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Hearthstone Beta Patch 3890 - New Dailies, Card Changes, Friends List, and More!

Patch 5.4 Hotfixes: October 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Timeless Isle

Classes

Quests
  • Trial At The Temple of the White Tiger: Players should no longer be able to acquire this quest before completing A Witness to History.
  • Work Order: Golden Lotus I: The quest should now be obtainable once more for players that have met the necessary prerequisites.

Creatures
  • Scary Sprite now deals 40% less damage and should spawn slightly more frequently.

Pet Battles
  • Bonkers can now be sold to a vendor for 25 gold.
  • Jadefire Spirit's Fade ability now has an 8-round cooldown.
  • Pierre is no longer bind-on-pickup and players can have up to 3 of them.
  • Rascal-Bot is no longer bind-on-pickup and players can have up to 3 them. The Phaser ability now has a duration of 1-round.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • The Fallen Protectors
      • Sun Tenderheart's Shadow Word: Bane no longer has a slight delay before applying its damage.
    • Norushen
      • Fixed an issue where Amalgam of Corruption's Unleashed Anger was not always hitting the tank.
      • Fixed an issue where Amalgam of Corruption's Blind Hatred may hit players who were not in the beam.
    • Galakras
      • Galakras should no longer be able to be damaged or debuffed before landing in Phase 2.
    • Kor'kron Dark Shaman
      • Changes on Raid Finder difficulty:
        • Wavebinger Kardris' Falling Ash now deals 200,000 Fire damage (down from 999,999).
        • Foul Slimes' Foulness aura now deals 30,000 Nature damage (down from 50,000).
      • Fixed an issue where placement of Earthbreaker Haromm's Ashen Wall was not always perpendicular to the direction he's facing.
    • General Nazgrim
      • Changes on Raid Finder difficulty:
        • General Nazgrim's health has been reduced by 10%.
        • General Nazgrim's Ravager now hits for 200,000 damage.
        • General Nazgrim now gains 1 Rage when struck in Defensive Stance (down from 2 Rage).
        • General Nazgrim now gains 2 Rage for each target struck by Heroic Shockwave's Aftershocks (down from 3 Rage).
        • General Nazgrim now gains 2 Rage from Kor'kron Banner (down from 3 Rage).
        • Kor'kron Warshaman's Earth Shield now heals for 2% of maximum health (down from 5%).
        • Kor'kron Warshaman's Empowered Chain Heal now heals for 4% of maximum health (down from 10%).
    • Siegecrafter Blackfuse
      • Players are now immune to Superheated while being pulled off the conveyer belt.
      • Shockwave Missile no longer hits players that are exiting a transport pipe.
    • Paragons of the Klaxxi
      • Ka'roz the Locust should now always jump back down from the platform after using Hurl Amber.
      • Kaz'tik the Manipulator's Hungry Kunchongs should no longer be able to gain Thick Shell while using Devour on a Mesmerized player.
      • Hisek the Swarmkeeper should no longer Fire a beam at the target if he gets encased in Amber while casting Aim.
    • Garrosh Hellscream
      • Garrosh Hellscream should no longer be using Desecrate against players that are on a balcony.
      • Farseer Wolf Riders should no longer continuously attempt to cast Ancestral Chain Heal if they're hit by an Iron Star before entering combat.
      • Kor'kron Iron Stars now properly deal damage to Kor’kron Warbringers and Farseer Wolf Riders on 25-player Heroic difficulty, and can no longer unintentionally kill players that were not struck directly.

Battlegrounds and Arenas
  • Players that leave a Rated Battleground prematurely will be unable to queue for a new one until the previous Rated Battleground match has completed. Please see this forum thread for more information on the change.

Professions
  • Cooking
    • Buffs and debuffs should now be properly applied or removed while players are in a noodle cart.

Items

Blue Posts
Originally Posted by Blizzard Entertainment
Human Racials in PvP
Previously, what made EMfH and WotF such strong racial abilities is that in many cases you could simply replace the Medallion with a PvE trinket and you would have more damage as well as getting to retain some form of crowd control removal. With the change in 5.4 resulting in changes to PvP trinkets and item level caps, these racial bonuses are not as strong as they were in the past.

  • PvE gear in instanced PvP has an item level cap, PvP gear has no item level cap.
  • You get additional resilience from equipping a Medallion with another PvP trinket.

To take a quick theory-crafting quote from this blog created by Eldacar:

Eldacar:For those of you contemplating using a PVE trinket or two here are some facts to help you make your decision. The 2600 Resilience offered by the PVP trinket set bonus provides roughly 2.31% additional damage reduction from baseline, which is about 8.25% effective damage reduction after factoring in the value scaling. Furthermore the set bonus will always increase your effective health by 32.11% relative to displayed health, so if you are currently at baseline you would go from 357% EH to 389% EH.
In what situations do you feel that it's more beneficial to be using an additional damage trinket over the Medallion paired with another PvP trinket to benefit from the Human and Undead racials?

How can you possibly be trying to deny the superiority of PvE trinkets in the light of the past?
I'm not denying their strength in the past when you were trying to push for maximum damage. Going for a PvE trinket by sacrificing the Medallion and having WotF or EMfH was by far a good choice and it's the reason we made the changes in patch 5.4. Now when you trade the Medallion for a damage trinket you are losing out on 8.25% effective damage reduction which equates to approximately 32.11% increase in effective health.

Also what exactly are you talking about PvE gear cap in PvP? The way i understand it is that the cap will eventually rise to the same iLvL PvP gear is by default. so they are equal in terms of ILvL at that time.
We have mentioned in the past that the item level ceiling for PvE gear will actually cap out at 512. PvP gear has an item level of 522 and is unaffected by the cap, this means that PvE gear actually misses out on 10 item levels compared to PvP gear.

You think that the survivability boost given by the trinket duo will suddenly make people who try to max damage in any ways possible to not try to max damage in any way possible?
It's a trade-off now and more of a choice. In the past, while not necessary, it was better to have the second damage trinket; now it's a choice between damage and survivability rather than how it was in the past where you got damage and sacrificed very little.

I’m not saying that EMfH isn’t a strong racial, and the same goes for many of the racials that are available, but the changes which occurred in patch 5.4 have helped to deal with the popularity of choosing to remove the Medallion in favor of an extra damage trinket. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Might be a short term fix, but do you think making vanity items account bound might help a little with bag space concerns?
Would it be weird to get a lot of duplicate items from say quests the second or third time around? (Source)

And invalidate 8 years of work and effort to improve your toon. Wasted. Why keep playing if all the work will be for nothing?
If you had not put in so much effort on your character then it might have taken (and still will) 9 sec instead of 6 sec. (Source)
But if you just love seeing six digit numbers fly off your character, then yes, we would be nerfing that. (Source)
having a new expansion overwrite your top teir raid gear with greens feels more like a waste than the number squish
Currently, the raiders just get to wait longer before having to swap out to new gear. (Source)
The counter to that is it also sucks to go for a long time with no possible upgrades. Not sure what the compromise is for that. (Source)
I don't see a problem. If you raided last exp, new one's lowest zones should feel easy.
Agreed. It gets to be a problem when a raider ignores all rewards up until the next raid. That starts to get old. (Source)

Raid Finder
one more thing. One of the reasons LFR is toxic is bc its is easy. If it was hard, people would be forced to make it work.
That is a nice sentiment, but we found the reality is players just bail rather than trying to make random matchmaking work. (Source)
With groups of friends or even organized pugs, we find that to be much less likely. (Source)

PvE
Norushen enrage timer is a bit strict isn't it? For the third boss, i can understand later bosses but the third boss?
Usually when we see this on Norushen, it's folks not doing well on the solo component, not just failing to DPS the boss enough. (Source)

Hearthstone Beta - Build 3890
A new Hearthstone Beta build went live tonight, with increased gold rewards, class balance changes, and lots more!



Fan Art
Today we are looking at some nice fan art by d1eSELxxxx.

This article was originally published in forum thread: October 2 Hotfixes, Blue Posts, Blue Tweets, Hearthstone Beta Build 3890, Fan Art started by chaud View original post
Comments 54 Comments
  1. Azrile's Avatar
    Quote Originally Posted by Keosen View Post
    Can anyone explain this?
    Since when BoP items can be traded?
    They ´were´ tradeable if you also killed that boss. Kinda like in dungeons where you can win a BOP item, but trade it to someone within 2 hours.. the same was true in Timeless island. If you got a burden off of a rare, you could trade that item to anyone else who also tagged that rare... and basically as soon as Huo died, you had people spamming /1 trying to sell the mount.

    Not sure why it needed to be fixed. I never sold anything, but burdens are useless on my main so it would have been nice to at least give them to other people who could use them.

    - - - Updated - - -

    Quote Originally Posted by Chaoss17 View Post
    Nazgrim didn't need any nerf.
    I'm a bit disapointed.
    I am not a LFR hater at all, in fact I am glad it is in the game. But I agree with you. I don´t think any LFR boss should be nerfed in the first or second week. At least keep the challenge for a short time to see if players can adapt and overcome it. Why add mechanisms at all if your first reaction to a few days of players failing them is to nerf them to where they can be ignored. Blizzard is just reinforcing bad behavior where players think they can join LFR, ignore mechanisms and still get loot. There needs to be more time to see if (force) players can learn the mechanisms.

    I think Blizzard needs to nerf mechanisms where players can troll the group ( ie.. defensive stance for Naz, or ´crush´ from Galaron) and stuff like that. But otherwise, at least give us a few weeks to work through the mechanisms before making them ignorable.

    - - - Updated - - -

    Quote Originally Posted by Faithshield View Post
    Nazgrim LFR was just frustrating, glad it is nerfed. Either Blizzard need to make more warnings ingame or make him unattackable while in defensive stance, for LFR only of course. Or better yet, make him reflect 100% of all damage taken so people are individually punished without wiping the raid.
    Agreed. The problem is ( in my experience).. only half the people attacking Naz in defensive stance were ´baddies´.. but there were just as many other people in raid gear who were doing it on purpose, and even lusting during it just to troll. Like the CD with galaron on crushes, they just should have limited the amount of ´bad´ that one player can do to the grou, or as you said, make the damage reflect back on that individual player, or maybe produce a stun.

    It really is one of the problems the ´elites´ seem to ignore when talking about LFR. As much as their are low dps players, and bad players who ignore mechanisms.. there are even MORE people in raid gear who try to troll every boss mechanism they can.
  1. mmoc93b0a7f85d's Avatar
    Quote Originally Posted by Sigmar View Post
    Elitists make me laugh sometimes.
    LOL yeah, its madness to try to encourage any form of organisation in a LFR group activity - utter madness.
    What was he thinking?
  1. Aretak's Avatar
    Quote Originally Posted by Pachycrocuta View Post
    Even more Brewmaster nerfs? Were Brewmasters really hitting that hard? Really?
    Yes, they were. Really. Any other questions?
  1. Tomana's Avatar
    Quote Originally Posted by NigelGurney View Post
    LOL yeah, its madness to try to encourage any form of organisation in a LFR group activity - utter madness.
    What was he thinking?
    No, what is madness is to thank that because something is hard, randomly picked players will somehow pull themselves together and perform a miracle.
    However, the hypothesis that they will just bail out is much more likely.
  1. mmoc93b0a7f85d's Avatar
    Quote Originally Posted by Tomana View Post
    No, what is madness is to thank that because something is hard, randomly picked players will somehow pull themselves together and perform a miracle.
    However, the hypothesis that they will just bail out is much more likely.
    Exactly, so lets reduce the content so that's its impossible to fail. It may cause a toxic community but hey its a paying toxic community - Its sound game design after all and gives a full and rewarding experience. I'm sure it will work out for the benefit of the game in the long run.
  1. Tomana's Avatar
    Quote Originally Posted by NigelGurney View Post
    Exactly, so lets reduce the content so that's its impossible to fail. It may cause a toxic community but hey its a paying toxic community - Its sound game design after all and gives a full and rewarding experience. I'm sure it will work out for the benefit of the game in the long run.
    That's how business works, you can't do anything about it.
  1. markdall's Avatar
    Quote Originally Posted by Phaidrae View Post
    So lame that they nerfed Nazgrim. That fight WAS NOT HARD. I heard it called the "LFR breaker" and just could NOT understand that at all. Probably one of THE MOST SIMPLE FIGHTS OF THIS ENTIRE EXPANSION! I was hoping they'd see past all of the whining and crying and just keep Nazgrim how he was. Bullshit. Total bullshit.

    O_o
    Have you ever run it in LFR? Try getting the morons to stop DPSing in def stance. Try to get anybody to help you when you have an assassin on you. Try to get a tank to keep the shamans away from the boss.

    (It doesn't happen.)
  1. mmoc93b0a7f85d's Avatar
    Quote Originally Posted by Tomana View Post
    That's how business works, you can't do anything about it.
    Hmm and its working oh so well. Still, its an interesting attitude you have.
  1. Zokten's Avatar
    Quote Originally Posted by Tomana View Post
    (or any shooter for that matter) match where everyone is just busy calling everyone else noobs, cheaters and other names.
    Funny thing see this with mainly console based shooters

    - - - Updated - - -

    Quote Originally Posted by freakyduck View Post
    LFR is meant to be easy. It is not meant to be a challenge. It is meant so that folks can see the content and get the FEEL of raiding. If you go to or expect a challenge from LFR, you're doing it wrong.
    I think you missed how it was easy before this nerfs.
  1. Shudder's Avatar
    Quote Originally Posted by freakyduck View Post
    LFR is meant to be easy. It is not meant to be a challenge. It is meant so that folks can see the content and get the FEEL of raiding. If you go to or expect a challenge from LFR, you're doing it wrong.
    Ok, so what you're saying is it would be ok if you zoned in, hit him with a couple spells and he died and gave you loot? I mean it's supposed to be easy right? Why not make him even easier? The FEEL of raiding is wiping. Making mistakes, learning from them by dying, and coming back in and making progression. That is what was happening in LFR. It's a friggen easy fight, one of the easiest. The boss gains benefits based on how many mistakes the raid makes. Nerfing it is the very definition of pathetic.
  1. Tomana's Avatar
    Quote Originally Posted by NigelGurney View Post
    Hmm and its working oh so well. Still, its an interesting attitude you have.
    It is working better than the other sub-based competition, which is almost non-existent.

    - - - Updated - - -

    Quote Originally Posted by Zokten View Post
    Funny thing see this with mainly console based shooters
    Nah, you get that with almost any more or less popular online game. BF3 (PC version) is full of those, for instance.
  1. Zokten's Avatar
    Quote Originally Posted by Tomana View Post
    It is working better than the other sub-based competition, which is almost non-existent.

    - - - Updated - - -


    Nah, you get that with almost any more or less popular online game. BF3 (PC version) is full of those, for instance.
    BF3 is pretty much a console based shooter.

    TF2, DOD, and others I barely run into the problem.
  1. Zathrendar's Avatar
    So I guess whilst WOTF was nerfed, the human racial won't be; meanwhile, most other races get to enjoy "fabulous" resistances to single types of damage, and very situational, often weak racial bonuses. Awesome.
  1. Vanson's Avatar
    Roflcopter lol

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