Shattering Roar Inflicts 250,000 Physical damage to all enemies. 500 yd range. 2.5 sec cast. Instant. 5 sec cooldown.
  • Shear Inflicts 325,000 Inflicts 0 Nature damage and inflicts an additional 100,000 0 Nature damage every second for 6 sec. Melee range. Instant. 5 sec cooldown. 3 sec cast. 5 sec cooldown.
  • Shredding Blast Fires a ball of Napalm Shredder Missile at the enemy's destination that does 150,000 Fire damage on impact and leaves a pool of burning Napalm. 300 yd range. Instant. 300 yd range. Instant.
  • Slow and Steady Strikes the ground, inflicting 200,000 0 Physical damage and stunning targets in a frontal cone for 2 sec. 15 yd range. 3 sec cast.
  • Sonic Projection Inflicts 250,000 Inflicts 0 Physical damage to all victims caught in the Sonic Projection's path every second. Unlimited range. Instant. 3 sec cast.
  • Sonic Pulse Inflicts 300,000 Inflicts 0 Pyhsical damage every second to all targets caught in the path of the Sonic Pulse. 100 yd range. Instant. 3 sec cast.
  • Sonic Resonance Inflicts 150,000 Inflicts 0 Physical damage to all targets within 5 yards. Unlimited range. Instant. 3 sec cast.
  • Staff of Resonating Water Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 150,000 0 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 276,888 277,000 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates. Unlimited range. Instant.
  • Staff of Resonating Water Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 150,000 0 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 276,888 277,000 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates. Unlimited range. Instant. 3 sec cast.
  • Superheated Inflicts 34,500 Fire damage per stack every 1 sec for 10 7 sec. Stacks up to 20 times. Instant.
  • Swipe The caster inflicts 450,000 0 Physical damage to all enemies in front of them. 20 yd range. 2 sec cast. 3 sec cast.
  • Throw Explosives Tosses specialized mantid bombs at enemies that immediately explode for 85,000 0 Physical damage to targets within 3 yards. Unlimited range. Instant. 2 yards. Unlimited range. 3 sec cast.
  • Touch of Y'Shaarj You have become touched by Y'Shaarj and will try to spread the Touch of Y'Shaarj. Limited to 1 target. Unlimited range. 1.5 sec cast. 3 sec cast.
  • Touch of Y'Shaarj You have become touched by Y'shaarj and will try to spread the Touch of Y'shaarj. Unlimited range. Instant. 3 sec cast.
  • Toxic Mist Deals 120,000 Deals 80,000 Nature damage every 3 sec. for 30 sec and causes growing toxicity in the target. Limited to 2 targets. 2 sec cast.
  • Vicious Assault Causes any targets in front of the caster to bleed over 30 sec. Instant. 3 sec cast.
  • Vortex A vortex of corrupted water surrounds the target. Any player caught within the vortex suffers 0 Frost damage every 0.5 seconds. Lasts 15 10 sec. Unlimited range. 3 sec cast.
  • War Song A powerful war cry inflicts 75% 50% of enemies' maximum health as damage. 70 Mana / 100 Mana / 100 Mana. 100 Mana. 3 sec cast. 3 sec cooldown.
  • Whirling Inflicts 250,000 Inflicts 0 Physical damage each second. Unlimited range. Instant. 3 sec cast.
  • Whirling Corruption Inflicts 75,000 Inflicts 125,000 Shadow damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from Garrosh. Unlimited range. Instant.
This article was originally published in forum thread: Patch 5.4 PTR - Build 17247 started by chaud View original post
Comments 63 Comments
  1. TrollShaman's Avatar
    Buff Arcane Shot again? I really don't know what Blizzard is thinking anymore
  1. DarkZero's Avatar
    fel nightmare and fel gorgon, the names of the two warlock mounts

    Yes, going to love being to see that I have green fire more often! Also, green fire version for the Dark Apotheosis form.
  1. FlySause's Avatar
    my 60% mana return noooooo I knew it couldn't be true...
  1. alkyd's Avatar
    Batman is coming to WoW.
  1. derpkitteh's Avatar
    if these warlock mounts look like the fanmade version from that old green fire mod.... i'll resub right now and get back to leveling.
  1. Queen of Hamsters's Avatar
    I knew those green warlock mounts would be coming! SO awesome!
  1. Mawnix's Avatar
    Are those DK Ghoul changes or just tooltip updates?
  1. WingsofLiberty's Avatar
    Am I the only one noticing that there WILL be another arena season after 5.4, see prideful?

    I assume there WILL also be a new raiding tier. Whew this got me excited
  1. Glaziola's Avatar
    Quote Originally Posted by WingsofLiberty View Post
    Am I the only one noticing that there WILL be another arena season after 5.4, see prideful?

    I assume there WILL also be a new raiding tier. Whew this got me excited
    No actually I was wondering this myself for quite some time now, there is going to be 2 more pvp seasons in mop, interesting.
  1. Phantasm's Avatar
    Looking for RBG team for the mount :P
  1. Noomz's Avatar
    If it wasn't painfully obvious, those are updated Warlock mounts.
  1. Peachy's Avatar
    hopefully green felsteed, dreadsteed, and DA wings
  1. Keristrasza's Avatar
    If those mounts are what I believe they are, I must work even harder to get my green fire now...
  1. mmocced9c7d33d's Avatar
    Quote Originally Posted by PacGamer View Post
    We all know the mounts will be going up on the Blizzard store. :P
    What are you talking about? That is the Warlock epic class mount that has been in the game since Vanilla. They are probably just getting a visual upgrade which is about damn time, I hope they do so with the Paladin mounts as well.

    Those class mount quests in vanilla were damn fun, they should bring them back...

  1. Hitei's Avatar
    Because warlocks didn't get enough dev time during 5.0 and 5.2...
  1. arboachg's Avatar
    Quote Originally Posted by Soratrox View Post
    Because warlocks didn't get enough dev time during 5.0 and 5.2...
    Yeah, because I'm sure updating the red fire to green (for those who completed the quest) on their class mounts took SO much time away from the development of the game otherwise. Pfft.
  1. link_991's Avatar
    Quote Originally Posted by arboachg View Post
    Yeah, because I'm sure updating the red fire to green (for those who completed the quest) on their class mounts took SO much time away from the development of the game otherwise. Pfft.
    It's a tough job, they probably had to bring in the writers and encounter designers to help.
  1. Nirty999's Avatar
    Im wondering.. how can mmochamp know ptr changes BEFORE they actually go live on ptr?
  1. mmoc678817e5fc's Avatar
    More nerfs to affli, yay!
  1. MasterOutlaw's Avatar
    Quote Originally Posted by Nirty999 View Post
    Im wondering.. how can mmochamp know ptr changes BEFORE they actually go live on ptr?
    I guess the simplest way to explain it would be the patches are sort of "pre-loaded" onto the server/client before they're actually "activated". The data-mining still picks up some of the inactive content.

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