Warlords of Draenor Alpha - Build 18322
Another week, another alpha build! Notes are in progress, so keep checking back.

New Challenge Mode Weapon



Tier 17 Mythic Rogue Armor Set



New Creatures




New Character Model Textures



New Maps



Updated Minimaps



New Icons




New Misc Items
You can see all of the new items added in the latest build on the WoWDB Beta site.

Level Type Slot Name
1Junk Ice Block
1Junk Placeholder, Blessed Holder of Places
1Quest Lumber
1Quest Transmission Flywheel
1Quest Assorted Engineering Parts
1Quest Gorger's Hide
1Quest Rexxar's Saddle
1Quest Enriched Seeds
1Quest Work Order Completion [PH]
1Quest Doomshot
1Quest Crystallized Goren Scale
1Quest Genesis Water
1Quest Creeping Pitch Oil
1Quest Shaman Stone
1Quest Potent Pollen
1Quest Reaver Vine
1Quest Prop Rotor
1Quest Goren Suit
1QuestHead Sargerai Cowl
1QuestChest Sargerai Robe
1QuestFeet Sargerai Slippers
1Consumable Contract: Ka'la of the Frostwolves
1Consumable Sargerai Cowl
1Consumable Contract: Daleera Moonfang
1Consumable Sargerai Robe
1Consumable Sargerai Slippers
1Consumable Sargerai Disguise


New Quest Rewards
You can see all of the new items added in the latest build on the WoWDB Beta site.

Level Type Slot Name
525TrinketTrinket Gorgrond QR PH Str Trinket #2
525TrinketTrinket Gorgrond QR PH Agi Trinket #1
525TrinketTrinket Gorgrond QR PH Int Trinket #1
525TrinketTrinket 6.0 QRP Template PH Int Trinket #1
541TrinketTrinket Talador QRP PH Int Trinket
541TrinketTrinket Talador QRP PH Agi Trinket
541TrinketTrinket Talador QRP PH Str Trinket
525TrinketTrinket 6.0 QRP Template PH Str Trinket #2
525TrinketTrinket 6.0 QRP Template PH Agi Trinket #1
525NeckNeck Gorgrond QR PH Neck Str
525FingerFinger Gorgrond QR PH Ring Str
558FingerFinger Talador QR PH Ring Str
525TrinketTrinket 6.0 QRP Template PH Str Trinket #1
525TrinketTrinket Gorgrond QR PH Str Trinket #1
525NeckNeck Gorgrond QR PH Neck Agi
525FingerFinger Gorgrond QR PH Ring Agi
558FingerFinger Talador QR PH Ring Agi
525TrinketTrinket 6.0 QRP Template PH Agi Trinket #2
525TrinketTrinket Gorgrond QR PH Agi Trinket #2
525NeckNeck Gorgrond QR PH Neck Int
525FingerFinger Gorgrond QR PH Ring Int
558FingerFinger Talador QR PH Ring Int
525TrinketTrinket 6.0 QRP Template PH Int Trinket #2
525TrinketTrinket Gorgrond QR PH Int Trinket #2
546BackBack Talador QR Cloak Str
525BackBack Gorgrond QR PH Cloak Str
546BackBack Talador QR PH Cloak Agi
525BackBack Gorgrond QR PH Cloak Agi
542ClothHands Talador QR PH Cloth Gloves
525BackBack Gorgrond QR PH Cloak Int
546BackBack Talador QR Cloak Int
542LeatherHands Talador QR PH Leather Gloves
542MailHands Talador QR PH Mail Gauntlets
542PlateHands Talador QR PH Plate Gauntlets


New Factions
Originally Posted by MMO-Champion
  • The Sargerai - Twisted in the service of the Shadow Council, these Draenei have sacrificed much in pursuit of power.



New Scenarios
Originally Posted by MMO-Champion
The Might of the Alliance
  • Launch the Attack - Speak with Vindicator Yrel to begin the Alliance's assault upon Grommashar.
  • Defeat the Packmaster - The might of the Warsong clan rests in their wolfriders. Slay the packmaster and the core of the clan's power will crumble.
  • Durn the Hungerer - Thunderlord clan members of the Iron Horde have tamed the mighty gronn, Durn the Hungerer. Slay him.
  • Warlord Garrosh Hellscream - The time has finally come for you and Vindicator Yrel to confront Warlord Garrosh Hellscream.

The Might of the Horde
  • Launch the Attack - Speak with Durotan to begin the Horde's assault upon Grommashar.
  • Defeat the Packmaster - The might of the Warsong clan rests in their wolfriders. Slay the packmaster and the core of the clan's power will crumble.
  • Durn the Hungerer - Thunderlord clan members of the Iron Horde have tamed the mighty gronn, Durn the Hungerer. Slay him.
  • Warlord Garrosh Hellscream - The time has finally come for you and Durotan to confront Warlord Garrosh Hellscream.
  • Return to the Bonfire - Return to the Bonfire



New Strings
Originally Posted by MMO-Champion
  • BONUS_ARMOR - Bonus Armor
  • ERR_ROLE_UNAVAILABLE - Role unavailable.
  • ERR_SET_LOOT_PERSONAL - Looting set to Personal.
  • GARRISON_MISSION_COUNTER_FROM - Counter provided by:
  • GARRISON_RETURN - Return to your garrison
  • GARRISON_VISIT_LEADER - Visit Leader's Garrison
  • INSTANCE_ROLE_WARNING_TEXT - This role is not qualified for one or more of the selected dungeons. For those dungeons, you will be queued only for your qualified role.
  • INSTANCE_ROLE_WARNING_TITLE - Role unavailable for some dungeons.
  • LOOT_PERSONAL_LOOT - Loot: Personal
  • NEWBIE_TOOLTIP_UNIT_PERSONAL - FIX ME!! (DO NOT LOCALIZE!!)
  • POWER_TYPE_AQUEOUS_ENERGY - Aqueous Energy
  • PVP_GAMES_WON - Games Won:
  • ROLE_DESCRIPTION_DPS - Indicates that you are willing to take on the role of dealing damage to enemies.
  • ROLE_DESCRIPTION_HEALER - Indicates that you are willing to heal your allies when they take damage.
  • ROLE_DESCRIPTION_TANK - Indicates that you are willing to protect allies from harm by ensuring that enemies are attacking you instead of them.
  • SPELL_FAILED_GARRISON_FOLLOWER_MAX_ITEM_LEVEL - That follower's item level exceeds the power of this spell.
  • SPELL_FAILED_GARRISON_FOLLOWER_MAX_LEVEL - That follower is already max level.
  • SPELL_FAILED_GARRISON_FOLLOWER_MAX_QUALITY - That follower's quality exceeds the power of this spell.
  • SPELL_FAILED_GARRISON_FOLLOWER_ON_MISSION - That follower is currently on a mission.
  • STAT_ARMOR - Armor
  • STAT_BONUS_ARMOR - Bonus Armor



Misc Changes
Originally Posted by MMO-Champion
Game Text
  • Game Text #83688 - The Iron Horde have landed upon these shores. It is our task to make them regret it.
  • Game Text #83711 - In here!
  • Game Text #83718 - We cannot stay here long. Soon, the entirety of the Iron Horde will be upon us.
  • Game Text #83719 - I will lead the majority of our group into the wilderness. $n, our champion, will stay back and cause a distraction.
  • Game Text #83720 - Good luck, $n.
  • Game Text #83721 - Fight well, $n.
  • Game Text #83762 - AAAAAAHHHHHHHHHH!
  • Game Text #83774 -
  • Game Text #83775 - We must stop Teron'gor before this world falls as so many others have.
  • Game Text #83778 - Set up the mana bomb in here, $n. We've got your back!
  • Game Text #83834 -

GarrAbility
  • GarrAbility #185 - Wanderlust - Increases success chance on missions with travel time longer than 6 hours.
  • GarrAbility #186 - Sprinter - Increases success chance on missions with travel time shorter than 6 hours.

GarrFollower
  • GarrFollower #152 - NPC 81494 - NPC 79695 - Abilities: Rapid Fire
  • GarrFollower #153 - NPC 79599 - NPC 81569 - Abilities: Prayer of Healing, Child of the Moon
  • GarrFollower #154 - NPC 80732 - NPC 80733 - Abilities: Counterspell, Polymorph, Hyperactive
  • GarrFollower #155 - NPC 81073 - NPC 81070 - Abilities: Shield Wall, Recklessness, Blacksmithing
  • GarrFollower #156 - NPC 81765 - NPC 79695 - Abilities: Time Warp, Blink, Death Fascination
  • GarrFollower #157 - NPC 81792 - NPC 81792 - Abilities: Heroic Leap, Ogreslayer
  • GarrFollower #158 - NPC 81857 - NPC 79695 - Abilities: Ascendance, Gronnslayer
  • GarrFollower #159 - NPC 79599 - NPC 78052 - Abilities: Deterrence, Gronnslayer

Taxi
  • Taxi #1464 - Quest Path 4266: Draenor Zone Breadcrumb - Shadowmoon Garrison > Talador Start Loc (CSA)
  • Taxi #1465 - Quest Path 4269: Draenor Zone Breadcrumb - Shadowmoon Garrison > Nagrand Start Loc (ELM)
  • Taxi #1466 - Quest Path 4270: Draenor Zone Breadcrumb - Frostfire Ridge Garrison > Nagrand Start Loc (ELM)
  • Taxi #1467 - Fey Dragon Camp, Shadowmoon Valley 6.0
  • Taxi #1468 - Elodor, Shadowmoon Valley 6.0
  • Taxi #1475 - Vindicator's Ledge, Shadowmoon Valley 6.0
  • Taxi #1476 - Alliance Garrison, Shadowmoon Valley 6.0
  • Taxi #1477 - Quest Path 4316: Frostfire Ridge - Garrison - Max-Level Chapter - Sargerai - Taxi Path to Shadowmoon (HMC)



Achievement Changes
Originally Posted by MMO-Champion
Draenor Dungeon
Dungeons & Raids
  • ... They All Fall Down (New) Defeat Soulbinder Nyami after defeating 12 fallen Auchenai protectors within 3 seconds on Heroic difficulty. 10 points.
  • Icky Ichors (New) Defeat Bonemaw on Heroic difficulty after having fed him 25 Corpse Skitterlings. 10 points.
  • Souls of the Lost (New) Defeat Ner'zhul in Heroic difficulty after having slain two of Ner'zhul's chosen Ritual of Bones skeletons within 5 seconds of each other. 10 points.
  • This Is Why We Can't Have Nice Things (New) Defeat Pauli Rocketspark and Borka the Brute after destroying all 4 chests of Pauli's Priceless Paraphernalia on Heroic difficulty. 10 points.
  • True Gladiators Defeat the Blackrock Assault Commander after knocking 10 or more enemies out of the encounter area on Heroic difficulty. 10 points.
  • Water Management (New) Defeat Witherbark without allowing him to replenish any of his Aqueous Energy on Heroic difficulty. 10 points.
  • What's Your Sign? (New) Defeat Sadana Bloodfury on Heroic Difficulty while only having the runes that correspond to her active lunar cycle lit. 10 points.

Feats of Strength

Pandaria Dungeon
Dungeons & Raids
  • Empowered Spiritualist Defeat Thalnos the Soulrender while three Empowered Zombies are alive. 10 points. in Scarlet Monastery on Heroic Difficulty. 10 points.



Spell Changes
This patch reflects the significant changes to Balance druids that were discussed below. For more context on the changes, please see the last official Alpha notes update.

Originally Posted by Blizzard (Blue Tracker)
Druid
We have some extensive changes for Balance Druids. One of our guiding principles with game design is that things should be "easy to learn, hard to master". We're not particularly happy with the Moonkin rotation because it was actually hard to learn, and easy to master (especially with regards to periodic damage effects no longer snapshotting). Energy and Eclipse mechanics were not intuitive for many newer players. Once you became accustomed to the rotation, there wasn’t much additional depth to mastering it; maintain two DoTs, hit these other two buttons whenever they light up, and spam one of two buttons in between. In order to try to make it easier to learn, but also add some gameplay depth and challenge we're making a significant revision to the rotation. The list of changes is quite dense, so here’s a summary of the changes.

Summary of changes to Balance:
  • Balance Energy is a bar that automatically cycles back and forth between Lunar and Solar sides, like night and day. The closer to one end that the bar is, the more damage that side's spells do.
  • Balance Druids now have four rotational spells.
    • Starfire: Lunar direct damage spell
      • Cast when the Lunar side is stronger
    • Wrath: Solar direct damage spell
      • Cast when the Solar side is stronger
    • Moonfire: Lunar periodic damage spell. While closer to Solar, this button is replaced with Sunfire, a Solar periodic damage spell.
      • Maintain both effects where possible
    • Starsurge: Direct damage spell that benefits from whichever side is stronger. Has up to 3 charges, and buffs the damage of the next few Wrath or Starfire.

That's the basics of the new Moonkin rotation. There’s room for improvement beyond that, learning to optimally maintain both periodic damage effects with the strongest Eclipse effect, timing Starsurges to optimize the benefit of its buff, make use of Starfall and Hurricane for area damage, and taking advantage of the strengths of each side (such as Moonfire and Sunfire having significant differences now). Here are the full details of the changes.

  • Balance Energy system has been redesigned. Balance Energy is a bar that cycles back and forth between Lunar and Solar sides, like night and day, with a 30 second cycle time (from Lunar to Solar and back to Lunar).
    • Balance Energy is no longer generated through spells, talents, or other effects anymore.
  • Eclipse has been redesigned.
    • Eclipse inspires the Druid with the power of the moon and the sun, causing the damage of Lunar and Solar spells to be increased by up to 30% based on how close Balance Energy levels are to the appropriate side.
      • Example: With 0 Balance Energy, the damage bonus is evenly split between Lunar and Solar, and the Druid receives a 15% increase to damage for both spell types. With 80 Solar Energy, the Druid receives a 27% damage increase to Solar spells and a 3% damage increase to Lunar spells.
    • Mastery: Total Eclipse now increases the maximum damage bonus of Eclipse by 12% (increasing with Mastery).
  • Starfire now has a 3 second cast time (up from 2.7 seconds).
  • Moonfire now has a 16 second base duration (up from 14 seconds), but is no longer extended by Starfire and Starsurge critical strikes.
  • Sunfire now has a 16 second duration (up from 14 seconds), but is no longer extended by Wrath and Starsurge critical strikes. Additionally, Sunfire is no longer its own spell. Sunfire replaces Moonfire on the action bar whenever Balance Energy is on the Solar side. Enemies may still suffer from both Moonfire and Sunfire’s periodic damage components simultaneously.
  • Lunar Shower has been redesigned and renamed Astral Showers.
    • Astral Showers calls upon greater Lunar and Solar energy to permanently empower the Druid's Moonfire and Sunfire spells.
      • Moonfire initial damage is increased by 100%, and the duration of its periodic damage effect is increased by 100%.
      • Sunfire initial damage is increased by 100%, and its periodic damage effect is now applied to all enemies within 5 yards of the target.
  • Starsurge now has 3 charges and a 30 second recharge time (instead of a 15 second cooldown). Starsurge now also grants Lunar or Solar Empowerment.
    • Lunar Empowerment causes the next 2 Starfire to deal 30% more damage.
    • Solar Empowerment causes the next 3 Wrath to deal 30% more damage.
  • Starfall now shares charges with Starsurge, and has no cooldown of its own. It also now hits all nearby enemies (up from 2 nearby enemies).
  • Shooting Stars now adds 1 full charge of Starsurge and Starfall when it triggers, and now has a 2.5% chance to trigger on Moonfire and Sunfire periodic damage. This chance is doubled on critical strikes.
  • Hurricane range has been increased to 35 yards (up from 30 yards).
  • Astral Storm has been removed.
  • Wild Mushroom (Balance) now begins snaring enemies immediately when summoned, lasts 20 seconds, and can no longer be detonated to deal damage.
  • Celestial Alignment has been redesigned.
    • Celestial Alignment causes the Druid to enter Celestial Alignment, a state where Balance Energy cycle is paused, and all Lunar and Solar spells benefit from the maximum Eclipse bonus. Lasts 15 seconds with a 3 minute cooldown.
  • Astral Communion now increases the rate that Balance Energy cycles by 300% while channeled.
  • Euphoria has been removed.
  • Insect Swarm has been redesigned and renamed Stellar Flare.
    • Stellar Flare is a powerful spell benefitting from both Lunar and Solar Eclipse, dealing the most damage when they are equal. Burns the target for Spellstorm damage and cause additional damage over 15 seconds. The ability has a cast time of 1.5 seconds.
  • Soul of the Forest (Balance) has been redesigned.
    • Soul of the Forest (Balance) now increases the damage bonus from Lunar and Solar Empowerment by an additional 30%.
  • Equinox has been replaced with a new talent, Balance of Power.
  • Sunfall has been replaced with a new talent, Euphoria.
    • Euphoria grants the Druid a deeper connection to the stars, causing Balance Energy to cycle 50% faster. Additionally, Starsurge also grants 20% Haste for 6 seconds.
  • Several Glyphs and Draenor Perks will be redesigned in a future build, and so are currently TBD.
    • Glyph of Omens
    • Glyph of Sudden Eclipse
    • Empowered Starfall
    • Enhanced Mushrooms
    • Enhanced Starsurge
    • Enhanced Storms
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator)
Blood
  • Rune Tap now absorbs 30% of your missing health, down from 50%. Now has a 0.5 sec cooldown.

Protection, Protection, Blood

Retribution, Arms, Fury, Frost, Unholy

Major Glyphs
  • Glyph of Rune Tap now causes Rune Tap to heal you for 10% more than it would have absorbed, down from 50%.

Druid (Forums, Talent Calculator)
  • Healing Touch now has a Balance specific tooltip: Healing increased by 50% when cast on self.
  • Hurricane is now a Solar spell.
  • Moonfire is now a Lunar spell.
  • Shred now has a 50% increased critical strike chance when used from stealth against targets over 80% health.
  • Starfall is now a Lunar spell that hits all target, up from 2. Now has a max of 3 charges that are shared with Starsurge.
  • Wrath is now a Solar spell.

Talents
  • Equinox Lunar and Solar Eclipse now last until the other is triggered, instead of ending at 0 Balance Power. Druid - LvL 0 Talent. You align the power of your so direct damage spells so that they reenergize your periodic damage spells. Your Starfires extend the duration of Moonfire by 6 sec. Your Wraths extend the duration of Sunfire by 4 sec. Also increases the periodic damage of your Moonfire and Sunfire by 10%. Druid - LvL 0 Talent.
  • Insect Swarm Swarm the target enemy with insects which deal [ 1 + 38.7% of Spell Power ] Nature damage every 3 sec for 15 sec. Each time that it deals damage, it also generates 5 Lunar or Solar energy, whichever is more beneficial to you. May only be cast while not in an Eclipse A powerful spell which benefits from both Lunar and Solar Eclipses, dealing the most damage when they are balanced. Burns the target for [ 1 + 94.5% of Spell Power ] Spellstorm damage, and then an additional [ 8 + 33.75% of Spell Power ] damage over 16 sec. Druid - LvL 0 Talent. 8.4% of Base Mana. 40 yd range. 1.5 sec cast.
  • Soul of the Forest Your Wrath, Starfire, and Starsurge casts have a 8% chance to cause your next Astral Communion to instantly grant 100 Lunar or Solar Power. Druid - LvL 60 Talent. Increases the damage bonus from Lunar and Solar Empowerment by an additional 15%. Druid - LvL 60 Talent.
  • Sunfall Entering Solar Eclipse will transform your Starfall spell into Sunfall and reset its cooldown. Druid - LvL 0 Talent. You feel a deeper connection to the stars, reducing your Balance Energy cycle time by $1%. Additionally, your Lunar and Solar Empowerments also reduce the cast time of the affected spells by 20%. Druid - LvL 0 Talent.

Balance
  • Astral Communion Commune with the sun and moon, gaining 25 Lunar or Solar energy every 1 sec for 4 sec. Generates the power type most beneficial to you accelerating your Balance Energy cycle by 300% for 4 sec. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Aquatic Form, Bear Form, Dire Bear Form, Flight Form. Druid - Balance Spec. 4 sec cast (Channeled).
  • Celestial Alignment You enter Celestial Alignment, an Eclipse state which grants you the simultaneous effects of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 15%. In addition, casting Moonfire also applies the periodic damage effect of Sunfire to your target. Activating this ability consumes all Lunar and Solar Energy and prevents gaining more during its duration a state where your Balance Energy cycle is paused, and all of your Lunar and Solar spells benefit from your maximum Eclipse bonus. Also increases your damage dealt by 20%, and causes your Moonfire and Sunfire spells to also apply the other's periodic damage effect. Lasts 15 sec. Can't be cast in Travel Form, Aquatic Form, Flight Form. Druid - Balance Spec. Instant. 3 min cooldown.
  • Eclipse Your Wrath now generates Lunar Energy and your Starfire now generates Solar Energy. Eclipse (Solar) When you reach 100 Solar Energy you will trigger a Solar Eclipse, increasing the damage of all Wrath, Sunfire, Hurricane, and Starsurge casts by 15%. Lasts until Balance Energy reaches 0. Eclipse (Lunar) When you reach 100 Lunar Energy you will trigger a Lunar Eclipse, increasing the damage of all Starfire, Moonfire, Starfall, Astral Storm, and Starsurge casts by 15%. Lasts until Balance Energy reaches 0. Nature's Grace When you reach a Solar or Lunar Eclipse, you instantly restore 50% of your total mana, and gain 15% haste for 15 sec. Druid - Balance Spec. You are inspired by the power of the moon and the sun, causing the damage of your Lunar and Solar spells to be increased by up to 30%, based on how close your Balance Energy level is to the appropriate side. Druid - Balance Spec.
  • Lunar Shower When you cast Moonfire or Sunfire, you gain Lunar Shower. Lunar Shower increases the direct damage done by your Moonfire and Sunfire spells by 45%, and reduces the mana cost by 30%. This effect stacks up to 3 times and lasts 3 sec. Druid - Balance Spec. Couldn't parse description. Druid - Balance Spec.
  • Mastery: Total Eclipse Increases the maximum bonus damage from Eclipse by 15%. Druid - Balance Spec.
  • Moonkin Form (Balance) Additionally, your Mana regeneration is increased by 150%, and is further increased by Haste.
  • Moonkin Form (Feral, Guardian, Restoration) Additionally, your Mana regeneration is increased by 150%, and is further increased by Haste.
  • Rebalance (New) Druid - Balance Spec.
  • Shooting Stars You have a 30% chance when you deal critical periodic damage with your Moonfire or Sunfire to instantly reset the cooldown of your Starsurge and cause its next cast within 12 sec to be instant. This chance is reduced against multiple targets. Druid - Balance Spec. 2.5% chance when you deal periodic damage with Moonfire or Sunfire (chance doubled if the damage critically strikes, and reduced against multiple targets), to trigger Shooting Stars. Shooting Stars restores 1 charge of Starsurge and Starfall. Druid - Balance Spec.
  • Starfall You summon A Lunar spell that summons a flurry of stars from the sky which strike targets all enemies within 40 yards of you that you're in combat with. Deals [ 24.75% of Spell Power ] Arcane damage to up to 2 targets every 1 sec for 10 sec. Triggering a Lunar Eclipse resets the cooldown of this spell Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. Instant. 1.5 min cooldown. 10 sec cooldown.
  • Starfire Balance: Causes [ 186.75% of Spell Power ] Arcane damage to the target. Generates 20 Solar Energy. Feral, Guardian, Restoration A Lunar spell that: Causes [ 186.75% of Spell Power ] Arcane damage to the target. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 15.5% of Base Mana. 40 yd range. 2.7 sec cast.
  • Starsurge Balance: You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes [ 204.75% of Spell Power ] Spellstorm damage to the target and generates 20 Lunar or Solar Energy, whichever is more beneficial to you. While not in an Eclipse state, Starsurge generates an additional 20 Lunar or Solar Energy. Feral, Guardian, Restoration: You fuse the power of the moon and sun, launching a devastating blast of energy at the target that benefits from your strongest current Eclipse bonus. Causes [ 204.75% of Spell Power ] Spellstorm damage to the target and generates 20 Lunar or Solar Energy, whichever is more beneficial to you Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%. Max 3 charges. Charges shared with Starfall. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 15.5% of Base Mana. 40 yd range. 2 sec cast. 15 sec cooldown.
  • Wild Mushroom Grow magical mushrooms Grow a magical mushroom with 5 health at the target location. After 6 sec, the mushrooms will become invisible. Other Wild Mushroom abilities can target these mushrooms for additional effects that lasts 20 sec. After 6 sec, the mushroom will become invisible. The mushroom emits a fungal cloud that slows all enemies within 5 yards by 50%. Only 3 mushrooms can be placed at one time. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 40 yd range. Instant.

Feral
  • Predatory Swiftness Your finishing moves have a 20% chance per combo point to make your next Entangling Roots, Healing Touch, Hibernate, or Rebirth become instant, free, and castable in all forms. Druid - Feral Spec. and to increase the healing done by Healing Touch by 50%. Druid - Feral Spec.

Guardian

Major Glyphs
  • Glyph of Celestial Alignment Celestial Alignment now lasts 60 sec, or until 12 8 spells have been cast with it active, whichever occurs first. Major Glyph.

Hunter (Forums, Talent Calculator)
  • Deterrence now reduces all damage taken by 30%, down from 50%.

Beast Mastery & Marksmanship
  • Kill Shot now grants 15% of maximum health if the target dies.

Survival
  • Survivalist (New) After killing a target, you gain 15% health over 10 sec. Hunter - Survival Spec.

Major Glyphs

Mage (Forums, Talent Calculator)

Talents

Monk (Forums, Talent Calculator)
  • Healing Sphere now is always summoned when you kill an enemy while gaining experience or honor.

Windwalker
  • Afterlife now always summons a Healing Sphere when you kill an enemy while gaining experience or honor.

Paladin (Forums, Talent Calculator)
  • Flash of Light now heals for 185.3% of Spell Power, down from 218%.
  • Harsh Word now heals for 88.2% of Spell Power, down from 103.7%.
  • Holy Prism healing was reduced by 15%.
  • Holy Prism healing was reduced by 15%.
  • Supplication now causes your next Flash of Light to be increased by 100% and has 50% increased critical strike chance.
  • Word of Glory now heals for 88.2% of Spell Power, down from 103.7%.
  • Word of Glory now heals for 88.2% of Spell Power, down from 103.7%.
  • Word of Glory now heals for 88.2% of Spell Power, down from 103.7%.

Talents
  • Eternal Flame (Holy) now has lower base healing and a shorter duration, but initial healing amount and heal over time duration are increased per charge of Holy Power.
  • Holy Prism healing was reduced by 15%.
  • Holy Shield now also allows you to block spells.
  • Light's Hammer now heals for 40.24% of Spell Power, down from 47.34%.

Holy
  • Holy Light now heals for 185.3% of Spell Power, down from 218%.
  • Holy Radiance now heals for 151.32% of Spell Power, down from 178%.
  • Holy Shock now costs 7.1% of Base Mana, down from 9.5%.
  • Light of Dawn now heals for 24.5% of Spell Power, down from 29%.

Priest (Forums, Talent Calculator)
  • Flash Heal now heals for 277.21% of Spell Power, down from 308%.
  • Holy Nova now has a 12 yd range, up from 10.
  • Holy Word: Sanctuary now heals for 8.46% of Spell Power, down from 9.4%.
  • Lightwell Renew now heals for 109.89% of Spell Power, down from 122%.
  • Smite now costs 2.1% of Base Mana, down from 2.7%.

Major Glyphs

Talents

Discipline

Discipline & Holy
  • Binding Heal now heals for 133% of Spell Power, down from 148%.
  • Heal now heals for 277.2% of Spell Power, down from 308%.
  • Holy Fire now costs 1.4% of Base Mana, down from 1.8%.
  • Prayer of Healing now heals for 110.83% of Spell Power, down from 123%.

Holy
  • Chakra: Sanctuary now heals for 8.46% of Spell Power, down from 9.4%.
  • Chakra: Serenity now heals for 415.29% of Spell Power, down from 461%.
  • Circle of Healing now heals for 110.83% of Spell Power, down from 123%.
  • Divine Hymn now heals for 371.52% of Spell Power, down from 413%.
  • Lightwell now heals for 109.89% of Spell Power, down from 122%.
  • Renew now heals for 63.3% of Spell Power, down from 84%.

Rogue (Forums, Talent Calculator)
  • Recuperate now restores 5% of maximum health every 3 sec, up from 3%.

Talents

Shaman (Forums, Talent Calculator)
  • Hex is now a 1.7 sec cast, up from 1.5 sec. (This may be a tooltip error)

Balance, Shadow, Elemental

Feral & Enhancement

Holy, Restoration, Discipline, Holy, Restoration

Warlock (Forums, Talent Calculator)

Warrior (Forums, Talent Calculator)
  • Heroic Throw now does 50% weapon damage, up from 25%. Now also generates high threat.
  • Impending Victory now heals you for 25% of your maximum health, up from 15%.
  • Victory Rush now heals you for 25% of your maximum health, up from 15%.
  • Victory Rush now heals you for 25% of your maximum health, up from 15%.

Talents
  • Bladestorm now also will allow the use of Demoralizing Shout while Bladestorm is active.
  • Impending Victory now heals you for 25% of your maximum health, up from 15%.
  • Mass Spell Reflection now has a 30 sec cooldown, down from 60 sec.
  • Ravager now does 150% of AP damage, up from 100%. Now lasts 10 sec, down from 15 sec. Now increases your chance to parry by 30% for 10 sec, up from 20% for 15 sec.

Professions
Inscription

Raid & Dungeon Abilities
  • Aqueous Burst (New) Upon reaching Witherbark, or zero health, the Aqueous Globule erupts and inflicts 25,000 Frost damage to all players. Instant.
  • Arcane Bolt Blasts a target with a burst of Arcane energy. inflicting 10,000 Arcane damage. 100 yd range. 1.5 sec cast.
  • Blackrock Barrage Launches Blackrock Spines at all enemies, inflicts inflicting 66,500 to 73,500 Physical damage. Unlimited range. Instant.
  • Channel Flames (New) Channels a cone of flame in front of the caster, inflicting 1,500 Fire damage every 5. sec. 40 yd range. Instant.
  • Colossal Roar (New) Unleashes a massive roar, inflicting 10,000 Physical damage to all enemies. Instant. 5 sec cooldown.
  • Conflagrate Burns the target, inflicting 20,000 Fire damage and reducing the targets movement speed by 50% for 5 8 sec. 200 yd range. Instant.
  • Crumbling Roar Inflicts 220,000 Nature damage to enemies within the effect. 300 yd range. Instant. Gruul roars a mighty roar, causing the roof to continually cave in over players. This effect inflicts 220,000 Nature damage and knocks players down. 300 yd range. Instant.
  • Crushing Leap (New) Inflicts 400 Physical damage to enemies within 40 yards. Instant.
  • Curtain of Flame Azzakel engulfs a player in Fel flame, inflicting 15,000 Fire damage to the affected player every 3 sec. for 9 sec. When Curtain of Flame deals damage, it will also spread to any other players within 5 yds. of the affected player 100 yd range. 1.2 sec cast.
  • Dancing Flames Instantly burns an enemy, then inflicts additional Fire damage every 5 2 sec. for 6 sec. If Dancing Flames is not dispelled, it will jump to another nearby enemy. Limited to 1 target. 100 yd range. Instant.
  • Dancing Flames Instantly burns an enemy, then inflicts additional Fire damage every 5 2 sec. for 6 sec. If Dancing Flames is not dispelled, it will jump to another nearby enemy. Limited to 1 target. 50 yd range. 0.5 sec cast.
  • Earth Breaker Vul'gor slams the ground inflicting 60,000 Nature damage to all enemies in a line in front of the caster and launches missiles at random targets that inflict 40,000 Nature damage to enemies caught in the blast radius. Smoldering Stoneguards then rise from the blasted locations summons a Smoldering Stoneguard from the rubble. Unlimited range. 3.8 sec cast.
  • Expel Magic: Arcane The Fel Breaker blasts an enemy a player with corrupted Arcane energy that marks their current location every 0.5 sec. for 10 sec. After 1.5 sec., the marked location explodes, infliciting 200,000 Arcane damage to all enemies players within 5 yards. 100 yd range. Instant.
  • Expel Magic: Shadow The Fel Breaker expels Shadow magic absorbing up to 175,000 of all inflicting all players with a heal absorption effect that prevents up to 175,000 healing received. 1.5 sec cast. 5 sec cooldown.
  • Exploding Flames (New) Conjures an orb of flame that explodes after 5 seconds, inflicting 15,000 Fire damage to all enemies within 5 yards. 100 yd range. Instant.
  • Explosive Shard Launches an explosive shard, inflicting Physical damage on impact, stunning him and then inflicting Physical damage every 1 sec. for 3 sec Fire damage on impact to enemies in the area. After 3 sec the shard expodes, inflicting Fire damage to nearby enemies. Unlimited range. Instant.
  • Explosive Shard Launches an explosive shard, inflicting Physical damage on impact, stunning him and then inflicting Physical damage every 1 sec. for 3 sec Fire damage on impact to enemies in the area. After 3 sec the shard expodes, inflicting Fire damage to nearby enemies. 25 yd range. Instant.
  • Fel Pool Azzakel crashes into the ground, creating a fel pool out of which two fel sparks radiate. Players who enter the fel pool are burned with fel fire, suffering 12,500 Fire damage every sec. Instant. Players in a Fel Pool suffer 12,500 Fire damage every 1 sec. for until cancelled. Instant.
  • Felblast The Blazing Trickster conjures a blast of Fel fire, inflicting 65,000 Fire damage to the target 100 yd range. 10 sec cast.
  • Furious Swipe (New) Gnasher furiously swipes his head at an enemy, inflicting 40,000 to any enemy he hits with his head. 15 yd range. Instant.
  • Iron Bellow Inflicts Nature damage. Unlimited range. Instant. Inflicts Physical damage. Unlimited range. Instant.
  • Massive Stomp (New) Stomps the ground, inflicting 9,500 Physical damage to all enemies within 10 yards, knocking them back. Instant. 5 sec cooldown.
  • Parched Gasp (New) Unleashes a torrent of unbridled natural energy inflicting 60,000 Nature damage to all enemies in a cone in front of the caster. 2.5 sec cast.
  • Radiant Fury Charges a target, creating multiple prisms of Holy energy which radiate away from the caster. These prisms inflict 20,000 Holy damage upon contact. Unlimited range. Instant.
  • Retched Blackrock Regurgitates blackrock ore at a target, leaving a pool of acid that inflicts Nature damage every 1.5 sec. 40 yd range. Instant. Unlimited range. Instant.
  • Rolling Fury Becomes a rolling juggernaut, inflicting severe 190,000 to 210,000 Physical damage and knocking down anyone in the way. Instant. Unlimited range. Instant.
  • Seed of Corruption Plants a demonic seed in the target, inflicting 9,000 Shadow damage every 3 sec. for 18 sec. If the target dies, or after 18 sec, the seed will explode, inflicting 50,000 Shadow damage to all targets within 10 yds. of them, and applying Seed of Corruption to them. 200 yd range. Instant.
  • Serrated Slash Slashes the target with a serrated axe, inflicting Physical damage and bleeding the target over 6 sec. This effect stacks. Melee range. Instant. Melee range. Instant.
  • Shadow Rune (New) Inflicts 100,000 Shadow damage to enemies within 2 yards of a detonated rune. Unlimited range. Instant.
  • Shadow Rune Inflicts 100,000 Shadow damage to enemies within 0 2 yards of a detonated rune. Unlimited range. Instant.
  • Shadow Rune Inflicts 100,000 Shadow damage to enemies within 0 2 yards of a detonated rune. Unlimited range. Instant.
  • Shadow Rune Inflicts 100,000 Shadow damage to enemies within 0 2 yards of a detonated rune. Unlimited range. Instant.
  • Shadow Rune (New) Inflicts 100,000 Shadow damage to enemies within 2 yards of a detonated rune. Unlimited range. Instant.
  • Shadow Rune (New) Inflicts 100,000 Shadow damage to enemies within 2 yards of a detonated rune. Unlimited range. Instant.
  • Shadow Word: Pain A word of darkness that causes 10,000 Shadow damage instantly, and an additional Shadow damage 7,500 Shadow damage every 3 sec over 15 sec. Unlimited range. Instant.
  • Stampede Stomp the ground, charge Stomps the ground, charges to a distant enemy, and stomp stomps again. Each stomp inflicts 70,500 Physical damage to nearby enemies and knocks them backwards. 15 yd range. Instant. 5 sec cooldown.
  • Stone Bolt (New) Inflicts 10,000 Physical damage to a random enemy. 40 yd range. 2.5 sec cast.
  • Stone Bulwark (New) Protects an ally with stone, absorbing up to 30,000 of all damage taken for 15 sec. In addition, this effect reduces damage taken by 35%. 40 yd range. 3 sec cast.
  • Suppression Field The Fel Brealer strikes the ground at an enemy's a player's location, inflicting 100,000 Arcane damage in an 8 yard area. In addition, a field of suppressing energy is created, silencing all enemies and inflicting that silences all players and inflicts 60,000 Arcane damage every second. 500 yd range. Instant. This effect will also silence Volatile Anomalies. 500 yd range. Instant.
  • Suppression Field The Fel Brealer strikes the ground at an enemy's a player's location, inflicting 100,000 Arcane damage in an 8 yard area. In addition, a field of suppressing energy is created, silencing all enemies and inflicting that silences all players and inflicts 60,000 Arcane damage every second. 100 yd range. Instant. This effect will also silence Volatile Anomalies. 100 yd range. Instant.
  • Trample As the Fel Breaker charges, he tramples all enemies players in his path, inflicting 120,000 Physical damage. 100 yd range. Instant.
  • Unchecked Growth (New) Creates a viney growth that moves towards a player. Upon reaching that player, the growth erupts and emits poisonous vapors inflicting 30,000 Nature damage every 3 sec to anyone in the area. Unlimited range. Instant.
  • Unleashed Flames Unstable Slag elementals siphon flames from a kiln, unleashing in a torrent of fire every 2 sec. Each torrent inflicts 9,500 7,500 Fire damage to 2 random players. Limited to 2 targets. Instant.
  • Unstable Slag Explosion Inflicts Unstable Slag explodes sending waves of fire in all directions that inflict 60,800 to 67,200 fire damage. Melee range. Instant. These waves of fire will detonate other unstable slag it hits. Melee range. Instant.
  • Wild Slam Smashes the ground, inflicting 110 Physical damage to all enemies and knocking them back. 7 yd range. 2.5 sec cast. 5 sec cooldown.
  • Withering Flames Inflicts Fire damage every 5 2 sec. until dispelled. Also reduces attack, casting, and movement speed by [ 25 + 10% of Spell Power ]%. If Withering Flames is not dispelled, it will arc to another nearby enemy. Limited to 1 target. 50 yd range. Instant.
  • Withering Flames Inflicts Fire damage every 5 2 sec. until dispelled. Also reduces attack, casting, and movement speed by [ 25 + 10% of Spell Power ]%. If Withering Flames is not dispelled, it will arc to another nearby enemy. Limited to 1 target. 50 yd range. 0.5 sec cast.
  • X21-01A Missile Barrage Fires volleys of missiles inflicting 7,000 Fire damage to two targets every 1 second for 60 sec. 50 yd range. Instant. 100 yd range. Instant.
  • X21-01A Missile Barrage Fires volleys of missiles inflicting 7,000 Fire damage to two targets every 1 second for 60 sec. 50 yd range. Instant. 100 yd range. Instant.
This article was originally published in forum thread: Warlords of Draenor Alpha - Build 18322 started by chaud View original post
Comments 65 Comments
  1. Punks's Avatar
    Wow those are some serious druid changes.
  1. Zandalarian Paladin's Avatar
    I wonder what those "new queuable things" are. Exciting stuff, as usual!
  1. Singularity's Avatar
    Mhh, 2,5 second cast for Shadow Bolt... I'm assuming they're making changes to Demonology's rotation and giving us another spell? No way Shadow Bolt will have the same cast time as Destruction's Chaos Bolt.
  1. Nerraw's Avatar
    Quote Originally Posted by Singularity View Post
    Mhh, 2,5 second cast for Shadow Bolt... I'm assuming they're making changes to Demonology's rotation and giving us another spell? No way Shadow Bolt will have the same cast time as Destruction's Chaos Bolt.
    Pretty sure it's the base cast time before haste is applied. Isn't the base cast also 2.5 on live currently?
  1. mmoc52fe769775's Avatar
    Spell blocking for prot pallies? Shweet.
  1. Kraenen's Avatar
    Almost no one will take that distracting shot glyph if it's a major one, why not just keep it as a spell? There just isn't any reason to remove it
  1. Challenge's Avatar
    Sunreaver anima golems perhaps?
  1. Defaulty's Avatar
    Feats of Strength
    Breaker of the Black Harvest (New) Defeat Kanrethad Ebonlocke and gain command over fel energy as a level 90 warlock.
    Should be like 90 warlock with 502 or less ilvl.
  1. Sylf's Avatar
    Sargerai :O Draenei Warlocks inc!
  1. Redlokyldoreifanggore's Avatar
    Quote Originally Posted by Challenge View Post
    Sunreaver anima golems perhaps?
    It says arakorra in the link
  1. arboachg's Avatar
    Quote Originally Posted by Defaulty View Post
    Should be like 90 warlock with 502 or less ilvl.
    It's better than nothing, though. I'd like to see the ability to gain this disappear with the release of WoD.
  1. ApeDosMil's Avatar
    Moonkin Form available to all Droood specs? Oh my...
  1. Doomchicken's Avatar
    Quote Originally Posted by Sylf View Post
    Sargerai :O Draenei Warlocks inc!
    Yeah I saw that and I was like, ooooo, that sounds really interesting.
  1. Kithelle's Avatar
    Quote Originally Posted by Syridian View Post
    Spell blocking for prot pallies? Shweet.
    I really hope it stays!
  1. Stormrage's Avatar
    Quote Originally Posted by Defaulty View Post
    Should be like 90 warlock with 502 or less ilvl.
    Uh, why 502? You could already have like 530~ level gear when that quest was available. So that means 0 sense.
  1. Doomaz's Avatar
    Quote Originally Posted by Stormrage View Post
    Uh, why 502? You could already have like 530~ level gear when that quest was available. So that means 0 sense.
    cool ppl did it before reaching 500ilvl
  1. TmrAsakura's Avatar
    this expac is having a lot of interesting and cool monster models
  1. Challenge's Avatar
    Quote Originally Posted by Doomaz View Post
    cool ppl did it before reaching 500ilvl
    Did mine at 482 ilvl, u mad?
  1. Mikehuntz's Avatar
    So Garrosh is now reduce to a scenario eh....
  1. garfeeld's Avatar
    Quote Originally Posted by Mikehuntz View Post
    So Garrosh is now reduce to a scenario eh....
    llol yeah, that's actually pretty sad.

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