Contest Update: Winners of the Day 1 contest have been PMed.

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TCG Pets Giveaway - Day #2
WoWTCGLoot was nice enough to send us some things to give away again this year, so a big thanks to them! After yesterday's post on pet collection stats, let's give away some more pets and one month Curse Premium codes.


  • Enter once by replying to this news post and telling us what feature you would like to see in Warlords of Draenor that was not announced at Blizzcon.
  • Winners will receive a PM which they have 72 hours to reply to. After that, a new winner will be selected. Pets will be given out in the order the winners reply to the PM, so be sure to reply promptly. You can turn on email notifications for PMs in the Settings.
  • Entering more than once per contest thread is useless and will get you disqualified. There will be no 2nd chance for people posting more than one comment in this thread, you have been warned. (We will also of course check for double accounts, etc)
  • You have until Monday December 30th @ 11:59 PM EST to enter the contest. After that time this thread will be closed and winners will be selected randomly.

Blue Tweets
Originally Posted by Blizzard Entertainment
Warlords of Draenor Stats
Minor example is ratio of ambush bonus dmg to backstab bonus dmg is constant at all levels, but backstab scales better with gear
You'd find that all of the base damage on spells/abilities stays in constant ratios at all levels, for a given class, BTW. (Source)
And that's the problem. For a lvl 30 with 150 SP, this increases Wrath by 138% but Healing Touch by just 28%
Heals had higher base healing to make up for players having base health. However, that didn't line up and scale perfectly. (Source)
In WoD, there will be no more base health, or base damage/healing on spells, so it's all just scaling; can line up. (Source)
So whats this going to do to dmg and healing at low lvls if you don't have heirlooms you won't have much stats.
There are still base stats. (Source)
Is there going to be a base amount of the new secondaries? like even with 0 crit rating u still crit
No. You still crit with 0 crit rating because you have 5% base crit, and crit from agi/int. (Source)
More similar to haste, where there is no base amount of haste. (Source)

Does no Dodge/Parry on gear mean Strength -> Parry and Agility -> Dodge are being removed as well?
Nope, those remain. (Source)

Now that we have 3 new secondary stats (Amplify, etc.). How many of these stats will we see on a single piece of gear? Still 2?
Still typically 2 secondary stats on most gear. May be exceptions, as always, but vast majority of the time, 2. (Source)

Will melee abilities still be affected by Weapon damage. Or are those abilities now only scaled by AP?
Yes, weapon damage will still be a thing. (Source)

If this means all dmg spells and heals will scale with primary stat, this is a good thing although simplifies gear
Typically Attack Power or Spell Power, which mostly come from your primary stat. (Source)

would be nice for weapons to means as much to casters a physical.
Somewhat ironically, weapons are actually *more* important for some casters, than some melees. SP bonus is huge. (Source)

sorry if this is a repeat question but if I gem say spirit then trade to dps or tank does that gem change too eg haste for dps ?
No, only primaries on armor slots switch. (Source)
sorry im more asking for the gem side the fact that say pally chest has a gem socket do I have to swap it everytime swap spec ?
Sorry, not sure I understand the question. If you put a Spirit gem in a socket, it provides no value if you respec to Feral. (Source)
ok thank you that means if I have a gem socket armor piece when swap to my off spec I either need new gear or a different gem
To min-max, yes. However, remember that a different item of the same ilvl likely won't have the gem socket; sockets are free. (Source)

Will Cleave on gear mean CC'd mobs have to be moved to Uzbekistan to avoid sheep-busting?
No. Cleave won't hit CC'd or mobs, or mobs you aren't in combat with. (Source)

Does it mean won't be useful or won't be optimal? Is this applying to PVP too?
Spirit will have zero value for non-healers, including in PvP. (Source)

In WoD, does the baseline yellow attack hit cap include attacks against targets that are higher than 3 levels above you?
Yes. (Source)
Does that also mean a lvl 1 character will have 100% hit chance against a level 100 character or mobs? aoe questing inc
No. Just up to +3 levels, then you start missing again. Similar to how Crushing Blows still exist now. (Source)

I've had a question about PvP. Why is there a gear req? Why isn't it stats-agnostic, to make the game 100% skill-dependent? Thanks!
WoW is a character driven game where you participate in different activities for rewards. PvP is one of those activities. (Source)
I know that very well I would just love an option at some point in time for pure stat-agnostic, skill-based pvp. (Source)

Also, kudos for taking out expertise and hit. Step in the right direction! Still, I wish all radials were disabled in PvP though!
While there may be a place for a game with WoW gameplay and no stats/gear, WoW is not that game. WoW is an RPG. (Source)
Why not poll the PvP population and see what they’d think of a permanent Trial-of-the-Champions play style?
Polling the population is not how we design games. Personally, I'd find it pretty unrewarding. I like getting gear. (Source)

Crafted pvp gear feels a bit gated. Not many want to use daily cd on making 476/458 gear. Maybe lower mats over time?
We don't like the starter gear coming from crafting. Exploring the idea of BoE starter gear coming from battleground wins. (Source)
OMFG BoE PvP starter gear?! If it's BoA I will make you a(nother) million cookies (BoE is still awesome though!)
I can see your point but I think BoA might be worse in this case. (Source)

What other steps would be in there to keep those first few BG experiences from being even more brutal to new folk?
I think a lot of the UI changes we're making are in support that goal (Source)

And you are the next Ghostcrawler ?
Nah, I just work on flavor/feels things like Headless Horsemen & Darkmoon Faires & zombie plagues & pets & toys & so on. (Source)
You're my friggin hero for trolling people about Kara so damn hard.
Just wait until Heroic Zul'Farrak gets data mined. (Source)

Fan Art
Some more nice fan art today!

This article was originally published in forum thread: TCG Pets Giveaway - Day 2, Blue Tweets, Fan Art started by chaud View original post
Comments 4443 Comments
  1. Ahhdurr's Avatar
    I'd like to see secondary professions if not all professions be account wide.
  1. Torpila13's Avatar
    I would like to see account bound garrison, not just one garrison per character
  1. gabzz's Avatar
    dyes for armors like in Diablo 3 would be awsome
  1. yunito's Avatar
    agreed with ulduar massive achievement. The mreo achievement (even if ti easy cake) the more reason to visit the instance for casual and reflex player
  1. Blimblam's Avatar
    I'd like to see some sort of legacy system where achieving certain feats on your higher level characters gives you certain perks to your alts to help them level. Something different from the Heirlooms. Something a little more fun/interesting than just extra stats.
  1. darkfa1th's Avatar
    i would like to see the option of all raids from the past scale to current level think this would be a nice addition for those that never got to exp the raid at its prime - also would like to see Achievement Point ranking system on each server similar to challenge mode rankings
  1. FaithInTheDark's Avatar
    New race/class combos would be cool.
  1. krunr123's Avatar
    What i wish to in warlords is the ability to have all major professions ie alchemy / enchanting / etc at max level and have like a 1 week cooldown and be able to switch between the professions you can have active at any 1 time.
  1. helstyr's Avatar
    I'd like to see a really cool and tall Mohawk for my female, forsaken Warrior!
    And a nice storyline about the fallen Kingdom of Lordaeron and the fallen Knight's of Terenas.
  1. Yoskar's Avatar
    Hope I win...
  1. CancerCityBoyLOL's Avatar
    A new class would be just awesome!
  1. merkules's Avatar
    id like to see new race/class combos. worgen/goblin monks!
  1. skm1982's Avatar
    More character slots (per realm) would be very nice. I'm "limited" to 11 characters on my favourite realm (all on the same faction) and once I'd get WoD I can't even add my extra level 90 to this realm which is kind of annoying.
  1. Sinitar's Avatar
    Personal raids. Just like the current challenge modes, only that you are alone and have to fight through waves of mobs. Bosses will make an appearance every 10 or so waves with a 30 waves cap. Every trash mob has a chance to drop an epic of lower itemlvl, and the bosses drop gear just like in normal raids. Again, with a lower ilvl. The current challenge modes rely too much on braindead npcs in my opinion, and apart from bragging rights, they offer nothing. It's just a simple trial and error game.
  1. Runeweaver's Avatar
    Dyes on gear or the Dance Studio would be nice to see tbh.
  1. Castor27's Avatar
    I'd like profession speed ups for all professions.
  1. Kayen's Avatar
    I want to see some kind of huge timesink where you maybe have to farm monsters just like for Timeless Coins or the bones on the Isle of Giants but with much better rewards and many more than there were on the two they already made.

    I would also like it if some rep grind didn't stand infront of it you should be able to farm these items in many ways and there shouldn't be some threshold where you have to do a certain thing that you dislike just to be able to get the rewards you're supposed to get from doing what you enjoy!

    (A great example of this is the dragon you can buy for 100,000 timeless coins.)
  1. Solondrielle's Avatar
    Armor dyes or a Seamstress-style transmog vendor who'll recolor armor to your every whim!
  1. AcidXXX's Avatar
    I would like to see the armor wardrobe.
  1. Scufflegrit's Avatar
    Not sure if anything like this was announced or not as I didn't track everything about Blizzcon, but I would like to see crafted mounts and pets for every crafting profession. Engineering has loads, Jewelcrafting has 5, Tailoring has 3 and Alchemy has 1. Blacksmithing, Leatherworking, Inscription, and Enchanting have none. I would love to be able to ride around on a giant sword Silver Surfer style, ride my flying bear/tiger skin/drake scale rug , sit on the spine of a giant book as it flapped it's pages and flew like a bird or stood on a extremely long scroll as it unrolled and flew me across the sky. I'm not exactly sure what enchanting would make for a mount - but I can guarantee it'd be super sparkly!
    And yes this is for crafting professions only as gathering professions don't really craft things (well Mining does, but do you really want to ride around on a giant, solid metal bar?). Perhaps to give gathering professions something as well, they could have the chance to find random pets like the Elementium Geode, and maybe extremely rarely found mounts while gathering.
    that's what I'd LOVE to see.

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