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Armory Stats - Player Raid Completion Rates
Today we are again taking a look at the overall raid completion rate of players after many people asked for an update after last time. Now that achievements are account wide, we can group characters by account and get an idea of what percentage of players (not characters) have completed a raid at least once, based on earning the achievement for the each wing.

It looks like percentages have changed slightly since the original post due to finding more casual players, returning players being added to the database, and profiles from merged realms disappearing until that character is logged in to again.

The data used today is a sample from 7.6 million characters from 2.9 million accounts. The sample is slightly biased, as players who are not in a guild are much less likely to appear in our sample. You can leave suggestions for future stat posts in the comments!

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Blue Tweets
Originally Posted by Ghostcrawler
Warlords of Draenor and Spirit
Saying spirit isn't a base-line stat for healers is incorrect...Unless you're going to implement a system that replaces it
You guys can call it anything you want. We say Int is the primary stat for healers. (Source)
So, will there be a plate piece that has Primary/Mastery/Spirit say? Primary int/str spirit stays for dps even?
No Spirit on plate (or leather or mail or cloth). Spirit is only on accessories + weapons. (Source)
Sorry if that wasn't clear. Seems like we should have spent more time on this at Blizzcon. (Source)

Disappointing. Spirits such an interesting stat, feels like on such few pieces we'll lack customization.
But each piece can have more Spirit. So unless you really fine tune Spirit (rare in my experience) you can still customize. (Source)
You might want Spirit on 4 slots and I might want it on 2. You can gem it too if you have any gem slots. (Source)

So we'll still see Spirit Cloth/Leather/Mail/Plate? It sounds like the change won't do much for healer gearing.
A Healadin would have Int on chest, helm etc. and Spirit on some rings, trinkets, cloak, neck, sword and shield. (Source)

If you want to stack Spirit, get it on all those pieces. But you shouldn't need that much. Spirit will not appear on gloves, hats, etc. (Source)
I thought I needed way more than I had, but once I gemmed and enchanted for it, my mana pool was fine.
Some healers feel the need to stack Spirit in every slot. That's not the intent, or necessary, but to each their own. (Source)
You have no clue about healing GC. Spirit is the most important stat for healers, more than Int.
I've healed every fight in the game (without Spirit in every slot) but keep making those arguments! (Source)
if spirit doesn’t come on hats, gloves etc. and you say we don’t need it on trinket, ring etc. where do we get it then?
You'll get some on rings etc. You don't need it on every slot. You don't even need that today. (Source)
Q: would you have enough regen to do "ok" without wearing *any* spirit accessories? (i.e. full dps gear)
Possibly. It's not fun when you have starter gear (i.e. low Spirit) and constantly run OOM just healing a dungeon. (Source)

Nerfing flying. Nerfing manareg in healing. Anything else?
No, we aren't nerfing mana regen for healing. We're adjusting how many slots you need with Spirit to achieve reasonable regen. (Source)

When this was announced, it was said that spirit plate only gets the paladins excited. Still the case in WoD? Was hoping not.
There is no Spirit plate. There are Spirit rings, but all healers can use those. Spirit axes might still be rare. (Source)

That'd be good if spirit was useful on classes like Mages.
We want healers to have claim on those pieces so they aren't competing for every slot, (Source)

With Spirit being a secondary stat, what is the actual use of dynamic primary stats? Still need seperate DPS/Heal sets, no?
To min/max you'll want different rings etc. But if you need to e.g. heal a fight or are rerolling to heals, you'll be better off. (Source)
Today you would need all different pieces. In 6.0 your armor pieces are still usable, unless you value very different secondaries. (Source)

Spirit is healer only, won't change like Int / Str. Hit gone Spirit does zip for anyone else. Still healer only gear. Why?
Bonus armor has very limited value to DPS in PvE since boss AE damage is rarely physical. (Source)
There will be DPS trinkets with limited value to healers. Again we are talking about 7-8 slots max vs 15-16 today. (Source)

or en Ele shaman wouldnt be able to heal in ele gear if it doesnt have spirit on it
The most mana hungry healer would want Spirit on rings, neck, cloak, trinkets and weapon, assuming they had won all those pieces (Source)
it's more likely you could heal with say just weapon, trinkets and a ring, which is only 4 slots. (Source)
And even then, you *could* DPS with those pieces. They might still be better than lower ilevel spots with no Spirit. (Source)

Misc
May i ask what you actually play a game for? To work at a construction line or to have fun?
To have fun obviously. But overcoming some level of challenge is often more fun. (Source)

As much as I love laser light shows, is there any chance well be able to turn off other people's spell effects in the future?
We have been trending towards making your fx look awesome while chilling out those from others. (Source)

Ghostcrawler's Departure
I was Lead Systems Designer most of the time I was on WoW. I split lead duties with Cory as Lead Content Designer. (Source)
Both of us reported to the Game Director, Tom Chilton, Kalgan. Nearly every decision any of us made was by consensus. (Source)

GC, you'll still be playing though, right? Also, it turns out all those players saying you played mage were wrong haha.
Yes, I'm not quitting the game. Just no longer designing it. (Source)

True. But how many universities and colleges had decent game development/software engineering programs 10-15 years ago?
First, I've been in this business for 16 years. Second, look at game devs you admire. How many have a degree in game design? Likely 0. (Source)
None. That is actually my point. What degree are we old farts supposed to have? (Source)
Gee, thanks for that. Nothing like insulting people you don't even know.
It wasn't intended as an insult. Degrees in game development are a pretty new thing. I am not. (Source)
I have one of those degrees. 4 shipped titles, 2 of which are Skylanders games. It sounds like the stuff I hear all the time.
That's awesome. I actually love Skylanders. (Source)

You'll find out my future plans soon enough. For now, let's let this be about World of Warcraft. Warlords is going to be SAVAGE and EPIC. (Source)
Any chance you will at least tell us if it is gaming related or not?
I'm not leaving the industry. (Source)

I would not expect many changes to the game as a result of my departure. We always design from a place of consensus and collaboration. (Source)

I'm just curious did you know about your departure from blizzard pre blizzcon?
Yes. (Source)

Are you going to stick around on Twitter in some form? Hate to see you disappear.
I'll stick around though I'm not sure my insights will be as valuable in the future. (Source)

do you think a game design degree is a bad idea?
No. (Source)

I wish you all the best... it's a shame Blizzard is losing someone as passionate as you. It won't quite be the same now
I appreciate it, but Blizzard has a ton of passionate folks. I wouldn't feel comfortable leaving if WoW wasn't in good hands. (Source)

Greg will you stay with Blizz til WoD releases?
I'm afraid not, but it's in very good hands. (Source)

What is the 'feature' you were hoping for. Sans NDA. Thanks for making the best you could.
I can't tell you, because I hope they'll still do it! (Source)

Lots of things have been claimed as the imminent death of WoW, but this talk of you leaving is the first I actually believe.
No way. I'm very confident in the direction of Warlords. I'll be playing it with you guys. (Source)

A HOLY PRIEST?!?!
True story. Everyone seems to think I was trolling. My mage is like level 86. (Source)

good luck on your future travels. But who are the forum QQers going to QQ at now? :P
They'll find another name and still miss the point that Blizzard designs as a collective. (Source)

I am leaving on good terms with all of my friends at Blizzard and I'm still going to be playing WoW. (Source)
The internet loves to play detective, but in this case it was a great opportunity and time to move on. I wasn't fired or asked to step down. (Source)
And leaving certainly has nothing to do with the community. WoW has a great community. We never took you all for granted. (Source)
The next time someone kicks your butt in DPS, you can wonder... was that GC? (Source)

Poll: Best World PvE Content
Another thing that people asked us to revisit after the "new things are better" effect wore off was this poll. Now is a good time to do so after this thread popped up complaining about some of the aspects of Timeless Isle, as well as this thread that talks about missing daily quests now that they are gone.

Have your thoughts on Timeless Isle changed in the past few months? Let us know in the comments.


Fan Art
Today we have some nice art by d1eSEL.

This article was originally published in forum thread: Armory Stats - Player Raid Completion, Blue Tweets, Poll - World PvE Content, Fan Art started by chaud View original post
Comments 127 Comments
  1. Alternategray's Avatar
    Quote Originally Posted by Epison View Post
    This poll is obviously way off. I can't speak to your servers but my server struggles to kill the ghost ship before it sails away due to lack of interest in the timeless isle. My best guess is the vast majority of responses to this poll don't play often or maybe at all anymore or are rating it how the felt when it was still new. You can spend an hour now on the isle and not see anyone anymore
    Yup. Huolon does laps around his area now. A bunch of laps.

    I don't get this poll whatsoever. Isle of Thunder had progression, a ton of different quests, relatively dangerous mobs when it launched, rares that didn't die in 10 seconds, an understandable storyline and very cool distinct landscapes/areas. If the Thunder rewards were kept current (along with evolving storyline/s) and players had a choice between Thunder and Timeless I'd love to see the difference in player participation.

    Timeless has been out for months (?) now and I have no idea wtf I'm supposed to be doing there. Really. I know I've looked it up, it's just that forgettable to me. And it's the same damn quests every day/week. Nothing changes. Rare "Elites" die well before you can reach them. I have a strong suspicion that the isle's popularity is due to the 496/535 gear. Newish players are going to associate "catch-up gear" with the island thinking that that's what the poll is about, and not realizing that catch-up gear happens every expac, just in different ways. Or maybe most players now don't give a shit about the game and everything that slows their acquiring of "purplez" is seen as unnecessary, and Timeless Isle gives them exactly what they want: a bland random loot pinata. If that's the case, I think it makes an excellent example for how the game itself is developing and the leadership at Blizzard needs to figure their shit out before the game's population is as barren as the Timeless Isle's.
  1. Vishniac's Avatar
    I like the art by diesel, my favorite is the Panda one. I set it as my Desktop
  1. Orkwuzhere's Avatar
    Quote Originally Posted by Robert3620 View Post
    As far as I understand these charts are for all modes, that would be lfr, flex, normal and heroic. I would expect the numbers to go up when the patch is no longer current for both normal and heroic but for the numbers to be so low right now is amazing. People do not even seem to be doing the content in lfr as of right now.
    SoO LFR is abysmal*, and why put yourself through the pain if you can see all of the content on Flex (Flex even give you the normal mode rewards)? It's not even worth doing SoO for 90 valor points when you can get 100+ from ToT wings (certain mobs give you valor in ToT). MoPs raids are hit and miss depending on your mileage and such (SoO has some really bad trash mobs that are harder than the bosses. What the Christ!?)

    *LFR Norushen is just...words fail me.

    imeless has been out for months (?) now and I have no idea wtf I'm supposed to be doing there. Really. I know I've looked it up, it's just that forgettable to me. And it's the same damn quests every day/week. Nothing changes. Rare "Elites" die well before you can reach them. I have a strong suspicion that the isle's popularity is due to the 496/535 gear. Newish players are going to associate "catch-up gear" with the island thinking that that's what the poll is about, and not realizing that catch-up gear happens every expac, just in different ways. Or maybe most players now don't give a shit about the game and everything that slows their acquiring of "purplez" is seen as unnecessary, and Timeless Isle gives them exactly what they want: a bland random loot pinata. If that's the case, I think it makes an excellent example for how the game itself is developing and the leadership at Blizzard needs to figure their shit out before the game's population is as barren as the Timeless Isle's.
    If MoP's Loot RNG wasn't absolutely dreadful where it took 10 months to get legendary quest items, and 30 months to even get something that's not even your BiS piece, we wouldn't be in this mess. Blizzard needs to fire the idiot who thought bosses should only drop 2 pieces of loot was a great idea.
  1. Adhemar's Avatar
    Quote Originally Posted by Epison View Post
    This poll is obviously way off. I can't speak to your servers but my server struggles to kill the ghost ship before it sails away due to lack of interest in the timeless isle. My best guess is the vast majority of responses to this poll don't play often or maybe at all anymore or are rating it how the felt when it was still new. You can spend an hour now on the isle and not see anyone anymore
    Or maybe most people don't play on dead servers. It stands to reason that most people responding to a poll are people who play on the servers that most of the population is on. Make a real ID friend on a high population server and get pulled over to their timeless isle. On mine, there is constant camping of Huolon, and Evermaw and the pirate ship die every hour (other than maybe at 4am, because I've never bothered to check the island then). Ordos and the Celestials die within 10 minutes of their previous death all day on Tuesday and Wednesday.

    I don't personally care much for the isle, and haven't wasted a lot of time there because it's optional content, but I see plenty of people out there who are not there for the gear. I think it's actually a pretty lousy catch-up mechanism. Random enchant 496s are laughable, and then you're basically stuck doing LFR until you get over 520, because no one wants to do ToT with anyone who still needs gear there.
  1. KoolKidKaos's Avatar
    I didn't take the poll, there wasn't a none of the above option.

    Dailies, no thank you, I did them, but didn't enjoy them.
    Timeless Isle was really nice for my alts, but the game as a whole isn't fun enough for me to want to play multiple toons, and waste gold on them. So yes for timeless, and no for the game overall. Main toon, and Alt Toon, it's all I have time for.
  1. cybercrusader's Avatar
    Very interesting data, is there a way we can see this by server and by Alliance/Horde? After my server had only 2 Ordos runs and 5 Celestials in 8 hours (4pm-12am EST on a PST server) yesterday (at least Alliance side), I truly wonder if this is result of patch fatigue, or that people just don't play/care/have access anymore...
  1. Osmeric's Avatar
    Quote Originally Posted by cybercrusader View Post
    Very interesting data, is there a way we can see this by server and by Alliance/Horde? After my server had only 2 Ordos runs and 5 Celestials in 8 hours (4pm-12am EST on a PST server) yesterday (at least Alliance side), I truly wonder if this is result of patch fatigue, or that people just don't play/care/have access anymore...
    I think people are using oQueue/Openraid more for those now, since that's much more convenient. This will tend to transfer those groups onto the more populated servers.

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