D3 Console Test Invite, Blue Posts, Solution to Inventory Screen on Local Co-op

Stormwind Gameboard Audio, Blue Posts

Patch 5.4 - Timeless Isle Chests
Last week, we talked about the new BoA ilvl 496 tokens on the Timeless Isle and the ability to upgrade them to 535s with a Burden of Eternity. Today, we look at the biggest source of these items on the Timeless Isle: chests.

While the Timeless Isle hosts many different rare mobs and events, by far the fastest way for a character new to the Timeless Isle to get epics is through finding these chests. The catch is that almost all of the chests can only be found and looted once per character and you have to compete with other players for respawns (though they're short).

There are several major types of chests on the island, so here is a list which also serves as a legend for the map below. Keep in mind that contents and locations can change before these go live.

  • Tier 1 (1): These are on the western half of the Timeless Isle and have the name "Moss-Covered Chest". They contain a very small amount of Timeless Coins and can sometimes contain an epic token.
  • Tier 2 (2): These are on the eastern half of the Timeless Isle and have the name "Moss-Covered Chest". They contain a few hundred Timeless Coins and can sometimes contain an epic token.
  • Tier 3 (3): These chests are located in hard to reach places and have many different names. The western two of them are on top of cliffs and are accessible by using a Highwind Albatross. Another two are in caves, and the final one is an area densely populated by Gulp Frogs. These chests all contain a few hundred Timeless Coins and multiple epic tokens.
  • Tier 4 (4): These chests are located in the middle of groups of Ordos yaungol and have the name "Smouldering Chest". They contain several hundred Timeless Coins and multiple epic tokens.
  • Tier 5 (5): This 'ultimate' chest, the Blazing Chest, is located in the western part of the Ordos Sanctuary and can be tricky to reach due to the large amount of high-level elites in the area. The chest contains a medium amount of Timeless Coins, a few epic tokens, and a guaranteed Burden of Eternity.
  • Daily (D): As the name implies, these chests can be looted once per day, unlike the majority of the island's chests. All of them are in places that require effort (and even some platforming skills) to reach. Additionally, they all drop Lesser Charms of Good Fortune in addition to a medium amount of Timeless Coins and a possible epic token.
  • Weekly (W): As the name implies, these chests can be looted once per week, unlike the majority of the island's chests. Both of these chests are underwater and require a bit of fighting to reach - one even requires a key from the mobs around it. Additionally, they both drop (~5-15)Lesser Charms of Good Fortune in addition to a medium amount of Timeless Coins and a possible epic token. The southern-most Weekly chest also will contain a Cursed Swabby Helmet the first time you open it.


In addition to lots of loot, these chests are now linked to achievements as well. Finding all of the 'one-time' chests (Tier 1-5 in the list above) will net you the achievement Treasure, Treasure Everywhere. If you loot both Weekly chests and the eastern-most Daily chest (all three are pirate-themed), you will receive the achievement Where There's Pirates, There's Booty, and you can receive the achievement Extreme Treasure Hunter for getting the other three Daily chests.



Patch 5.4 - No Epic Gems
It seems we won't get epic gems during Patch 5.4.



Raid Testing Schedule - August 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Tuesday, August 6, we will continue testing raid encounters in the Siege of Orgrimmar raid. We're moving on to 10-player Heroic testing at this time, and then 25-player mode as the PTR cycle progresses.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Tuesday, August 6
Thok the Bloodthirsty - 10 Player Heroic - 10:30 PDT (13:30 EDT, 19:30 CEST)
Iron Juggernaut - 10 Player Heroic - 16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
Hunter (Forums / Skills / Talent Calculator)
Hunter Spec Identity
Long-term (ie: not for 5.4), we will be making some bigger changes to the Hunter class. It may not be a full class revamp (like the Warlock revamp in 5.0), but we do want to give the class a full once-over and make sure that the specs feel different and unique. We are not planning any further, class-wide mechanical changes for 5.4.

We have not yet balanced DPS for Hunters (or anyone) for 5.4. When we do, we'll make sure that as much of that balancing as possible is done via signature shots.

Before you get excited, note the wording "as much of that balancing as possible."
By that, I meant that signature shots are going to be the primary target for any buffs to bring Hunter damage up, but there's only so much we could buff them depending on how much actually needs to be done. We wouldn't, say, allow Explosive Shot to tick for 500k just to bring Survival PvE DPS up. Instead, we'd bring up Explosive Shot as much as we comfortably could, and then make minor tweaks elsewhere if further balancing was necessary.

Marksmanship has been a spec without a niche this entire expansion which is why it hasn't been played.
Apologies for picking out one part of your post, but I think this illustrates pretty well the exact issue we'd like to fix post-5.4. We'd like to make sure that all three specs have a bit more "identity."

Blue Tweets
Originally Posted by Blizzard Entertainment
Misc
MMOC forums let me keep my job again. Whew. (Source)

Also still trying to figure out which RPGS hold RNG as a time honored tradition. Especially as far as player prog is concerned
Any game with a crit chance or a range on damage (e.g. 7-13) inserts RNG into determining the outcome of a fight. (Source)

Not blaming you personally but why does there seem a lame excuse every Q call when Sub losses are announced.
I think the intent is to provide context, not an excuse. (Source)

I just wonna say, that we're sick of this argument due to double standarts.
Okay. That doesn't make it go away. There are only 8-10 working hours in a day. (Source)
We appreciate feedback on features you like, but we don't want to leave it to the community to decide how we spend our time. (Source)
(The community would never agree anyway.) (Source)
Don't use "we have no time" argument then, tell the truth - "we don't want to do it".
We say we don't want to do something when that is so. Other times we are just stacking high vs. low priorities. (Source)
We usually do get around to the low priorities eventually. (Source)

Patch 5.4 - Vengeance Diminishing Returns
Keep in mind that this is a translated post, so details can be lost. Thanks to ngacnlcq for the translation.
Originally Posted by MMO-Champion
Brief summary: You will get 1/N of the full Vengeance when hit by the mob within 5 seconds who has the Nth highest DPS. This "N" will be recalculated each time you are hit.

For example, you are tanking 3 mobs: one is the Boss and the other two are mobs. The Boss has 1.5 million DPS, one mob has 400K and the other has 300K. The system will now sort these mobs by their DPS:

  • 1. Boss: 1.5 million DPS, so you will get 1/1 (100%) of the full Vengeance.
  • 2. The first mob: 400K DPS, so you will get 1/2 (50%) of the full Vengeance.
  • 3. The second mob: 300K DPS, so you will get 1/3 (33.33%) of the full Vengeance.

This mechanism will be recalculated when you are hit by even more mobs within 5 seconds(1/4, 1/5, 1/6,etc). Additionally, in the example above, if the first mob is not attacking you while the second mob is, you will get 1/2 of the full Vengeance by this attack instead of 1/3.



WoWDB Addon Data Collection
Collection data on things like Timeless Isle drops and locations is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just click here if you have Curse Client already installed.

When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon. You can see the last time data was uploaded by looking in the Plugins tab of the options, as well as making sure the addon is enabled there. Be sure you have Curse Client open before you close WoW so that the data will upload!



The Burdens of Shaohao
If you can't get enough of Lorewalker Cho's storytelling, this should be a fun week! Blizzard is releasing a six part series that looks at Emperor Shaohao as he progresses toward discovering the truth about his future.



This article was originally published in forum thread: Timeless Isle Chests, Epic Gems, Aug 6 Raid Testing, Blue Posts, Burdens of Shaohao started by chaud View original post
Comments 58 Comments
  1. ashamam's Avatar
    Hmmm

    Brushstlye artwork - check
    Parallax effect in artwork - check

    Mild ripoff of other well known mmo artstlyle - check
  1. furydeath's Avatar
    The Tier 5 chest isn't too hard to get as an eng just fly to the island and goblin fly down to it. As for no epic gems hopfully that means no having to kill raid bosses to get random gems like in cata OR daily quest grind for JCs.
  1. Reyzzz's Avatar
    Quote Originally Posted by furydeath View Post
    The Tier 5 chest isn't too hard to get as an eng just fly to the island and goblin fly down to it. As for no epic gems hopfully that means no having to kill raid bosses to get random gems like in cata OR daily quest grind for JCs.
    Why would we need better gems in the first place?
  1. lanceb's Avatar
    Quote Originally Posted by Cinnamohn View Post
    Goodbye tanking. Was fun while it lasted..
    idd, i dont like the vengence nerf at all.. good bye multitanking
  1. Feindy's Avatar
    Quote Originally Posted by Reyzzz View Post
    Why would we need better gems in the first place?
    to feel stronger? have a way to improve your character? if you ask like this, why do you think we need gems in the first place?
  1. alkyd's Avatar
    So... where is this Mount Everest in Pandaria again? I know one in real world...
  1. goltnum9's Avatar
    Quote Originally Posted by psycon View Post
    So they are letting people gear up by looting chest nowadays... GG
    Yes thats how awsome this game is. BTW any of you played GW2....? People that enjoyed events, jumping puzzles and exploring will find it brilliant.
    Does it drop the max gear? no.
    So? go and get the max gear IF you can from raiding, nothing stops you and you will have better gear from this anyway..
    You can get gear with so many way these days, but you can also choose to do heroic raiding for the best gear.

    Gj blizz. Really gj. Every cent i give you these day you make it count. Renewed for 6months.
  1. alkyd's Avatar
    Quote Originally Posted by Cinnamohn View Post
    Goodbye tanking. Was fun while it lasted..
    Yes, good bye FOTM rerollers...
  1. Reyzzz's Avatar
    Quote Originally Posted by Feindy View Post
    to feel stronger? have a way to improve your character? if you ask like this, why do you think we need gems in the first place?
    To customize/optimize your gear.

    Gear is there to progress your character, or you call enchants character progression too?
  1. Aly31's Avatar
    Quote Originally Posted by psycon View Post
    So they are letting people gear up by looting chest nowadays... GG
    Chests, no matter what level, always had a higher chance of dropping gear. What's the problem with getting items even lower ilvl than ToT LFR (496<502) from chests?. The 535 upgrade item will probably be pretty rare.
  1. Karagar's Avatar
    Quote Originally Posted by ashamam View Post
    Hmmm

    Brushstlye artwork - check
    Parallax effect in artwork - check

    Mild ripoff of other well known mmo artstlyle - check
    Yeah! Screw the centuries-old artstyle its actually based off of, this is OBVIOUSLY an act of cheap copying done by Blizzard... >.>
  1. AMRODZ's Avatar
    I wanna see more!
  1. mmocd76284f6fb's Avatar
    Quote Originally Posted by alkyd View Post
    So... where is this Mount Everest in Pandaria again? I know one in real world...
    Mount Neverest > http://www.wowwiki.com/Mount_Neverest

    As far as the artwork ( method used to draw these images ) my questions is why are you concerned about this. Personally I find this refreshing and nice to look at and to my knowledge there is no copyright on how you draw things.

    Excellent - can't wait for the next in the series.
  1. SodiumChloride's Avatar
    Quote Originally Posted by MikeBogina View Post
    probably best for epic gems to not be in, gives blacksmiths a slight gain over others i believe
    Easy fix IMHO. Just don't let BS sockets accept epic gems.
  1. Madcloud's Avatar
    do you really think it was a good idea to mark the chest locations on an island that is supposed to be exploration based?
  1. mmoc48f034ac8e's Avatar
    Quote Originally Posted by Madcloud View Post
    do you really think it was a good idea to mark the chest locations on an island that is supposed to be exploration based?
    Do you really think the average player reads MMOC?
  1. Thelxi's Avatar
    I don't care about chests, all I care about is the burden of eternity items so I can get decent gear on my alts. After reading the whole article and a couple of wowhead pages I am still not clear on how to get them. Is it just one guaranteed burden from one of the chests per alt, and any after that are very random drops from mobs on the island? I also read that you can buy them for 50k coins?

    - - - Updated - - -

    Also epic gems will probably come in 5.5, which is kinda almost confirmed by now.
  1. Durandro's Avatar
    Quote Originally Posted by dhru View Post
    and no epic gems in MoP? what a nice work... maybe we can buy from the store!
    Keep grasping at those straws.
  1. VanishO2's Avatar
    Quote Originally Posted by Heline View Post
    Do you really think the average player reads MMOC?
    Guess that to you surprise, yes... they do.

    Not only that, but other "lesser sites" copy it from MMO... that's where most of your "average" (and even lower than average player) reads this kind of info.
  1. valliant13's Avatar
    Quote Originally Posted by lanceb View Post
    idd, i dont like the vengence nerf at all.. good bye multitanking
    Im more irritated due to soloing purposes. Some of the bosses require vengeance cheesing to solo. I see a bunch of stuff we are able to kill now easily become either much harder to do or basically getting too close to the enrage. I finally just killed LK heroic, and mostly did it due to vengeance cheesing now I have to pray I get invincible before 5.4 =/.

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