WoW Source: Warlords of Draenor PvP and Class Updates
Another WoW Source has been released!

  • There have been some big changes to the starting experiences shown off at Blizzcon. This is one of the reasons that beta has not yet started.
  • There was too much CC in Mists of Pandaria PvP, which upset a lot of players. It is still an important and necessary part of PvP though!
  • Diminishing Return categories were also too complicated, so the number of categories was reduced for Warlords of Draenor. Even with the changes, many of the popular arena comps are still viable.
  • PvP gear will have a second item level that activates when you are doing PvP. This allows the PvP gear to be useful in other parts of the game while having it remain the best gear for PvP.
  • Ashran will be somewhat like a Timeless Isle for PvP. Players can go there, explore the island, kill some players and creatures, and earn some things that will benefit them in PvP.
  • Ashran will have a Horde and Alliance fortress on opposite ends of the island, with staging areas behind each base. This area will have vendors, let you duel, and be a place for PvP players to hang out. Each faction's base is fully manned with NPCs that are fighting a battle. The main battle takes place in the center, slowly pushing towards the other faction's fortress. There are objectives on the outer edges of the island. It shouldn't feel too much like a battleground, more like unstructured PvP with some points of interest. Ashran won't be ready for the initial builds.
  • There will be an alpha realm that is only for PvP, with premade level 100 characters only and most of the world disabled. This will allow a longer period of feedback on PvP changes than previous betas have had.
  • Raid testing will also start taking place earlier, as tech is in place to let you zone in to Blackrock Foundry at level 92 and temporarily be increased to level 100 for raid testing.
  • Skirmishes will have a random reward at the end, honor, battleground gear, or maybe even conquest gear. You can solo queue and will be matched with another player of the appropriate role.
  • Random battlegrounds are popular because they are a solo queue experience, so skirmishes will hopefully allow a lot of players who have never done arenas before to start doing them.
  • The team is toning down visuals from other players while leaving your own visuals intact.

Warlords of Draenor System Performance
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As with every expansion, Warlords of Draenor will introduce a number of game-engine upgrades and graphical improvements, including new character models and better textures to help us create lush, detailed environments. Any increase in graphical quality will naturally result in some amount of increase in the game’s required system specs, but we’re working hard to minimize that and ensure that WoW runs well on as wide a range of systems as possible.

One of our game-engine updates is designed to limit the impact that animating the new models has on players’ frame rates. Our new character models have significantly more “moving parts” and more complex animation than the current models (see our Artcraft: Running of the Bulls to get an idea). As a result, the new animations require a bit more memory than the old ones. To counter that, we’ve developed some technology that should keep the impact on your framerate similar to what it is now. Some of this is actually already in place in Patch 5.4.7, and we’re continuing to work to optimize as much as we can—and of course, we’ll be providing an option to keep using the current models if you wish.

We’re also making several improvements to improve performance in Raids, Dungeons, and Battlegrounds, such as limiting extraneous spell effects in group content, which—along with other benefits such as eliminating some visual clutter—should help with performance. We’re also planning to provide separate options for graphical effects in Raids or Battlegrounds, so you can disable processor-intensive features such as shadows and reflections solely in those environments. We’ll be testing all of these updates out in the upcoming beta, though keep in mind that beta performance doesn’t reflect the final version of the game. We’ll still be in the process of optimization, and the beta will include additional development tools that impact system performance.

One of our longstanding goals is to make sure WoW runs well on as broad a range of systems as possible, and that continues to be a top priority. We’ll have more details on the expansion’s system requirements closer to launch, and we can’t wait to show you more of Warlords of Draenor.
This article was originally published in forum thread: WoW Source: Warlords of Draenor PvP and Class Updates, WoD System Performance started by chaud View original post
Comments 65 Comments
  1. moveth's Avatar
    The new models being able to be toggled off will also help with the System Performance that they are talking about.
  1. sealtest's Avatar
    I sure miss seeing Webb everyday.
  1. Lunareste's Avatar
    Dude! Being able to turn off Shadows automatically when I enter a raid or BG is going to be FANTASTIC!
  1. Daws's Avatar
    I'll believe everythings all ok when they show a 25 man raid boss battle with loads of adds in it running at full pelt on an average PC (wouldn't mind seeing it with addons as well cause you know I think that might have a bit of a effect here). Until then I will sit back and quietly contemplate the notion that you can't get something for nothing so if you want your game to look more shiny you'll need better hardware.
  1. Pool of the Dead's Avatar
    As I said in another thread.

    Everything that was said about PvP in this video has just risen my hype for WoD goddamn it sounds good.

    Ashran looks amazing, the New way they are handling PvP gear Ilvl's is cool and Arena Skirmishes sounds awesome.

    Skirmishes giving Honor/small chance of gear for winning means I can avoid Random BG's and just solo queue/duo queue with friends and grind honour out in a fun way WITH my friends that are a lower ilevel without killing my ratings.

    Also Holinka is a Total bro.
  1. Maleagant's Avatar
    Good too see Morgan Webb again.I miss X-Play.
  1. Miuku's Avatar
    If only they didn't have to support all the wooden computer owners, it could look so much better.
  1. PuppetShowJustice's Avatar
    Who else saw the World Boss map icon on the Ashran map legend? Now THAT sounds like utter chaos.
  1. broflmao's Avatar
    That Orgrim clip looked awesome
  1. Poganin's Avatar
    Sweet Jesus. They say "exciting" or "excited" 6 times during the first 2 minutes of the video.
    Also, loved the answer the the aggro question "Sure, threat generation should be a concern for dps players again. [yadda yadda yadda] I wouldn't expect threat to matter tremendously again". Make up your mind, dude!
  1. Singularity's Avatar
    That was a really decent interview!
  1. papajohn4's Avatar
    Nice video and very likeable developers They seem they love what they are doing!
  1. Thessik-Irontail's Avatar
    Wow those new mage spells look amazing.. arcane orb and meteor and ice comets geez... im not a mage but those spells make me want to try one.

    I hope all the classes get stuff that cool.
  1. Easo's Avatar
    Its still going to run on what counts as tosters these days.
    But I wouldnt mind mild Depth of Field.
  1. Kryos's Avatar
    Arcane orb looks like the Diablo 3 orbs.
  1. Unholyground's Avatar
    Quote Originally Posted by moveth View Post
    The new models being able to be toggled off will also help with the System Performance that they are talking about.
    You don't toggle them off, you use low texture settings and it turns off.
  1. NuLogic's Avatar
    Can my commodore 64 handle WoD?
  1. ildon's Avatar
    Quote Originally Posted by Kryos View Post
    Arcane orb looks like the Diablo 3 orbs.
    All 3 of those spells look D3-inspired.
  1. Faisal's Avatar
    Quote Originally Posted by Easo View Post
    Its still going to run on what counts as tosters these days.
    But I wouldnt mind mild Depth of Field.
    Yes, me too. 1000 times yes!
  1. MrExcelion's Avatar
    Cool screenshot from the internal testing team on Blackhand. I suppose I should have stayed away from class questions for this

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