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Patch 5.4 PTR Notes Update - August 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
The Legendary Quest Continues
  • Wrathion’s final quests are now available for dedicated heroes who have fought on his behalf throughout the pandaren campaign. He’s waiting at the Tavern in the Mists in the Veiled Stair.
  • Complete Wrathion’s final tasks on the Timeless Isle and upgrade your celestial cloak to Legendary quality!
  • Only players equipped with a Legendary cloak can reach the Sanctum of Ordos atop the Timeless Isle. (This privilege extends account-wide.)

Classes
  • Vengeance has received several changes.
    • Characters in a tanking specialization now generates 40% more threat.

Death Knight (Forums / Skills / Talent Calculator)
  • General
    • Necrotic Strike now deals 100% weapon damage (down from 150% weapon damage).
    • Rune of Razorice now causes 3% extra weapon damage as Frost damage (up from 2%), and each stack of Frost Vulnerability now causes the target to take an additional 3% damage from the Death Knight's Frost attacks (up from 2%).
  • Frost
  • Talents
    • Unholy Might now increases the Death Knight's Strength by 25% (up from 10%).

Druid (Forums / Skills / Talent Calculator)
  • General
    • Wrath now deals 10% more damage, but has its mana cost increased by 50%.
  • Balance
    • Shooting Stars now has a reduced chance to activate for each additional target affected by the same spell (Moonfire and Sunfire are tracked separately).
    • Starfall now deals 10% more damage.
    • Starfire now deals 10% more damage, but has its mana cost increased by 50%.

Hunter (Forums / Skills / Talent Calculator)
  • General
    • Arcane Shot now deals 125% ranged weapon damage (up from 100%) and had its focus cost increased by 50%.
  • Beast Mastery
  • Marksman
    • Aimed Shot now deals 400% ranged weapon damage (up from 350%).
  • Survival

Mage (Forums / Skills / Talent Calculator)
  • General
  • Fire
    • Combustion on targets affected by the Mage's Ignite now deals additional damage equal to 20% of Ignite's damage per tick (down from 50%).
  • Frost
    • Mastery: Frostburn has been replaced by Mastery: Icicles. When the Mage damages an enemy with their Frostbolt, and Frostfire Bolt (16% + 2% per Mastery) of the damage done is stored as an Icicle for 15 seconds. Mastery: Icicles also increases the Water Elemental’s Water Bolt damage by (16% + 2% per Mastery). Up to 5 Icicles can be stored at once. Casting Ice Lance launches all stored Icicles at the target.
    • Frostbolt now deals 10% less damage and no longer increases the damage of any spells. The damage for those spells have been increased instead.

Monk (Forums / Skills / Talent Calculator)
  • Windwalker
    • Tigereye Brew received an adjustment.
      • A charge of Tigereye Brew is gained for each 4 Chi consumed through use of abilities and attacks (up from a charge for each 3 Chi consumed).

Paladin (Forums / Skills / Talent Calculator)
  • Holy

Priest (Forums / Skills / Talent Calculator)

Rogue (Forums / Skills / Talent Calculator)
  • General
    • Fan of Knives damage has been increased by 25%.
    • Sinister Strike deals an increased 240% of weapon damage (up from 145%), but now costs 50 Energy (up from 40 Energy).
  • Assassination
  • Combat
  • Subtlety
    • Backstab now deals 380% weapon damage (up from 275%).
    • Sanguinary Vein now increases damage against targets with bleed effects by 25% (up from 20%).

Shaman (Forums / Skills / Talent Calculator)

Warlock (Forums / Skills / Talent Calculator)
  • General
  • Affliction
    • Agony damage has been increased by 16%.
    • Drain Soul no longer energizes Soul Shards from the pets and guardians of players, and now deals 34% less damage. If other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%).
    • Malefic Grasp now deals 34% less damage, and causes all of the Warlock's other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage (down from 50%).
    • Unstable Affliction damage has been increased by 21%.

Warrior (Forums / Skills / Talent Calculator)

PvP
  • Base Resilience now reduces damage players deal to others players by 72% (up from 65%).
  • Battle Fatigue now reduces healing for players that are engaged in PvP combat by 55% (up from 45%).

Items
  • Drinking a duplicate flask with less than 15 minutes remaining will now extend the duration of the new flask by that amount.
  • Capacitive Primal Diamond, and Legendary melee cloaks (Fen-Yu, Fury of Xuen, and Gong-Lu, Strength of Xuen) now have a 40% reduced chance to activate its effects for characters that are in a tanking specialization.
  • Indomitable Primal Diamond's effect now grants a 20% damage reduction to all damage taken (up from only physical damage), and its activation rate has been doubled.

Launcher Update: Get the Desktop App for Battle.net® Now
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the months ahead, the game launchers for World of Warcraft, StarCraft II, and Diablo III will be automatically updated to our new desktop app for Battle.net, designed to improve the launcher experience and streamline your ability to play Blizzard games—but if you’re interested in upgrading now, you can!

The open beta test has begun, and everyone’s invited to download and install the app now in preparation for the switchover. If you’re interested in upgrading in advance, simply click the button below.

Download the Battle.net App

What’s this launcher update do? The new single sign-on functionality allows players to log in once to access World of Warcraft, StarCraft II, Diablo III, and the upcoming PC and Mac versions of Hearthstone: Heroes of Warcraft, and stay logged in for up to 30 days.

Players can also install games directly through the app and, if you choose to leave the app running on your desktop, keep them up-to-date automatically even while you’re away from your computer. Please note that it’s entirely up to you whether you wish to leave the app running—you can exit it at any time, and it will automatically re-launch whenever your standard launchers would.

For more information, check out the FAQ.

Once the open beta test ends, everyone’s launcher will be updated automatically when they start up the launcher for World of Warcraft, StarCraft II, or Diablo III. Players will be auto-updated in waves over time, so the exact date you’ll get the update will vary from person to person.

Today also marks the end of our Battle.net desktop app closed beta test. If you’ve already been using the app as part of the closed beta group, you don’t need to redownload or reinstall anything—you’re already good to go. Thanks again for all of your great feedback throughout the course of our testing, and we look forward to hearing everyone’s thoughts on the open beta in the Battle.net forums.

Read the FAQ / Read the new Battle.net EULA

Battlefield: Barrens Ending Soon
Be sure to play through the Battlefield: Barrens quest line if you want to earn Darkspear Revolutionary before it becomes a Feat of Strength in Patch 5.4.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As the Orgrimmar invasion begins in 5.4, Vol’jin and his forces will move beyond gathering supplies and into a full assault on the Horde capital. This means that once the new patch goes live, the Battlefield: Barrens weekly quest will no longer be available.

Those of you who have a Radical Mojo after the patch goes live will still be able to use it with existing armor tokens. However, Ravika, the Darkspear Rebellion Quartermaster, will no longer be available for purchases, but you will have a rare chance at receiving the Raptorhide Boxing Gloves and Gahz'rooki's Summoning Stone by killing the Kor’kron, and other associated mobs in Northern Barrens.

Patch 5.4: Destruction of the Vale of Eternal Blossoms
You can see more screenshots of changes to the Vale of Eternal Blossoms in Patch 5.4 here.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Sealed shut for many years to outsiders, the Vale of Eternal Blossoms has been the physical and spiritual center of Pandaria and a place of great beauty and reverence—but something has gone horribly wrong, and this once beautiful, seemingly untouchable land has been deeply and irrevocably scarred.

With the war between the Alliance and the Horde in full swing, Warchief Garrosh Hellscream ordered a goblin dig team to set to work searching for an artifact buried deep within the heart of the Vale (see the Dark Heart of Pandaria Scenario). Ignoring the warnings of Taran Zhu, they began to dig within the Big Blossom Excavation site. What they found there may have been more than they bargained for.

Deep within the site, in a long-buried secret vault created by the Titans, Garrosh discovered a power that had long been thought locked away and untouchable: the heart of Y’shaarj. The story of what happens next unfolds in the upcoming content update, Patch 5.4: Siege of Orgrimmar.

Perhaps Not so Eternal

The events brought about by the discovery of the artifact have drastically and dramatically changed the Vale. Where Whitepetal Lake once glimmered like a jewel, now there remains only a dried, dusty husk. With many of the lakes and rivers of the vale now devoid of water, even the Jeweled Danio have gone. (Though never fear! The industrious cloud serpents have rescued them and relocated them to the Timeless Isle, where they can thrive once more.)

The Lay of the Land

In the wake of this destruction, the process of entering the Vale of Eternal Blossoms for the first time remains largely the same, though the quest leading there has been slightly updated to reflect the changes that have occurred. Adventurers will no longer be ushered into the full splendor of the Vale as it once was, but will instead bear witness to the tainted landscape the war between the Alliance and the Horde has left behind.

Beyond just the physical appearance of the land changing, new residents have taken root in the Vale, and old ones have gained more ground. Within the Summer Fields, Big Blossom Excavation, and the Emperor’s Approach, Vestiges of Pride ooze and slide over the land.

Within the Guo-Lai Ruins, Manifestations of Pride fight mogu. Even the Golden Stair lay in smoking ruin, and the mogu have moved north to Ruin’s Rise and into Winterbough Glade, ousting the sprites and spiders that once lay in wait. (Congratulations arachnophobes, the spiders are gone, save for one . . . a big one. You thought you got rid of her? The Ashweb Matriarch Bloodtip is not so easily ousted.)

Mistfall Village still stands to the southwest, and the spirits of the pandaren monks and the mogu continue their eternal battle within the Tu Shen Burial Grounds to the south, seemingly untouched by the events Garrosh’s machinations have wrought within the Vale of Eternal Blossoms.

Questing in the Vale

For those continuing their adventures within the Vale, there remains little evidence of the grand pagoda where the Golden Lotus once set heroes to task. No longer do they stand in watch against the mogu, and their enemies have spread even farther into the Vale. There is a way to continue earning reputation with these stalwart defenders, though. By killing many of the creatures within the Vale and taking on rare monsters, you’ll continue to earn reputation and Guo-Lai cache keys to unlock treasure chests within the ruins.

For those who have yet to earn the Achievement “Eternally in the Vale,” time is running out! Once Patch 5.4 is launched, this Achievement will become a Feat of Strength and will no longer be possible to earn. This is also your last opportunity to experience the Golden Lotus reputation story line, advanced at Honored, Revered, and Exalted.

Daily quests will still be available from the Setting Sun Garrison, though there were will be fewer of them as the Shado-Pan continue to train and fight the mantid at the wall as is their sworn duty.

What has happened in the Vale has left a scar, but the threat that lies within Garrosh’s discovery will spread beyond Pandaria’s shores. Make sure you check back for the Siege of Orgrimmar trailer—coming “soon.”

The Timeless Isle - Take Your Time
Originally Posted by Blizzard (Blue Tracker)
While the major focus of Patch 5.4: Siege of Orgrimmar is the Alliance and Horde taking the fight to Garrosh, players will also have a new land to discover, far away from what’s going down in Durotar . . . and this new land is like no other before it.

The Timeless Isle, so named because it exists in a state of perpetual sunset, was once a place of great reverence for the pandaren. It was here that trials of wisdom, hope, strength, and fortitude took place in front of the great Celestials . . . where warriors and aspiring leaders would show their willingness to walk in the footsteps of the great Emperor, Shaohao. As a testament to their goal of achieving balance in all things, the pandaren monks even existed in harmony with the nearby Yaungol, worshippers of the fiery demigod Ordos.


But one day, the island vanished. Some scrolls indicate that the Timeless Isle has come and gone throughout history—sometimes just a glimmer in the distance, often appearing in different locations. Some less fortunate adventurers dared step foot on the island during these moments and were just as quickly lost to the Timeways, never to be seen again.

Now—and perhaps only for a moment—the island has returned.

​​
Perpetual Freedom
Once you’re on the Timeless Isle, it’s open-world adventuring at your own pace. There are a couple quests on the island, but they’re not going to tell you exactly where to go and what to do. Instead they exist to encourage you to explore caverns, discover underwater grottos, and battle all manner of frightful beasts for great rewards.

The island offers greater challenges as you move away from the serene forest surrounding the temple grounds and into the fiery Ordon Sanctuary, Cavern of Lost Spirits, Croaking Grotto, and other mysterious locales. As this is an open-world experience, everything except the raid bosses (more on those below) is designed to be taken on solo. See a level-93 Elite? Attack it! Depending on your spec and gear it may take you a while to whittle down its health, but your ability to skillfully play your class and dodge attacks can lead you to victory.


Being able to take on large creatures by yourself also means that long after Patch 5.4 comes out, when the number of people visiting the island dwindles, you’ll still be able to bring new characters there and engage with everything it has to offer. While the Elites on the island are standard “group-tap,” all of the Rares are “no-tap,” so if you see anyone fighting them, even someone from the opposite faction, you can join in and both benefit from bringing it down.

Everything on the island also drops something unique. For the easier enemies, it may be consumables that grant you Timeless Coins (see below) or aid you in your adventures into darker places, while tougher enemies can drop epic BoA tokens that can be used to gain Item Level (ilvl) 496 loot, upgrade tokens to gain ilvl 535 gear, Lesser Charms, battle pets, and more. There are also a ton of new achievements for doing just about anything and everything on the island.

Enduring Rewards
The currency of the Timeless Isle is Timeless Coins, which players can use to purchase Mogu Runes of Fate, additional BoA gear, pets, mounts, and some just-for-fun items. The island also contains a new faction—one that forges a mystic bond with the lost Emperor of Pandaria, Shaohao himself—that will grant you access to even more cosmetic rewards. Gaining faction with Emperor Shaohao isn’t gated, but it does require battling some of the most ancient and powerful creatures the island has to offer.

​Whether you’re a newly level-90 player, a fully geared raider, a pet battler, a PvPer, or anything in between, the Timeless Isle features something for everyone.


Endless Events
To support the process of exploration and discovery on the Timeless Isle, we’re also introducing something we’re calling the Event System, along with some new UI elements. The Timeless Isle is filled with rare spawns, rare Elites, chests containing epic loot, and events that are all highly rewarding. When you find yourself in close proximity to any of these, you’ll see them pop up on your minimap, denoting their location and event type. Some won’t be simple to get to or easy to find, as many parts of the island are entangled with puzzles lost to time. Some involve more than a simple alert . . . but we’re not going to spoil the surprises, and we’re really looking forward to see how quickly players can unlock the island’s mysteries and hidden treasures.


Solidarity Immemorial
Let’s talk about raid bosses! First up are the four August Celestials: Chi-Ji, Niuzao, Xuen, and Yu’lon, found at the ancient proving grounds in the middle of the island. This location was used for generations to prove a pandaren’s worth as a warrior, and you can challenge a Celestial to prove yours as well. An able group can simply stroll in and begin the fight with one of the Celestials. Upon completion, each player will receive personal loot, just like with any other world boss.

In addition to the Celestials, which are the Patch 5.4 equivalent to a Sha of Anger or Nalak, we’re taking another look at a hardcore world boss intended for end-game progression raiders. This new world boss, Ordos, provides a few unique challenges. For starters, to even reach Ordos, you must have received the final Legendary cloak from Wrathion on any of your characters. In addition, once the battle has begun, players will not be allowed to enter or leave the Ordon sanctuary where the boss resides. Good luck!
​​

Power Unending
Those who choose to join the burning ranks of the Ordon, the yaungol followers of Ordos, will have access to the powers of the Censer of Eternal Agony. Using the Censer will flag you for PvP to everyone—even your own faction. Your skin takes on a bright flame effect, showing all around that you’ve summoned the rage of Ordos and are out for blood. Using the Censer also immediately reduces your health to 10% of its maximum (which you can then heal back up over time), keeping it from becoming a quick ganking device. On PvE realms, the rules of flagging still apply; it won’t become open warfare, but players can choose to engage these flagged players if they like. On PvP realms, though, this menacing new threat will certainly be a target for both factions. Finally, when you kill other players while you’re under the effects of the Censer, you’ll gain Bloody Coins, a currency that can be exchanged for exclusive rewards.


As you explore the Timeless Isle, you’ll see and speak with many of the characters you’ve come to know throughout your quests in Pandaria. We could go on and on, but we don’t want to spoil everything. The Timeless Isle is meant to be experienced—we hope you enjoy it.

Patch 5.4 PTR - Hearthstone Board
The Hearthstone Board that appeared in a PTR build a while back is finally in game, with NPCs at each shrine sitting around the board.

This article was originally published in forum thread: Patch 5.4 Notes Update, Launcher Update, Battlefield: Barrens Ending, Patch 5.4 Blogs started by chaud View original post
Comments 62 Comments
  1. chaud's Avatar
    Quote Originally Posted by I make people mad View Post
    So is there no point of stock piling valor then in 5.4?
    Item upgrades and timeless coins mostly.
  1. ComputerNerd's Avatar
    Quote Originally Posted by I make people mad View Post
    So is there no point of stock piling valor then in 5.4?
    Depends how geared the character is, since the reputation requirements on most gear is being reduced or removed.
    So if it can benefit from anything but the shoulders from Shado Pan Assault then it might be worth keeping hold of.
    Those still require exalted.
  1. Airwaves's Avatar
    Buffing threat? Again! Are tanks now days just all bad?
  1. mmoc606e27bbc8's Avatar
    Quote Originally Posted by Airwaves View Post
    Buffing threat? Again! Are tanks now days just all bad?
    I think it's to compensate POSSIBLY! upcomming AOE thread problems at big groups with low dmg mobs.


    - Indomitable Primal Diamond's effect now grants a 20% damage reduction to all damage taken (up from only physical damage), and its activation rate has been doubled.
    &
    - Capacitive Primal Diamond now have a 40% reduced chance to activate its effects for characters that are in a tanking specialization.
    Great change! Don't get me wrong. I love to dps as a tank (got some decent 25hc rankings) BUT, I am still a tank. As long as Blizz gives me the tools, I will use them and for the first look, the new Meta sounds pretty decent (no calculations done so far).

    - Legendary melee cloaks (Fen-Yu, Fury of Xuen, and Gong-Lu, Strength of Xuen) now have a 40% reduced chance to activate its effects for characters that are in a tanking specialization.
    You did a good job with the meta gem. Now go and buff our cloak to a useful spot!
  1. mmoc3dde1cb131's Avatar
    Quote Originally Posted by Somebody View Post
    Hard to believe since this expansion has emphasized valor gear as a way of filling in the spots that need upgrades when loot doesn't seem to drop. I'd really just like to think that its just NYI for now.
    There will be no valor gear in 5.4.

    Valor is for upgrades and timeless coins.

    You can get full 535 (543 upgraded) set from Timeless Isle.
  1. Sigmar's Avatar
    Quote Originally Posted by Somebody View Post
    Not sure if they invented it, but my first experience of pop up events in an MMO is with Rift. And yes, it does work quite well.
    Rift had dynamic events first, but Guild Wars 2 made dynamic events take the place of basic questing. What Timeless Isle is doing sounds way more like GW2's method of dynamic content.
  1. mmoc71c5112e9f's Avatar
    Druid (Forums / Skills / Talent Calculator)

    General
    Wrath now deals 10% more damage, but has its mana cost increased by 50%.
    Starfall now deals 10% more damage.
    Starfire now deals 10% more damage, but has its mana cost increased by 50%.

    This pleases me. The lack of SS procs on multi-target is fair enough but it's not like Balance AOE will now be weak. Our multi dotting is still potent, and with a buffed starfall we will still be capable. 10% single target buff if lovely.
  1. TiagoRamos's Avatar
    LOL DK's even more buffed? DKs already own at pvp, and like this will be even better.
    And rogue buffs are needed, but come on, thats too much.
    LOl at warlock buffs... only affliction? demo and destro are still broken... make sense blizz

    - - - Updated - - -

    While corruption and immolation gets a 10% increased damage (WOW), shadow priests dots get a 20 and 25% increased damage lol. lol at ice lance damage too
  1. Smeller's Avatar
    So mages have to arcane again? Is that the cool specc this content patch, blizz?
  1. Airwaves's Avatar
    Quote Originally Posted by Ceen View Post
    I think it's to compensate POSSIBLY! upcomming AOE thread problems at big groups with low dmg mobs.
    What the 300% threat buff in the FL patch wasn't enough...
  1. kamuimac's Avatar
    everything got buffed - monks got nerfed - makes sense ..... -_- well its gonan be stacks as many mages and locks as u can and lets go pwn everything pve and pvp -_-
  1. mmoc7a44256790's Avatar
    Ele Shamans (Which are weak on single target fights) got nerfed on single target. GG
  1. voskopoula's Avatar
    Aaaand the nerfs keep coming for enhancement. This is ridiculous, i remember posting 2-3 days ago where i whined about so many nerfs for enhancement shamans, many replied "don't cry, they are still balancing" but look all, more nerfs ! (fire elemental) ahha, i doubt i will ever see spots 1-5 ever now.
    At least enhancement shamans were happy for 8 months in the last 5 years. Last time we were competitive was at tbc Black Temple and SwP.
  1. Sodia's Avatar
    wow gr8 shamans ar going back to the rightfull last position in dps tfx GC gg..................

    - - - Updated - - -

    Quote Originally Posted by Dudko View Post
    Ele Shamans (Which are weak on single target fights) got nerfed on single target. GG
    You must miss the part where we ar PVP Killers :P coz we can kill someone sometimes they need to nerf our insane burst damage ... lol they must love to lost subscibers
  1. Flaks's Avatar
    It'd be nice if they would add the classical games to the bnet desktop client as well. Hopefully the Blizzard store/AH apps for will be added as well as the option to talk to your bnet friends (which is probably happening anyways).
  1. mmoc3eb006e951's Avatar
    Quote Originally Posted by TiagoRamos View Post
    LOL DK's even more buffed? DKs already own at pvp, and like this will be even better.
    And rogue buffs are needed, but come on, thats too much.
    LOl at warlock buffs... only affliction? demo and destro are still broken... make sense blizz

    - - - Updated - - -

    While corruption and immolation gets a 10% increased damage (WOW), shadow priests dots get a 20 and 25% increased damage lol. lol at ice lance damage too
    DK are totally squishy with little to no survival in PvP. Sure they do lots of dam because HB pads the meters, but if you think DK own in PvP you are very bad.
  1. mmoc39b13fa3c4's Avatar
    It seems dual wield frost death knights will get few nice buffs. I'm really happy about it as I like to play 2x 1h and now I must use 2h to do some decent dmg.
  1. VitesseEOD's Avatar
    Shadow priest buffs are fairly hefty!

    General
    Shadow Word: Death now deals 15% more damage.
    Shadow Word: Pain now deals 25% more damage.
    Shadow
    Vampiric Touch now deals 20% more damage.
  1. mmocb47e9d5b09's Avatar
    Still no nerfs to priest healing. Guess im not coming back to 5.4 after all
  1. mmoc7c82e9b194's Avatar
    glad to see everybody's getting buffed except ferals... gg

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