Contest Update: Winners of the Day 1 contest have been PMed.

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TCG Pets Giveaway - Day #2
WoWTCGLoot was nice enough to send us some things to give away again this year, so a big thanks to them! After yesterday's post on pet collection stats, let's give away some more pets and one month Curse Premium codes.

Prizes

Rules
  • Enter once by replying to this news post and telling us what feature you would like to see in Warlords of Draenor that was not announced at Blizzcon.
  • Winners will receive a PM which they have 72 hours to reply to. After that, a new winner will be selected. Pets will be given out in the order the winners reply to the PM, so be sure to reply promptly. You can turn on email notifications for PMs in the Settings.
  • Entering more than once per contest thread is useless and will get you disqualified. There will be no 2nd chance for people posting more than one comment in this thread, you have been warned. (We will also of course check for double accounts, etc)
  • You have until Monday December 30th @ 11:59 PM EST to enter the contest. After that time this thread will be closed and winners will be selected randomly.


Blue Tweets
Originally Posted by Blizzard Entertainment
Warlords of Draenor Stats
Minor example is ratio of ambush bonus dmg to backstab bonus dmg is constant at all levels, but backstab scales better with gear
You'd find that all of the base damage on spells/abilities stays in constant ratios at all levels, for a given class, BTW. (Source)
And that's the problem. For a lvl 30 with 150 SP, this increases Wrath by 138% but Healing Touch by just 28%
Heals had higher base healing to make up for players having base health. However, that didn't line up and scale perfectly. (Source)
In WoD, there will be no more base health, or base damage/healing on spells, so it's all just scaling; can line up. (Source)
So whats this going to do to dmg and healing at low lvls if you don't have heirlooms you won't have much stats.
There are still base stats. (Source)
Is there going to be a base amount of the new secondaries? like even with 0 crit rating u still crit
No. You still crit with 0 crit rating because you have 5% base crit, and crit from agi/int. (Source)
More similar to haste, where there is no base amount of haste. (Source)

Does no Dodge/Parry on gear mean Strength -> Parry and Agility -> Dodge are being removed as well?
Nope, those remain. (Source)

Now that we have 3 new secondary stats (Amplify, etc.). How many of these stats will we see on a single piece of gear? Still 2?
Still typically 2 secondary stats on most gear. May be exceptions, as always, but vast majority of the time, 2. (Source)

Will melee abilities still be affected by Weapon damage. Or are those abilities now only scaled by AP?
Yes, weapon damage will still be a thing. (Source)

If this means all dmg spells and heals will scale with primary stat, this is a good thing although simplifies gear
Typically Attack Power or Spell Power, which mostly come from your primary stat. (Source)

would be nice for weapons to means as much to casters a physical.
Somewhat ironically, weapons are actually *more* important for some casters, than some melees. SP bonus is huge. (Source)

sorry if this is a repeat question but if I gem say spirit then trade to dps or tank does that gem change too eg haste for dps ?
No, only primaries on armor slots switch. (Source)
sorry im more asking for the gem side the fact that say pally chest has a gem socket do I have to swap it everytime swap spec ?
Sorry, not sure I understand the question. If you put a Spirit gem in a socket, it provides no value if you respec to Feral. (Source)
ok thank you that means if I have a gem socket armor piece when swap to my off spec I either need new gear or a different gem
To min-max, yes. However, remember that a different item of the same ilvl likely won't have the gem socket; sockets are free. (Source)

Will Cleave on gear mean CC'd mobs have to be moved to Uzbekistan to avoid sheep-busting?
No. Cleave won't hit CC'd or mobs, or mobs you aren't in combat with. (Source)

Does it mean won't be useful or won't be optimal? Is this applying to PVP too?
Spirit will have zero value for non-healers, including in PvP. (Source)

In WoD, does the baseline yellow attack hit cap include attacks against targets that are higher than 3 levels above you?
Yes. (Source)
Does that also mean a lvl 1 character will have 100% hit chance against a level 100 character or mobs? aoe questing inc
No. Just up to +3 levels, then you start missing again. Similar to how Crushing Blows still exist now. (Source)

PvP
I've had a question about PvP. Why is there a gear req? Why isn't it stats-agnostic, to make the game 100% skill-dependent? Thanks!
WoW is a character driven game where you participate in different activities for rewards. PvP is one of those activities. (Source)
I know that very well I would just love an option at some point in time for pure stat-agnostic, skill-based pvp.
http://wowpedia.org/Trial_of_the_Gladiator (Source)

Also, kudos for taking out expertise and hit. Step in the right direction! Still, I wish all radials were disabled in PvP though!
While there may be a place for a game with WoW gameplay and no stats/gear, WoW is not that game. WoW is an RPG. (Source)
Why not poll the PvP population and see what they’d think of a permanent Trial-of-the-Champions play style?
Polling the population is not how we design games. Personally, I'd find it pretty unrewarding. I like getting gear. (Source)

Crafted pvp gear feels a bit gated. Not many want to use daily cd on making 476/458 gear. Maybe lower mats over time?
We don't like the starter gear coming from crafting. Exploring the idea of BoE starter gear coming from battleground wins. (Source)
OMFG BoE PvP starter gear?! If it's BoA I will make you a(nother) million cookies (BoE is still awesome though!)
I can see your point but I think BoA might be worse in this case. (Source)

What other steps would be in there to keep those first few BG experiences from being even more brutal to new folk?
I think a lot of the UI changes we're making are in support that goal (Source)

Misc
And you are the next Ghostcrawler ?
Nah, I just work on flavor/feels things like Headless Horsemen & Darkmoon Faires & zombie plagues & pets & toys & so on. (Source)
You're my friggin hero for trolling people about Kara so damn hard.
Just wait until Heroic Zul'Farrak gets data mined. (Source)

Fan Art
Some more nice fan art today!

This article was originally published in forum thread: TCG Pets Giveaway - Day 2, Blue Tweets, Fan Art started by chaud View original post
Comments 4418 Comments
  1. greeno's Avatar
    ghost wolf not removing costumes / transformations
  1. rodney's Avatar
    tabart bank o.O
  1. Tucci's Avatar
    Physx

    Maybe for robes, cloaks, hair, or some destructible environments. I imagine implemting it without DESTROYING systems would be hard though. Maybe for just the player?
  1. mmoc3ecdd17087's Avatar
    Not sure if it's a feature, but removal of LFR. With flex being around there's no reason for LFR to be there other than lazy people getting rewarded for no work, which in the end is bad for the game.
  1. Hallu's Avatar
    I would like to see class balance. Promised since TBC, still not delivered.
  1. mmoc4cd079af8f's Avatar
    I would like to be rid of the archaic restrictions on fun transformation items on druids in shapeshift forms. It is not a fun transformation, it is more or less a warrior stance.

    Also, moar pets pls.
  1. Inhumanityy's Avatar
    Tabard tab
  1. mmoc9ca11695b9's Avatar
    I would like to see some raid like ulduar with trigger hard modes
  1. Bonebringer's Avatar
    I want player-created content like dungeons and scenarios
  1. Crx970's Avatar
    Account wide reputation
  1. mmoc7168d263de's Avatar
    Sub races in addition to the new char models.
  1. Apis's Avatar
    It would be nice to add an Auction House filter for battle pets so that searches can be narrowed down to either pets not owned, or have only 1 or 2 out of 3.
  1. Randibike's Avatar
    I would like that rep is account wide
  1. mmocb877f27ee1's Avatar
    Customisable mounts. Add new mounts (one per race for example) that you customise. For example Human horse comes without anything. You can add a blanket (if you are exalted with say Honor Hold it can be with their symbol) add skulls (if you are exalted with WSG alliance rep You can add orc skull), armor, reins... etc
  1. xerxes501's Avatar
    I would like to see tri-spec.
  1. Kklolz's Avatar
    Epic and/or legendary pets
  1. Arbaah's Avatar
    A tab for tabards!
  1. miffy23's Avatar
    I would like to see guild airships - with vendors, mounted turrets, the whole zebang - and make air combat between airships possible, complete with grappling hooks and boarding!
  1. Memnon84's Avatar
    Once again great work!
    I love crafting and whilst the ability for one character to have all the professions would be nice I also like playing alts with different crafting professions. To coincide with the Garrison feature I would love to see a upgradeable storage for crafting materials only (including BOP regents) that would be shared with all characters on the current realm, with ability whilst inside you garrison to craft directly from the storage itself, but only whilst in your garrison.
    I would like to see the ability to upgrade your own crafting stations, for example a miner could make upgrades using ore to improve his furnace to improve smelting with a proc, making it more efficient or the ability to smelt rare ore. Stations like looms or anvils for tailors and blacksmith could improve the ability to proc higher quality items or a chance to reduce the material costs.

    Thanks again !
  1. JohnEnder's Avatar
    I would like to see a better connection between alts and their professions. Like I should be able to use an alt's transmutation for example without having to switch characters.

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