Upcoming Loot Hotfixes [A Travis Day Post], RoS Developer Q&A: Monsters, Essence of the Twin Seas Farming Guide

Hearthstone Patch 5170 - New Quests, Mobile Additions, PC Bang Gold Rewards

Four Heroes to be Revealed at PAX East

Warlords of Draenor Model Comparison
Today we are taking a look at some of the new Warlords of Draenor models, and comparing them to the older models.

Warlords of Draenor - Orcs
We have some more of the new Orcs working in our modelviewer!

Warlords of Draenor - Eight New Dungeons
It looks like Warlords of Draenor will have eight new dungeons, with seven of them being completely new and one being the updated version of UBRS.

Patch 5.4.7 Hotfixes - April 7
Originally Posted by Blizzard (Blue Tracker / Official Forums)

  • Guerrillas in our Midst: Resolved an issue where General Nazgrim can lose his quest giver status, preventing players from being able to complete the quest.
  • The Lesson of the Burning Scroll: Players now receive the Master's Flame automatically upon accepting the quest.

  • All world bosses in Mists of Pandaria are no longer tap-to-faction. Players from both factions that engage the world boss at the same time are now eligible for loot.

Raids, Dungeons, and Scenarios
  • Each World of Warcraft account can now create a maximum of 10 instances per hour (up from 5).
  • Siege of Orgrimmar
    • Amalgam of Corruption's Unleashed Anger can now reach players that are greater than 10 yards away.
  • Dungeons
    • Siege of Niuzao Temple: A Challenge Gong has been added, allowing players the option to trigger waves of attackers more quickly during the Commander Vo'jak encounter.

Blue Tweets
Originally Posted by Blizzard Entertainment
Hunter (Forums / Skills / WoD Talent Calculator)
Am I just stupid or bad at hunters or do they seem focused starved 90% of the time?
Starved? No... It's a resource that they build and spend. They have a no-CD builder, so it's impossible to be 'starved'. (Celestalon)

does marksmansnip mastery has cd? my barrage got 40shot under 62%mastery and got less than 10 wild quiver hit
Wild Quiver has a reduced chance to proc from individual Barrage hits since the ability hits so many times so quickly. (WatcherDev)
so,thats mean there a input cd (or something else) like arms sweeping strike
No cooldown, just a lower chance to proc. It's possible that it could proc from every Barrage hit, just very unlikely. (WatcherDev)

I can't right click off the MisDirection buff anymore to recast on a different target :< . Intended? (please say no)
Intended, as a bandaid for an exploit that we didn't have any other way to fix. Hope to allow you to cancel it again in the future. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
I've taken another stab at the frost math and really hope you'll take a look: http://t.co/Jt1YR143oE
You're using one set of ET% for all builds. That's obviously flawed, since the ET% are based on your stats. (Celestalon)
(Mostly by haste. The more haste you have, the more Fb you're going to fit between each LB, for example) (Celestalon)
Keep it up. This peer-review part of theorycrafting is super important, and to me, fun. (Celestalon)
It can be hard; it's not easy posting your work for all to see, and having people point out how you're wrong. (Celestalon)
But I think the process of peer-review is one of the most important parts of theorycrafting, that many specs' communities have been lacking in lately, leading to bad theorycraft spreading and becoming trusted. (Celestalon)
If you guys delivered us an operating manual for each spec, we wouldn't have to guess so wildly
That's neither needed, or the problem. Bad math for the optimal rotation is bad math. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
becuase surging mist cost so much mana that its not worth it
We'll be adjusting mana costs, don't fear. (Celestalon)

Healing Spheres being removed for WW? I agree that if feels odd but removing it feels like a loss of a good backup heal.
They're being compensated for that loss elsewhere. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
I think the issue is a slow rotation filled with pauses is considered less "fun", even if it's equal DPS statwise
Right, and I understand that concern, and am informing you that we are keeping that in mind, and not changing it. (Celestalon)
Even so, having limited access to haste will affect how ret feels/play due to not being able to get haste through gem/reforges..
Again, you won't have limited access to haste. You *will* be able to customize gear. You *will* be able to get gear that has... (Celestalon)
...the stats you want. I understand that it's hard to convey through 140char, but your concerns aren't being ignored. (Celestalon)

curious about hopo generation tbh. Feels really good on live, dont want to go back to only 1 hopo generator. Thanks 4 reply
No plans to change HoPo generation significantly. (Celestalon)
Will there be any changes to SoB? Ret will struggle extremely with its current model once gems/reforges are gone.
Sanctity of Battle? No... Why would it? (Celestalon)
Without reforging and gems, the ret rotation will feel very slow and filled with gaps cause of little to no haste.
That's definitely false. Gems are part of items' budgets, and Reforging just moves stats around; no significant change there if... (Celestalon)
...you care about and stack haste. Overall, negligible impact, if any. (Celestalon)
...will make crit/mastery items even more unattractive over a haste+X counterpart, X being crit or mastery.
If you love haste, yes, haste/Anything beats crit/mastery; aim for getting haste items. Regardless, all of the secondary stats... (Celestalon)
...will be useful, and closer in value. (Celestalon)
So SoB & Ret rot. design the same, but we're over-exaggerating how "TAKE IT & SHUT UP" we're imagining stat options?
Very much so. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
If you remove the healing from Divine Star for Shadow, that talent will stop being used by SPriests. Is that the intent?
No, and we don't think it will do that. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
That's the sort of answer I was hoping for, thanks. What about cd stacking? Enh is a big transgressor there, esp in pvp.
Yeah. Enh is one of the worst, because the strength of their big CD scales with gear. +20%dmg in blues, +100%dmg in 580s. (Celestalon)
Err, big CD*s*. That describes both Fire Elemental and Ascendence. (Celestalon)

No-- enh skill cap is tiny. Simcraft predicts 1.3% difference btw (over)optimized and (very)simplified priorities.
That says nothing about how high the skill cap is, just how valuable high skill is. We want to raise that value. (Celestalon)

should we expect any big changes to the Enh Shaman rotation / priorities?
Kind of. Enh suffers from a major case of "thirty-different-damage-sources-so-all-of-them-feel-meh"-itis. (Celestalon)
We're generally happy with Enh's gameplay (which is whack-a-mole at base skill levels, but does have a high skill cap). (Celestalon)
However, we're going to try to maintain that gameplay, while removing or combining many of the damage sources. (Celestalon)
For example, compare http://t.co/AiVKyUn9sS (12 dmg sources)... to http://t.co/dPrdUe81JC (34 dmg sources). Are they all... (Celestalon)
...really needed? Can we combine some? Some are MH vs OH of the same strike, so that's naturally inflating things, but even... (Celestalon)
...still, that's a ton. Anyway, point is, we're going to try to maintain the same gameplay, but fewer, more impactful sources. (Celestalon)
That's the same mentality for most classes moving into WoD, right? Maintaining gameplay, more impactful choices?
Yes, but I think Enhancement exemplifies that most of anyone. (Celestalon)
I'm concerned because the spec is currently fast/full of choice because of all the buttons, is it being dumbed down?
No. (Celestalon)
How so if half the possible choices for every given gcd are removed?
I definitely did not say that half the possible choices for every GCD are being removed. (Celestalon)
It was hyperbolizing for the sake of illustrating my concern.
I said nothing of the sort, though. (Celestalon)
Fair enough, you did not; so what sort of damage sources would be removed if not buttons?
Just Example, not Announcement: Unleash Wind does a pittance of damage, and a useful buff. Could we cut the damage, buff the buff? (Celestalon)
Remove the spell as enh, and replace it with a new melee ability (medium damage)with a smaller cooldown = fun + useful
Do you really want *another* meh-dium damage ability? (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
Dear Cele, never gets old, but why be any other dps when you can be warlock? And why did you guys stop game balance hotfixing?
There's a huge conversation to be had about *when* to nerf. Short answer is that nerfing warlocks would also nerf *guilds*. (Celestalon)
Instead, we think the right call is to leave them until Warlords, then fix them there. We agree that they're too strong now (Celestalon)
I think it's better to balance the class, then nerf content as needed based on the class rebalance.
Requires making an assumption about how many Warlocks guilds were using. (Celestalon)
No need for assumptions, you have the numbers.
...but it varies by guild. That's the point. (Celestalon)

T14 beta, Demo Tank preformance similar to other tanks. Nerfs came. Revert nerfs, rebalance, Demo tank live?
UI support, Active Mitigation skills, multiple cooldowns, talents with defensive benefit, glyphs with defensive benefit, an interesting defensive rotation, defensive value for all stats (that's gigantic), Vengeance, DPS tuning, mob control abilities, defensive mechanics that scale at the right rate, community understanding, etc. Warlocks are/were nowhere close to being full-fledged tanks. Sorry, it's just not the same thing. (Celestalon)
feel like there's a similar argument for making prot a dps spec that goes beyond what one talent can do.
On the contrary, Prot Warriors have all of the DPS equivalents of those, or are getting them anyway for other reasons. (Celestalon)

That's great, but when raid needs a tank, Warrior can hit a button and be one, while I have to switch to my alt DK.
That's something you signed up for. We don't treat "ability to respec to a different role" as something we balance. (Celestalon)
No, I didn't. When I signed up as a Warlock, they could only DPS, Warriors could only tank, Paladins and Druids could only heal.
Pretty sure that's objectively false. (Celestalon)
It definitely is. I played vanilla wow. As a fury 2h spec warrior, top dps through BWL and AQ40. Quit lying.
I also played one of those specs widely considered unviable as well, back in vanilla, to great effect. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
Will something be done to the "gotta wait till I got colossus smash up" class?
Focusing your rage spending inside Colossus Smash windows, without wasting rage, is very much an intended gameplay element. (Celestalon)

Can the dwarven face beard clasp on the new models be on the larger beard seen on the dwarf in the WoD anouncement trailer
This is the kind of thing we would like to add with future customization. Not part of initial PC revamp. (artofcgrobinson)

Does the toucan exist outside concept art? If so, that, please! Plus clefthooves as the rhino family is tiny and needs friends
It does! And it's surprisingly, and awesomely, savage. (Muffinus)

is there a reason that Vale and Shatt Portals have the same portal animation? Or was one just never made for Vale?
Well I'll be... whoops. Fixed for 6.0! (Celestalon)

Warlords of Draenor Stats
All this talk about base health and base damage; why not exponential scaling, Would make these considerations irrelevant.
We do use exponential scaling, and while the pros drastically outweigh the cons of doing so, needing to squish is the big con. (Celestalon)
I think he also meant zero base value, all value from stats. Which is happening with damage. Useful for health too?
...That /is/ happening for health. (Celestalon)
I misinterpreted something then. Thought base health drastically reduced, not eliminated. Sounds good to me then.
Base health is gone. A naked character has only a bit of health from their base stamina. (Celestalon)
So is Ironman leveling dead?
It's certainly much harder. Likely possible still on specs that can kite. (Celestalon)

since dodge is removed from the game, how guardian druids gonna survive bosses?
Dodge is not removed from the game. Dodge is removed *from gear*. You already had no dodge on your gear. (Celestalon)
so still there dodge gems?
No. It won't be a stat you find on gear, even through gems. (Celestalon)
then how shall a guardian tank now?
Things like Savage Defense will still give Dodge. (Celestalon)

will WoD (tertiary stats?)random attribute have a RNG factor to number/percentage it gives? (like imperfect % drops in diablo,)
Nope. (Celestalon)

Dark Legacy Comics - #435
DLC #435 has been released!

This article was originally published in forum thread: WoD Model Comparisons, WoD: Eight New Dungeons, April 7 Hotfixes, Blue Tweets, DLC started by chaud View original post
Comments 96 Comments
  1. xinjun's Avatar
    I like the new Talbuks. The change in tail from giraffe-like to horse-like is kind of silly but it's pretty and I wanna brush it @[email protected]

    Re: Fast evolution ... Fel corruption. While some species don't look particularly Fel corrupted, it wouldn't be much of a stretch to say they were affected in minor ways by the havoc that their planet went through.
  1. Plasticpaddy's Avatar
    Sure you can see a difference in poly count when the models are side by side, but in game when the new models hit will anyone really notice or care? I just can't get excited about new models and the development time/money spent on them when there is other content so in need of it.
  1. Biquette's Avatar
    Those new models are absolutely amazing!!
    But anyone noticed the animation of the talbuk's rear legs when it's running. Is it just me or there is something weird?
  1. Necrocoitus's Avatar
    I think the old models looks better.. Yeah, the new ones have better depth and all that, but they all look like they are on steroids. And the new ogre model has a penis in it's forehead.
  1. Grumpy Old Man's Avatar
    Ogre new model reminds me of Spiderman's Rhino.
  1. try's Avatar
    are the new models going to replace the older ones? because i prefere the new ones to the old ones. so will my already bought talbku have the new design automaticly?
  1. Wolfman31's Avatar
    Quote Originally Posted by Aelric70 View Post
    I'm guessing you'd have to actually read the parts that say you're overthinking the importance of haste for ret being "useful". If you don't believe them, then i guess you have no hope.
    The fluidity of the spec's entire rotation is intertwined with haste. The only way they can reduce its importance is by either lowering baseline cooldowns so that we only need a little bit of haste to reach the ideal mark or they're going to nerf haste values so that stacking it at the sacrifice of other stats will yield a net loss. But this will also slow down the "rotation" to the point where entire global cooldowns will pass before another ability is available to use. I don't want BS half-answers on Twitter; I want real concrete information.
  1. Shuckless's Avatar
    Those Talbuks are the craziest model I've seen in years...
  1. Aerofluff's Avatar
    I still can't get over that huge upper-front-leg muscle on the new Talbuk model, especially in that comparison image. He's like the Hulk. They're not nearly as sleek and elegant as they used to be.
  1. The Ogdru Jahad's Avatar
    the huge muscles on the talbuk look awful. Not EVERYTHING needs to be "savage." I'm already sick of hearing that word because of how much it's being shoved down our throat this expansion. Talbuk are frikkin grazers, they're just WoW's version of a zebra, why do they need to be roided up?
  1. caninepawprints's Avatar
    I'm ecstatic about the updated wolf models, but not if it means they still have that clunky run. What I'm seeing on this comparison is the old wolf model with the nice run, and the new wolf model that has the clunky run in the WOD preview videos Horde players are releasing. Please don't tell me they're getting rid of the smooth running animation with this new model. The wolves should run like the foxes do.
  1. Lionwoman's Avatar
    Chimeras don't look like chimeras :/ They look like ulgy mutant wolf-bats. I like the model but it doesn't feel like chimeras.
    Same as talbuk, mainly the talbuk's face ... is not like the old...

    Wolf look awsome, but what about worgs? there will be similar?
  1. Zassou's Avatar
    I like the new wolf model. I hope shaman ghost wolf form gets updated with a new model. The only thing that bugs me is the talbuk horns and front legs. I like the original curve upwards of the horns and the front legs do look a tad too muscly. Also the old tail was kinda cool. The new one looks too... pony. Otherwise great job on the detail!
  1. Darknessvamp's Avatar
    Ogre model viewer seems to be glitching/merging with something else. Also they seem a lot more... goofy then their originals. Not as SAVAGE as the theme of the exp seems to be.
  1. snakeeyesma81's Avatar
    Quote Originally Posted by The Ogdru Jahad View Post
    the huge muscles on the talbuk look awful. Not EVERYTHING needs to be "savage." I'm already sick of hearing that word because of how much it's being shoved down our throat this expansion. Talbuk are frikkin grazers, they're just WoW's version of a zebra, why do they need to be roided up?
    Because the zhevras couldn't POSSIBLY be wow's version of zebras....amirite?
  1. Tisane's Avatar
    Thanking Blizzard once again for the '10-instances per hour' update, that just made me get my Vitreous Stone Drake after farming since the end of Cataclysm already. Even though the update doesn't literally affect it, it made it possible for me to farm loads more, and it boosted me morally

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