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Patch 5.4 - General Nazgrim Preview
General Nazgrim is the eighth boss in the Siege of Orgrimmar raid and the encounter takes place in what is normally Ragefire Chasm. Gamon may appear in this fight.
Patch 5.4 Developer Interviews
Vanion released another interview from Gamescom with a few new points. You can find information from previous interviews on our Patch 5.4 Developer Interviews page.
Vanion
- The Horde version of the cinematic after Garrosh will show the process of the Warchief selection. The Alliance version will be slightly different.
- Adding a fourth talent spec is not planned, as it is already very difficult to balance the existing specs.
- The technology for scaling up old content is mostly in place now, but the devs haven't come up with a good rewards scheme for scaled up old dungeons and raids yet. Today, players can go back and solo old content for transmog gear, but if they were going to go back and do it in an appropriately sized group, they would expect something useful other than transmog gear.
- Having only one race for both factions allowed the team to focus on making the one new race really great, rather than having to split time between two new races.
Patch 5.3 Hotfixes: August 26
Originally Posted by Blizzard Entertainment
Raid Testing Schedule - August 27
Blue Tweets
Originally Posted by Blizzard Entertainment
Blue Posts
Originally Posted by Blizzard Entertainment
Diablo III - Reaper of Souls Recap
There is a nice recap of everything we know about Reaper of Souls so far over on DiabloFans!
Weekly News Recap
Another very busy week full of news, so here is your chance to catch up!
- August 19
- We previewed at the Tier 16 Warlock set.
- Dev interview recaps:
- The heirloom weapons on Garrosh are a reason for players to keep coming back and killing him, even when a new expansion is approaching.
- The developers will watch carefully and make sure that Flex does not feel too mandatory.
- There might be some changes made to Orgrimmar over time, but there won't be any dramatic changes right away.
- One of the downsides of the new talent system is that it is challenging to provide something new and rewarding every time someone levels. On the upside, the decision process for returning players is much easier and the choices everyone makes are more meaningful.
- Permanently damaging the Vale was the right thing to do and addressed the concerns of players that want a more dynamic world. Phasing wasn't practical because of how the zone was initially designed.
- The devs are happy with how the legendary item system worked out, and Cory wouldn't be surprised to see them continue with the same kind of system. However, this doesn't mean they won't do legendary items the old way ever again.
- August 20
- We previewed the Tier 16 Priest set.
- Dev interview recaps:
- Making the game feel like you are playing locally by compensating for latency on the client and server end has always been an important part of development.
- Whenever new features are added, people on older hardware are kept in mind to make sure the game is playable for them still. It is a painful process to maintain that kind of compatibility, but Blizzard doesn't want people to be unable to play the game due to new features.
- The Guardian Cub was an experiment in allowing people to sell an item purchased with real currency for gold. If it would have been hugely popular, we might have seen more things like it. Playing with an established economy is dangerous though, so the devs are careful not to do anything major.
- The new items added to the in game store in Patch 5.4 are really only targeted at Asia as time saving conveniences. Blizzard definitely doesn't want to venture into the pay to win territory or change the current business model. It is an experiment, similar to the Guardian Cub.
- August 21
- September 10 was announced as the Patch 5.4 release date.
- Diablo III: Reaper of Souls was revealed, with a bigger recap on Diablofans.
- August 22
- There was another PTR build with a few class changes.
- There were a few blue posts about Monk and Shaman changes.
- August 23
- The WoW TCG is coming to an end.
- The Hearthstone Wiki is giving away a beta key.
- Dev interview recaps:
- Mists of Pandaria was the first push to appeal to more casual players and it was very successful. If they had not done so, the game would be in bad shape.
- The expansion ends on a high note for the Alliance. The full story has not yet been told!
- Players often ask for new abilities so that they are on par with other classes. For example, Paladins got a Kick like interrupt that they didn't have a few expansions ago, but maybe every class doesn't need an interrupt / disarm / silence.
- It is important that players feel like their actions matter in raids, not that they are just cogs in a machine. At the same time, you can push this idea too far when a single individual can wipe the raid or the fight requires every person to master an individual check. A good example of this is Heroic Dark Animus or Thaddius. Ideally a raid leader could choose the stronger players in the raid to handle the responsibility of the individual dependent mechanics.
- If the devs were to use scaling to allow players to run older content at more appropriate item and character levels, it would not impact players who enjoy soloing old content.
- August 25
- Dev interview recaps:
- An item level squish is likely for the next expansion and is already being tested internally.
- The cosmetic helms that were added to the store sold well, but more cosmetic items may not be added in the future. Items that you purchase from the store should never compete directly with items from raids. Items added in the future will likely be more "fun" items like a Halloween costume or cosmetic themed gear that won't be like anything from a dungeon.
- Adding the Pandaren was more controversial than expected, but the players who actually played the expansion really liked the expansion and felt it really had a soul.
- Diablo III is actually the game that had the most impact on WoW, other MMOs don't really make much of a measurable impact.
- The team size has increased 40% and another 40% increase is planned, which will hopefully allow for a new content patch every month, a new raid tier every three to five months, and an annual expansion.
- More people are doing arenas on alts thanks to the changes made in Patch 5.3.
- Arenas had become too bursty recently, so this patch significantly increased Base Resilience. Resilience being on gear rather than having a high base resilience caused new players and alts to have trouble in PvP that came from having no resilience.
- The tools for tracking win trading have improved significantly over the past few patches and the devs are will continue to improve the tools moving forward.
- Twitter is a very useful tool for understanding what player concerns are out there. It is also a nice way to let players access the developers.
- There may be room for a player that is honor capped and wants a higher level of play from a solo queue. This could be something like Heroic Battlegrounds, which would be for players who have the full honor gear set.
- A lot of players respond to changes in patch notes, but don't actually go on the PTR and test the changes!
- Dev interview recaps: