A Brief Look At Transmogrification, Suggestions for Fixing Current RoS Beta Issues, Eat Game Live: Reaper of Soles

Hearthstone: Top 5 Plays of the Week, Weekly News Recap

Armory Stats - Siege of Orgrimmar Progression
Today we are taking a look at the Siege of Orgrimmar progression of players in each difficulty. Now that achievements are account wide, we can group characters by account and get an idea of what percentage of players (not characters) have defeated a boss on any difficulty at least once, based on progression data.

The data used today is a sample made up of 6.9 million characters from 2.5 million accounts, with at least one character active after November 1. The sample is slightly biased, as players who are not in a guild are much less likely to appear in our sample.

The second chart uses the number of players that killed Immerseus in each difficulty as the base of participating players for that difficulty. Each difficulty can be toggled on and off by clicking the name in the legend.

We looked at absolute percentage numbers for Heroic difficulty a few days ago and included those numbers in the charts here, but keep in mind we used a different date for the cutoff then, which can change the percentages slightly. You can leave suggestions for future stat posts in the comments!

Don't see a chart? Enable javascript!
Don't see a chart? Enable javascript!

Blue Tweets
Originally Posted by Blizzard Entertainment
Art
Since Ogres are getting a new model in Warlords, is that a model just for Warlords or for all Ogres?
Draenor Ogres less devolved than Azeroth won't be the same model for each, would like to update both eventually (Source)

Need a rework of all npc's in WoWand a rework of the classic mounts
npc's will update with new player models. Have heard a lot about mount updates, something I would like to do eventually. (Source)

For later on additions to the game. Can druid forms wear certain parts of armor? Give the forms more uniqueness/flavor etc.
we've played around with this, but it's nigh impossible to make shoulder/helm/belt attach. look good on that model (Source)

Can we expect more class-unique animations? Dual throw for fury storm bolt, shuriken and glaive toss? Hunter looks dull btw
I know our animators are fired up excited about doing this, it's on the wish list. (Source)

Is MoP just going to be forgotten or are you going to work to keep the artwork alive in future content?
most likely we'll find ways to bring Pandaren culture/art into Azeroth now that the veil has been lifted. (Source)

Could we see the return of simple cloaks in WoD? The latest expansions brought a lot of incredibly overcomplicated designs.
we did get a little crazy on a few, I'll keep it in mind. Had a few thoughts on capes on last WoW Source if interested. (Source)

So is it you we ask for glyphs? Can Monks get one that turns Rising Sun Kick into Flaming Dragon Punch?
Glyphs mostly class/system (& to lesser extent profs) but anyone on team can suggest & help out. But new anims = unlikely glyph! (Source)

will we see heavenly blue cloud serpents? i can understand no green thoughhttps://t.co/qQbQup8Tfr look at it! look at it!
Probably eventually? Hopefully not w/ green drake level delay! (Source)

Character / Items
Can you make it a policy (if you already haven't) to de-associate fun cosmetics and trinkets?
I don't make policy, though I can suggest them. I'm not certain that'd be a good policy, though. I can see arguments for either way. (Source)
I'd be curious to hear arguments in favor of trinkets with toys. I honestly can't think of any.
Some are less freedom for item peeps to make fun player power rewards & intentional mudflation. Note that I am not making any args. (Source)
I dunno, above all, I'd expect that you design a toy with the intent of having it played with. Trinkets contradict that.
A toy is a toy. A trinket is a trinket; whether or not one thinks it's fun enough to qualify as a toy. Diff. items, diff. purposes. (Source)
What about things like Super Simian Sphere and Piccolo of the Flaming Fire, which are trinkets w/ no trinkety purpose?
PFF is an OLD item from a different time & SSS is copied from one (Orb of D). Always going to be a few odd exceptions! (Source)
Can we make Time-Lost Figurine a toy? I'd love to keep the form in end game content.
I don't know if items peeps have plans to modify old drops. I do suspect they're trinkets out of tradition. (Source)

Entirely separate question is all the trinkets/toys/tabards that provide teleports/hearths. Toybox y/n?
Toy box turns items into spells (e.g. current pets & mounts). Unlikely for equipped items, but maybe. (Source)

Warlords of Draenor Stats
So say if i have a Cleave gem inside im DPS and when i switch to my Healing kit will the Cleave gem still be there?
Cleave is a tertiary; not gemmable. But if you meant Crit, yes. (Source)

Will pet classes/specs benefit from Multstrike as much as petless? Currently f.ex multstrike isn't good for BM but is for SV.
Yes. Pets benefit from all of the new stats. (Source)

PvP
Any chance WoD can reduce the ridiculous item level jumps from season to season? 496 to 522 is just too big a difference.
Unfortunately, I think that gap is going to continue to exist. Something has to give when trying to keep up with PvE ilevels. (Source)
does that mean the gap between pvp and pve ilvl will be as big as it is right now in current wow?
No the plan is to improve that gap. (Source)

On a scale of 1 to 9000, how cool is Ashran ?
It's really coming along. Big challenge is it's tough to iterate on something that requires 200+ players to play like live. (Source)

Any worry that glad-range players will "tank" their alts below whatever cutoff you come up with in order to up their main's rank?
Spit in the ocean to be honest. They could have done the same with teams. (Source)

people give you shit but with the name change i expect a good christmas present. are you fixing 2v2, the most played bracket??
Feel it would benefit more from an earlier start to dampening than 3s, especially when both teams have a healer. (Source)
That seems like a really good point, a good place to go from. would seperating double dps and healer dps be an option balance wise?
No we don't think it's necessary or good to segregate healer teams in that way. (Source)

Is there going to be arena system that there is now + the special Trial of the Gladiator, or the classic rating is removed?
We're still discussing it based on a lot of negative feedback about the idea of rating disappearing from the existing queue. (Source)

Professions
Thought about making crafting an endgame option in same vein as PvE and PvP? Revamping, making crafting epic (as per leg cloak)
That & many other variants on what crafting could be have come up over the years. Not sure what their plans are for WoD now. (Source)

dave, can you shed some light on Wod archeology? Will we have new race types? Or more orc and dreanei stuff?
Don't know much about current plans aside from proposed QoL improvements. I'll probably help make some toys for it, though! (Source)

Any plans to bring the other Professions to the late game model that Blacksmith/Mining/Herbs has? (ie: easier leveling path)
Not heavily involved w/ professions. Archaeology is likely to get a similar treatment for WoD. Can't speak for the others! (Source)

Dark Legacy Comics #423
DLC #423 has been released!

This article was originally published in forum thread: Armory Stats - Siege of Orgrimmar Progression, Blue Tweets, DLC #423 started by chaud View original post
Comments 58 Comments
  1. mmoce83f2c4e48's Avatar
    Quote Originally Posted by Brewhan View Post
    every new blue post makes me less and less excited about WoD. All their responses are "its on the wish list or things to do" yea... like the dance studio. RIP
    i was thinking the same thing ... :\ plus the fact that a lot of their responses end up with "we are still not sure how xxxxx will work at this point but we are thinking about it" If u look over all there are very few mechanics that they have decided on at this point of time :\ Blizz has ideas yes but its only that ideas...
  1. Granyala's Avatar
    Nice statistics.

    Just a little input: It would be good if the little gray boxes would share the color strength of their respective bars.
    LFR: pale gray
    Flex: moderate gray
    Normal: full gray.

    BTW: I would have added heroic into the first diagram. Just so people really get a feel for how tiny the HC raiding population really is.
  1. noladrew's Avatar
    There's no way the second graph is correct. I find it very hard to believe that 100% of players sampled have killed heroic Immerseus and that more players sampled have killed heroic Norushen than Normal. Where did you get this info from!?
  1. mmoc59b5827c7e's Avatar
    Blue posts make it sound like they didnt even start creative work on the next expansion, let alone coding or being beta ready. What a joke of a company, making promises every Blizzcon without results.
  1. kamuimac's Avatar
    Quote Originally Posted by Granyala View Post

    BTW: I would have added heroic into the first diagram. Just so people really get a feel for how tiny the HC raiding population really is.

    100% agreed with that -_- i missing that stat there ><

    edit* since im dumb and cant read charts apparenty ><
  1. noladrew's Avatar
    Quote Originally Posted by kamuimac View Post
    100% agreed with that this 2nd diagram is pretty much usless to any kind of analisisy exept maybe to show how the difficulty of hc ramps up -_-



    it is showing only the population of hc raiders alone - showin 100% on immersus as starting base and 3.4 % of all raider who ever killed hc boss this tier kiilled garosh -_- at least that what i belive it is -_-
    The title for the second graph should be a bit more detailed on what it exactly is then :3
  1. Elrandir's Avatar
    I woulda rebound that jump key so fast the joke woulda been on him.
  1. Mekh's Avatar
    Quote Originally Posted by noladrew View Post
    The title for the second graph should be a bit more detailed on what it exactly is then :3
    All there in the manual:

    The second chart uses the number of players that killed Immerseus in each difficulty as the base of participating players for that difficulty.
  1. funkhouser's Avatar
    Haha that comic was great
  1. Shuyin's Avatar
    "This_is_why_nobody_likes_you." because no one is smart enough to change the jump keybind and grab the gold?
  1. mmoc39f78ccd49's Avatar
    Quote Originally Posted by Regalbeast View Post
    Wow, awesome data. Good to see that LFR is successful in that it's main purpose is to help more people see the content. Good job Blizz!
    u know 80% dont care about the content and just do it for gear?, if they removed gear like no one would do it. so ofcourse its successful when its free gear
  1. mmocf06effc4be's Avatar
    O boy, sounds like we will be playing SoO for a year ATLEAST
  1. twothe's Avatar
    Can you please double-check the statistic... because if it is correct and 81% of all players never raided normal mode, then we can officially declare WoW as dead... Oo
  1. Shiroh's Avatar
    Quote Originally Posted by noladrew View Post
    There's no way the second graph is correct. I find it very hard to believe that 100% of players sampled have killed heroic Immerseus and that more players sampled have killed heroic Norushen than Normal. Where did you get this info from!?
    It is correct, you are just reading it wrong. The second graph is about comparing how many heroic raiders killed a certain boss in heroic difficulty, while heroic raider is defined as killing Immerseus. So if 1000people killed heroic Immerseus, that would be 100% and if 500 people killed heroic Nazgrim, that would be 50% of those 1000 that killed Immerseus. (Of course you can change heroic with normal/flex/lfr :P)


    Quote Originally Posted by twothe View Post
    Can you please double-check the statistic... because if it is correct and 81% of all players never raided normal mode, then we can officially declare WoW as dead... Oo
    Why? I think you clearly overestimate the percentage of people who raided in the past.
  1. ssviolett's Avatar
    I believe 2nd graph is wrong. Check Immerseus data for example - from all participants everyone killed HC Immerseus? Impossible.
  1. Shiroh's Avatar
    Quote Originally Posted by ssviolett View Post
    I believe 2nd graph is wrong. Check Immerseus data for example - from all participants everyone killed HC Immerseus? Impossible.
    No, the graph says: Everyone who killed Immerseus HC killed Immerseus HC, which is obviously 100%. And out of those who killed Immerseus HC 82.7% killed Protectors HC, 91.7% killed Norushen HC etc.
  1. Yriel's Avatar
    Quote Originally Posted by moveth View Post
    Raiding is definitely getting more popular. Those graphs are astounding compared to Wrath.
    Since there is nothing else to do that's not surprising.
  1. Granyala's Avatar
    Quote Originally Posted by kamuimac View Post
    100% agreed with that -_- i missing that stat there ><

    edit* since im dumb and cant read charts apparenty ><
    You're not dumb. Chaud didn't include HC in the first graph, because it did it separately a few days ago.

    It's o.k. for peeps like us that are used to looking and interpreting data like that, however for the average guy it would have been nice if all the information was combined in one graph for clearer visibility.

    Why? I think you clearly overestimate the percentage of people who raided in the past.
    Most people do.
    Most don't even realize that a lot of players don't even level their character to the cap.

    Still I think 30% of the population interested in normal clearing the content is a good place to be in.

    But keep in mind, it is impossible to track the total percentage of raiding players.
    For instance: My main cleared normal, but never cleared LFR (she only did Sha once for the pet^^) or Flex. As such my character is not included in these statistics.
  1. Gruffertus's Avatar
    Quote Originally Posted by UcanDoSht View Post
    Blue posts make it sound like they didnt even start creative work on the next expansion, let alone coding or being beta ready. What a joke of a company, making promises every Blizzcon without results.
    The only promises they made at Blizzcon is that WoD is going to be the next expansion, and here's the stuff they've started working on. Any time-based promises only exist in your head.
  1. Granyala's Avatar
    Blue posts make it sound like they didnt even start creative work on the next expansion, let alone coding or being beta ready.
    You are aware that the people at twitter just fire Ideas at the DEVs to see what they think?

    Interpret these messages in that context.

    All they promised is that they will work as hard as they can and try their best to speed up their release schedule.
    TRY being the operative word here. Design is complicated, and ultimately, you cannot rush art.

Site Navigation