50 More Legendary Items (Gallery)

Armory Stats - Legendary Quest Line Achievements
Today we are taking a look at the legendary quest achievement completion rate of players. Now that achievements are account wide, we can group characters by account and get an idea of what percentage of players (not characters) have completed an achievement.

In this case, the final achievement requires you to obtain a legendary cloak, kill Garrosh, and finally complete a quest. This means that the number of players who have the legendary cloak is slightly higher than the number who have the final achievement, as some players have killed Garrosh, have the cloak, but never did the quest.

The data used today is a sample of 5.7 million characters from 2 million accounts, with at least one character on the account that was active after Nov 15. The sample is slightly biased, as players who are not in a guild are much less likely to appear in our sample. You can leave suggestions for future stat posts in the comments!

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Armory Stats - Legendary Weapon Feat of Strength Achievements
Someone in the comments asked about the number of people with legendary weapons, so here is some bonus data from the same sample as above. Keep in mind this is just a snapshot of who has the Feat of Strength Achievements and was active on at least one character after Nov 15.

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Blue Tweets
We have finally gone through all of the tweets made by Ghostcrawler while he was still a developer. Now he is off on a beach somewhere, but still offering his opinion on Twitter.


If you want to follow or contact the developers on Twitter, take a look at Celestalon (PvE), Holinka (PvP), Chris Robinson (Art), Dave Kosak (Story), Dave Maldonado (Game Design).

Originally Posted by Blizzard Entertainment
Classes
Base damage/healing on spells is removed too. All from scaling. Equal scaling for all! (Source)
Curious, naked casters have 0 spellpower now; will base intellect give spellpower in 6.0?
Likely, yes. (Source)

How do you decide which spells to remove from classes? Consecration and auras were core features to paladins. Totems to shamans
It's tough; every ability is special to somebody. Generally, cut what takes up keybinds, but isn't needed to make it fun. (Source)
I realize that's rather vague. It's a very subjective question. Preserving and improving gameplay is the primary goal here. (Source)

Would you gentleman be willing to touch on what abilities, (or types of abilities) you've looking at removing in WoD?
We're currently exploring removing CC abilities and redundant DPS/healing cooldowns. (Source)
if you remove cc abilities it's gonna take 95% of coordination out of the game.. just run in and do dmg..
He didn't mean *all* CC abilities. (Source)
Yeah "some CC abilities" (Source)
Care to give one example you guys are discussing?
Not really :-D This is a case where if you only see one class's changes, that class will freak. Whole picture needed (Source)
Can you give us the whole picture?
Soon™. (Source)
Really looking forward to what you come up with nevertheless.
It will be iterative and obviously balance won't be perfect from the start. (Source)
Hoping for an agile beta testing phase!
It will be important for us to get a lot of testing & feedback during beta. Want to encourage alot of participation (Source)

removing any CC is a design shift away from strategic dungeon gameplay. Warlords of Faceroll
I think you misunderstood what Holinka was saying. See further tweets with clarification. (Source)
how else can 'removing (some) CC abilities' be interpreted? Are there just too many?
Yes, most definitely. (Source)
Jumping from [Removing some of the tons of CC] to [Dungeons no longer require strategy] is a humongous (incorrect) leap. (Source)
this would impact both pve and pvp, yes? Will dungeons require CC? Strategy?
There will still be CC, and it will still be just as strategically valuable in dungeons. (Source)
as a prot warrior feeling marginalized in my role, removing CC only exacerbates those feelings. Like tanks only matter 4 raiding
Not at all the case. Tanks are definitely needed for dungeons. Not sure how this affects that at all. (Source)
tanks in 5 mans are only relevant in the beginning, gear overtakes and healing and dps survivability reign.
A) I'd disagree with that until there's an absolutely massive gear difference. B) What does removing some CC have to do with that? (Source)

What do you think about squishing mana to a solid 1000? Huge numbers make no sense when it's static anyway!
It'll be squished to something comparable to health. (Source)

Note that rogues don't have redundant dps cooldowns, that is all!
We actually like DPS cooldowns that have gameplay changes (e.g. Shadowdance) than "Moar damage" (Source)

Absolutely, we saw that in Mists but I'm just cautioning that I'm afraid of where it may lead. I really like AM.
We really like Active Mitigation as well; it's turned out quite well. (Source)

a while back mr said hunters / rogues would get an overhaul next x-pac, just wondering if still happening? Thanks!
"Overhaul", no. We want to better distinguish their different specs. That's not an "overhaul" at all, though. (Source)

Why does encounter design come first, rather than class balance?Encounters don't require insane dmg> players don't need insane dmg
They are pretty interwoven and there's a lot of back and forth between the two teams. The class team has a lot of customers. (Source)

Monk (Forums / Skills / Talent Calculator)
I never want to go back to Jab Jab Uplift, I just like how the two styles integrate easily.
The problem is cherrypicking. Don't want to allow you to pick the best parts of both. (Source)
Thus, we need to have some cost to switching modes. Doesn't take much; 1 GCD may suffice. (Source)
Would FW still maintain the "DPS healer" model that we were sold on? Will it be "viable?"
Yes. Separate stance allows us to balance it separately. (Source)
Is this going to make mistweaving gimped w/o stance swapping to fist?
Gimped? At what? Maximum HPS is purely Mistweaving, no Fistweaving. (Source)

So to clarify... If I want to heal I have to channel?
If you want to do maximum HPS, yes, Mistweavers gameplay involves channeling. (Source)

Just to add to this, what do you plan on doing with fistweaving?
Both are large concerns that we intend to address. Preserving Fistweaving, but it'll be a separate stance. (Source)
Wait wait wait, by seperate stance do you mean SotFT? Will FW be energy based?
No, new stance. No, still mana. No, not at all like Chakra. (Source)
Are you aiming to keep the same seamless fusion between DPS and healing. I miss 5.0 fw.
What do you mean by 'seamless fusion'? If you mean Jab-Jab-Uplift, no. No cherrypicking. (Source)

Paladin (Forums / Skills / Talent Calculator)
Hiya! Quick Question, so you have fistweaving, and atonement. Any plans for a paladin (seems a natch) or druid version in WoD?
Druids already have it in Dream of Cenarius. Seal of Faith is doing that for Paladins, though in a different way. (Source)
Seal of Faith=terrible talent, scrap it
I suppose that's better feedback than none at all, but reasoning and thoughts would be even better. (Source)
Unless you give holy a reliable baseline dps HP generator. /4
Assume you have access to all of the spec's builders/finishers that you want. (Source)
Holy does not have a reliable dps builder.We have to spec SH for Judgment to grant HP&crusader strike is not reliable
How is Crusader Strike not reliable? (Source)
We don't have melee mechanics immunity for one.
OK, what if you did, with Seal of Faith? (Source)
I'd spec the talent to gain said immunity and use Insight anyway.
I sincerely doubt that you'd give up your other lvl 100 talents for that. Could make it only work while active. (Source)
Can seal swap dance if required on dangerous mechanic. Besides lvl 100 talents for H Pala = bad/situational
Let's try to back up a step. Don't get stuck in 'how' nitpicking. Feedback on the general intent of the talent? (Source)
The biggest issue is that, as a paladin, DPS-based healing doesn't feeling natural.
How so? It'd be new functionality that you're not used to, but that could be said for anything. (Source)
Talenting into Stance Dancing just sounds horrible period in both feel and power.
The intent is no dancing. It's a committed thing. (Source)
You can't really expect a healer not to dance, too many variables in a fight
You can expect them not to dance if they aren't able to. (Source)

Icy Veins Christmas Contest Voting
The 20 finalists in the Icy Veins Christmas Contest have been selected and are now being voted on!

This article was originally published in forum thread: Armory Stats - Legendary Quest Achievements, Blue Tweets, IV Contest Voting started by chaud View original post
Comments 64 Comments
  1. mmoc7230a56cb8's Avatar
    I actually expected fewer ppl to have Atiesh...truly a legendary weapon that!
  1. Shudder's Avatar
    Everyone I know that quit, they gave the two battlegrounds as the reason. Idiotic dev who came up with pvping for a pve item should be fired. I did it twice but each time was a nightmare that took me 10 tries to get one win. Getting your team to do the objectives and stay together is like herding cats. Pve players should never be forced to pvp. Pvp players should never be forced to pve. I'm sure the pvpers didn't enjoy noobs in pve gear coming into their bgs and messing it up too.
  1. Zokten's Avatar
    Quote Originally Posted by Narshe View Post
    The entire chain can be done with the lfr queue system, Openraid and OQ. I am on a dead server and had zero issue with it, and got my cloak day 1 of the patch. The only thing stopping you is yourself.

    edit: and I did it before the nerfs.
    And you missed it.
  1. mmocced9c7d33d's Avatar
    "happy holidays"? the correct is MERRY CHRISTMAS! Damn pc stuff.
  1. Bahska's Avatar
    Hiya! Quick Question, so you have fistweaving, and atonement. Any plans for a paladin (seems a natch) or druid version in WoD?
    Druids already have it in Dream of Cenarius. Seal of Faith is doing that for Paladins, though in a different way.
    Give pally's Dream of Cenarius, please! Then give Druids a good talent in its place.
  1. nekobaka's Avatar
    Quote Originally Posted by midnightnation View Post
    I actually expected fewer ppl to have Atiesh...truly a legendary weapon that!
    And have been active within the past month with a sample of 2million players.
    Quote Originally Posted by lordreinhart View Post
    I never finished because on my new character when I read you need all that valor and other crap, I was like hell no I am done.
    If you are going to play the character then you will complete it in time. I dont see what the fuss is on a character that you are not going to play much on.


    Barely half the population bothered to do the first part with the numbers quickly falling by over half. At least based on that data the purpose of getting the majority engaged with the quest line to keep players consistently subscribed by doing that chain has shown to be a failure. It doesnt matter if you are a "casual" that did the chain, you are still among a minority that bothered to complete it.
    Quote Originally Posted by Quilzar View Post
    20% of players have the cloak, and that is skewed towards people that have a guild etc etc.

    So lets say 15%, can we finally put the "OMFG EVERY NOOB HAS CLOAK" bullshit now?
    The intent was to get far more people involved. What this shows is not that much people care to get it done and it didnt have to be made around the idea for the majority when only a minority was going to do it anyways. It also caused problems else where. Personally I would be more interested in a vanity item like a mount that would be useful expansions later and doesnt cause needless drama between the haves and have nots.
  1. mmoc7b1cc7d437's Avatar
    If there was a way to transmo or even update the Legendary weapons, guarentee we'd see more people hunting them down.
  1. Kaleredar's Avatar
    Quote Originally Posted by takeshiIsu View Post
    and do pvp....
    It was two damn battlegrounds. TWO.

    That is very much NOT "a big deal." I'd have rather the requirement been to win TWENTY battlegrounds than that grind for 6,000 valor points, or whatever the amount was.
  1. Majestian's Avatar
    Well, gee, those numbers don't mesh with the justification for not allowing legendary transmogs..."Everyone would be running around with Thunderfury."
  1. Bad Ashe's Avatar
    i'm surprised there's more thunderfuries than sulfurons. only one drop for that one compared to the 2 for tf.
    my acct has 4 sulfurons now, but only 3 thunders.
  1. Tarx's Avatar
    Atiesh is the only true legendary. I always respect them with the crows flying around them!
  1. garfeeld's Avatar
    Quote Originally Posted by Tarx View Post
    Atiesh is the only true legendary. I always respect them with the crows flying around them!
    It was cool , though honestly it was the most plain looking one out of them all.
  1. Art3x's Avatar
    My Atiesh isn't statistically important
  1. Laylriana's Avatar
    I really wish we could use the legendary weapon for transmog. My Thori'dal, The Stars' Fury just sits in the bank since I cannot carry a 184 weapon on my Level 90 toon. We have to have gotten the legendary to have it in our bank to use for transmog. Let us show off that we got the legendary by letting us use it to transmog our current weapon.
  1. Ruvokus's Avatar
    Quote Originally Posted by garfeeld View Post
    It was cool , though honestly it was the most plain looking one out of them all.
    You make that sound like a bad thing.
  1. JoeShmo's Avatar
    The "1000" mana comment is actually something I was thinking about for a while now since MoP. I dont understand the need for inflated mana numbers anymore if theres no way to change them outside of the character level. There should be litterally 0 difference in healing whether you have 2000 mana, or 200000 mana, so what is the point of mana going up as you level if every single spell is % based (thanks to them revamping the spell level system), and mana is no longer influenced by gear. All they are doing is creating redundant numbers to look at that in no way influence how the game is played. If a spell requires 8% mana at lvl 20, then at lvl 90 its still at 8% , only you just see the numerical values instead ( 80 mana vs 8xxx mana ) .

    Wouldnt it just be much easier to tone it down like rage , energy and focus bars and give mana a fixed 100 or 1000 value for all levels? Since the increase of mana is a moot point when all spells use the exact same % of the mana bars, it serves no use other than to make players "feel' like their mana is going up. This will help clear up spirit as well, so it will be much easier to gauge just how much spirit is really helping you, without having to do long division.
  1. Somarlane's Avatar
    Quote Originally Posted by Selenti View Post
    Every legendary should be like Atiesh--hard to get, and remove the ability to get it after the content is no longer current.
    No. No, no, and hell no. The storylines surrounding the legendaries are epic and should be available for every player to experience for him/herself. I loved doing Sulfuras and Thunderfury. Working my way to Illidan and finally acquiring his iconic Warglaives brought a feeling of being a part of Azeroth's history. (Thori'dal is the exception, as it still has very vague lore for it. Even Val'anyr has more.) I haven't finished Shadowmourne or Dragonwrath yet, and will probably never acquire the Fangs (I don't like rogue combat), but what I've seen and read still gives me pleasure. I even admit that the storyline for the legendary cloaks was worth it overall. (I loathe PvP...)

    I am still bitter over Atiesh - not because I can't lord myself over other players, but because Atiesh is an iconic mage item with deep history. I would have enjoyed working my way through its story because my mage is still my main character nine years later. The personal fulfillment would be the reward, and having the item would be a way of always remembering the experience.

    Taking away future players' opportunity to experience and create long-lasting memories that deeply connect them into lore is bad. Yes, it creates exclusivity, but is exclusivity which is created solely from playing during a certain time period a good thing? My answer is never. (Which is why I truly hate old Azeroth's content revamps.)
  1. JoeShmo's Avatar
    Quote Originally Posted by Aliok View Post
    No. No, no, and hell no. The storylines surrounding the legendaries are epic and should be available for every player to experience for him/herself. I loved doing Sulfuras and Thunderfury. Working my way to Illidan and finally acquiring his iconic Warglaives brought a feeling of being a part of Azeroth's history. (Thori'dal is the exception, as it still has very vague lore for it. Even Val'anyr has more.) I haven't finished Shadowmourne or Dragonwrath yet, and will probably never acquire the Fangs (I don't like rogue combat), but what I've seen and read still gives me pleasure. I even admit that the storyline for the legendary cloaks was worth it overall. (I loathe PvP...)

    I am still bitter over Atiesh - not because I can't lord myself over other players, but because Atiesh is an iconic mage item with deep history. I would have enjoyed working my way through its story because my mage is still my main character nine years later. The personal fulfillment would be the reward, and having the item would be a way of always remembering the experience.

    Taking away future players' opportunity to experience and create long-lasting memories that deeply connect them into lore is bad. Yes, it creates exclusivity, but is exclusivity which is created solely from playing during a certain time period a good thing? My answer is never. (Which is why I truly hate old Azeroth's content revamps.)

    I had the same feelings when blizzard removed the ability to do the vanilla class epic quests from molten core. Earning my Benediction was a great feeling, both because of how rare it was to see one, and because of how hard it was to complete the questline, plus it was just enjoyable to do it. Just like with watching a hunter do his/her kitting in ungoro , it was something that players of all levels got to be part of. Being distracted from your leveling and getting to watch a lvl 60 do something extremely hard, as well as bringing many players from the same server together in trying to figure out the best ways to do the quests, or how to even complete them, congratulations included, from players of the same class made the communities that little bit closer together.

    Sure it wouldnt have that same feeling nowadays, but considering how engaging those questlines were, in the same manner of getting rag or thunderfury, I never understood why they just removed them entirely, and yet left the other important achievements intact, like making the legendaries or the ZG/AQ coins, dolls, etc.

    If they wanted to be consistent about removing things like that, they should have just removed all of the old raid instances as well.

    They really should have just left everything alone. It boggles my mind.
  1. Grizzelbar's Avatar
    One of the reasons Atiesh is awesome is that it is based on pre-WoW lore. You basically first see it (clearly, anyway) in Warcraft III. And this brings a lot of good memories. Stupid of them to remove it. Simply stupid.
  1. Zokten's Avatar
    Quote Originally Posted by Kaleredar View Post
    It was two damn battlegrounds. TWO.

    That is very much NOT "a big deal." I'd have rather the requirement been to win TWENTY battlegrounds than that grind for 6,000 valor points, or whatever the amount was.
    And you missed it.

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