Difficulty Discussion, Transmogrification and Legendaries (Part 2), RoS Skill Limit Will Remain at 6, Tyrael Fan Art
Hearthstone Beta Patch 3937
Siege of Orgrimmar Raid Schedule
Don't forget that Siege of Orgrimmar Flex Wing 4 opens this week! The final Raid Finder wing will open next week.
With Garrosh being available on Flex, you can start trying for the
Heirloom weapons. Remember that the first one in each difficulty will be for your current loot spec, but after that they will be random.
A New Age Has Begun—World of Warcraft Now Includes Cataclysm
Originally Posted by
Blizzard
(
Blue Tracker /
Official Forums)
Deathwing has been unleashed! Beginning today, October 15, players are able to get the original World of Warcraft, The Burning Crusade, Wrath of the Lich King, and Cataclysm for only $19.99 as part of the newly upgraded World of Warcraft package (formerly known as the Battle Chest). In addition, all World of Warcraft subscribers now automatically have access to all of the content and features of these expansions at no additional cost.
With these changes, we’re making it easier than ever for new players to begin their epic adventures in Azeroth and join in on the fun.
The new retail edition of World of Warcraft will start hitting store shelves soon, but you can
purchase the digital version now.
Upcoming "The Crowd Chose You" Change and Stealth
Originally Posted by
Blizzard
(
Blue Tracker /
Official Forums)
Quick update: several of you have expressed a concern about stealth teams staying hidden until late in the game, when Dampening starts to stack. This would require them to grab Shadow Sight orbs as much as possible, which would be tricky but is actually possible (particularly with mechanics like Vanish).
We're not totally sure it would be a problem, as it would require quite a bit of skill and more than a little luck to pull off, but we do see the concern and want to avoid promoting that sort of behavior. So, when the Dampening change goes in, we'll also be changing the Shadow Sight debuff to prevent the player who picks up the orb from using stealth mechanics while it's active. That will also include abilities like Vanish or Shadowmeld.
Mechanic Scaling in Flex Raids
Does your Flex group try to keep a certain size to avoid some mechanics? Let us know your group's magic number in the comments!
Originally Posted by
Blizzard
(
Blue Tracker /
Official Forums)
Some people have worked out that there are specific break points for specific mechanics of some bosses that change the makeup of the fight. It isn't consistent though from boss to boss, and so no there's no magic number.
Ultimately if you're trying to min/max Flex by not inviting more people that want to go and who would help build a successful team, you're overthinking it.
So if you're trying to maximize your game time by minimizing your time spent in a flex raid that's overthinking it? How do you feel about the rest of theorycrafting?
Some people are going to try to min/max everything because they find efficiency fun. But the intent of Flex is to offer a low stress option for guilds and friends to progress through content without rigid requirements to show up/sit out to maintain a number of participants. Similarly we like that people can PUG it and find some success in a managed group setting. Feel free to ignore the intent of the feature, but my response is still going to be that limiting yourself to some specific number of people is not required to have a successful run, and can be detrimental to the types of people and raid groups that the feature is directly intended for.
If a raid leader is attempting to build a rigid group to attempt Flex and is telling members of his own 25 Normal team to sit out because some lower number is optimal, that person is overthinking it. If someone is building a Flex PUG and is turning down skilled and geared players because of an optimal number he read somewhere, he's overthinking it. It's Flex, let's not pretend you're world first raiding here.
Right now there are some assumptions being made about mechanical breakpoints in Flex, but there are also some valid concerns. The orbs on Norushen for example may need tweaking.
What would be super helpful is if people have examples of breakpoints they think limit them to having a certain number of people, and what those are. It's in everyone's best interests to be able to invite whoever they want, and not feel like they're limited to some number because of mechanic scaling.
Blue Tweets
Originally Posted by Blizzard Entertainment
Flex Raiding
Greg, any thoughts on making Flex loot tradeable in guild groups? Got a few items I wish had gone elsewhere. Thanks!
that is an utterly fascinating technical problem
We have a long-term solution we like. Just need to see if we can get it built. (
Source)
What is the reason that Flex raids have their own ilvl and difficulty? It increases ilvl bloat and feels unfair.
Unfair to whom? LFR players? It is much harder than LFR (minus the social issues). (
Source)
now apparently it's more popular than normal what happened?
My hunch is it roped in a lot of groups that were doing LFR but not enjoying it, or maybe folks that had given up raiding. (
Source)
What's the min ilvl and max for Flex ? Because I always see people asking for 525+ ilvl.
There is no min or max level, but in my experience, true pugs are ridiculously wary of failure. (
Source)
PvE
Overall, how happy are you guys with Challenge Modes? Anything you'd have done differently, or maybe add more 5mans?
Very happy overall. One change we would make is that you don't get the best rewards unless you beat all of them. (
Source)
That decision made sense since the armor is kind of goofy to wear piecemeal, but the feeling still persists. (
Source)
We also understand that it doesn't scratch the challenging heroic itch for all players because of the speed emphasis. (
Source)
Dark Legacy Comics #411
DLC #411 has been releaed!
Published on 2013-10-16 04:41 AM
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