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Armory Stats - Siege of Orgrimmar Progression
Today we are taking a look at the Siege of Orgrimmar progression of players in each difficulty. Now that achievements are account wide, we can group characters by account and get an idea of what percentage of players (not characters) have defeated a boss on any difficulty at least once, based on progression data.

The data used today is a sample made up of 7.3 million characters from 2.3 million accounts, with at least one character active after March 15. The sample is slightly biased, as players who are not in a guild are much less likely to appear in our sample.

The second chart uses the number of players that killed Immerseus in each difficulty as the base of participating players for that difficulty. Each difficulty can be toggled on and off by clicking the name in the legend.

We looked at per wing stats in December 2013 and per boss stats in January 2014. You can leave suggestions for future stat posts in the comments!

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Blue Tweets
Originally Posted by Blizzard Entertainment
You make a new toon, what spells/abilities do you use pre-level 15 when you choose a spec?
You learn non-spec-specific spells/abilities at various levels, just like today. That's no changing. At lvl10, you choose a spec. (Celestalon)
"Abilities have been reshuffled for a smoother leveling flow" When do we get at peak at this?
That tends to happen later in the development process. (Celestalon)

Seems hard to hold easy and hard at opposite poles with the bored wanting more challenge and frustrated less
We find it good for the game to provide a variety of specs that feel different. Difficulty is one huge difference (Celestalon)
Players who really want a challenging rotation are drawn to specs like Feral or Subtlety. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
Birthday presents for Hunters! Currently planning to replace Flaming Shots, return Rapid Fire to Marksmanship, and add Bear Trap to Survival (Celestalon)
Don't forget to replace focusing shot too. It's even worse than flaming shots in my opinion. BOOOOORING.
From playtesting, it's far from boring; it has a significant impact on your rotation, has a high skill cap. (Celestalon)
I just don't understand how aimed and powershot can do massive damage, but then focusing does terrible dmg with a longer cast.
You seem to be completely ignoring the focus regen, or brushing it off like it's irrelevant. It's really really not. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
The devs chose to make mana a non-issue in MoP. Why the change of heart now? I miss old Arcane....
Which Arcane variant did you like? I liked Cata, personally, it was simple but felt unique. (Muffinus)

Monk (Forums / Skills / WoD Talent Calculator)
as a MW, will I want to fistweave on mythic progression on a regular basis, or only on niche situations?
Could be either, depending on how you want to fill out your guild's healing strategy. (Celestalon)

BM 4 Chi Explosion is a waste defensively (+8.3% chi effic.), vs. 3 CE (+22.2%). Using it only with 3 intended part of rotation?
What are you measuring? (Celestalon)
But in general, if you don't benefit from the AoE, you should prefer to do 3-Chi CEs. 4-Chis aren't a total waste though. (Celestalon)

Chi serenity sounds bad for WW to me because impossible to avoid energy capping. Would be better w/shorter CD/Duration.
It's tuned assuming that. (Celestalon)

Are there any plans to address the fact that zen sphere is completely unusable except in the most fringe situations?
Tuning phase is still yet to come. Yes. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
Another little birthday present for SPriests... Glyph of Mind Harvest: Your first Mind Blast against each enemy generates 3 Shadow Orbs. (Celestalon)
I'll take it. Mandatory though, and that's not good. Might as well give us astral communion-esque something.
Aye, we're still debating the mandatoriness of it; may make it a Draenor Perk instead. (Celestalon)
Yet you make a flash of light perk for retribution paladins. #Balance #Useful #Idonteven
Basically all DPS have a couple defensive perks, such as that. (Celestalon)

In WoD will Shadow Orbs decay out of combat like Holy Power and Chi? Glyph of Mind Harvest makes me believe they will.
Yes, though slowly. (Offhand I believe it's 20sec til it starts decaying, then 5sec per. Something close to that.) (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
To be clear, Hemorrhage is no longer part of Sub rotation, except when Backstab is not possible?
Correct. (Celestalon)

Rolling Hemo bleed will break Backstab?
Backstab > Hemo, other than from the front, or if backloading damage is more useful than frontloading (very rare). (Celestalon)
Which means sub from the front < everyone else, while sub from the back = everyone else, wonder why so few play sub pve....
The skill difference between players will easily overshadow the miniscule difference between front and side/back. Sub is *hard*. (Celestalon)
Help me understand the feral/Subtlety distinction on this one. Is retaining positionals literally about *difficulty*?
No. (Celestalon)

Is difficulty considered a defining part of a spec and if so how do you balance damage for a more difficult spec?
Yes, and it's difficult. (Celestalon)
Is the more difficult spec balanced to a different (slightly higher) point to compensate?
In some extreme cases, yes. Emphasis on 'extreme' and 'slightly'. (Celestalon)
Based on your statements about subtlety being hard am I correct in assuming sub has a **SLIGHTLY** higher balance point?
Yes. However, much of that is lost in raid encounters, where it's slower to target swap, ramp up, etc. (Celestalon)

can you explain me why sinister calling is nerf for wod?
Getting stat balance in the right ballpark. Not a nerf to the spec's performance. (Celestalon)
puncturing wounds was delete for mop, can you revert this change please? No more critical from agility sound like a huge nerf
Absolutely nothing, and I really mean nothing, that you see in datamining should be considered a nerf/buff to spec performnce (Celestalon)
ok, and what about energy regen? you guys wants rogues and ferals more dynamics, right?
What do you mean by "dynamics"? (Celestalon)
I mean less passive, less dependant of autoattacks.
Ferals' autoattack damage is already quite low. Rogues varies a bit by spec, sometimes a little high, but not hugely so. (Celestalon)

On that note, what was the intent behind this? Rogues have no AoE way of spreading poinsons save for FoK.
FoK (or Blade Flurry) work quite well for that. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
One last birthday present. The TBD Shaman Draenor Perk... Now "Unleash Elements also increases movement speed by 30% for 4sec." (Celestalon)
Is that going to be available to all 3 specs?
Still discussing it. That TBD Perk was just for Ele/Enh, but we see the value of it for Resto, of course. (Celestalon)

Will Elemental retain its 'niche' of cleave 3-5 targets or are you moving in a different direction?
Yep, not planning to change that. (Celestalon)

Character / Items
As someone who loves transforms e.g deviate delight/orbs. Is it possible their effects persist through Shaman Ghost Wolf?
Maybe. We're working on this. (Celestalon)

Don’t think that much would change in the intervening 8 weeks…
In 6.0, Cloud Serpents no longer require Cloud Serpent Riding. (WatcherDev)

Warlords of Draenor Stats
..inue and in the same way, how will it work with starsurge procs (moonkin)or hot streak (fire mage)? Potential problems there.
MSs don't trigger procs unless explicitly called out, and I don't believe we're making either of those trigger from MSs. (Celestalon)
Can CCs with dmg components MS? (i.e. If I Combustion MS, will it DR the stun? Does it overwrite the dot?)
Damage can multistrike. Debuffs cannot. (Same as crit) (Celestalon)

If we get a multistrike with Templar's Verdict will the multstrike copy also trigger mastery damage like the original? cont...
It only goes one-way, though I don't recall which one offhand. I think its "Mastery can MS, MS can't Mastery". (Celestalon)
So, TV for [x] can MS for [x/30] and both can trigger Mastery, which can both MS? Would make more sense just with TV MS imo.
No. TV for XTV-MS for 0.3*XMastery for YMastery-MS for 0.3*Y. (Celestalon)

Is the Multi Strike Stat going to break cc such as polymorph or will it be "smart"?
It isn't a cleave (holinka)

Raid Finder and Heroic Dungeons
b/c the tops can't enjoy game by seeing LFR peeps in tier gear. They've hate it even existing.
It's unfortunate that's the perception. Some players might feel that way, but certainly not the ones we listen to. (WatcherDev)

LFR changes will gate raiding away from avarage players and return it to a toy for elite players only. Thanks for nothing
Not sure I follow. Warlords makes "organized" raiding more accessible than ever. And LFR is still there with epic loot. (WatcherDev)
"Organized" raiding is still not a thing for many of us - LFR *is* our endgame. And the so-called epic loot won't be tier loot.
True, no argument from me there. Was just missing the "no tier in LFR" = "raiding now a toy for elite players" connection. (WatcherDev)

LFR Loot better or equivalent to Heroic Dungeon loot? The watercooler post didn't specify.
.6.0 LFR ilvl is between Heroic dungeon and Normal raid, same as today. (WatcherDev)
Meaning for alts of Flex/Mythic/Heroic raiders it will still be a wanted road to take gearing up.
There are other sources of catch-up gear. And we'll tune the first Normal raid tier around having Heroic dungeon gear. (WatcherDev)
Was MSV 10N tuned for 463 gear? Looking for a frame of reference.
It was. But MSV 10N was tuned at a level that we'd call Heroic in 6.0. That was part of the point of the blog. (WatcherDev)
Wait, does this mean we can still do Heroic in WoD with Heroic dungeon gear like we always did with Normal before?
If you're good enough, sure. But obviously gear from other sources will help. (WatcherDev)

Do calls that LFR gear having a higher iLvl than heroics still makes it part of progression show you you can't satisfy elitists?
Many want us to design for their specific needs. We're not trying to cater to any one group, but rather make a fun, coherent game. (WatcherDev)

Just to clarify: there are still trinkets in LFR, they're just unique, not scaled down versions of the Normal/Heroic/Mythic … (WatcherDev)

is lfr armour unique art or shared with dungeon art?
Different than dungeon art. (WatcherDev)

Hey re lfr and flex options. Says min 10.. How will tanking work? 1 tank min or 2 tanks req?
LFR is still going to matchmake 25-player groups. 2 tanks. Encounter design often fundamentally requires 2 tanks. (WatcherDev)
But if some people drop, the numbers will scale down in the interim while the group waits for people to backfill. (WatcherDev)
. what happens if there is no second tank and ready to pull a boss ?
If there's no second tank and the boss requires 2, then you aren't ready to pull the boss, sorry. (WatcherDev)
On that note - any chance bosses will actually be unpullable if required roles aren't present?
That's an interesting idea - will think about whether that's doable. (WatcherDev)

Is it still planned for H Dungeons to be harder than LFR? If so it seems weird to get better loot, easier.
LFR is gated; Heroic dungeons available day 1. LFR has a weekly lockout; dungeons daily. (WatcherDev)
What do you mean daily? Will we not be able to run heroics several times a day?
You can chain-queue for random Heroic indefinitely, but individual Heroic dungeons have always had a daily lockout. (WatcherDev)

It wasn't fun at all. Heroics were overturned, and groups failed to do lfd heroics. Any plans to try to prevent a repeat of this
Honestly, by not overtuning our dungeons and entry-level raid content. That was a clear mistake in Cata. (WatcherDev)

To remain relevant in my opinion or people will just abandon them, even more with more chances.
If they were equal, THAT would kill LFR. And we don't want to kill LFR. Dungeons will still be relevant for catch-up. (WatcherDev)

So basically for me gearing an Alt, I would prefer to do Herioc Dungeons as my starting point than jump in 2 Normal/Herioc so on
Pretty much. Or you could do LFR. Or you could use loot from other sources in the outdoor world. Whichever you prefer. (WatcherDev)

I will NOT be able to raid in #Warlords now. Thanks for that. Every1 is getting bumped up except LFR raiders. my core fun = gone
Just to be clear, your core fun was collecting class set pieces? Did you stop raiding each tier the moment you got your set? (WatcherDev)
Do you at least understand/care that for many, LFR was the tops and that taking that (tier gear) away feels immensely shitty?
Of course. Faster gearing may ease that a bit, but we know that we have to make up for the loss elsewhere. (WatcherDev)

Will in-game cutscenes like the lei shen bridge be exclusive to normal/heroic/mythic in WoD raiding?
No. Though only Normal/Heroic/Mythic raiders will get a working skip button. (I kid, I kid.) (WatcherDev)
You're intended to experience the full story in LFR, except maybe the odd heroic bonus boss. (Muffinus)
Awesome I hated the fact that only normal+ got to see cutscenes or exclusive bosses ._.
Bridge cutscene missing from LFR was never a deliberate intent - just a side-effect of how we broke the raid up into discrete wings (WatcherDev)

To commit full time to raiding just because yall want to listen to the forum neckbeards will be terrible.
A core premise of our changes is that flexible+cross-server+Group Finder makes organized raiding accessible without a commitment. (WatcherDev)
That simply is wrong. Even with flex, you need a core group and a schedule.
Why? If you can search for or form a raid at any time of day with a region-wide browser, you can do it on your schedule. (WatcherDev)
why will PuGing thru this tool be better than LFR? Harder content exacerbates issues with PUGing, doesn’t solve it
A lot of LFR's social issues flow from lack of structure. Leader running the group vs. chaos and votekicking. (WatcherDev)

Meanwhile gear imbalance is so gigantic that with my boosted green weapon tanks outdps me even when the stars align.
Weapons in particular are both a bit too meaningful and too hard to get currently, not going to argue there. (WatcherDev)

How will normal/heroic raid access be in Wod? Will it be wing based menu-teleport like flex today or walk through a door?
Walk through a door, but the layouts themselves will be much less linear so you can pick what your group wants to do. (WatcherDev)
Glad to hear! So I assume we will be able to save lockouts to continue next week, differently flex is today, right?
Yes, you'll be able to extend raid lockouts if you like. (WatcherDev)

So if we are at 12/14 HM in SoO and want to kill the 2 last bosses for loot, we have to do EVERY boss in NM before?
From the blog, "Less linear layouts and shortcuts that allow experienced groups to skip to certain bosses..." (WatcherDev)
Previously I heard one needed to clear all wings of Blackrock Foundry before facing Blackhand ALA Naxx, no longer case?
You do, but imagine if killing each wing boss X times lets you forge a key that unlocks Blackhand's door. (WatcherDev)

Was MSV 10N tuned for 463 gear? Looking for a frame of reference.
Mists lacked a true "entry-level" organized raid difficulty at release. Warlords will have one. (WatcherDev)

Watercooler doesn't specify whether people are saved to a single Mythic (or even Heroic) RaidID for the week (or reasons)
Mythic raid locks will work exactly like Heroic locks did in Mists and prior - a single fixed ID and lock. (WatcherDev)

Are we (raid leaders) still going to be able to choose between personal and regular loot options on new normal/heroic?
That's the plan. (WatcherDev)

Actions speak louder than words. Your actions say you're trying to kill lfr. What reason will there be to run it.
The exact same reasons that exist today: Seeing the content, getting some of the best loot outside of organized raiding. (WatcherDev)

will be Normal T18 better than Mythic T17? It sucks to upgrade max difficulty gear with items you'll use for few days
No, just as Flex T16 was not better than Heroic T15. A Mythic raider should begin with Heroic of the next tier. (WatcherDev)
actually Heroic T15 was item lv 535, while Flex T16 was item lv 540. That's the reason of my concern.
Upgrades changed things a bit. Functionally Heroic raiders had 543-549 gear going into T16. In any case, T18 Mythic > T17 Norm (WatcherDev)
Did you say that backwards? (Point is that T17 Mythic won't be ugprading into T18 Norm?)
T18 Mythic item level is greater than the item level of T17 Normal. (WatcherDev)
Going by his response earlier, T17 Mythic>T18 normal.
Blarg, sorry, many tweets. Yes, T17 Mythic higher item level than T18 Normal. (WatcherDev)
Though technically my first statement was also true.... (WatcherDev)

I find it hard to get flex grps. Get 1 maybe every 2 weeks or so. Flex matching is bad. LFR is only reliable raid
It wasn't designed explicitly for PUGs but it absolutely is puggable. It's a social problem. (WatcherDev)
Group Finder will help a lot with this - you can make your own group with minimal fuss, and set your own req (WatcherDev)
And yes, Group Finder groups can and will advertise their loot type, and you can choose or avoid them accordingly. (WatcherDev)

the problem is, if you give exclusionary tools to the players many don't even get a chance to even try.
One of our main goals and challenges in designing Group Finder is to allow people to find like-minded allies. (WatcherDev)
What are you doing to prevent players from having silly reqs like today 560+ to do normal SoO.
1) You can't make a group whose req you don't meet yourself. 2) People with lower reqs will have groups that fill. (WatcherDev)

This is all I wanted to know, but will there be any safeguards to prevent changing loot type mid-raid to avoid griefing?
You won't be able to change loot rules while an encounter is in progress. (WatcherDev)

Personal loot brought a breath of fresh air and new life to pug raids, I feel making it optional will hurt more than help.
Why? Personal loot is great for PUGs. Terrible for F&F groups that want to share with friends. A choice makes sense. (WatcherDev)
Why is personal loot bad for F&F? If my raid team has more mail or plate than leather, personal loot seemsbetter
Then that option is available. But being able to pass loot around to those who most need/want it adds a lot. (WatcherDev)

Another interesting question - if 24/25 have run, is there a bare minimum of loot drops?
There is not. In that case, you might get zero drops. Obviously that's an extreme edge case. (WatcherDev)

any word on allowing players to solo queue or small group queue for older lfrs for transmog purposes?
Looking promising that we'll be able to do that for Dragon Soul and all 5.x LFRs at level 100. (WatcherDev)

Concerned new random gear boxes will make me lose slots in my 2k+ teams because i was unlucky with boxes. Plans to address that? ty
The boxes have some degree of bad luck protection on them, especially the gold ones. (holinka)

Good question. Does the box open immediately after a BG is done or can I save opening it, even?
Would like to avoid bags but there might be technical limitations. Sorting that out. It will obey loot spec (holinka)

Will the strongboxes be available while leveling through BG's or is this a Max Level only reward?
it will be similar to the bags you get from dungeons (holinka)

will we be flooded with starter gear from strongboxes long after we have any use for it, or are boxes ‘smart’?
Possibly, but you know, you can DE it, or vendor it for gold. OMG what gold from PvP?! (holinka)

Because PvP Players have no good way to make gold.
there will be a way for PvPers to make gold through item acquisition in Warlords (holinka)

What's the feedback been like regarding bonus PvP loot roll on RBG win? I think it's a great idea, but a lot seem to disagree.
People that don't like to do RBGs are unhappy. Some concern that people won't bother if they don't get something. (holinka)
its too time consuming for a roll... esp if you lose a few in a row and have multiple alts.
I'm never sympathetic to concerns about time commitment to gear out an alt. Gearing is your primary progression. (holinka)

Will any new bg come in warlords?
In the traditional sense, not at release. Ashran will certainly provide new PvP content. We have some other...plans. (holinka)

For instance, give a player gold medal if he assaulted bases and defended flags, depending on the current amount of bases.
We've explored how we would do this. But it could easily be exploitable. Imagine capture point swap parties. #ohbaby (holinka)
There may be value in monitoring where people are fighting and if they're "doing it right" (holinka)

Won't RBG wintraders be able to farm full gear in week1 in WoD?
you can only earn 3 bonus roll tokens per week (holinka)
but you can farm tokens before the season starts right?
Obviously, we don't want everyone geared in 1 week, so we'll ensure it doesn't happen. (holinka)

So, battle groups where they "lose all the time" will gear far slower now. what is the answer to this?
I'm not sure that's true. Actually, I think the losing team will have more incentive to put up a fight to get a better strongbox. (holinka)
what about instances such as in wsg where if you're being GY camped, you don't have a chance, no matter how good incentive is.
We have to fix that graveyard situation then. (holinka)
Admittedly, the CTF pose the biggest problem for any system like this as they often are the most lopsided score wise. (holinka)

Our intention with bonus rolls in RBGs is to continue to incentivize RBG participation but simplify a confusing conquest cap system. (holinka)
are you guys considering letting smaller groups (say like 5) queue for RBGs? Or would that create too many problems?
We're doing Group Finder instead. Prefer you fill out your group yourself then match you with another group of people. (holinka)

But it still forces people who only like arena to do RBGs to keep on par with gear. Same as cap currently.
We realize that and we're fine with it. We say "reward" you say "forced" (holinka)
I say "forced" with quotes too, but anyone who wants to keep up with gear will be doing RBGs, like it or not.
we like it (holinka)

PvP Gear
Q about PvP itemization. What stats will PvP Trinkets have? What happens to current items? PvP Power and Resilience still exists?
they won't exist but the item squish normalizes the ilevel of a lot of gear in those earlier tiers (holinka)
.Also we plan to keep the damage reduction set bonus on PvP trinkets. We think it works well. (holinka)

will there be a third currency for pvp now that there will be three "levels" of gear available?
.you don't buy the first tier with currency. You get it through strong boxes only. But we'll be generous. (holinka)
sweet, I love the idea of the strong boxes, gives more incentive to do BGs, which I think may help faction imbalance
I think skirmishes will also help BG queue times as it offers an alternative honor gear generator for the side with long queues. (holinka)

Sorry for so consistently sabling ideas, but these are all huge changes that must be polished to a shine.
The ilevel floor is low enough, we're not concerned about green pieces scaling. (holinka)
Also, each season, the PvP gear moves further away from the freshly dinged max player. This has always been a problem. (holinka)

So will Mythic gear be better than Honor gear in instanced PvP?
yes (holinka)
Makes sense, thanks for the clarification.
Sorry to be brief before. Phone. But definitely feel a Mythic raider should be able to step into PvP at a pretty high level. (holinka)

The gear scale up to a minimum ilvl is brilliant... no more skipping out on BGs because my freshly leveled alt's gear is too weak
Yes we felt that even if starter gear was sold for gold at a vendor, some people wouldn't know to do it. Why not make it easy? (holinka)

Are crafted gears gone now then?
Yes crafted PvP starter gear is gone now (holinka)

Will there be anymore scaling in Lowlvl bgs?
We scale your level and your ilevel already. We'll be setting the brackets to 10 level increments as well. (holinka)

Will that extra roll system use a currency separate from the raiding currency?(I would assume so)
The plan was to use the same token. (holinka)

Forcing arena players into RBGs to spend bonus tokens or you will be behind. Rather do a PvE boss for my extra gear, RBG sucks hard
"Behind" for what? For how long? Titles are decided at the end of the season. Most hardcore players finishing gearing fast. (holinka)

DPS CD's such as Avatar & Holy Avenger, are they going to replace reck/wings, or will it still be stacked in a macro?
We'd like to end macros for this wherever possible. (holinka)

Ever thought about a CAPTCHA before entering a PVP/PVE queue? To prevent bots and AFK players in battlegrounds and instances?
Did some research and found that Captcha's aren't that effective anymore. Still worthwhile to investigate other options though. (holinka)

Not ignoring current season. Exploring PvP only options for underperforming specs. More to come. (holinka)
Can you define under performing? Ele shamans are gods, but they're low on Rep. And Warriors are high on rep, but cleaves are ruined
I would not expect changes to Warriors, Warlocks, Shamans, Mages, Hunters or Rogues. No promises unmentioned classes will change. (holinka)

What is your theory on why their is a disparity in each factions PvP participation? Racials? Style? etc?
Different regions have different faction distributions suggesting it's more social than game related. (holinka)

Could be a terrible idea but, what if we could trade 4k honor for 250 honor bound to guild token? For us who are capped.
I'd prefer we sell BoA Honor boost pots than straight up Honor gifts. Think it's important you have to play the character. (holinka)

OK. So. OK. If I’m fighting some mob on a PvP realm and a player attacks me, my iLevel changes vs. the player but not the mob?
No, it just changes. You'll be stronger vs that mob you were in the middle of killing, too. (Celestalon)
Will the health you gain by the extra stamina be 'empty' health (as usual) or 'full' health?
It keeps the same Health %. So you could go from 50k/100k to 75k/150k, for example. (Celestalon)

Any chance in WoD we'll see honor to conquest conversion in a way similar to honor to justice?
No and you can expect the justice to honor conversion to go away (holinka)

the group finder group is as random as joining a solo queue. So why no solo queue instead?
With Group Finder, there's an intrinsic social dynamic where someone put together the group (holinka)
Leaders have to run a good group, so people stay. People have to behave, or get kicked. (holinka)

Am I not able to invite my friend to pvp with me on ashran if he is on a different server?
You will be able to bring a cross-realm friend to Ashran with you. (holinka)

Will skirmishes only be for solo queing, or will i by able to que Skirmish 2v2 with a friend?
you can queue with a friend as well (holinka)

is there anything stopping people exploiting the PvP ilvl in PvE by having someone follow them and keep them in PvP combat?
nope. Congrats, you have a great friend to do something so mundane for minimal impact (holinka)

Possible to use new PVP loot system to incentive visiting Tol Barad or even Wintergrasp?
the right way to fix Winterrgasp/Tol Barad is to instance them. Realm populations will always be a problem. It is on the backburner. (holinka)

can we please position the PvP-Vendor somewhere easy to reach for WoD. Like the one in Dalaran... I really dislike the current spot
they'll most likely be in Ashran. We want people outside of the capital cities. Big world out there. (holinka)
I dislike having the PvP-Vendor outside the capital because you have to travel all the way back for Enchants/Reforge/AuctionHouse
Reforging is gone and the number of gem and enchant slots have been reduced. (holinka)

UI / Addons
another follow up, was the New BG scoreboard shown at Blizzcon scrapped?
It's still in progress. Probably won't make release. (holinka)

Dark Legacy Comics #439
DLC #439 has been released.

This article was originally published in forum thread: Armory Stats - Siege of Orgrimmar Progression, Blue Tweets, DLC #439 started by chaud View original post
Comments 86 Comments
  1. Daez's Avatar
    Quote Originally Posted by Kiritsugu-Thrall View Post
    I'm going to be honest, I'm taking a large break until WoD and I have killed Heroic Garrosh months ago. I think the encounter is a complete joke. It's painstakingly awful to swallow that the playerbase is so awful/casual to not have even raised the bar on Garrosh kills. It actually shows you how the MMO genre is a dieing genre for hardcore players.
    Yes, how dare people focus on life instead of the game.
  1. randprin's Avatar
    Quote Originally Posted by chaud View Post
    Some players don't do LFR and only do higher difficulties, which is where the extra comes from. For example, I have never killed any of the last 2 LFR wings, but I have done them on Flex and Normal, so I don't show up as having participated in LFR.
    i would be very interested to see the delta of that information, as i wonder how many players totally ignore lower difficulties and just go straight to the edge of their abilities (and i have a lot of respect for these people, regardless of how far they progress, they are the ones i think i would consider the true "hardcore" raiders in this game)

    Edit: hmm, no sleep makes the English not so good, me think it is time to for some sleep... (*yeah, should read what i write three times at this hour)
  1. mmoc39f78ccd49's Avatar
    Quote Originally Posted by Arbs View Post
    Nah HM SoO isn't easy, Unless your getting carried by a group that has SoO on farm. An the percentage of guilds that have SoO on farm is very low.

    I see alot of people completing LFR claiming that the raiding is easy & refuse to try the other difficulties. Unless you have completed HM SoO in the form of progression not buying a clear than you really can't say it is easy. But not every boss is difficult & not every boss is easy either. Its more of a ramp up than what H ToT was.

    Only the people who have actually cleared it for progression have the right to say it is easy or not.
    oh well, i downed garrosh Hc 2th of january so yeh, i would say i cleared it for progression, had around 240+ wipes on him obviously but i wouldnt say the fight is really hard honestly u could do it with ur eyes closed after a while cause the fight has so much repetition and nothing ever changes from pull to pull, and paragon is personally not hard aswell as a Melee, and belt on siege was easy after just a couple of pulls as i was up there 24/7, sure there may be a couple of harder ones every tier but there is more easy ones then challenging ones honestly,
  1. Kazuchika's Avatar
    Quote Originally Posted by cptaylor38 View Post
    Some people actually have lives.
    That's funny I know plenty of people who have cleared heroic siege who never raided more than 6-8 hours a week. Playing the real life card with how raiding in this game works now is the most pathetic excuse you can make for your own lack of progression.
  1. Azrile's Avatar
    People are crazy if they think Vanilla raids were harder than SoO. Grinding gear to pass resist tests were harder, and other stupid mechanisms like suddenly needing 6 tanks to beat a single boss all slowed down progression, but did not make the actual encounters difficult.

    It is very easy to check. Just go to youtube and find a video of vanilla boss that is played by a ranged dps. You never have to move, and at most you push 3 different buttons.. sure sure, you had to clear a previous raid 50 times in order to get your nature resist high enough.. but that was the only difficulty.
  1. nekobaka's Avatar
    Anyone remember ICC 10 man numbers? I cant remember if 10% or 20% for LK with 30% buff. Flex is supposed to be around ICC 10 man difficulty and would be interesting to compare ICC10 and SoO Flex on the bases of completion numbers. Blizz also didnt say ICC 10 with or without 30% buff.
  1. BergErr's Avatar
    Higher completion in normal than flex, strong.
  1. Asrialol's Avatar
    You've posted the hunter tweets before FYI
  1. Koala's Avatar
    Quote Originally Posted by Arbs View Post
    Ya it sucks, the entitled crowd really ruined it their. one thing I always praise that Carbine is doing is the Raiding is only for the people who deserve to get their & have the time for it.

    - - - Updated - - -

    Honestly, my personal opinion has always been if you don't have the time for it than you don't do it. Make the time for it & than get to experience it. The main problem with MMOs & games in general are they are to casual.

    Herioc Raiding is the only difficult part about WoW, which is kinda sad. When the rest of the game used to be atleast somewhat challenging all around.
    haha really you just said lfr people are the entitled ones wut.. think about what you just wrote then tell me who's acting entitled
  1. TrollShaman's Avatar
    "As someone who loves transforms e.g deviate delight/orbs. Is it possible their effects persist through Shaman Ghost Wolf?
    Maybe. We're working on this. (Celestalon)"

    As a fanatic in using combat-friendly costumes, this is all I wanted to hear.
  1. Lockula's Avatar
    Wonder what the graph would look like if Nourshen was the base instead of immerseus.
  1. Spirthealer's Avatar
    Quote Originally Posted by Snuzzfizzle View Post
    Because raiding and clearing the instance once a week is such a time commitment that you have to be a no-lifer to accomplish that feat.
    I raid once a week and I have downed garrosh, not hard
  1. Krazzorx's Avatar
    What I can't figure out is why the numbers are drastically lower in wing 1 LFR to wing 4? I get the painfulness of it, but that large? or even wing 2 vs wing 1 for that matter. If pain was a part of it, why are the bosses inside a wing so even?

    I can't think of any explanation for a 6% difference between Thok and Siegecrafter.
  1. KCguy's Avatar
    Quote Originally Posted by Spirthealer View Post
    I raid once a week and I have downed garrosh, not hard
    I did it raiding twice a week, sometimes only one. As long as your group plays decently enough it is very possible. That's why I cringe when people are raiding 20 hours a week. No thank you. Clearing on normal is good enough for me. lol
  1. lizon's Avatar
    FYI: New DLC is out and the last panel is hilarious.
  1. Azrile's Avatar
    Quote Originally Posted by Koala View Post
    haha really you just said lfr people are the entitled ones wut.. think about what you just wrote then tell me who's acting entitled
    Yeah, people don´t reallknoow stupid they sound when they talk like that. Anyone who wants something I don´t want is ´entitled´.

    The whole LFR tier set thing is a classic example, raiders cried for 2 expansions about being ´forced´to run LFR for tier sets.. then they tell the LFR players to stop crying about losing them.
  1. Alissana's Avatar
    Again no Paladin info...
  1. Utinil's Avatar
    Do calls that LFR gear having a higher iLvl than heroics still makes it part of progression show you you can't satisfy elitists?
    Many want us to design for their specific needs. We're not trying to cater to any one group, but rather make a fun, coherent game. (WatcherDev)
    Did the person asking this question, not realize how silly it sounds.

    How is asking for harder content (WoD Heroics) to have at least equal ilvl rewards with content that even the devs have called tourist mode (LFR) so unreasonable. The question, if anything, implies that casuals are the ones who feel super entitled.

    I know this isn't how every casual feels, but wow several of the questions were like this.
  1. Azrile's Avatar
    Quote Originally Posted by Utinil View Post
    Did the person asking this question, not realize how silly it sounds.

    How is asking for harder content (WoD Heroics) to have at least equal ilvl rewards with content that even the devs have called tourist mode (LFR) so unreasonable. The question, if anything, implies that casuals are the ones who feel super entitled.

    I know this isn't how every casual feels, but wow several of the questions were like this.
    Stop looking a chart that shows ilvls and instead use your brain.

    Heroic dungeons will be available for day 1, and you can run them non-stop (random) and once per day if you want a particular drop from one boss. They will be available the same day that WoD launches

    LFR will be released 4 weeks after WoD launches, and that will ONLY be the first 4 bosses that you can only kill once per week.

    You will have 4 weeks of heroic dungeons and 3 weeks of running Normal and Heroic mode. Without tier sets, you have to be really stupid to think you would be forced to run LFR.

    And that is the problem with this whole situation.. people are too stupid to think anything past ´omg, this chart shows LFR gear is above heroic dungeons´..
  1. Moradim's Avatar
    we need more statistics

    specifically, guilds clearing H SoO without warlocks, and guilds clearing with them. honestly, two very different situations.

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