RoS Hardcore and PTR Clarifications, No Christmas Events in Diablo, Jaetch's RoS Multielementalist Wizard Build

HearthPwn and ManaGrind Team Up, Changes Next Patch, Eric Dodds on ManaCast

Patch 5.4.2 Live This Week
Patch 5.4.2 is going live this week, with most of the changes being small fixes or assets for future use. The two bigger changes are the addition of cross-realm listing to the Raid Browser and cross-realm mailing of Account Bound items. The Karazhan changes are still reverted as of the latest build.

In-Game Store
The In-Game Store will allow you to purchase items from the Battle.Net Shop. It isn't clear if this will be active when the patch goes live, as the last PTR build removed all of the pets and mounts from the store again.

New Items
Keep in mind that Iron Skyreaver appeared in Warlords of Draenor at Blizzcon, so it isn't likely to be appearing in game tomorrow.

Level Type Name
20Companion Pets Treasure Goblin's Pack
20Companion Pets Moonkin Hatchling
1Other Bipsi's Bobbing Berg
20Mount Iron Skyreaver

Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength

New Strings
Originally Posted by MMO-Champion
  • ADVANCED_COMBAT_LOGGING - Advanced Combat Logging
  • BLIZZARD_CHALLENGE_SCREEN_EXPLANATION - Only an authentic information request from Blizzard will create the blue screen effect with white outlines!
  • BLIZZARD_CHALLENGE_DENIED_DESCRIPTION - [PH] You have entered your information incorrectly too many times.
  • BLIZZARD_CHALLENGE_ERROR_DESCRIPTION - The Shop has encountered an error.|nPlease try again later.
  • BLIZZARD_STORE_ERROR_MESSAGE_ALREADY_OWNED - You already have this product!
  • BROWSER_CACHE_CLEARED - Your cache has been cleared.
  • BROWSER_COOKIES_DELETED - Your cookies have been deleted.
  • CHAR_LOGIN_ERROR_21827 - Error 21827
  • ERR_AUTH_CHALLENGE_UI_INVALID - [PH] Action cannot be completed at this time.|nPlease disable your addons and try again.
  • MAC_OPEN_UNIVERSAL_ACCESS1090 - In order to use this option, you must grant access to %s in Security & Privacy preferences, located in System Preferences. Would you like to open System Preferences now?
  • OPTION_TOOLTIP_ADVANCED_COMBAT_LOGGING - Enables extra logging data when writing the combat log to a text file. This may cause additional network lag when using the "combatlog" chat command.
  • PVP_ARENA_NEED_LESS - Your group needs %d less players; to join this arena.
  • PVP_ARENA_NEED_MORE - Your group needs %d more players to join this arena.
  • RAF_REWARD_SUPPRESSED - You have earned %d |4reward:rewards;, but already have every possible choice. Check back again when there are new choices available!
  • RECRUIT_A_FRIEND_FACTION_PANDAREN_ALLIANCE - Your friend plays for the Alliance faction. Join the Alliance if you want to play together.
  • RECRUIT_A_FRIEND_FACTION_PANDAREN_HORDE - Your friend plays for the Horde faction. Join the Horde if you want to play together.

Iron Skyreaver Mount
Keep in mind that Iron Skyreaver appeared in Warlords of Draenor at Blizzcon, so it isn't likely to be appearing in game tomorrow.

Treasure Goblin
The Treasure Goblin will be rewarded from Diablo III: Reaper of Souls Collector's Edition.

Upcoming Changes to Flex Mechanic Scaling
Originally Posted by Blizzard (Blue Tracker / Official Forums)
At BlizzCon, we'd discussed some improvements to our Flexible scaling system that would minimize the existence and impact of any real or perceived "breakpoints." Our design goal has always been for the system to be neutral with respect to group size. Specifically, you should never feel encouraged to turn away interested players whose skill/gear level matches the rest of the group's, basic role composition constraints notwithstanding. But at the same time, you shouldn't feel like you need to go out and grab warm bodies if you have a perfectly serviceable raid already assembled. Clearly we have not yet fully realized those goals.

In general, the existing healing/damage scaling slightly favors larger groups, since boss health and damage scale up more slowly than does raid throughput. To use a specific example, an 18-player raid with 12 damage-dealers will kill a boss slightly faster than a 10-player raid with 6 damage-dealers (assuming equal skill/gear between the two groups). But it is true that currently some specific abilities exhibit breakpoints, where adding an extra player causes an extra add to spawn, or an ability to strike an additional target.

To help smooth out difficulty scaling as you add or remove players from your Flexible raid, we will be implementing one of our planned Warlords changes to the scaling system ahead of schedule. In the near future, several boss abilities that target more players as the size of a Flex raid increases will use weighted randomization rather than strict breakpoints.

An example to illustrate what I mean:

Today, Sun Tenderheart's Shadow Word: Bane ability afflicts 2 targets if your raid size is between 10 and 14, but begins to hit a third target at 15.

Once our upcoming change is in place, if you have a 13-player raid, there will be a 60% chance for each cast of the ability to hit 3 targets, and a 40% chance for it to hit 2. If you add an extra player, and thus have 14, there will now be an 80% chance for 3 debuffs to go out, and a 20% chance for only 2.

In short, with respect to this particular ability, adding an extra player will always give you an average of 0.2 extra Bane debuffs. No more breakpoints!

There will be a handful of exceptions where breakpoints remain necessary. Imprison on Sha of Pride is probably the most notable such example, where you really want to pre-plan who will cover which prisons, and having a random number of targets each cast would cause frustrating unpredictability.

There's nothing wrong with 14-player groups -- 14 players is a great size for a raid. But so is 15. And 19. And 12. And 22. We just want to help make sure that good players aren't being turned away from groups because of the notion that their presence will make things harder for everyone.

A pity, Sha prisons are one of the biggest reasons people go for 14. I want to know how Malkorok void zone spawning area expands as people add, currently that seems to be 10-15 you get half the room, 16-25 the whole room.
That's interesting, since currently the "magic number" for getting a third Imprison target is 18 players.

The way Malkorok Implosions should work is that with 14+ players (yes, 14) you get a fourth spawning, and then an additional one for each 3 players past that. If you're seeing a huge jump in the number of Implosions spawning based on a small change in raid size, that sounds like a bug, and I'd love to hear more so that we can investigate the issue.

Patch 5.4.2 PTR Patch Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Patch 5.4.2 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test patches before it has been released.

If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, be sure to visit our PTR Discussion forum to discuss the patch, and the PTR Bug Report forum to report any issues or errors.

  • Mage (Forums / Skills / Talent Calculator)
    • Talents
      • Temporal Shield's healing should now correctly modified by effects that affect healing (Battle Fatigue, Mortal Strike, Dampening).
  • Warrior (Forums / Skills / Talent Calculator)
    • General
      • Intervene no longer removes movement-impairing effects on use. The talent Safeguard will continue to remove movement-impairing effects.
      • Improved checks on pathing for Intervene and Safeguard to address situations where Warriors may wind up under the terrain.

  • Catch and Carry: Druids can no longer attempt to catch Sacks of Grain while in flight form.
  • Lost Treasure: Resolved an issue where players may be unable to open Cache of the Legion.

Raids, Dungeons, and Scenarios
  • Cross-Realm raid browser now has new categories for Mists of Pandaria World Bosses (Celestials and Ordos) and Flexible raid difficulty for Siege of Orgrimmar.
    • The cross-realm raid browser is accessed through the 'Social Pane' (bound to the O key by default) and look for the 'Raid' tab on the bottom right.
    • From there you can set the character as looking to join a raid or browse players that are forming up for a raid.
    • For more information on this change, please see the thread titled Cross-Realm Raid Browser on the PTR Discussion forum.
  • Players are now able to place raid markers in the world even while dead.
  • Siege of Orgrimmar
    • Norushen
      • Resolved a situation where Quarantine Measures may sometimes fail to destroy all life within the Quarantine Zone.
    • Galakras
      • Resolved a situation that may cause demolition NPCs to stop opening the door to one of the towers.
    • Paragons of the Klaxxi
      • Resolved an issue where players may fail to gain Hisek the Swarmkeeper's special ability if they were in the middle of casting a spell while interacting with his corpse.

  • Players are now able to mail account-bound items to other characters that reside on a different realm on the same account. To send cross-realm mail: enter the character's name, followed by a hyphen "-", followed by the realm name. Note that cross-realm mail can only send account-bound items, not other items or gold.
    • Additional information and testing discussion for this cross-realm mail can be found in this thread on the PTR Discussion forum.
  • Crashin' Thrashin' Flyers should now be able to damage each other while in a sanctuary area.
  • MiniZeps should now be able to damage each other while in a sanctuary area.

  • The Customer Support button has moved. Customer support can now be reached in-game by selecting Help option through the Game Menu (Game Menu is bound to the Escape key by default).

Bug Fixes
  • Resolved an issue that caused players to not receive credit towards the Drop It! and Drop It Now! achievements.

Blizzcon Virtual Ticket Survey
Blizzard sent out a survey for Blizzcon Virtual Ticket viewers today with an interesting question:

This article was originally published in forum thread: Patch 5.4.2 Live This Week, Upcoming Flex Mechanic Scaling Changes, Blizzcon Survey started by chaud View original post
Comments 64 Comments
  1. Centauron's Avatar
    Quote Originally Posted by risingforce View Post
    The store and now in-game store have nothing to do with sub.

    The revenue from the store and now in-game store if anything subsidise the subscription or at least provides a buffer that has helped keep the subscription fee stationary.

    The 'lack of content' has nothing to do with the store and now in-game store.
    Your Argument is invalid. And I will even bother telling you why:

    1. They made the website store from subscription fees in the first place.

    2. The subscription fee should be much lower now, due to economies of scale (costs) and technical progression (for example: you dont need as many GM's now due to new technical features). The only thing that kept the fee "stable" is Blizzard's greed alone.
  1. Duster505's Avatar
    Quote Originally Posted by risingforce View Post
    The store and now in-game store have nothing to do with sub.

    The revenue from the store and now in-game store if anything subsidise the subscription or at least provides a buffer that has helped keep the subscription fee stationary.

    The 'lack of content' has nothing to do with the store and now in-game store.
    The ingame store has everything to do with subs. It devalues the subs since subscribers are NOT able to get any of the now... ingame shop content without paying extra - and are in most cases UNABLE to get them through normal means ingame.

    There are not many games that sink this low. Most F2P games that offer subscription as well put portion of the monthly sub into virtual currency to GUARANTY that the subscriber is actually able to enjoy ALL the content in the game with their subscription.

    Here is a fact. Subscribers of WOW are unable to get bigger and bigger portion of the game wihout paying extra ON TOP of the subscription.

    - - - Updated - - -

    Quote Originally Posted by Arbs View Post
    Didn't you quit along time ago or say you weren't coming back - ??, But anyway the only thing on their are the same virtual items from the Blizzard Store anyway, The same old pets & mounts.
    If you actually did read my MOP post you would have noticed "And thats why Im not going back to MOP". MOP is just one expansion. Next one is WOD and this ingame item shop feature will make it 100% certain that I will not be touching that expansion or WOW again.

    Why am I not coming back to WOD ? Because as a subscriber... I expect ALL of the content to be available IF it is put into ingame shop. If 5$ of my 15$ that went into subscription would go directly into my WOW balance account and I would be able to buy items in the store... then this move would not directly devalue the sub.. But it doesn't - and it means that the final barrier has fallen in keeping this game as a true subscription game.

    WOW is not a true subscription game anymore.. since your subscription fee does no longer give you access to all the content that is available in the game. You have have to pay extra.

    Regarding this being the same that was in webstore. There is a big difference in a web store and ingame store. If you don't know the difference then I can't help you. Games with ingame stores do not prevent their players from playing their game by making it a mandatory sub as well.

    And here is a quote ftw
    Quote Originally Posted by Sargiean View Post
    Arbs, I think his point is that they charge us 14.99 a month to play a game. They then use the 14.99 that they charge us to pay designers and artists to create things like store pets and mounts, which they charge us for - again. It's double dipping, and WoW is one of the only games that gets away with it without any sort of strong backlash from the community. For example, ME 3 had day 1 DLC (a party member) and people were livid over it.

    If a game is F2P, then selling cosmetics like this is how they pay themselves and their staff. When you're already charging people, it seems greedy. It's the reason why I've voted with my consumer dollars by NOT purchasing anything from the store.
  1. Jichi's Avatar
    That new option allowing you to queue for world bosses works great and it's hilarious when some players from pve/rp realms are joining PVP realm ('Oh no, I'm flagged for pvp. What now?').
  1. Treeh's Avatar
    need this pet

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