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Reaper of Souls Expansion Highlights: Adventure Mode, Bounties, Nephalem Rifts, Blood Shards and Gambling, Blue Posts

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Patch 5.4.2 PTR - Build 17614
Build 17614 will be deployed to the PTR realms soon. The "Karazhan Restoration" phase was renamed to Medivh's Big Birthday Bash in this build. The cobwebs, skeletons, and chairs were also added back in, but the instance remains slightly modified.

Originally Posted by MMO-Champion
Automated In-game Mail
  • Automated In-game Mail #401 - Your recruited friend!: Great news! Your recruited friend logged in during your absence with a character named .... Add this character to your friend list to see them next time they log in. Have fun, and happy hunting
  • Automated In-game Mail #402 - Your recruited friend!: Great news! Your recruited friend logged in during your absence with a character named ... on the realm named .... Add this character to your friend list to see them next time they log in. Have fun, and happy hunting

LFG Entry
  • LFG Entry #771 - Vale of Eternal Sorrows
  • LFG Entry #772 - Gates of Retribution
  • LFG Entry #773 - The Underhold
  • LFG Entry #774 - Downfall

Phases
  • Karazhan Restoration - Renamed to Medivh's Big Birthday Bash.



Originally Posted by MMO-Champion
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Patch 5.4 Hotfixes - November 25
Originally Posted by Blizzard Entertainment
Classes

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Siegecrafter Blackfuse
      • Siegecrafter Blackfuse's Magnetic Lasso will now also pull character corpses that are on the conveyor belt to the main platform.
      • Resolved an issue during the Siegecrafter Blackfuse encounter where players dropping into the conveyor belt may sometimes take fatal fall damage.
      • Resolved an issue where destroying the last disassembled weapon right as it exits the conveyor belt may cause Siegecrafter Blackfuse to incorrectly gain the Energized Defensive Matrix effect.

Blue Posts
Originally Posted by Blizzard Entertainment
Ability Squish
We do feel that, at least for some classes, there are a few too many buttons to keep on your action bars. It's an issue we'd ultimately like to solve, but something we have to be very, very careful with.

It's easy to look at your bar, go "LOOKIT ALL DEM BUTTONS", and decide that some of them need to go. In fact, we agree. It's much more difficult -- even dangerous -- to decide exactly which abilities to get rid of. Generally speaking, if you have an ability keybound, it's probably at least fairly important to your class. Getting rid of abilities you don't have bound doesn't really fix anything, so that means that, in most cases, we're talking about cutting the important ones.

That's not to say it can't (or won't) be done, but it does mean it's a fairly large task. Depending on the ability, there could be a lot of rebalancing or restructuring needed to make sure the class is still functional and fun to play. Again, it's something we'd like to do, it's just a very involved process.

Something you didn't really touch on is how some abilities exist as flavour for the class. The last time this kind of ability trimming occurred, a lot of things we players took for fun and playing about wound up biting the bullet because they were seen as "unnecessary" (i.e. Hunter's Eyes of the Beast).
True, and we want to avoid that. As I mentioned above, removing abilities you don't often use doesn't accomplish much. We often talk about this issue in terms of action bar space, but it's really keybind space that's the problem. One could make an argument that, say, Unending Breath could stand to be cut, but that's not something that's going to free up a keybind for the vast majority of Warlocks. (Blue Tracker / Official Forums)

Patch 5.4.2 Warrior Changes
We don't feel that Warrior damage output itself is the issue. It's strong, but not out of line compared to other classes. We think the issue lies with mobility, and the Warrior's ability to keep that constant pressure going. That's why we decided to revert the 5.4 Intervene change in 5.4.2 and move the root break back to Safeguard. Once we've had a chance to see how that affects things, we'll be able to decide if any further changes are necessary. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Reputation / Questing
Why not take the leap into mounted combat using the tech from quests like The Drakkensryd from back in Wrath?
It would take months of work to feel decent and not hacked in like it was in the (overall awesome) Drakkenryd quest. (Source)

Dailies are a grind because being able to use your class is not really a challenge anymore to ANYONE.
I agree that's a problem when you start to overgear the content. Say Isle of Thunder at its launch still had challenging mobs. (Source)

With the success of the Warlock Green Fire quest chain, are you planning to add quest chains for other classes?
If and when it makes sense. We like the feature overall but don't want it to become formulaic. (Source)

Technically questing is trivial. It's not hard and everyone can do it. It's simply a time sink until raiding.
We could make WoW a game only about raiding. I don't think it would be as popular though. (Source)
You know, the "heart and soul" thingie which is played by 5% of your players.
I don't know where that number comes from. Raiding is very popular. But that doesn't mean all players raid. (Source)

Not the same as saying "okay but make it trivial for alts". Just reduce the restrictions since we've already done it all once.
Why? Why is being able to click quest objects without fighting anything a better design than just skipping questing altogether? (Source)

Yet at max lvl, we won't be questing (no dailies at max lvl), so no real change from current flying design decision
You will be out in the world doing stuff, more like Timeless Isle than Golden Lotus. (Source)
But pls give to that T. Isle 2.0. some structure. Killing 2k Yaungols without the pacing/reward that a daily gave is boring.
Yeah, it won't just be Timeless Isle 2.0. That's just an example of content that isn't just "Kill 10 mogu every day." (Source)

in WOD will we see more shared mob tagging outside of groups. Really like that in other games. Allow more impromptu grouping
We'd like to improve our tagging rules for sure. Not convinced dot everything to get credit on all is the right design. (Source)
This article was originally published in forum thread: Patch 5.4.2 PTR - Build 17614, Nov 25 Hotfixes, Blue Posts, Blue Tweets started by chaud View original post
Comments 44 Comments
  1. torment3d's Avatar
    Ability bloat is definitely annoying on some of my alts. My main was a rogue (I was a hardcore progression raider) during WotLK. I quit for Cata and came back for MoP and all of a sudden I was overwhelmed by buttons... Crimson Tempest, Shadow Blades, all the new stealthed abilities, Smoke Bomb, mut spec adding Rupture to the rotation, Dispatch, making Shiv a more important keybind... and probably much more. Even just the fact that there are like 400 finishers baffles me. Having Envenom, Kidney Shot, Slice and Dice, Rupture, and Crimson Tempest on my bars is really too much on top of everything else.... Rogues aren't the worst class when it comes to ability bloat, but they're certainly "up there" when it comes to important abilities that NEED to be easily accessed.
  1. iindigo's Avatar
    Ability bloat is definitely a thing. I also feel that every class having an answer for anything any other class might do to them is a little absurd. Solution? Knock down the number of abilities to something like what we had at 60 or 70 and take some of those answers away in the process.
  1. Majestian's Avatar
    I hope Inquisition is one of the first paladin abilities to go. Something that is required for maximal DPS, is not instant cast, and has to be refreshed (now) every 60 seconds? What's the point? Fold it into something else, make it passive, make it baseline, or remove it.
  1. SeaSalt's Avatar
    *puts on party hat*
  1. Monstafish2k's Avatar
    Medivh died or should i say, got killed by Kargath... then he resurected himself... well his death was like an exorcism. Sargeras was gone and Medivh is now something like a Prophet as you can see in WC3. He opened the Dark Portal, becuz Sargeras wanted him to do (he was posessed by him)because no race on Azeroth is able 2 bring the body of Sargeras to the surface. For this he needed the Orcs, a new race from an another world/planet. Well... i think that Medivh is going to play a big role in WoD nah i hope it.

    The guy behind the guy, the one who actually planed this all for garrosh etc. ... im sure that the Burning leagion has its hands in there. Well maybe Nozdormu himself betreyd his people and starts to corrupt the timeline and at the end he is going to be Moruzond.
  1. Sicklle's Avatar
    Woot? the red wedding kara version?
  1. Noblia's Avatar
    Ability Squish is easy to do. I have no idea why blizzard makes such a huge deal about it. Just scale back some of the buttons they have put in over the last two expansions. Do it gradually, take away some buttons from pvp. One Button or 2 Buttons. Then if it works do it for pve. Simple.
  1. mmoc7368fe097c's Avatar
    eventho there are too many buttons but I'd still like my blastwave back :P
  1. Strafer's Avatar
    What about Mages? They already have two buttons to press.
  1. mmoc2526a559a9's Avatar
    Quote Originally Posted by Alexander Krizak View Post
    To be fair, they might be considering Warcraft as a whole, not just World of Warcraft. Medivh was certainly around in Warcraft III. Despite being dead. (I never quite understood that.)
    He got ressed by his mum.
  1. mmoc4f448e7a9a's Avatar
    Aw yeah, abillity bloat, time to lose even more dots. And lol at the Soul Reaper fix, it should have been fixed in 5.0.
  1. Queen of Hamsters's Avatar
    We'd like to improve our tagging rules for sure. Not convinced dot everything to get credit on all is the right design.

    Are they kidding...? Since my WoW began stuttering with patch 5.4.1 I've been spending a LOT of time in GW2 now that I can play it at 60 fps thanks to upgraded comp, and that "dot Everything to get credit on all" is working pretty well I'd say...people are not afraid of losing cred, or wasting time fighting a mob they won't get cred for. Timeless Isle has tons of examples where people will run past fellow players in need if that player is fighting (and losing) against a mob that doesn't have shared tag.

    Just get over the old and conflict-causing mechanics already, make it good for players to cooperate and come to the rescue...and yes, as sad as it may be, they won't go out of their way to do that unless they know they get something for it.


    Quote Originally Posted by Noblia View Post
    Ability Squish is easy to do. I have no idea why blizzard makes such a huge deal about it. Just scale back some of the buttons they have put in over the last two expansions. Do it gradually, take away some buttons from pvp. One Button or 2 Buttons. Then if it works do it for pve. Simple.
    So in your mind, it doesn't also include rebalancing since the game has been balanced for some time around all abilities...?

    It's easy in theory (which is all you got) but there's a bit more to it than just removing buttons from our ability journals.
  1. Drayarr's Avatar
    Karazhan Restoration - Renamed to Medivh's Big Birthday Bash.
    Wut.
  1. Kinzcool's Avatar
    "Karazhan Restoration - Renamed to Medivh's Big Birthday Bash."

    Blizzard as its finest.
  1. Gilian's Avatar
    Quote Originally Posted by Rorcanna View Post
    We'd like to improve our tagging rules for sure. Not convinced dot everything to get credit on all is the right design.

    Are they kidding...? Since my WoW began stuttering with patch 5.4.1 I've been spending a LOT of time in GW2 now that I can play it at 60 fps thanks to upgraded comp, and that "dot Everything to get credit on all" is working pretty well I'd say...people are not afraid of losing cred, or wasting time fighting a mob they won't get cred for. Timeless Isle has tons of examples where people will run past fellow players in need if that player is fighting (and losing) against a mob that doesn't have shared tag.

    Just get over the old and conflict-causing mechanics already, make it good for players to cooperate and come to the rescue...and yes, as sad as it may be, they won't go out of their way to do that unless they know they get something for it.

    So you would be okay with me dotting up every mob on timeless isle while you guys finish them off and getting just as much credit for it? Those people who run past others who are fighting a mob right now would just tag them and move on. That is far from helping eachother.
    Also who is still solo grinding on timeless isle? In a 5 man group you get at least 5x the coins and rep.

    My game was also stuttering after that patch. It was because of an addon, in my case MoveAnything iirc. Did you try turning off your addons yet?
    It started stuttering everytime I started doing damage.
  1. Azrile's Avatar
    Quote Originally Posted by torment3d View Post
    Ability bloat is definitely annoying on some of my alts. My main was a rogue (I was a hardcore progression raider) during WotLK. I quit for Cata and came back for MoP and all of a sudden I was overwhelmed by buttons... Crimson Tempest, Shadow Blades, all the new stealthed abilities, Smoke Bomb, mut spec adding Rupture to the rotation, Dispatch, making Shiv a more important keybind... and probably much more. Even just the fact that there are like 400 finishers baffles me. Having Envenom, Kidney Shot, Slice and Dice, Rupture, and Crimson Tempest on my bars is really too much on top of everything else.... Rogues aren't the worst class when it comes to ability bloat, but they're certainly "up there" when it comes to important abilities that NEED to be easily accessed.
    I am hoping the change to 20 man ´mythic´ mode can help with this. Like they said, they can now assume that every class is represented, which means there will be a lot less need to give the same ability to 4 different classes. I think a lot of the bloat with abilities is where they felt they needed to add important abilities to more than one class.
  1. Toiran's Avatar
    Should the winners not of been announced now? Not sure of the time difference but here its Tuesday night.

    Maybe I missed it.
  1. Nerraw's Avatar
    Quote Originally Posted by Toiran View Post
    Should the winners not of been announced now? Not sure of the time difference but here its Tuesday night.

    Maybe I missed it.
    The news post was up before the contest ended.
  1. mmoc4ba93b9265's Avatar
    Warrior damage not out of line.......lol.

    They are ridiculous atm and this is from a pve perspective.
  1. Dracbane's Avatar
    Quote Originally Posted by Aeluron Lightsong View Post
    Or it wasn't ever going to be and we took the bait hook line and sinker.
    I never wanted it to be anything but a raid. Scenarios are fucking horrible and most of the time quite stupid.

    - - - Updated - - -

    Quote Originally Posted by taylor20k View Post
    How does it fail to get trolled by Blizzard and you actually fell for it?
    They didnt troll me and I never fell for anything. I never 100% expect anything from this, but IMHO scenarios are fucking horrible and turning one of the most popular raids of all time into one is just plain out stupid on their end. Especially if this is a pre-launch event...they have a chance to do some amazing things with Kara right now......but turning it into a scenario is utter failure.

    - - - Updated - - -

    Quote Originally Posted by Xynen View Post
    Probably not. It's not a new server, it's just an over lay of the existing Kharazan, most likely just phasing.
    If the new name is in fact the final name it will be a scenario.

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