Artcraft - A First Look
The new Human Female character model is here!

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi, I’m Chris Robinson, senior art director of World of Warcraft, and this is the first in a series of articles we're creating to bring you all closer to the development of the player character model revamps we announced at BlizzCon. In this series, we'll give you an inside look at the process we go through to do one of these revamps, discuss the kinds of art issues we're addressing with the new models, and provide a bit of insight our future plans for their continued polish.

We're happy to begin our series by sharing a first look at where we're at with the Human female. While future articles won’t always be about revealing a new model, we thought this would be a great introduction to the approach we take for every one of these redesigns.

We’re looking at these model revamps as a sort of “spiritual update” to the art content that currently exists in-game—except we’re completely redoing them from scratch. That includes the base model, skin tone variations, customization options (e.g. wrinkles, scars, moles, earrings, etc.), hairstyles, and any skin variations for NPCs you see out in the world, like Iron Dwarves or Leper Gnomes. We’re pretty excited about some of the ideas you've given us for new customization and skin options you’d like to see, but our first goal—which is already a monumental endeavor—is to make sure that the visual content that currently exists is brought up to or surpasses the level of quality you see in current boss models, the Pandaren, and central NPCs like the new Vol’jin model.

With the revamp, we’re completely overhauling every aspect of the player models, but our goal is to do so while retaining the core look and feel that has always made them your character. We'll feel like we've succeeded if you see the updated version of your character and it still feels like you’re looking at the character you’ve been playing for the past however many years—only someone has finally focused a lens.

To achieve this, we’re increasing the polygon count significantly (in some cases going from less than 1,000 to over 5,000), more than doubling the texture resolution, increasing bone count significantly to support updated animation and facial expression, and retouching nearly every animation for all of the characters. For animation alone, that’s roughly 180 animations per character, times 10 races in both male and female variants, equaling approximately 3,600 animations. We’re also incorporating the rigging technology we introduced with the Pandaren into every character to provide better posing, smoother animation, and the ability to pull off some fantastic facial expressions. In the weeks and months ahead, we’re going to be bringing you in for a closer look at some of the processes, challenges, and results of this revamp process.

What you’re looking at here for the Human female is a single face option and a single skin tone on the base model without any animation or posing. When developing the base model we keep the expression on the face as devoid of emotion or expression as possible, as that allows our animators a greater range of motion when they start posing and morphing the face into different expressions. If we were to put any amount of expression—even a slight smile or mildly angry eyebrows—in the base model, that would carry through to every animation, and we'd end up with some very confused-looking characters.

Joe Keller is a senior character artist on our team and was responsible for the lion’s share of modeling and texturing the Human female. Here's what he had this to say about this challenge:

“Everyone is pretty familiar with the Human character models in WoW, but working on these updates gives us a chance to embellish and fill in the blanks. For the Human female this meant we could give her more muscle definition and personality in the face while still staying true to the overall look and spirit of the original. Hopefully this will also help show her as more of the capable fighter that she is.”

This process has been a welcome challenge for all of us on the World of Warcraft art team. We’ve all wanted to address the player models and bring them up to a more current fidelity for some time now, and we’re as excited as you are to get these models into the game. We hope you’ll enjoy this series as we invite you to meet the team and see more on our development process.

Thanks so much, and see you next time.

Previously Previewed Models

This article was originally published in forum thread: Artcraft – A First Look - New Human Female Character Model started by chaud View original post
Comments 509 Comments
  1. Ayarea's Avatar
    Sims anyone? Looks pretty decent so far, then again I don't care about Alliance races .
  1. mmocca825307f3's Avatar
    GOD DAYUM! I really wish they could make the new models taller then the actually human model right now. Compared to others ... the human model is short
  1. CheeseSandwich's Avatar
    Quote Originally Posted by Heladys View Post
    And there ain't nothing wrong with that!

    I like it.
    Agree 100%.
  1. mmoc4566d5a701's Avatar
    So much teasing for this .. the most boring race in world of warcraft and you don't even show animations
  1. Kanx's Avatar
    Awesome stuff
  1. mmocb26a4c5759's Avatar
    Looks fantastic! Actually doesn't look like the sims - playing that just now and their models are very different. It's just that humans will be humans. I am thrilled to see this update!!
  1. Daws's Avatar
    To be honest it's a bit meh. I give it a 5/10 at best.
  1. Vultana's Avatar
    Amazing! I can't wait to see the female Blood elf now.
  1. mmoc56a2a40693's Avatar
    Love it!

    Chris is a fantastic artist, glad to see him working on these re-models!
  1. Sarkol's Avatar
    They look awesome. Looking forward to the rest of the races!
  1. mmoc65c75425f9's Avatar
    Thats it then? 1race 1sex? when they said models i assumed there be 4-5 in there but again that was lke 2 months ago
  1. Aboubacar's Avatar
    anyone else fapping to this?
  1. Siduri's Avatar
    Jaw to floor.

    .... :O
  1. MoanaLisa's Avatar
    Was thinking it reminded me of Joanne Kelly from Warehouse 13

    Not sure how big that will be so I won't embed it. The new model looks very nice.
  1. Tygera's Avatar
    Awesome! So excited!

    I don't think some people realize the amount of work going into this. Tweaking animation and the way gear fits these new models alone is a lot of work. Not only redoing a single base model but updating all the character options to fit. I really like the direction these are going. I love the fact they are keeping the old hairstyle but just updating them to seem more natural. Good job, keep it up! Cannot wait to log in and see the world filled with the new models, it's going to be amazing!
  1. Nillah's Avatar
    She has toes! And eyelashes!

    Can't wait to see the rest of the models, they all look awesome so far.
  1. Zemiki's Avatar
    Omg that ponytail hairstyle and the two short hairstyles <3
    I love it! I cannot wait till my Human Females look like this in-game~
  1. Whidbey's Avatar
    This is ....AWESOME. I cannot wait to see my human female pally without her helm now, and rocking her armor on that bod.
  1. Spraxle's Avatar
    That is awesome looking. I mean wow. The gnomes, Dwarf, and Orc didn't disappoint and neither did this preview.
  1. endersblade's Avatar
    Now the question long until someone makes a nude mod? Lol.

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