Dev Watercooler: Raiding Azeroth Part 3—Warlords of Draenor
Other than what we already have seen at Blizzcon, there are a few new details in this final blog post!

  • LFR will have even higher drop rates for loot, but will no longer drop tier gear and specific trinkets. Instead, it will have a different loot table with different art.
  • There will be less incentive to cap Valor every week.
  • The devs think that these changes will be enough to prevent most people from feeling that they need to do every raid difficulty every week.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Over the course of WoW’s nearly 10-year history, raiding has probably undergone more iteration and change than any other game system. To put the upcoming Warlords of Draenor raid changes into proper context, this three-part blog series will attempt to retrace the twists and turns of our raid design philosophy from Molten Core through Siege of Orgrimmar.

In this final entry, Lead Game Designer Ion “Watcher” Hazzikostas wraps things up by taking a look at the raiding philosophy and design changes coming in Warlords of Draenor (Warlords).

Warlords of Draenor (2014)

As we announced at BlizzCon, we’re excited about the opportunity to extend our Flexible Raid tech to address some of the long-standing problems we’ve been grappling with as a design team for over 5 years now. Here’s a quick breakdown of how the new system works: We’re relabeling Flexible Raid mode Normal, and it will serve as the new baseline point of entry to organized raiding. We’re also combining the current 10-player and 25-player Normal modes into a single Heroic difficulty. Finally, we’re consolidating 10-player and 25-player Heroic into a new fixed-size 20-player Mythic difficulty.


This system will allow the vast majority of players to raid with a wide variety of possible raid sizes, and reap the benefits of that structure. One of the major upsides of a 13-player raid is that you don’t have to worry about canceling if one or two people aren’t able to make it; you also don’t have to worry about asking someone to sit out if everyone shows up. This, in turn, means that raiding in an organized group is possible without the same feeling of obligation, and that such groups will be much more resilient in practice.

While we’ve made significant strides in tuning 10-player and 25-player Normal modes to be comparable in difficulty over the course of Mists of Pandaria (Mists), precise 10 vs. 25 Heroic tuning has continued to be a major challenge, especially on important fights such as Lei Shen (easier with 10) and Garrosh (easier with 25). Consolidating to a single raid size for Mythic will allow us to focus on delivering the best possible experience for our competitive hardcore raiders, while the flexible nature of Normal and Heroic mode provides an avenue for smaller groups to organically grow and continue raiding if they want to give Mythic a try.

Group Finder


Another central innovation in Warlords is our Group Finder feature, which will allow players to easily form and search for raid groups (among other activities) with players from their entire region. While this series of blogs has mostly focused on pre-existing social structures, pick-up groups continue to be tremendously important. Chance meetings in such groups have formed the basis for many a friendship, and recurring weekly pickup groups have given rise to more than a few guilds over the years. For players who want to take the next step beyond Raid Finder, or who want to find a weekend run for their alt, or who just need a last-minute tenth member for their raid, Group Finder will make that process easier than ever before.

Raid Finder


Raid Finder still has an important place within the new Warlords raid structure. Many players cannot or simply do not want to commit to a fixed group. And no matter how convenient we make organized raiding through Group Finder, it’ll never be something you can jump in and do for 45 minutes during your downtime on a busy day, the way you might do a Raid Finder wing.

However, we’ve also learned other lessons from our experience with Raid Finder over the past two and a half years. Raiding a single zone with a guild or group of friends can stay engaging for months, and one of the core reasons for that is the pacing of progression through a zone. A raid group might start out learning a new boss or two each week; that pace slows as the raid reaches the later bosses near the end of a zone, and more time each week is spent re-clearing “farm content” to gear up further. This keeps the experience varied, and even if you don’t get the specific loot you were hoping for in a given week, you’re seeing your friends and guildmates progress and get stronger, and you’re feeling the impact of those upgrades as you kill bosses faster and faster.

Raid Finder offers none of that. Your ninth clear of the Underhold section of Siege of Orgrimmar is likely no faster than your second (and might even be slower); you aren’t experiencing anything new or different. So how can we make Raid Finder a more compelling and enjoyable experience? A decent first step is to make it significantly more generous than it has been in the past, nearly doubling the rate of reward to better match the overall pacing of the content.

Our intent is for Raid Finder to allow players to experience our raid content, see the conclusion of major storylines, and witness the epic environments that our artists create without needing to commit to an organized raid group. We’d like to focus on that purity of purpose, and minimize the elements that have made guild raiders feel like they needed to do Raid Finder each week as part of their core progression. Accordingly, while loot will be awarded more frequently, Raid Finder in Warlords will have different loot tables than the Normal, Heroic, or Mythic versions of the raids, along with different item art. The gear will fall in between dungeon loot and Normal mode raid loot in terms of power, as it does today, but without the set bonuses and specific trinkets that tend to make raiders feel like they need to run Raid Finder alongside their weekly guild raids today.

After a player gets quickly geared up through Raid Finder and starts thinking about venturing into Normal mode for better rewards, their Raid Finder loot and combat experience should prepare them to take that next step—and Group Finder will make the process easier than ever before.

Raid Lockouts


In Warlords, each raid difficulty will have its own weekly lockout. We gave careful consideration to how the lockout system should work, and which difficulties (if any) would share lockouts. Having seen how Flex works today, it’s clear there are many benefits to having our raid difficulties on separate lockouts: Players might currently raid Normal or Heroic Siege of Orgrimmar with their guilds on a set schedule, but then join real-life friends on another server for weekend Flex runs and a chance to grab some off-spec loot. Players who are regularly clearing Normal, let alone Heroic, Siege of Orgrimmar quickly find that they don’t need much main-spec loot from Flex. Most players who are doing Siege in multiple difficulties each week are doing so with different social groups, and we’d like to preserve players’ freedom to do so.

As for Heroic and Mythic, having those difficulties share a lockout would present a number of technical as well as logistical challenges: Heroic is a flexible-size loot-based lockout; Mythic is a fixed-size boss-based lockout, limited to a single realm, with a static ID. The two simply aren’t congruent. Having these on a separate lockout also simplifies some things for high-end guilds that are trying to manage progress on a limited schedule, and currently have to carefully budget enough time at the end of each week to re-kill remaining bosses on Normal difficulty for loot. In Warlords, those groups will be able to frontload their farming for the week and then work on Mythic progression for the rest of the week without worry.

Reflecting on the “Trial of the Crusader problem” in Patch 3.2, much of the issue there stemmed from the way Emblems worked at the time. Badges obtained from raid bosses and dungeons were necessary just to buy set pieces, and so guilds felt obligated to keep clearing something like 10-player Normal Trial of the Crusader, even if they needed none of the loot, just for the extra Emblems. In Warlords, we are scaling back Valor, along with the incentive to cap Valor weekly. Less linear layouts and shortcuts that allow experienced groups to skip to certain bosses should let raiders target the specific content that interests them. In general, we’re erring on the side of giving players choice and freedom, and we feel that our character progression systems are better structured now and will not encourage excessive repetition of the same content.

Raiding Draenor


The raiding system we’re introducing in Warlords draws upon ten years of experience and all of the lessons we’ve learned along the way. We feel this system will provide the best possible raid experience to as many players as possible, regardless of their play style, and we’re excited for you all to try it. We’ll be paying close attention to your constructive feedback, and watching carefully once raid testing begins in our upcoming beta.
This article was originally published in forum thread: Dev Watercooler: Raiding Azeroth Part 3—Warlords of Draenor started by chaud View original post
Comments 274 Comments
  1. Velerios's Avatar
    The biggest problem nowaday to run flex is because of missing tools to find groups for it. I hope the group finder in WoD will be so good that it will be as easy as to join LFR now. Without such a tool it is hard to find a group in a decent amount of time (and no, i cannot wait an hour screaming in the barter-channel to find a group)
  1. Rutger's Avatar
    Quote Originally Posted by meroko View Post
    Considering you only need 10 players to start LFR, I think the queue times are going to be quicker than ever.
    You still need 25 to start, they scale down if a DPS/Healer leaves between fights
  1. shoooter's Avatar
    God help anyone that sets foot into LFR next expansion. Without the incentive for Normal+ raiders to step into LFR, can you imagine the caliber of players that will be left over? They're essentially removing a huge portion of the player base for LFR with this when queue times have already always been ridiculously long. I hope they know what they're doing...
  1. pallyopness's Avatar
    Quote Originally Posted by mikencarly View Post
    There making sure sub loses will happen by the millions come wod overtime it will bite them in the ass.
    LOL millions my ass. You think this change will lose millions of subs? Sorry but I seriously doubt this change will bother millions. Its a great change. Millions do LFR but not all are set on set bonuses like those on MMO are. They care about the story and seeing the content. The effect will not be as great as what you wish. Keep dreaming.
  1. Nosdrone's Avatar
    lol @ millions. I love the trolls on MMO champion.
  1. NickCageFanatic's Avatar
    Clearing 4 raids a week is gonna be...well it's gonna be something.
    I do really like that Flex mode raiding is being implemented into normal mode raiding. So now Normal and Heroic modes support 10-25 players based on whoever you have online. This is an AWESOME change as now you can raid with your guild at decent level without giving someone the boot because of raid size restrictions.
  1. mmoc284c7b5c2c's Avatar
    I'll be a very happy bunny if they let hunters have the gear and gun like that orc in the picture http://media.mmo-champion.com/images...l/wodD3R05.jpg
  1. Ballack's Avatar
    Quote Originally Posted by shoooter View Post
    God help anyone that sets foot into LFR next expansion. Without the incentive for Normal+ raiders to step into LFR, can you imagine the caliber of players that will be left over? They're essentially removing a huge portion of the player base for LFR with this when queue times have already always been ridiculously long. I hope they know what they're doing...
    I think it's a good change because of that. Now normal raiders won't get burned out by doing the same raid 2-3 times every week. Now they can focus on what simply is a much better experience.
  1. Eberon's Avatar
    And then they nuked the fridge right over the shark. Well played Blizzard, gg, no re!
  1. McTurbo's Avatar
    that was a lot of words to say nothing.. 2 days of build up articles for that? just to say no tier in LFR? I know im bitching.. but honestly this company has nearly lost complete touch with their player base. It's like no one is at the helm, the ship is sinking, and we don't have a captain giving orders and we damn sure don't know where we are headed. I don't think Ive ever seen a company so committed to NOT talking to their players. when they do talk.. we get puff pieces about nothing or long winded posts that refuse to commit to anything solid.

    Dont get me wrong i love wow. despite its problems its still one of the best MMO's out there. WoW has its issues of course. but the biggest issue is actually the company that runs it. they are bound and determined that they are going to tell you how to play the game. I am not saying its the best. but LFR has become the most popular(attendance) form of raiding in the game as per blizzard statement. Taking away tier gear and trinkets will not force LFR players to find flex and normal raids, it will simply make them quit as you take even more options away from them. this has been proven time and time again you can not force your player base to do what you want..they will play the way they want to play or leave when they cant.

    I simply refer you to 3 releases of your major games and the uproar of dissatisfied customers. CATA, Pandaria, Diablo 3, success is not defined just by the amount of units you sell, but by the amount of customers you retain, the long term loyalty they bring to you. you have succeeded at the first and are loosing the battle on the 2nd and 3rd. Somewhere along the line you forgot who you are.
  1. Azrile's Avatar
    Quote Originally Posted by shoooter View Post
    God help anyone that sets foot into LFR next expansion. Without the incentive for Normal+ raiders to step into LFR, can you imagine the caliber of players that will be left over? They're essentially removing a huge portion of the player base for LFR with this when queue times have already always been ridiculously long. I hope they know what they're doing...
    This is just false. LFR is very easy... it can, and is easily cleared by ´bad´ players in bad gear. You know what makes LFR suck? raiders who are toxic. besides Galaron for 2 weeks, I never was in a hopeless LFR. Wiped plenty, wiped twice a few times, but never wiped so often that I quit. But you know.. 100% of the toxic players I´ve encountered in LFR were normal raiders.

    The target audience for LFR doesn´t care if they wipe, they don´t care if it takes 45 minutes or 55 minutes, or that is someone doesn´t have their gear gemmed perfectly for their spec. What makes LFR suck has always been the toxic players, not someone doing 20% less dps than other people.
  1. mikencarly's Avatar
    Quote Originally Posted by pallyopness View Post
    LOL millions my ass. You think this change will lose millions of subs? Sorry but I seriously doubt this change will bother millions. Its a great change. Millions do LFR but not all are set on set bonuses like those on MMO are. They care about the story and seeing the content. The effect will not be as great as what you wish. Keep dreaming.
    I don't have to dream reality starts may when the sub loses come in and keep going all tru wod expansion fact.might have a jump for a few months then its all down hill from here on out looks like they didn't learm from cata oh well i get to save my money for a diff mmo or game for the win!
  1. shoooter's Avatar
    Quote Originally Posted by meroko View Post
    Considering you only need 10 players to start LFR, I think the queue times are going to be quicker than ever.
    Considering tanks are the limiting factor on most LFR groups filling up and that you'll still need two to continue most times, I don't see how flexing down to 10 will help. Let alone they are reducing the pool of tanks to LFR-only players who, as we already know, make excellent tanks... Not to mention the lower the group size goes, the more detrimental having a few AFK or 100 dps (after squish) players becomes.
  1. Ballack's Avatar
    Quote Originally Posted by McTurbo View Post
    Dont get me wrong i love wow. despite its problems its still one of the best MMO's out there. WoW has its issues of course. but the biggest issue is actually the company that runs it. they are bound and determined that they are going to tell you how to play the game. I am not saying its the best. but LFR has become the most popular(attendance) form of raiding in the game as per blizzard statement. Taking away tier gear and trinkets will not force LFR players to find flex and normal raids, it will simply make them quit as you take even more options away from them. this has been proven time and time again you can not force your player base to do what you want..they will play the way they want to play or leave when they cant.
    But LFR burns out the people who also raid other stuff, and it diminishes the experience of raiding normal/heroic when you're also doing it in an easy mode. It's just simple game design logic imo.
  1. CaptainArlong's Avatar
    Confirmed, WoW will be dead during WoD. Way too much catering to the "hardcores" that don't want other players to have the same things they do. Furor will forever be known as the one to kill it.
  1. mmoc6eb9c8024c's Avatar
    As a 10 man hc guild the new raid changes sux hard for us...

    Guess we need to find 9-10 members :S
  1. Nosdrone's Avatar
    Quote Originally Posted by CaptainArlong View Post
    Confirmed, WoW will be dead during WoD. Way too much catering to the "hardcores" that don't want other players to have the same things they do. Furor will forever be known as the one to kill it.
    Confirmed? By who?
  1. taheen74's Avatar
    Quote Originally Posted by Ballack View Post
    But LFR burns out the people who also raid other stuff, and it diminishes the experience of raiding normal/heroic when you're also doing it in an easy mode. It's just simple game design logic imo.
    I know plenty of raiders that do LFR without complaint. These are the people that understand the point of what gear progression is. Heck, even if they don't need gear from LFR, they still do LFR.

    Why?

    Because they enjoy it. They don't treat it like a chore. Maybe if you didn't look at it as a "chore" you'd feel differently.
  1. Ayperos's Avatar
    Lol. LFR now only dropping dungeon style loot, no tier gear or trinkets. I'm not going to run LFR anymore.
  1. Xjev's Avatar
    Quote Originally Posted by CaptainArlong View Post
    Confirmed, WoW will be dead during WoD. Way too much catering to the "hardcores" that don't want other players to have the same things they do. Furor will forever be known as the one to kill it.
    Motivating ppl to do what is more interesting in game, what made the game great is not "catering to hardcode". This game is shit for solo play, there are tons of better options for solo play out there.

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