Artcraft - Building a Garrison
Today we are getting a look at some of the art for Garrisons.
Originally Posted by Blizzard Entertainment
Greetings, and welcome to another edition of Artcraft! I’m Chris Robinson, senior art director of World of Warcraft, and for this second entry I’ve gathered a group of Warlords of Draenor developers to talk a bit about Garrisons—specifically, how our artists are working closely with the game designers to ensure that the visuals we’re crafting support their design goals.

We’re not really going to get into the details of how Garrisons work here, like specific mechanics of their design. Think of this more as a behind-the-scenes glimpse into our art process with two of our groups: our dungeon art team, which is responsible for all the Garrison's large buildings, walls, gates, and so on; and our prop art team, which is focused on the profession buildings and all of the awesome details you’ll find inside of them.

Gameplay First
Before we get to that, first we'd like to talk about a few aspects of the art team's relationship with the game designers. We’ve asked Lead Content Designer Cory Stockton to talk a little about how the Garrison works, and how design and art come together to get something as massive as Garrisons into the game. Here’s Cory:

"Hey Everyone! The Garrison feature is going to be a huge part of your core experience in Warlords of Draenor, so it’s really exciting to get a chance to talk about it. As Chris mentioned, it's a massive feature with a lot of different moving parts, one of the biggest of which is the visuals—and that’s where our art team comes in. We knew we wanted the Garrison to feel like a big new feature, but we also wanted to keep it familiar, like bringing a piece of home to Draenor. There is just something about running into Stormwind or Orgrimmar that evokes that sense of faction pride, and that’s exactly what we wanted out of the Garrison. The art team was able to work with us to deliver brand new art that still evokes those feelings from our faction capitals.

Nailing the look is just one part of the process though. A big part of the feature is being able to increase your Garrison’s power over time, and we wanted to make sure you see that reflected in the art. This means that all of the Garrison buildings have to have multiple, and increasingly epic visual upgrades. The plot system used for Garrisons—which allows you to customize your layout and place buildings anywhere—presented a unique challenge for the art team, since even though a building needs to look more epic at each upgrade, it couldn’t actually change shape at the base. Check out some of the under-development examples below.

- Cory Stockton, Lead Content Designer


The Dungeon Team: Making Old Look New... or Is It New Look Old?
Hi there, I'm Wendy Vetter, lead artist for the World of Warcraft dungeon team, and next I'm going to give you an inside look at how we’re bringing the Garrison buildings into the world.

When working on the Garrison, we decided to start with the Alliance buildings first, and that’s what we’ll be focusing on today. When we first began, we thought, "Wouldn’t it be cool for players to get to have some of the original buildings from back in Elwynn and Redridge in their Garrison? Our resident Concept Wizard (actual title) Jimmy Lo ran with this idea of a “trip down memory lane” by bringing back a lot of those early buildings, and we worked on trying to keep a lot of familiar parts of the buildings intact while updating themwith new textures.

After trying that idea out, we began to notice the buildings were looking too familiar—it wasn't epic enough, and wasn't looking like something you’d expect to see in this big new feature. So we updated the recipe to "extra-crispy"—and that meant going far beyond a new coat of paint on an old asset.


We didn't, however, ignore the past—we built upon it. Keeping the original spirit of the old buildings, we began exploring new designs. We created fresh silhouettes and pushed the individuality of each building, creating visually exciting upgrades as you progressed. This way, when you get that first shack you call a Lumber Mill—an oversized crate with some sticks and a dull saw in it—you're excited, but you know there's lots of room for improvement. As you build your army and finally get that third-tier Lumber Mill though, you feel like a badass ready to fight back against the Iron Horde.


I have to say I love, love—did I mention LOVE?—the Mage Tower. The library invites the player to grab their favorite book of spells (mine is Beatrice’s Magical Exploits Into the Wilds of Wildervar), wrap up in a blanket, plop on a nice soft chair with their favorite pet sitting on their lap, and read till the light of the fire dims to crackling embers. When we’re creating the art, we actually use small stories like that as a way to guide the scene. We use lighting, material choices, silhouettes, and carefully crafted details to invite the imagination of the player to look beyond the pixels and textures, and bring their character into the world. I like to think of the buildings as characters themselves, each with a personality, from the little nicks on a doorway, to the warm hearth in the Town Hall.

We hope you feel right at home when you step into each of these places.


The Prop Team: Showing a Story
I’m Eric Browning, the lead prop artist on WoW, and my team is responsible for props, FX, and initial set decoration. For the Garrison, we’ve put more emphasis on the “set decoration” aspect than ever before, giving us a much better sense of how well a particular kit is working right from the start. I’ll let the three of the artists working on them explain a bit more.


“One of the most powerful aspects of an artist’s mission is storytelling, and working to fill the space in the Garrison has allowed us to really focus in on that. Decorating a particular set or building provides an opportunity to communicate a lot of information about how the space is used and how it was made, and all the pieces come together to help convey an overarching theme. Little nuances and details in the props can help give the player context into what’s happening in a particular area of the game, and ultimately, really help to tell the story of an entire zone.

We approach each of these tasks on both micro and macro levels—evaluating how each smaller piece comes together as a larger whole. This is where the real challenge lies, since we don’t want to visually overwhelm the player—but at the same time, we're giving everyone the visually striking, high-quality level of art they've come to expect from World of Warcraft.”

—Jordan Powers, Associate Artist


“In Warlords of Draenor, your Garrison is your fortress—a foothold in a savage world, and ultimately a place to call your own. One of our main goals with the Garrison was to really bring some life and sense of purpose to the characters who inhabit the world, and to make them feel like they belong in their environment. What that entails for us as artists is to brainstorm, develop, and refine a scenario that not only gives a narrative to a particular space, but helps make the player feel like the world is cohesive and real. We strive to give each set of props—what we call a 'kit'—logical treatment and placement so that the NPCs look as if they truly belong there. In doing so, it hopefully allows for a more visually rich and rewarding journey for the player.”

—Eric Braddock, Associate 3D Artist


“For the profession hubs, we wanted the player to be able to experience leveling up their chosen professions not only with skill points, but also visually through their Garrison. As the player progresses, each profession hub will level up, and the associated building will become more visually impressive. We treated each profession hub as an opportunity to describe the NPC who works there—how neat or messy they are, how they might work, and how they’ll grow with you as you level up your Garrison. We also thought it would be fun to throw in small hints of different races that might be associated with certain professions, such as draenei for Jewelcrafting or dwarves for Blacksmithing, to tie in the many races that give the World of Warcraft its depth and history.“

—Jay Hwang, Senior 3D Artist


One More Thing
Hey there—Chris here again, and I hope you’ve enjoyed this closer look at the buildings for your Garrison. While we focused on Alliance Garrison this time around, we’re definitely making a lot of great progress on the Horde counterpart, and look forward to giving you a more in-depth preview in a future episode of Artcraft. In the meantime, here’s a sneak peek at what you can expect. See you soon!

This article was originally published in forum thread: Artcraft - Building a Garrison started by chaud View original post
Comments 258 Comments
  1. Aeluron Lightsong's Avatar
    Quote Originally Posted by z4x View Post
    Guild based content builds community and cummunity builds longevity of the game. Its tested and proved by most older MMOs. And no, it wouldnt be guild masters thing either, if designed correctly.

    Everything that is focused on solo players *WILL* get forgotten after first month. Its the same thing every f*king time! They will never learn.
    So all the players will forget about it? That's the biggest assumption I've seen in this thread.
  1. Lemons's Avatar
    The mage tower's "progression" bothers me. It goes from a tent, to a town hall lookin' thing, and then suddenly it's a tower. To me they seem like 3 different buildings, not one building evolving over time.
  1. Teph's Avatar
    recycling the old models and polish them a bit... and they describe it as if they put double the work into it.

    Alliance stuff seems ok, but i know i will hate the horde buildings already. Nothing worse than the orc architecture.
  1. Enan1981's Avatar
    Reminds me of Hearthglen and its vicinity...
  1. Sentynel's Avatar
    Quote Originally Posted by Awbee View Post
    Give us customization. TONS of it. Without customization, "housing" is entirely pointless. Why would I build "my own house" if it looks just like everybody else's, and doesn't even look like my own character would live there.
    Garrisons are not meant to be a housing system. By building your garrison in this savage world you represent your faction and not your own personal creativity.
  1. Nathiest's Avatar
    Don't care what you say, This will totally be a game changer.
  1. phyx's Avatar
    I love it how people are saying this is not a housing system. Then what exactly garrisons are? And don't say 'representation of your faction on Draenor'. Lets look at it for what it really is - A building, a patch of land, phased content where you have limited customization, limited options which will more then likely be obsolete pretty soon. Basically, a worse version of housing. I don't care for it much, WoD is looking more and more like a major content patch, but I will buy since I like raiding, but it seems this will be yet another expansion where I'll log just for raids.

    Also the 'it's tough to hire artists' argument. A lot smaller studios manage to either pump out content like crazy or just beat Blizzard in certain areas (like this player housing feature). They also carefully pick their developers and yet their art isn't a major clusterfuck of 23423 different art directions, like Blizzard insinuates what would happen if they hire more. Seems everybody manages to do that except Blizzard.

    I really hope they are planning some great features with patches because this looks pretty underwhelming. But to each his own. If somebody was to ask me what are the major changes/selling points in WoD I would not be able to tell them. Garrisons/Item Squish/Bigger bags?
  1. khazlol's Avatar
    i look forward to garrisons but i have a feeling its mostly going to be a castle full of lifeless objects
  1. Kilperch's Avatar
    They're making a mistake in only giving us two options.

    I really can't get into this if they won't allow other races to be represented in the architecture. I have lots of characters, and coincidentally none of them are orcs or humans. So I guess I'm screwed? My Tauren shaman wants giant totems and proper Tauren themed-buildings. My blood elf hunter wants the flag of Silvermoon emblazoned on his buildings. My forsaken priest wants the iconic forsaken architecture, not wooden spikes. I'm tired of Orgrimmar. I'm sick of looking at it. The last thing they should be doing is forcing this feature on us with only one aesthetic option for it.
  1. cuafpr's Avatar
    Quote Originally Posted by Kon View Post
    The thing is that depending on the popularity of the Garrison feature "housing" as for now is something that will be for WoD only, meaning that after this expansion people might not get to keep using the feature at all in current content. nobody knows if they are going to implement it fully on WoW as a concurrent feature for the game, this is only for this expansion as far as they have said.

    If the Garrison become a concurrent feature on the game they might implement new Garrison race traits depending on race of course as a micro-transaction offer.
    I pretty much agree, if it works out i think they will this continue on, i could see a "town in a box" type item to move your garrison to a new location in the new xpac. Also if it works out i could see a dedicated team stood up to handle art for other races vs using the dungeon team. This of course is assuming blizzard finds more artist that meet their standards for employment.

    I don't think they will sell the other races in the store though.....
  1. cptaylor38's Avatar
    Quote Originally Posted by KClovesGaming View Post
    Well, let's hope it lives up to Blizzards hype. Because as we saw in the current expansion, they were most excited about challenge modes and it didn't turn out to be very popular at all.
    Yeah, but I feel like that's because they gated such awesome rewards behind completing them. People will only recruit you if you have 555555 ilvl even though it scales you down anyway, and it has to be the right class combo, and you have to have experience, because everybody wants their special class transmog set but it's simply too challenging for everyone to enjoy. Or maybe not. I don't know. I downloaded oqueue in hopes of finding a group for them on my lock at some point but I never can. To increase the popularity you have to have low risk. You can't have high risk and high reward because it will frighten people away or become discouraging. I was excited about them as well, especially the cosmetic gear sets, and the idea of more cosmetic gear sets being added, but it was too discouraging when I realized that even though I geared up my warlock within the first month the expansion was out and raced to max level so I wouldn't get behind.. I still couldn't do them because people were too afraid or they were too challenging at the time. Now the only ones I see with the sets are the ones in raiding guilds with 565 ilvl or higher. It was just a failed premise and would have been better if they had offered stat upgrade gear closer to raiding level than gate unique artwork gear behind it that nobody will get to enjoy and in the end will be wasted.

    And scenarios are just not popular because they're fast, boring, and don't have a high reward. The heroics with valor are really the only decent things, and even a lot of them I've had people turn me down for not having at least a 530 ilvl.. even though the ones that acted like it was low and had 20 ilvl higher died from standing in crap.

    The whole illvl system just brought this game to a terrible level in my opinion. It adds convenience in some areas, but I kind of miss the days of having people armory me or check me out in stormwind without dismissing me because I don't have a certain number met.

    - - - Updated - - -

    On a sidenote, look at that awesome library. If only there was an undead mage in the middle, a few readable books on the floor, and a chest with a key. And that flat copy pasted texture of Book-like wallpaper strung on the walls that you can't interact with! Pretty amazing if you ask me!
  1. reapz's Avatar
    It is a shame that on my server Alliance is pretty much dead. So to raid I need to be on Horde and I hate the Horde (orc mainly) building aesthetics, I don't want spiky buildings I want something more like the alliance ones. I prefer Stormwind over Orgrimmar and I feel this will be the same with garrisons. Not a big deal, but I wish I could choose how my garrison looked, perhaps an array of neutral buildings to choose from instead of predefined faction ones. If the garrisons turn out to be fun this won't bother me so much but one can still dream.
  1. djprada's Avatar
    Very disappointed. As a lot of people pointed out here a lot of recycling has been done. Walls, library, books
  1. Hagstrom5's Avatar
    This is a major feature and a high selling incentive for the expansion? meh
  1. cptaylor38's Avatar
    Quote Originally Posted by djprada View Post
    Very disappointed. As a lot of people pointed out here a lot of recycling has been done. Walls, library, books
    Sarcasm? If not that's probably a bad example, but also if not another example would be the tent from icc tournaments. The mage tower. It's just very underwhelming for an already underwhelming feature, that is the sole feature of Warlords. And by that statement I'm intentionally not including character models as they are not part of the expansion but timed with the release of the expansion and obtainable with or without purchase of the expansion.

    Garrisons, zones, level cap raised, and a few minor questing changes with expected max level end game content added on are really all it's got. If Garrisons don't seem any better functionally than this, I'm afraid we're going to have another scenario/challenge mode/farm situation on our hands. Pet battles even, but I think there is still an odd demand for those amongst a select few for some reason. I'm not sure how you can tolerate the boring interface and additional grind of pet battles and leveling, but to each his own.
  1. Loooolz.looolz's Avatar
    Quote Originally Posted by Mongoose19 View Post
    All those recources that could've been used to do mythic dungeons.
    [2] Agree with you there. I love dungeons, I miss the hard ones.
  1. Palisis's Avatar
    Quote Originally Posted by freakyduck View Post
    But this isn't something your race is building. This is a Military Garrison that you are overseeing for your factions military, your MAIN faction, not the one based on your race.
    Actually, its your own garrison... except it isn't... except is it... Blizz is being very dubious about how they promote this. Its kinda shady. its gonna turn out to be another 'farm' like it was in MoP... just some plant art and some click functions... that it. Rather dumbed-down gameplay.
  1. MakeMeLaugh's Avatar
    There we go, paying the price of a full game, and getting some bad housing that will get improved during the expansion, become "ok" by the end of it, and obsolete once the expansion ends.

    Sigh =S
  1. Linkedblade's Avatar
    Quote Originally Posted by heerobya View Post
    Feel like I'm going to wish my toons were Alliance for garrison... then be upset my toons are Alliance because, you know... Alliance.

    Really kind of sad we won't get more race specific architecture, but definitely understand why.
    And you can make one alliance with the boost to 90!
  1. Laylriana's Avatar
    It sounds like there will be npcs in our crafting buildings. Are we only getting our two crafting profession buildings or will there be buildings for all the professions? And if there are buildings for all the professions will we, for example, be able to get the npc to disenchant soulbound stuff we can only sell now? Will our JC npc be able to make gems for us? And what will the garrison mean to the AH? Are they perhaps planning to remove the ingame AH since they have put in their store? Will our garrison replace us having to go to towns at all? Or will there not be a town in Draenor, but only our garrison?

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