Classes
What is the diff between glyphs and talents? They seem to accomplish the same thing (mod spells) on a different UI panel.
Talents are more transformative and strictly increase your power. Glyphs offer lateral customization and cosmetics (Minors). (
WatcherDev)
PvE
There needs to be a feature to be able to blacklist 1-2 random dungeons just like blacklisting random bg's
Which ones would you blacklist? (
WatcherDev)
Make fire/acid/void zones really punish DPS by debuffing their damage output. Healers would love if you did this.
In LFR, that'd punish everyone by making the fight longer if DPS were unaware; healers can at least compensate currently. (
WatcherDev)
I'm not sure if you have answered this, but I was curious how many healers a mythic group should expect to have on hand for WoD?
Likely 5 on average. Aiming to avoid some of the under/overhealing extremes we saw in the last portion of SoO. (
WatcherDev)
Is there a magic number for tanks in mythic raids? 2 or 3? Would like to know cause of planning our roster
Generally 2. You'll probably be well served by having a third player who has a tank spec, but doesn't expect to always tank. (
WatcherDev)
Is that for fights that have 3 hard-hitting targets, or so you can swap to a "more ideal" tank class/spec for a fight?
The former. We're not going out of our way to make 3-tank fights, but we're less constrained when it'd add to the design. (
WatcherDev)
This is a big issue. Going from 7-8 healers to 4-5 and vice versa is hard. Would like more consistency.
I'd say 4-6, 5 average for Mythic. We're going to try to avoid 3 or 7 ever feeling like the right answer. (
WatcherDev)
When you design a fight, what comes first, the boss or the mechanics? Like was the "miasma fight" always going to be Malkorok?
Usually the boss; occasionally the mechanic. With Malkorok we just knew he was a Y'Shaarj-corrupted orc soldier and went from there (
WatcherDev)
PvP
No spoilers cap'n PVP but how's Ashran going? Looking good on the pvp front?
We are iterating on the design a lot. Really trying to nail a rewarding, persistent sandbox zone focused on PvP. (
holinka)
do you consider making pvp gems(esp.resilience)a more viable option? would love being able to change that more situational #scaling
Don't feel like gemming is the right medium for situational choices. Glyphs and talents fit that niche better. (
holinka)
in all the other regions th PvP action is 90% horde,15m queue times are ruining the game for most casual
The worst region has 55% horde queuing for bgs vs 45% alliance. This is queue data not realm data. (
holinka)
funny how that doesnt match players experience with queue times, including mine, ohh well :P
or that's the amount of imbalance that's causes these queue times. Not denying queue time problem. (
holinka)
pvp scene in EU is 90% alliance. You're heavily nerfing horde racials and buffing ally racials. How do you think that'll pan out?
EU BG queues have a very close ratio. Not concerned. (
holinka)
The high end scene is going to pick one side or the other and flock there. Mostly concerned with battle ground queue times. (
holinka)
Lore
Are the embodied spirits in the Fallen Protectors fight dead, or just memories of the bosses' allies?
The sha unleashed when Garrosh ruined the Vale claimed many victims, including those charged with protecting the Vale. (
WatcherDev)
But some of the Embodied adds in that fight are still alive, like Ren Firetongue.
Ah, I didn't catch that you meant the ones summoned by Desperate Measures. Those are projections of negative emotion. (
WatcherDev)
Warlords of Draenor
When MoP challenge modes are gone, will those reward skins ever be obtainable again?
People who got 9 Golds will be able to re-purchase from the vendor if needed. Otherwise, not planning on it. (
WatcherDev)
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