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Upcoming Siege of Orgrimmar Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the upcoming patch 5.4.7, we will be making a few small adjustments to the 10-player Heroic Garrosh encounter. There a few factors that contribute to a disparity between the difficulty of the encounter in 10-player mode versus 25-player mode, and these changes are intended to help correct for those differences.

We are slightly reducing Garrosh's health in all phases (by roughly 5%).

The fight as a whole is a series of hard DPS checks, where failing to meet certain benchmarks makes things tremendously harder if not impossible, but extra DPS above and beyond that threshold doesn't necessarily help all that much. We're seeing some kills (a minority, but some groups nonetheless) feeling the need to single-heal the fight even at this point, and that has a number of negative gameplay and social issues. We can't really prevent single-healing (other than by increasing the outgoing damage, which isn't an option at this point), but this change should at least make it so that no one feels they need to single-heal in order to meet the various checks, without lessening the coordination requirements of the rest of the fight.

We are reducing the health of Minions of Y'Shaarj (by roughly 10%).

Most 25-player groups are able to kite and otherwise control the Minions thanks to the additional available manpower, while 10-player groups generally have to kill them. This change should improve parity between modes by reducing the difficulty of this particular mechanic for 10-player groups.

We are increasing the clump size required to trigger an Iron Star in the final Heroic-only phase of the fight from 3 to 4.

Iron Star detection previously required 3 players on 10, and 8 on 25 (a standard ratio), but this causes a discrepancy when it comes to the overlap between Bombardment and Malice. Malice requires 2 soakers on 10H and 5 on 25H (again, a standard ratio), but this means that the total clump sizes required to handle Malice are actually 3 and 6 respectively, such that a 25-player group could cover soaking Malice #4 (which fully overlaps with Bombardment) without triggering Iron Stars, whereas a 10-player group generally could not. This change should, like the rest, increase parity when it comes to this mechanic.

"Why did you wait this long to make these changes?"

We're very conservative when it comes to reducing the difficulty of a Heroic final boss, since the entire point of such encounters is to represent the pinnacle of raiding challenge. For most of the initial months of the patch, the sample size of players killing Garrosh on each difficulty was too small to draw meaningful conclusions about the relative difficulty on 10 vs. 25, but now we've reached a point where it's clear that there's a problem, so we're taking the above actions.

"Thanks Blizz, way to nerf the only hard fight left in the game..."

Sorry, we do wish we'd gotten the tuning right in the first place. 10-Heroic Garrosh will still be plenty hard -- this is just bringing the encounter in line with its 25-player counterpart.

Challenge Mode End of Season Early Warning
Keep in mind that Challenge Modes are not going away with Patch 5.4.7, but with another patch before Warlords of Draenor.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Countless adventurers continue to brave the most trying versions of Mists of Pandaria dungeons, but the clock is ticking. This “season” of Challenge Modes will be coming to an end with the upcoming release of a patch prior to the expansion’s release.

Challenge Modes are designed to offer as close to a “normalized” difficulty as possible, and they’re tuned to be tough to master. With Warlords of Draenor’s class changes, itemization changes (e.g. the removal of Hit and Expertise), and—of course—increased level cap on the horizon, the difficulty of Mists of Pandaria’s dungeons will no longer be tuned the same as they were. In the spirit of fair play, when the aforementioned patch is released a little while before the new expansion launches, the current slate of Challenge Mode dungeons will no longer be available, and the achievements they award will be converted to Feats of Strength. The reward items will still be available for purchase by those who qualified prior to the end of the season, but it will not be possible for new players to earn those rewards going forward.

If you still need to earn your Undaunted title, Ancestral Phoenix, or class-specific Transmogrification sets, now’s the time to get out there and prove your worth. In Warlords of Draenor, an entirely new set of Challenge Modes will be available . . . and with them an array of new rewards for you to earn. Until then, stay sharp!

Blue Tweets
Originally Posted by Blizzard Entertainment
The large conquest cap is great, but it's hard to gear up when fighting fully geared people in the 1200 bracket. any fix in future?
Rating represents your ability to win/lose the match. Gear is a part of that. If you're losing at 1200 regularly, you aren't 1200. (holinka)
Yes, but it sucks gearing up with a large cap when you fight people who tank their rating down to 1200 by spamming leave que
in the future, people who leave queue before entering combat will be unable to queue again for a short time (holinka)

Why is there no 'Valor of the Ancients' buff for conquest when you fully cap a toon?
We don't think it would be good for the game for a number of reasons. First, who has to cap first? Your "main"? Who's that? (holinka)
Does it matter who caps first?
Yes since some characters could have lower caps. (holinka)

sure we get a hp increase with new gear, but first few weeks of the new season we wont have that extra HP.
Neither will the damage dealers, who will be doing less damage due to increase in resilience. (holinka)
why does bandages get affected by battle fatigue when they are a static number?
It is a heal and so it was affected by all healing modifiers. Considering ignoring BF but not other mods. (holinka)

Hey btw, just saw a bug where ToK game didn't end after hitting 1600 points. Took another 35sec or so to register.
I've seen something similar in EotS. We're doing a lot of work on bgs that will fix these problems...in Warlords. (holinka)

any chance rep gains will be modified(warsong and ab)?
It's on a long long list of things to look at, but not a priority, sorry. (holinka)

PvP very CC frustrating. 1 CC into 2nd then 3rd. When you can do something you're sub 20%hp or dead. Fixes prior to WoD?
No plans before WoD. Seeing how disruptive the changes we have made can be to balance, I'm glad we're waiting. (holinka)

How do you plan to help specs like ret/spriest and dk ams/conversion when you increase battle f atigue
By giving them (and everyone else) gear that is 28 ilevels higher. (holinka)
ret, sp, dk defensive weakens everytime BF getting buffed. unlike warr, rogue, mage, hunter defensives
That's incorrect (holinka)
How is that incorrect? Battle fatigue will bring AMS down while damage goes up meaning it will absorb even less
A lot of classes were named in that tweet. (holinka)

so battle fatigue is shitting disc priest how have they not got anything to compensate to be viable again, holy is so lame
Care to elaborate on why you think battle fatigue affects Disc more than any other healer spec? (holinka)

will characters still auto learn new abilities? or do u have to go to a trainer and learn them? kinda miss that system
It's an interesting question. Going to the trainer feels more visceral. But going back to a major city is a burden while questing. (Celestalon)

Fan Art Update
The World of Warcraft Fan Art Section has been updated with one new piece of fan artwork.

This article was originally published in forum thread: Upcoming Siege of Orgrimmar Changes, Challenge Mode End of Season, Blue Tweets, Art started by chaud View original post
Comments 53 Comments
  1. Mkgego's Avatar

    Challenge rewards as cosmetic items in the shop + the mounts...

  1. Anglo's Avatar
    By removing CM they should add the option to buy the transmog sets for other chars in the same account that has a char with the achievement. At least done them once.
  1. IKT's Avatar
    Quote Originally Posted by Mkgego View Post

    Challenge rewards as cosmetic items in the shop + the mounts...

    Have they ever done something like that before? No? ok thanks.

    At worst they'll end up on the BMAH.
  1. Shudder's Avatar
    Quote Originally Posted by IKT View Post
    Have they ever done something like that before? No? ok thanks.

    At worst they'll end up on the BMAH.
    Before the cash shop helmets have they ever done something like that before? No? ok thanks.
  1. kidsafe's Avatar
    Quote Originally Posted by Doctorant View Post
    That would encourage even more to 1 heal the fight which was the reason Blizz wanted to nerf Garrosh HP.
    And nerfing his HP makes it more likely for a raid with low DPS to avoid ToES and additional whirling corruptions. Any nerf promotes 1-healing the encounter.
  1. theostrichsays's Avatar
    I am far from a elite PvP'er, but that comment "then you are not a 1200 player" comment had me rolling. I have qued into a friend who sells pilot'ed boosts before, I knew what was going to happen, I got stomped and hardcore. But I doubt the frequency of meeting people in that situation is very common. Anyways, I imagine somebody is a wee bit butt hurt somewhere by that response.
  1. Siddown's Avatar
    Quote Originally Posted by arcaneshot View Post
    If you have to use absolute percentages to compare the two you're also doing it wrong thanks to factoring in a portion of the sample which doesn't intend to defeat Heroic Garrosh-- in both groups.
    When one group has twice the representation, using number who have complete a task is intellectually dishonest. While using a percentage might have flaws, it's a lot more accurate. Also, knowing the percentage of people who don't intend to defeat Heroic Garrosh in either group is not possible because it's not result based. But, counting how many have gotten to 13/14 is a pretty fair estimate on how many intend to try and finish 14/14.
  1. fneelis's Avatar
    This is actually quite surprising, in 10m its very easy already to skip the ToES intermission even without using Bloodlust in p2. This never happens in 25m.

    This is indeed just going to promote 1healing even more since the quicker the boss dies, the easier it is.
  1. glycerethe's Avatar
    Quote Originally Posted by Huntingbear_grimbatol View Post
    How many of the 10man guilds are even considering themselves a "heroic guild", by that I mean killing everything heroic while ahead of the curve is still obtainable? There's WAY, WAY more 10man guilds because it's the easier format to set up and run for casual raid / guild leaders. (not claiming 10man players are worse than 25man, it's a time/effort thing).
    Of the serious 10man guilds pretty much all of them have killed Garrosh already, same with 25man. Stop protecting 10man like it's your child or something, just because something is more popular (in terms of how many does it) doesn't make it right to judge them all under one. Example: Most of JB fans are 10-16 years old. Let's just say that all fans are that age group and make things equal for them. No... There's different levels of how "belieber" you are etc. Just as you can be 10man and not really care about progress and you can be 10man and die for progress.

    You are funny, are you even a raider?

    Most 25man heroic guilds that cleared 25s do 10man as well because they have nothing to do.

    I wonder how many 10man guilds bothered to form a merge with 2 other guilds just to clear 25m.
  1. zura's Avatar
    will 5.4.7 be the final patch for mop?
  1. kidsafe's Avatar
    Quote Originally Posted by zura View Post
    will 5.4.7 be the final patch for mop?
    They'll drop 6.0 a month or so before WoD.
  1. Packard's Avatar
    Nice thok is even easier now
  1. ferosanvilmar's Avatar
    Quote Originally Posted by Gratlim View Post
    I for one will unsub. I wanted to steamroll the challenge mode set on my lock in wod and didn't know they would remove it. Didn't want to pay 200k or real money like everyone to get a boost by heroic players
    Unsubbing because you're not willing to try something you think is hard???

    Anyway, heroic players can't boost you as the gear is all scaled down. I went in there last night with a group that has never done them before, we missed gold by 20 seconds on our first run through gates of the setting sun and missed gold on temple of the jade serpent by 39 seconds on our first run through that. We're going back to do the other 7 tonight....with a little bit of work on each one, and using an invisibility potion at the right spot, we'll get gold with a little effort. None of us have any heroic raiding gear whatsoever....our guild is 14/14 normal. Hardly heroic players IMO.

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