Update (4:30 AM EST): Blood Legion is now 11/14 as well.

Confirmed: D3 Will Stay Online, iOS Update May Reset Authenticators, Clarification on the AH, Paragon 2.0 Q&A

Siege of Orgrimmar Heroic Progression
Method is leading progress tonight, with 11/14 bosses down. Blood Legion has managed to kill one more boss since last night, now with 10/14 bosses down. Over in the 10 player column, Paragon is currently leading with 9/14 bosses down, followed by Sanitas, also at 9/14.

You can keep up with the rankings on WoWProgress and Manaflask.

Patch 5.4 Hotfixes: September 18
Originally Posted by Blizzard (Blue Tracker / Official Forums)

  • Cursed Hozen Swabby now has a 2-second cooldown on their Rusty Shank ability.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Norushen
      • Players on Raid Finder difficulty with the Despair aura should no longer remain in the wrong phase when the fight ends.
    • Garrosh Hellscream
      • Removing the Touch of Y'Sharrj or Empowered Touch of Y'Shaarj debuff now also removes Weakened Blows, Mortal Wounds, and Master Poisoner effects from the player.

Timeless Isle
  • Fixed quest tracking issues that affected some of the quests on the Timeless Isle.

PvP Season 14 Begins
Season 14 is live in the US and EU, so get to work on your Season 14 Armor Set! The new individual ladders are in place and updating.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With sharpened blades and well-honed spells, the time to strike has come! Season 14 has begun, and the leaders of the Horde and the Alliance are once again looking for new champions to carry their factions’ banners to victory!

In PvP Season 14, you will no longer need to join or create an Arena team to compete, and thus the current Team Ratings will be removed. You’ll now be able to queue for an Arena match in groups of 2, 3, and 5 (in line with the Arena team sizes available in Season 13 and earlier), and your opponents will be selected based on the average Match Making Rating of your party. Personal ratings have been reset.

You can find a complete overview of the changes in our Patch 5.4 Arena Update blog.

Patch 5.4 Resilience Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The increase in base Resilience in patch 5.4 is meant to counterbalance the fact that Resilience is no longer on gear (and thus does not increase as players gear up).

Prior to 5.3, players' survivability would naturally increase with gear. We didn't feel that that was creating an environment that would encourage undergeared players to continue playing, so in 5.3, we moved Resilience off of gear and increased base Resilience.

In Patch 5.4, we needed to do something similar. Since player power is still increasing as players collect more gear, we needed to once again increase base resilience to keep things from getting too out of hand. You'll still feel like your character is improving as you gear up, this just makes sure you don't improve to the point where you're able to kill someone before they have an opportunity to respond.

Blue Posts
Originally Posted by Blizzard Entertainment
Conquest Vendors Temporarily Disabled
We're still working on a fix for the Conquest cap so the Conquest vendors can be brought back. I'll keep /poking for info but don't have anything new to share. (Blue Tracker / Official Forums)

Raid Finder Difficulty
There are likely tweaks and fixes to be made here and there, but first week of any new LFR wing is like this as people learn the mechanics, and there are always threads like this.

I notice a number of people discussing about the difficulty of Norushen on Raid Finder. We're aware that the Look Within phase may currently be incorrectly selecting players; making the fight harder than it needs to be. (Blue Tracker / Official Forums)

Legendary Meta Gems
If you're referring to the meta-gems awarded by Wrathion from The Crown of Heaven they will continue to work as those gems don't have a Sha-Touched or Armament of the Thunder King requirement.

However, there was a change in 5.4 while using meta-gems outside of the intended specialization.

  • Capacitive Primal Diamond, and Legendary melee cloaks (Fen-Yu, Fury of Xuen, and Gong-Lu, Strength of Xuen) now have a 40% reduced chance to activate its effects for characters that are in a tanking specialization.

Which was a very lazy change. Tanks should have wanted to use the tanking items because they were better than the DPS options, not because they DPS options don't work normally for tank specs.
Good thing we also did this then.

  • Indomitable Primal Diamond's effect now grants a 20% damage reduction to all damage taken (up from only physical damage), and its activation rate has been doubled.
(Blue Tracker / Official Forums)

Proving Ground's NPC Party AI
We've actually been making several adjustments to the AI of the NPC party members in the healing Proving Grounds via hotfix. I don't believe all of the changes have hit yet as I write this, but if all goes well, they should be applied within the next day or so. I'd recommend keeping an eye on the official hotfix blog for updates. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
How much data after a patch do you need before you see a balance issue or it a case by case basis?
Case by case. For PvE, the first week has a lot of noise. Folks learning fights... overgeared heroic players gearing alts, etc. (Source)

is it frustrating how much emphasis people put on tiny stat/dps difference rather than play their class well/correctly?
Very much so. If a spec swap nets you 2% dps and playing your chosen spec better nets you 20% dps, your priorities are off. (Source)

Warlock (Forums / Skills / Talent Calculator)
There is no way you can buff destro SINGLE target damage without buffing CBolt, but CB is too burtsy in pvp. Solution
We can make CB hit for less in PvP if necessary. (Source)

Warrior (Forums / Skills / Talent Calculator)
Hey GC, can you explain why Warriors are not allowed to transmog their 2h weapons to polearms?
The intention was that they could. We'll investigate. (Source)

Character / Items
Legendary cloak contribution to overall dps: 6-8% from personal experience. Do you think that is too much ? People are asking
Is this for a specific spec or across the board? (Source)
Also consider players likely are playing sub-optimally on bosses they haven't really learned yet, inflating cloak influence. (Source)

Folks, why do you - developers, keep making pve and pvp items with such a dramatic diff in ilvls? 522 vs 572(0\2) ?
So that new / reroll PvP players can quickly get from quest greens to Honor items to Conquest items. (Source)

are timeless isle items with a single stat being weaker intentional? kinda frustrating using a burden and getting one.
Unlike normal loot, we cheated on the splitting rules for those TI items. They aren't weaker, assuming you like that stat. (Source)

As I understand it, that's just how they work. More of a stat costs more. So 3x stats gets more total than 2x or 1x
Typically items with more kinds of stats are more powerful, but not the case for the double stats on the TI randoms. (Source)

Raid Finder
It's just, for some of us, raiding - normal or Flex - is not viable. LFR is all we've got. It doesn't make us inferior.
*Totally* agree. On the other hand, we want to make the rewards for harder difficulties commensurate with their effort. (Source)

-esque whiners who complain they aren't special enough. Punishing LFR runners by delaying SoO's end by almost a month
We have delayed the final wings of the previous incarnations of LFR. (Source)
It's like this: we can't force LFR groups to wipe for a week before getting a new boss. So we just delay the later bosses. (Source)
The alternative would be you blaze through all 14 on the first week of LFR and each individual boss doesn't even get noticed. (Source)

This Week Only - 50% Off Mists of Pandaria (EU)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Pandaria needs you! Garrosh Hellscream’s rise to tyrannical power can’t go unchecked any longer, and heroes from both factions need your help to end his evil reign. If you haven’t upgraded to Mists of Pandaria yet, now’s the perfect time—because this week only, Mists of Pandaria is 50% off. Hurry, though—this sale ends September 25, 2013.

Warhammer Online Shutting Down
If you think back to this day 5 years ago you may recall Warhammer Online launching to much excitement. Sadly things have come full circle, and a planned shutdown in December was announced today.

This article was originally published in forum thread: SoO Progression, Sept 18 Hotfixes, Blue Posts, 50% off MoP (EU), Warhammer Shutdown started by chaud View original post
Comments 55 Comments
  1. vholu's Avatar
    "So that new / reroll PvP players can quickly get from quest greens to Honor items to Conquest items..."

    ... and still keep wondering why they get smashed in open PVP with the best PVP gear available.
  1. Yriel's Avatar
    It's kinda sad to see Warhammer go. I still have the collectors edition sitting under my desk.
    They did capture the Warhammer world really well but it had too many bugs, the classes felt underpowered and unresponsive to play and really unbalanced servers.
    It could have been a great game but it felt abandoned by its devs only half a year after launch, Mythic has become a shitty company after they sold it to EA.
  1. greyghost's Avatar
    Hmm. WAR down; now what's next then? The one where the original WAR devs ran off to make when there was a promise of SyFy-funded bonuses if they made a fancy enough MMO to woo those executives into letting them do their game/TV series crossover?


    Or maybe Aion West? Who knows. Aion at least does well enough in the East that the game truly won't go anywhere for at least another 5 years.
  1. paxen's Avatar
    They did well with the Warhammer world, but they also kept a lot of WoW-isms they shouldn't have. Witch elves don't hide, and they certainly don't pick locks (they break down the door to get to the sacrifices inside). White Lions aren't a pet class - they hunt lions for their pelts. Squig herders aren't eagle-eyed archers who commands their squigs to help them out a bit - they prod the squig until they can unleash it, and hope like hell that it doesn't eat them first.

    In the end all that didn't make me go away, what made me quit was that it didn't run well enough on the laptop I had at the time.
  1. ZeroWashu's Avatar
    Quote Originally Posted by Achaman View Post
    now for lotr to die which im suprised it hasnt yet
    That and DDO, but Turbine has even kept Asheron's Call running and with continued development since 99. With recent expansions to LOTRO I do not think it will be gone soon
  1. Pej's Avatar
    The only MMO i've not finished leveling in 15 years. No surprises. After DaoC, what did you expect? :x
  1. Saroc's Avatar
    Maybe now someone else can pick up the license and make it into the something great!
    I loved WAR. Sad to see it go. /Saroc of <Ruin>
  1. Yriel's Avatar
    Quote Originally Posted by greyghost View Post
    Hmm. WAR down; now what's next then? The one where the original WAR devs ran off to make when there was a promise of SyFy-funded bonuses if they made a fancy enough MMO to woo those executives into letting them do their game/TV series crossover?

    A few of the WAR devs went to Wildstar. I wonder how that turns out.
  1. Stormykitten's Avatar
    Tbh, I sincerely doubt it was the players in this case. This is the drawback of licensing a big brand.
  1. Erous's Avatar
    I had WAR and the main issue I had was the unresponsiveness in combat. The delay between keypress and action was just too much for me to handle, basically making combat a snooze fest. Not to mention even after launch it was severely buggy. My friends who played WAR at end game for awhile said their main complaint was the repetition. Same sieges and same dull goals repeated over and over, that coupled with incredible faction imbalance ruined it for many of them.
  1. ParanoiD84's Avatar
    Had the most fun in pvp with Warhammer then any other mmo, also warhammer got the best lore for fantasy and sci-fi and deserves a amazing mmo, lets hope one will come.
  1. F-Minus's Avatar
    It didn't help them that they launched in Europe with GOA as the caretaker. Server were more down then up and the massive lag was just too much. Also the game wasn't really ready to be released.
  1. Yavvy's Avatar
    Played WAR for a year until I realized they weren't going to do any significant updates. It was a good game, they just left it to rot instead of fixing the flaws.
  1. MrShowtyme's Avatar
    WoW = Waiting on Warhammer
    RIP lol
  1. Bunneh's Avatar
    The way Games Workshop holds the Warhammer leash I wouldn't expect anything of note. WAR was nothing more than a WoW cash in that failed, like most of them.
  1. InfernalDark's Avatar
    Fag Legion hungers!
  1. Kazuchika's Avatar
    Warhammer's public quest events was a great idea.. until like 3 months after release when it was almost impossible to kill anything because the zones were empty.
  1. mikencarly's Avatar
    I knew it wasn't going to last it lacked alot for a mmo.
  1. ShadowForge's Avatar
    Quote Originally Posted by Zatetic View Post
    Paragon is leading with 9/14 and Avast is still on 8/14. They are leading US 10m though. :>
    who gives a shit about world firsts. dnt know why they are posted on here.
  1. lagmoose's Avatar
    If Mythic/EA had actually taken it to a Free to play model instead of being giant asses about it "LOL we don't want to upset the people who pay a monthly fee and don't know how long it would last if we did go to a Free to Play model anyway" Yeah whatever. I really liked Warhammer Online when I played it, I just didn't have a fantastic machine at the time to enjoy much of it.

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