Warlords of Draenor Flying
small no-fly zones are ok, the whole continent is way to punishing. Especially without lore reason.
I don't feel the need to justify good gameplay with lore. Why can Four Winds virmen defeat Onyxia? Good gameplay. (
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Believable lore and setting, must be internally consistent, is very important to a RPG.
We agree, but gameplay is more important, at least at Blizzard. Other studios design with different values. (
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So basically not having flying has nothing to do with immersion or exploration or interaction it's just timesink
That's almost exactly the opposite of what we said, but I know you like to argue. (
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it is when we are forced us to fight mobs not needed wasting my now-slim play-time ...please reconsider
But that sounds like you're arguing for a dungeon with 3 bosses in the first room.... (
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nope cus dungeons have a path and story ...trash has to do with dungeon and since Cata they hint next boss mechanics
Yet players still complain constantly about trash because it delays them from getting to the good stuff. (
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I don't want leveling to be easier/quicker. I want repeated content to have less travel/downtime.
We don't think flying makes questing quicker. We think it makes it trivial. There is a difference. (
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You guys always talk about player "choice" yet you enforce this issue of no flying. Double standards :|
Actually, we champion interesting decisions. Deciding whether to fly or not is not interesting, b/c flying is always better. (
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You will take away whole playstyles. "Fly around and herb + chatting in guild" is not who I want to gamequit.
Those will still exist. Just not at day one on the new continent. (
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"This thing I openly admit is not fun or compelling is valuable" is, you understand, a hard sell?
Game design, like much of art, isn't about having an intense experience 100% of the time. (
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You need a background upon which the epic stuff can stand against. Travel, easy fights, repairs are all part of the experience. (
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In the near term you might not miss them if they were gone, but in the long term, the game might feel like it had less depth. (
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Lorewise, what's the reason we can't fly then suddenly, we can... then we can't again?
There isn't a good one. It's not a lore-based decision. (
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if thats true then why do you nerf quest xp, RAF, heirlooms etc to make the grind faster?
Because otherwise hitting max level would only take more and more time the longer the game had been out. (
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It does NOT mean that we think leveling in a new continent is lame and shouldn't be part of the game. (
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why can't you just give mobs a close range dismount ability? So we can still fly high, but not low to skip mobs?
Ultimately, you are still deciding when you want to face danger in the outdoor world. That's not quite the same thing. (
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Also, If WoW's an escape from the drudgery of the real world, how are boring commutes until 6.1 making the game more fun?
Is clearing trash a ton of fun? Some things are in the game to provide pacing and cadence. You can't be at 11 all the time. (
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That could easily be fixed by adding some "anti-air units" around some quest areas, where it could work anyways.
That either means quest flying is possible but super risky or it's realistically not possible. Either way not much of a difference (
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What was wrong with the Wrath model of grounded leveling for main, BoA tome for alts?
If leveling is supposed to be trivial for alts, why not just make them all jump to max level? (
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A question: Will the PvP-Zone be a "No-Fly-Zone" even after 6.1 when we get our flying-ability back?
Almost certainly. (
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Misc
Are we getting cinematic WOD trailer?
Of course. No ETA. (
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Any news on the *clean-up of karazan* stuff being related to pre-expac event ?
Like much of what is data-mined, I would wait for an official announcement before freaking out (pro or con). (
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