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Warlords of Draenor - Profession Catch Up
At Blizzcon and in previous interviews, the developers mentioned that profession catch up mechanisms would be nice to have. It looks like Warlords of Draenor might add those catch up mechanism, as hwoome shared some plans recently.



Battle.Net Desktop App - Chat Coming Soon
We should see the Battle.Net App enable chat sometime soon, as we recently got an update that let us know it is almost ready!
Originally Posted by Vexis (Blue Tracker)
Soon, soon!

We initially were going to enable chat before the Diablo 3 expansion launch, but due to some unforeseen issues it had to be delayed.

To ensure the stability of the Diablo 3 expansion launch, we've postponed it until after.

Blue Tweets
Originally Posted by Blizzard Entertainment
Warlords of Draenor Stats
With Hit/Exp gone, what will the new incentive be for melee to stay behind the boss/mob to DPS?
It's more like the stats are gone from items and everyone gets a passive +7.5% to both. You can still get parried from the front. (WatcherDev)
Chance to be parried will be 0%/0%/1.5%/3%, against a +0/+1/+2/+3 level target. (Bosses are +3) (Celestalon)
are inanimate objects like siege crafter weapons still going to parry?
That's encounter-specific, and we generally disable parry where it makes no sense. We missed belt weapons. (WatcherDev)

PvE
You mentioned once before about flex modes possibly flexing up to 30 people. That still on the table or still only 25 flex max?
Still on the table. (WatcherDev)
30 sounds great. A mythic guild can fit in its entire roster. Still think distributed loot should be mythic only.
Why? Just to stop week one split main/alt loot-funneling runs? (WatcherDev)
agree with about the 30 size being good so no one from roster needing to be left out, disagree with loot thinking.
I'd love to stop week 1 loot funneling, but not at the expense of a social loot experience for the majority. (WatcherDev)
In my experience week 1 loot funneling is a problem with very few guilds. Most won't even do it.
Yeah, plenty of 14/14H guilds don't do any of that. It's a niche problem. It does suck though. (WatcherDev)

How would this affect loot drops if raid loot is in affect? I'm assuming 30 people would cause more loot drops than 25 or 20?
Right, with 30 you'd see 50% more loot on average than with 20. (WatcherDev)
So loot per raid size it'll be: 8-19 people: 1 token + 1 item, 20-29 people: 2 tokens +2 items, 30 people: 3 tokens + 3 items?
No breakpoints like that. The idea is for loot : player ratio to be constant. We'll have more details to share in the future. (WatcherDev)

Challenge mode raiding? 6.1 feature? Sounds good to me
Who's the audience for that feature? Seems like it'd be just the tiny sliver of players that has cleared the current Mythic tier. (WatcherDev)

Why are they separated into two raids now, as opposed to three? Any particular design reasons?
HoF/ToES split was a bit awkward, especially for the gating, and 10 bosses lets Foundry feel like more of an epic end to the tier. (WatcherDev)

PvP
So what about resil and battle fatigue? is it going away?
.Base resil and battle fatigue will be made as low as good gameplay will allow. (holinka)
Our goal is to have health pools scale along side damage so we don't have to constantly bump them up. (holinka)
If there is 2 dps for every health bar, doesnt that mean damage scales 2x faster then health? Wont the ratio change?
Example: Backstab does 10% of health in first season, 20% in last season. Not really a bracket thing. (holinka)

Professions
Can't recall if this was answered elsewhere, but is there a reason Drums of Rage aren't usable in Challenge Modes? Thanks
We generally bar the use of items/advantages added after the introduction of CMs. Drums should be usable in WoD CMs. (WatcherDev)

Lore
and if you don't know, find out.. why are there Ruby Guardians in Grim Batol
Lorewise, Grim Batol was guarded by the red dragonflight before it was retaken by the Twilight's Hammer and black dragonflight. (WatcherDev)

World
will wod have a lot of timeless Isle style interaction all over draenor?
Absolutely! From levelling to endgame, we're all about dynamic content and choosing the difficulty that's right for you! (Muffinus)

Would a system with XP bonuses for killing mobs well above your level be possible? There could be issues with high level carries..
How about an XP bonus for taking on a tough elite or rare in the zone? Doesn't need to be high level to be difficult! (Muffinus)
Would be also cool if rare elites would drop some transmog gear. For example, rare elites in Talador drop shoulder pads and so on
Used to be worried about inventory space with too many toys and fun stuff, Warlords UI revamp helps a ton! (Muffinus)

Warlords of Draenor
Hey Ion, just curious about something: will there be daily quests at max level in Warlords too? Not a lot but I do enjoy them.
Daily quests will certainly exist in various forms, but they won't be the backbone of endgame outdoor content as they were in MoP (WatcherDev)

Any chance you can reduce ground spell effects, proc effects and visual "clutter" in melee? Hard to spot char and target facing
Yes. We have big plans to solve this; it's a big problem to us. (Celestalon)

Dark Legacy Comics #433
DLC #433 takes a look at Vanilla.

This article was originally published in forum thread: WoD Profession Catch Up, Battle.Net Chat Coming Soon, Blue Tweets, DLC #433 started by chaud View original post
Comments 49 Comments
  1. Karnak's Avatar
    I subscribed to WoW on launch day in 2004. I raided, in a leadership position, semi-hardcore in Vanilla (we didn't come close to clearing AQ40 and never touched Naxx, but did have the whole mandatory schedule going) and I will say, Vanilla was not the best. All phases of WoW have had strong and weak points. As a historian I consciously filter for "good old days" bias. Most people don't and many aren't even aware it exists.

    (Summoning water for a 40 man raid 4 at a time was not fun)
  1. Laylriana's Avatar
    I hope they do something for the crafting professions. Especially when a required mat is something made by another profession - such as tough leather for a tailoring pattern. Sometimes it is hard to find that item on the AH. I enjoyed the DLC, particularly the literal asshat.
  1. Ragedaug's Avatar
    Loved that comic. As much as I enjoyed Vanilla (May 2005), I've very thankful for all the QoL changes we've gotten over the years. There are times I would like to go back to Vanilla & BC style raiding, but that is mostly because I have a lazy streak and can remember a time when we weren't constantly running and moving on every single boss.
  1. aeuhe4yxzhds's Avatar
    Seriously, its not fucking hard or takes a long time to level professions. Fucking lazy bastards.
  1. Ragedaug's Avatar
    "Seriously, its not fucking hard or takes a long time to level professions. Fucking lazy bastards."

    It's not hard (though not sure what having sex has to do with it) nor does it take a very long time, so you are correct on both of those points. I would counter with the fact that the professions leveling process is completely pointless and retarded to attempt to do while leveling. On those grounds alone it needs to be overhauled. Also, are you saying that those children born out of wedlock are lazily having sex? or just that they are lazy because they are having so much sex? Trying to figure out your adjectives. Thanks.
  1. mmoc1d6d8fe61c's Avatar
    Would be also cool if rare elites would drop some transmog gear. For example, rare elites in Talador drop shoulder pads and so on
    Used to be worried about inventory space with too many toys and fun stuff, Warlords UI revamp helps a ton! (Muffinus)


    Am i the only one that thinks this.... anwser on this question is like .... weird? hes asking bout transmog stuff to drop from rares, the blue anwsers bag space...
  1. Wayne25uk's Avatar
    Quote Originally Posted by Kinkiey View Post
    Would be also cool if rare elites would drop some transmog gear. For example, rare elites in Talador drop shoulder pads and so on
    Used to be worried about inventory space with too many toys and fun stuff, Warlords UI revamp helps a ton! (Muffinus)


    Am i the only one that thinks this.... anwser on this question is like .... weird? hes asking bout transmog stuff to drop from rares, the blue anwsers bag space...
    Think about it dufus,more gear to collect = more bag space which we are severely dying from right now,i have literally 12 slots of space free and its been like this for months,my void storage is full,my bank is full and my bags are all 26 slots,my only saving grace is some items i can keep that arent soulbound can go in my own guild bank for added storage,but thats only a temporary solution.
  1. jdmteg99's Avatar
    I do like the 600 professions when the level up is used on a 60+. Find that easier and cheaper.
  1. Daez's Avatar
    Quote Originally Posted by Ragedaug View Post
    "Seriously, its not fucking hard or takes a long time to level professions. Fucking lazy bastards."

    It's not hard (though not sure what having sex has to do with it) nor does it take a very long time, so you are correct on both of those points. I would counter with the fact that the professions leveling process is completely pointless and retarded to attempt to do while leveling. On those grounds alone it needs to be overhauled. Also, are you saying that those children born out of wedlock are lazily having sex? or just that they are lazy because they are having so much sex? Trying to figure out your adjectives. Thanks.
    I would disagree. Almost all of the gathering professions are easily done while leveling (although more in instance herbs and nodes are needed and the cast time needs greatly reduced). Leatherworking and tailoring and perhaps blacksmithing are easily doable while leveling (granted blacksmithing should have smelting combined into it). JC is a hitch due to drop rates of special mats. Inscription is doable. I have never really done alchemy, so I cannot comment.

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