Artcraft - Building a Garrison
Today we are getting a look at some of the art for Garrisons.
Originally Posted by Blizzard Entertainment
Greetings, and welcome to another edition of Artcraft! I’m Chris Robinson, senior art director of World of Warcraft, and for this second entry I’ve gathered a group of Warlords of Draenor developers to talk a bit about Garrisons—specifically, how our artists are working closely with the game designers to ensure that the visuals we’re crafting support their design goals.

We’re not really going to get into the details of how Garrisons work here, like specific mechanics of their design. Think of this more as a behind-the-scenes glimpse into our art process with two of our groups: our dungeon art team, which is responsible for all the Garrison's large buildings, walls, gates, and so on; and our prop art team, which is focused on the profession buildings and all of the awesome details you’ll find inside of them.

Gameplay First
Before we get to that, first we'd like to talk about a few aspects of the art team's relationship with the game designers. We’ve asked Lead Content Designer Cory Stockton to talk a little about how the Garrison works, and how design and art come together to get something as massive as Garrisons into the game. Here’s Cory:

"Hey Everyone! The Garrison feature is going to be a huge part of your core experience in Warlords of Draenor, so it’s really exciting to get a chance to talk about it. As Chris mentioned, it's a massive feature with a lot of different moving parts, one of the biggest of which is the visuals—and that’s where our art team comes in. We knew we wanted the Garrison to feel like a big new feature, but we also wanted to keep it familiar, like bringing a piece of home to Draenor. There is just something about running into Stormwind or Orgrimmar that evokes that sense of faction pride, and that’s exactly what we wanted out of the Garrison. The art team was able to work with us to deliver brand new art that still evokes those feelings from our faction capitals.

Nailing the look is just one part of the process though. A big part of the feature is being able to increase your Garrison’s power over time, and we wanted to make sure you see that reflected in the art. This means that all of the Garrison buildings have to have multiple, and increasingly epic visual upgrades. The plot system used for Garrisons—which allows you to customize your layout and place buildings anywhere—presented a unique challenge for the art team, since even though a building needs to look more epic at each upgrade, it couldn’t actually change shape at the base. Check out some of the under-development examples below.

- Cory Stockton, Lead Content Designer


The Dungeon Team: Making Old Look New... or Is It New Look Old?
Hi there, I'm Wendy Vetter, lead artist for the World of Warcraft dungeon team, and next I'm going to give you an inside look at how we’re bringing the Garrison buildings into the world.

When working on the Garrison, we decided to start with the Alliance buildings first, and that’s what we’ll be focusing on today. When we first began, we thought, "Wouldn’t it be cool for players to get to have some of the original buildings from back in Elwynn and Redridge in their Garrison? Our resident Concept Wizard (actual title) Jimmy Lo ran with this idea of a “trip down memory lane” by bringing back a lot of those early buildings, and we worked on trying to keep a lot of familiar parts of the buildings intact while updating themwith new textures.

After trying that idea out, we began to notice the buildings were looking too familiar—it wasn't epic enough, and wasn't looking like something you’d expect to see in this big new feature. So we updated the recipe to "extra-crispy"—and that meant going far beyond a new coat of paint on an old asset.


We didn't, however, ignore the past—we built upon it. Keeping the original spirit of the old buildings, we began exploring new designs. We created fresh silhouettes and pushed the individuality of each building, creating visually exciting upgrades as you progressed. This way, when you get that first shack you call a Lumber Mill—an oversized crate with some sticks and a dull saw in it—you're excited, but you know there's lots of room for improvement. As you build your army and finally get that third-tier Lumber Mill though, you feel like a badass ready to fight back against the Iron Horde.


I have to say I love, love—did I mention LOVE?—the Mage Tower. The library invites the player to grab their favorite book of spells (mine is Beatrice’s Magical Exploits Into the Wilds of Wildervar), wrap up in a blanket, plop on a nice soft chair with their favorite pet sitting on their lap, and read till the light of the fire dims to crackling embers. When we’re creating the art, we actually use small stories like that as a way to guide the scene. We use lighting, material choices, silhouettes, and carefully crafted details to invite the imagination of the player to look beyond the pixels and textures, and bring their character into the world. I like to think of the buildings as characters themselves, each with a personality, from the little nicks on a doorway, to the warm hearth in the Town Hall.

We hope you feel right at home when you step into each of these places.


The Prop Team: Showing a Story
I’m Eric Browning, the lead prop artist on WoW, and my team is responsible for props, FX, and initial set decoration. For the Garrison, we’ve put more emphasis on the “set decoration” aspect than ever before, giving us a much better sense of how well a particular kit is working right from the start. I’ll let the three of the artists working on them explain a bit more.


“One of the most powerful aspects of an artist’s mission is storytelling, and working to fill the space in the Garrison has allowed us to really focus in on that. Decorating a particular set or building provides an opportunity to communicate a lot of information about how the space is used and how it was made, and all the pieces come together to help convey an overarching theme. Little nuances and details in the props can help give the player context into what’s happening in a particular area of the game, and ultimately, really help to tell the story of an entire zone.

We approach each of these tasks on both micro and macro levels—evaluating how each smaller piece comes together as a larger whole. This is where the real challenge lies, since we don’t want to visually overwhelm the player—but at the same time, we're giving everyone the visually striking, high-quality level of art they've come to expect from World of Warcraft.”

—Jordan Powers, Associate Artist


“In Warlords of Draenor, your Garrison is your fortress—a foothold in a savage world, and ultimately a place to call your own. One of our main goals with the Garrison was to really bring some life and sense of purpose to the characters who inhabit the world, and to make them feel like they belong in their environment. What that entails for us as artists is to brainstorm, develop, and refine a scenario that not only gives a narrative to a particular space, but helps make the player feel like the world is cohesive and real. We strive to give each set of props—what we call a 'kit'—logical treatment and placement so that the NPCs look as if they truly belong there. In doing so, it hopefully allows for a more visually rich and rewarding journey for the player.”

—Eric Braddock, Associate 3D Artist


“For the profession hubs, we wanted the player to be able to experience leveling up their chosen professions not only with skill points, but also visually through their Garrison. As the player progresses, each profession hub will level up, and the associated building will become more visually impressive. We treated each profession hub as an opportunity to describe the NPC who works there—how neat or messy they are, how they might work, and how they’ll grow with you as you level up your Garrison. We also thought it would be fun to throw in small hints of different races that might be associated with certain professions, such as draenei for Jewelcrafting or dwarves for Blacksmithing, to tie in the many races that give the World of Warcraft its depth and history.“

—Jay Hwang, Senior 3D Artist


One More Thing
Hey there—Chris here again, and I hope you’ve enjoyed this closer look at the buildings for your Garrison. While we focused on Alliance Garrison this time around, we’re definitely making a lot of great progress on the Horde counterpart, and look forward to giving you a more in-depth preview in a future episode of Artcraft. In the meantime, here’s a sneak peek at what you can expect. See you soon!

This article was originally published in forum thread: Artcraft - Building a Garrison started by chaud View original post
Comments 257 Comments
  1. roahn the warlock's Avatar
    I love how these look, such a huge jump from even MoP
  1. mmocb78b025c1c's Avatar
    Quote Originally Posted by Nerraw View Post
    If you read the thing, it says that the profession buildings will be inspired by the various races.
    I don't care, I play a blood elf so I want a blood elvish fortress. flop feature.
  1. Brewhan's Avatar
    Quote Originally Posted by Nerraw View Post
    If you read the thing, it says that the profession buildings will be inspired by the various races.
    No they said the NPC inside the profession building you talk to will be different not inspired by it. Oh hey its a dwarf in a blacksmith dats cool or a draenai playing with gems how nice. No mention of race buildings or special features outside of that.

    We also thought it would be fun to throw in small hints of different races that might be associated with certain professions, such as draenei for Jewelcrafting or dwarves for Blacksmithing, to tie in the many races that give the World of Warcraft its depth and history.“

    So basically if you have an enchanting profession building you might see a blood elf if you are horde.
  1. Azrile's Avatar
    Quote Originally Posted by Brewhan View Post
    Pretty art but wildstar wins the feature award
    ah yes.. wildstar, the game that doesn´t have a release date and is still under complete NDA. Obviously that game is much much better because it is all in your imagination.

    I remember when people were saying the combat system in AOC would kill WOW.. or Warhammer, or Star Wars.. blah blah ... people are silly to get excited about a game that isn´t going to be released for at least 6 months and has a complete NDA in place so that nobody can even talk about anything in the game. The reason it is ´perfect´ is because it is all ideas and things in your head... just like AOC, Warhammer, SW and all the other failed games were great... right up until they launched.
  1. Dustdevil's Avatar
    Can someone tell me if other players will be able to see your Garrison from the outside or will it just be a phased area?
  1. PuppetShowJustice's Avatar
    Quote Originally Posted by Brewhan View Post
    Pretty art but wildstar wins the feature award
    What does the Wildstar housing do? I'm seriously asking, I don't know a thing about that game.

    On topic. The art is solid but it's hard to get excited since we still have only the same vague descriptions of what Garrisons actually provide. I appreciate the angle of "Gameplay first" but that's a tough sell when they have yet to talk about garrison gameplay beyond what little information we got at Blizzcon.

    And I also have to say that I don't see my character hanging around in a Mage Tower or most of these buildings. Since this expansion is something of a throwback I can understand the Orcs and Humans feel of the buildings. I do wish there was a bit more visual variety though. Especially since some of the races have some really cool architecture concepts that I'd love to see updated to the degree that the human buildings have been for this.
  1. mmocb26a4c5759's Avatar
    They will be if they are in your group I believe!
  1. Shudder's Avatar
    Quote Originally Posted by Azrile View Post
    ah yes.. wildstar, the game that doesn´t have a release date and is still under complete NDA. Obviously that game is much much better because it is all in your imagination.

    I remember when people were saying the combat system in AOC would kill WOW.. or Warhammer, or Star Wars.. blah blah ... people are silly to get excited about a game that isn´t going to be released for at least 6 months and has a complete NDA in place so that nobody can even talk about anything in the game. The reason it is ´perfect´ is because it is all ideas and things in your head... just like AOC, Warhammer, SW and all the other failed games were great... right up until they launched.
  1. Fahrenheit's Avatar
    Quote Originally Posted by Dustdevil View Post
    Can someone tell me if other players will be able to see your Garrison from the outside or will it just be a phased area?
    Phased. But I think you may be able to invite party member in?

    The level of details looks better than just about anything else in WoW, which is good. But the decision to just do humans and orcs (fucking shocker, I know) really makes this ring hollow for me.
  1. Boricha's Avatar
    Eh...it looks... very boring and minimal to me. Needs an extremely high amount of customization to be fun.
  1. Explicit Teemo Nudes's Avatar
    Quote Originally Posted by Brewhan View Post
    We also thought it would be fun to throw in small hints
    Those hints can be some of the other races' stuff, as in decoration and not just NPCs. I don't think it'll be major or many hints, and that's boring. But I'm surprised at how good those buildings look!
  1. mmocb26a4c5759's Avatar
    http://media.mmo-champion.com/images...ary/garr16.jpg

    I'm really curious as to what that building with the straw roof is behind this one!
  1. Cerilis's Avatar
    Quote Originally Posted by Daeveren View Post
    this looks quite dissapointing, it's like old buildings recycled
    In before: The same people previously complaining about too much ressources taken by garrisons, now complaining about the "rehashed" buildings.
  1. Brewhan's Avatar
    Quote Originally Posted by Azrile View Post
    ah yes.. wildstar, the game that doesn´t have a release date and is still under complete NDA. Obviously that game is much much better because it is all in your imagination.



    wat did u say again Kappa
  1. Shinrael's Avatar
    Quote Originally Posted by Sainur View Post
    I'm not going to lie here, I'm kind of disappointed.
    From what, lol? If you are just disappointed for no apparent reason, this forum isn't the place. And if you say that the buildings textures quality and details aren't good.... then you'd actually be lying...
  1. Shudder's Avatar
    Quote Originally Posted by Cerilis View Post
    In before: The same people previously complaining about too much ressources taken by garrisons, now complaining about the "rehashed" buildings.
    Yes because we're a hive mind and all want the same things. Of course it's the same people.
  1. Riquunun's Avatar
    the art looks good, but thats about it. I wont complain to much because i think the features will drasticly outweight the look of things. soon people just wont care, but it would be nice to be change to look of things alot more, who knows maybe we can in the future. I will say this..."giving me pride to be alliance" isnt something i want...i mean really....our king is a war criminal....if i would go neutral i would.....but im forced to be "good or evil".....new faction please
  1. cbeefman's Avatar
    Well, I dont know what i was expecting really but I feel underwhelmed by this post.
    I feel like DaVinci just told me he was going to invent something for me and went on an on about how he promises it will LOOK nice. I almost want to say "I already have faith in your artistry, I want to know what the thing DOES!"
  1. sargatanas13's Avatar
    Alliance buildings look really good. I can tell that there have been improvements in detail/textures and they look really solid. My only gripe is I want a castle look, but I'm horde, so I'm stuck with savage/village look, blugh. That horde preview doesn't get me excited at all
  1. Mongoose19's Avatar
    All those recources that could've been used to do mythic dungeons.

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