Build 18537 went live on the beta servers tonight.
- If you have always wanted to ride a Corehound, the Core Hound Chain may be of interest!
- Three new legendary items were added: Heart of the Fury, Flamebender's Tome, Draenic Thaumaturgical Orb
Updated Dark Portal
Tanaan Jungle now has a more fitting sky compared to last build.
UI Updates
The Warlords of Draenor cinematic button was added to the menu, as well as separate graphical settings for battlegrounds and raids. The Group Finder UI was also improved.
Season 16 Hunter
The helm, shoulders, and belt are missing from this preview.
Season 16 Warlock
The shoulders are missing from this preview, along with a belt buckle. The gloves are slightly bugged.
Season 16 Death Knight
New Models
Old Model
New Icons
New Items
You can see all of the new items on the WoWDB Beta site.
Level | Type | Slot | Name |
---|---|---|---|
1 | Companion Pets | Sky-Bo | |
1 | Companion Pets | PetTemplate | |
100 | Other | Personal Rocket Courier | |
100 | Other | Pocket Flying Machine | |
655 | Other | Kowalski's Music Box | |
60 | Mount | Core Hound Chain | |
1 | Quest | Intricate Crimson Pendant | |
695 | Quest | Flamebender's Tome | |
695 | Quest | Draenic Thaumaturgical Orb | |
1 | Quest | Apexis Interface | |
1 | Quest | Rough Lava Diamond | |
90 | Quest | Ameeka's Tome of Tailoring | |
1 | Quest | Marvelous Lava Diamond | |
1 | Quest | Vial of Untested Serum | |
695 | Quest | Heart of the Fury | |
1 | Quest | Bat Collar | |
1 | Quest | Worn Gavel | |
1 | Trade Goods | Crate of Ore | |
1 | Trade Goods | Alchemy: Northrend Alchemy Research | |
660 | Trinket | Trinket | Primal Gladiator's Badge of Adaptation |
660 | Trinket | Trinket | Primal Gladiator's Badge of Adaptation |
93 | Head | Brianium Helm | |
93 | Dagger | One Hand | Brianium Dagger |
1 | Consumable | Elixir of Shadow Sight | |
100 | Potion | Ashran Healing Tonic | |
100 | Bandage | Ashran Bandage | |
100 | Other | Elemental Fragment |
New Strings
Originally Posted by MMO-Champion
- COLLECTIONS_MICRO_BUTTON_SPEC_TUTORIAL - Mounts, pets, and toys can all be found here!
- CONFIRM_SUMMON_STARTING_AREA - %s wants to summon you to %s.\n\nYou will be unable to return to this starting zone.\n\nThe spell will be cancelled in %d %s.
- GARRISON_BUILDING_LEVEL_LABEL_TOOLTIP - Level %d
- GARRISON_FOLLOWER_TOOLTIP_UPGRADE_XP - %d XP to next upgrade
- GARRISON_FOLLOWER_XP_LEFT - %d XP
- GARRISON_FOLLOWER_XP_UPGRADE_STRING - to next upgrade
- GARRISON_MISSION_STARTED - Mission Started
- LFG_MICRO_BUTTON_SPEC_TUTORIAL - Find other players to go on an adventure with!
Game Text
- Game Text #86635 - Knowledge is half the battle.
- Game Text #86636 - Keep your wits about you, commander.
- Game Text #86637 - The battle is heating up. We must push forward!
- Game Text #86638 - This is our chance to send the Iron Horde scattering. Steel yourself. We must hold the front line!
- Game Text #86715 - You have seen nothing yet. Beyond these gates lie the jungles of Tanaan. And I will be waiting.
- Game Text #86747 -
- Game Text #86748 -
- Game Text #86749 -
- Game Text #86750 -
- Game Text #86775 - Commanda, we can hold a Iron Horde here. We don't got much time. Ya need ta find Warlord Bladefury inside da main compound.
- Game Text #86786 -
- Game Text #86788 - Lay down your weapons, Grommash! Look around you. You are lost.
- Game Text #86789 - Wait then, Grommash. Wait, because we are coming for you.
- Game Text #86790 - Thank you, hero. Today, we taste victory! Lok'tar ogar!
Achievement Changes
Originally Posted by MMO-Champion
AshranPlayer vs. Player
- Down Goes Van Rook (New)
Down Goes Van RookKill Elliot Van Rook before he remembers how to use Ice Block
Feats of Strength
- Challenger: Warlords Season 1 (New)
Challenger: Warlords Season 1End a PvP season in the top 35% of the arena ladder (requires 50 games won in Warlords Season 1). Title Reward: Challenger. - Duelist: Warlords Season 1 (New)
Duelist: Warlords Season 1End a PvP season in the top 3% of the arena ladder (requires 50 games won in Warlords Season 1). Title Reward: Duelist. - Gladiator: Warlords Season 1 (New)
Gladiator: Warlords Season 1End a PvP season in the top 0.5% of the arena ladder (requires 50 games won in Warlords Season 1). Title Reward: Gladiator. - Hero of the Alliance: Primal (New)
Hero of the Alliance: PrimalEnd Warlords of Draenor PvP season 1 in the top .5% of the rated battleground ladder. - Hero of the Horde: Primal (New)
Hero of the Horde: PrimalEnd Warlords of draenor PvP season 1 in the top .5% of the rated battleground ladder. - Primal Gladiator: Warlords Season 1 (New)
Primal Gladiator: Warlords Season 1End Warlords PvP season 1 in the top 0.1% of the arena ladder (requires 50 games won in Warlords Season 1). Title Reward: Primal Gladiator. - Primal Gladiator's Mount [TBD] (New)
Primal Gladiator's Mount [TBD]Obtain the Primal Gladiator's Mount from Warlords of Draenor Arena Season 1 - Rival: Warlords Season 1 (New)
Rival: Warlords Season 1End a PvP season in the top 10% of the arena ladder (requires 50 games won in Warlords Season 1). Title Reward: Rival.
Player vs. Player
- Primal Combatant (New)
Primal CombatantWin 100 Arena (3v3) or 40 Rated Battlegrounds in Warlords Season 1 Reward: Vicious Saddle. 15 points. - Primal Combatant (New)
Primal CombatantWin 100 Arena (3v3) or 40 Rated Battlegrounds in Warlords Season 1 Reward: Vicious Saddle. 15 points. - Primal Conquest (New)
Primal ConquestEarn 27,000 Conquest Points in Warlords Season 1. 10 points. - Primal Conquest (New)
Primal ConquestEarn 27,000 Conquest Points in Warlords Season 1. 10 points.
Spell Changes
Originally Posted by MMO-Champion
Mounts- Core Hound (New)
Core HoundSummons and dismisses a rideable Core Hound. Account wide. 1.5 sec cast.
Companions
- Ravager Hatchling Name Changed from Ravager Spawnling to Ravager Hatchling
- Sky-Bo (New)
Sky-BoBattle Pet. Instant.
Item Set Bonuses
Before complaining about set bonuses, heed Celestalon's warning!
- Item - Death Knight T17 Blood 2P Bonus
While Bone Shield is active, your rune regeneration rate is increased by 10%.Casting Pestilence increases the value of your current Blood Shield by 10%. - Item - Death Knight T17 Blood 4P Bonus
Activating Vampiric Blood now also imbues you with Bloodstained Armor. Bloodstained Armor increases your bonus armor by 10 for 10 sec.While Vampiric Blood is active, your Blood Shield cannot be reduced below 25% of your maximum health. - Item - Death Knight T17 Frost 2P Bonus
When Rune of Cinderglacier activates, you gain the Frostbite effect. Frostbite makes your next Obliterate consume no runes.Activating Pillar of Frost refreshes all of your Runes as Death Runes and generates 6 Runic Power. - Item - Death Knight T17 Frost 4P Bonus While Pillar of Frost is active,
all of your special attacks deal 10% additional damage as Frost damage.your special attacks trap a soul in your rune weapon, increasing Frost damage dealt by 10%. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing 10 damage per soul. - Item - Death Knight T17 Unholy 2P Bonus
Increases the damage bonus of your Ghoul while under Dark Transformation by 10%.When Soul Reaper deals its bonus damage to a target, you gain 3 stacks of Shadow Infusion. - Item - Death Knight T17 Unholy 4P Bonus
Scourge Strike deals its shadow damage a second time at 50% of normal damage.When you activate Dark Transformation, 3 of your runes are automatically refreshed as Death Runes. - Item - Druid T17 Balance 4P Bonus Wrath and Starfire
reducescasts reduce the cooldown of Celestial Alignment by $[3,000/1,000} sec. - Item - Druid T17 Feral 4P Bonus While Berserk is active, special attacks
cause a Gushing Wound on the target. Gushing Wound deals 15% of the damage of the special attackdeal an additional 15% bleed damage to the target over until cancelled. - Item - Druid T17 Restoration 4P Bonus When you cast 3 sequential Healing Touch spells,
you gain Nature's Wisdom. Nature's Wisdom increases your spirit by 75% for 10 sec.the mana cost of your next Wild Growth is reduced by 75%. - Item - Hunter T17 Beast Mastery 2P Bonus Kill Command has a 25% chance to
increase the size and damage of your pet by 10% for until cancelled.reset the cooldown of Bestial Wrath. - Item - Hunter T17 Marksmanship 2P Bonus Name Changed from Item - Hunter T17 Marksmanship 4P Bonus to Item - Hunter T17 Marksmanship 2P Bonus. Aimed Shot critical strikes
have a chance to call down an artillery strike on your target, dealing 10 damage. (Approximately procrppm procs per minute)restore 10 additional Focus. - Item - Hunter T17 Marksmanship 4P Bonus Name Changed from Item - Hunter T17 Marksmanship 2P Bonus to Item - Hunter T17 Marksmanship 4P Bonus.
Activating Rapid Fire also grants you Deadly Aim. Deadly Aim increases your critical strike damage by 10%.While Rapid Fire is active, your critical strike damage increases by 5% per second. - Item - Hunter T17 Survival 2P Bonus
Increases the Focus restored from Serpent Sting by 2.Black Arrow deals damage 33% more often. - Item - Hunter T17 Survival 4P Bonus When you hit a target with Explosive Shot,
you gain the Rapid Shot effect. Rapid Shot increases your haste by 10%, stacking up to 0 times.your multistrike damage is increased by 25% for 3 sec. - Item - Mage T17 Arcane 2P Bonus After using Evocation
, you gain the Arcane Affinity. Arcane Affinity reducesthe cast time and mana cost of Arcane Blast is reduced by 10% for until cancelled. - Item - Mage T17 Arcane 4P Bonus When you gain an Arcane Charge, you have a chance to
gain the Arcane Instability effect. Arcane Instability increasesincrease the number of missiles your next Arcane Missiles will fire by10.5. - Item - Mage T17 Fire 4P Bonus When Hot Streak activates, you have a 100% chance to
gain the Pyromaniac effect. Pyromaniac causescause all Pyroblasts to have no cast time and be guaranteed critical strikes foruntil cancelled.6 sec. - Item - Mage T17 Frost 4P Bonus Each Ice Lance cast while Frozen Orb is active generates one stack of Ice Shards. When Frozen Orb ends, each application of Ice Shards reduces the cast time of Frostbolt by
25%5% and increases the damage of Frostbolt by30%.5% for 10 sec. - Item - Monk T17 Mistweaver 4P Bonus Surging Mist multistrikes
imbue you with Chi-ji's Guidance Chi-ji's Guidance causescause your next Thunder Focus Tea to generate 1% Chi. Stacks up to 0 times. - Item - Monk T17 Windwalker4P Bonus While Tigereye Brew's damage effect is active,
you gain Forceful Winds. Forceful Winds increases multistrike damageyour multistrike damage is increased by 2% per stack of Tigereye Brew consumed. - Item - Paladin T17 Holy 2P Bonus When you cast Light of Dawn, you
gain Lawful Words, which lets you cast a free Word of Glory as though they were cast with 3 Holy Power.have a 25% chance to also be able to cast a free 3 Holy Power Word of Glory. - Item - Paladin T17 Holy 4P Bonus When you cast Word of Glory, you
gain Light's Favor, which lets you cast a free Light of Dawn at 10% effectiveness.have a 25% chance to be able to cast a free 3 Holy Power Light of Dawn. - Item - Paladin T17 Protection 2P Bonus When you use Avenger's Shield,
you gain Faith Barricade. Faith Barricade increases your block chance by 50 for 5 sec.your block chance is increased by 50% for 5 sec. - Item - Paladin T17 Retribution 2P Bonus
Using Templar's Verdict or Divine StormSpending Holy Power has a 30% chance toempower you with Crusader's Fury. Crusader's Fury allowsallow the use of Hammer of Wrath regardless of your target's current health. - Item - Priest T17 Discipline 2P Bonus
Increases the duration of Penance by 1 sec.Penance channels for 1 additional second and generates 2 stacks of Evangelism. - Item - Priest T17 Discipline 4P Bonus
Heal has a 10% chance imbue you with Clear Thoughts. Clear Thoughts increases your spirit by 10% for 10 sec.When you active Archangel, the mana cost of Prayer of Healing is reduced by 50% for 10 sec. - Item - Priest T17 Holy 2P Bonus Prayer of Mending jumps to
1 additional Ltarget:targets.2 additional targets. - Item - Priest T17 Holy 4P Bonus
Heal has a 10% chance to imbue you with Spiritual Vigor. Spiritual Vigor increases your spirit by 10% for 10 sec.When Prayer of Mending heals a target, you have a 40% chance to gain a stack of Serendipity. - Item - Priest T17 Shadow 2P Bonus
Mind Blast deals an additional 10% of its damage over until cancelled to the target.Consuming Shadow Orbs resets the cooldown of Mind Blast. - Item - Priest T17 Shadow 4P Bonus Each time Devouring Plague deals damage over time,
you gain the Mental Instinct effect. Mental Instinct increases your haste by 10%, stacking up to 0 times.your haste increases by 3% for 4 sec, stacking up to 12 times. - Item - Rogue T17 Assassination 2P Bonus
MutilateMutilate and Dispatch critical strikes restore 10 energy. - Item - Rogue T17 Assassination 4P Bonus
Envenom also instantly deals 35% of the damage of your Deadly Poison on the target.Envenom refunds 1 Combo Point and activates Blindside. - Item - Rogue T17 Combat 4P Bonus
When you use a finishing move, there is a 25% chance to gain the Deceit effect. Deceit generates 5 combo points instantly and causesYour finishing moves have a 25% chance to generate 5 combo points and cause your next Eviscerate to consume no Energy. - Item - Rogue T17 Subtlety 2P Bonus While Shadow Dance is active,
you gain the Quick Blades effect. Quick Blades generates 10 Energy every 1 sec for 10 sec.your abilities cost no Energy. - Item - Rogue T17 Subtlety 4P Bonus
While Shadow Dance is active, your special attacks deal 10% additional damage as Shadow damage to the target.For 5 sec after Shadow Dance ends, your finishing moves will refund 5 combo points. - Item - Shaman T17 Elemental 2P Bonus
Lightning Bolt and Chain Lightning have a chance to activate the Thundercaller effect. Thundercaller causes your next 5 offensive spell casts to also strike the target with lightning.Each stack of Lightning Shield consumed by Fulmination increases your multistrike damage by 2% for 10 sec. - Item - Shaman T17 Elemental 4P Bonus
Lava Burst deals an additional 10% of its damage over 2 sec to the target.When you consume more than 12 Lightning Shield charges with Fulmination, you automatically gain Lava Surge. - Item - Shaman T17 Enhancement 2P Bonus
Windfury Weapon now deals 2 extra attacks.Stormstrike reduces the cooldown of Feral Spirits by 5 sec. - Item - Shaman T17 Enhancement 4P Bonus
Stormstrike reduces the cooldown of Feral Spirit by 5 sec.While Feral Spirits is active, you also turn into a Feral Spirit. Your Stormstrike, Windfury, and movement speed are improved. - Item - Shaman T17 Restoration 2P Bonus
Targets healed by your Chain Heal spell receive an additional 15% of the healing received over time.When Earth Shield heals a target, you gain a charge of Tidal Waves. - Item - Shaman T17 Restoration 4P Bonus
Heal has a 10% chance to grant you the Harmony of the Elements effect. Harmony of the Elements increases your spirit by 10% for 10 sec.When you gain Tidal Waves, you have a 10% chance to reduce the mana cost of Chain Heal by 75 for 10 sec. - Item - Warlock T17 Demonology 4P Bonus
ShadowboltHand of Gul'dan has a 50% chance empower your inner demon, temporarily bringing your Metamorphosis form out even while you are not transformed. - Item - Warlock T17 Destruction 4P Bonus When a Burning Ember is filled up, you have a 25% chance to
get a Chaotic Infusion. Chaotic Infusion reducesreduce the cast time of Chaos Bolt by 50% andcausescause Chaos Bolt to consume no Burning Embers when cast. - Item - Warrior T17 Arms 4P Bonus Colossus Smash has a 50% chance to
grant you the Deadly Calm effect. Deadly Calm reducesreduce the cooldown of Mortal Strike by 50% for 10 sec. - Item - Warrior T17 Fury 4P Bonus
When you activate Recklessness, you also gain the Rampage effect. Rampage increasesWhile Recklessness is active your attack speed and critical strike chanceby 0% every second Recklessness is active.increase by 5% every second. - Item - Warrior T17 Protection 2P Bonus Shield Slam has a
101%25% chance to automatically cast Shield Charge. - Item - Warrior T17 Protection 4P Bonus
[ShieldShield Charge increases the damage of Heroic Strike, Slam, and Revenge by an additional 20%.
Death Knight (Forums)
Talents
- Necrotic Plague cannot be refreshed; it gains 1 stack instead.
- Power of the Grave now grants 3,603 Mastery, up from 3,000.
Runeforging
- Rune of Razorice Affixes your weapon with a rune that causes 3% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by
33%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold. Runes. 5 sec cast.
Druid (Forums)
- Cyclone Tosses the enemy target into the air,
preventing all actiondisorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time. 7.5% of Base Mana. 20 yd range. 1.7 sec cast. - Primal Fury proc now requires a non-periodic critical strike to your primary target.
Feral & Guardian
- Survival Instincts Reduces all damage taken by 70% for 12 sec. Max 2 charges.
Instant. 12 sec cooldown.Druid - Feral & Guardian Spec. Instant. 12 sec cooldown.
Guardian, Balance, Restoration
- Barkskin The Druid's skin becomes as tough as bark, reducing all damage taken by 20% for 12 sec. Usable while stunned, frozen, incapacitated, feared, or asleep, and in all forms. Druid - Guardian Balance, Restoration Spec. Instant. 30 sec cooldown.
Hunter (Forums)
- Freezing Trap Place a frost trap that freezes the first enemy that approaches,
preventing all actionincapacitating them for up to 60 sec. Any damage caused will break the ice. Only one target can be Freezing Trapped at a time. Trap will exist for 60 sec. Frost Trap. Instant. 30 sec cooldown.
Talents
- Wyvern Sting A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Any damage will cancel the effect. Hunter - LvL 30 Talent. 40 yd range. Instant. 45 sec cooldown.
Mage (Forums)
- Polymorph tooltips now note that the target wanders around incapacitated.
Talents
- Ring of Frost tooltip now note that the target is incapacitated rather than frozen.
Fire
- Dragon's Breath tooltip now note that the target is incapacitated rather than disoriented.
Monk (Forums)
Mistweaver
- Jade Mists You gain 5% more of the Multistrike stat from all sources. Your Renewing Mist and Rising Sun Kick have a chance equal to your multistrike chance to not go on cooldown when used.
Monk - Mistweaver Spec.The next Renewing Mist or Rising Sun Kick cannot trigger this effect. Monk - Mistweaver Spec.
Paladin (Forums)
- Turn Evil tooltip now note that the target is incapacitated rather than disoriented.
Priest (Forums)
- Divine Star tooltip no longer notes that the spell can be cast while moving.
- Divine Star tooltip no longer notes that the spell can be cast while moving.
Talents
- Clarity of Purpose Heals an ally for
[ 1 + 492.4% of Spell Power1;], increased by up to 100%, based on how injured the target is. Also heals up to 5 injured allies within 10 yards of the target for the same amount. Replaces Prayer of Healing. Priest - LvL 100 Talent. 5.7% of Base Mana. 40 yd range. 2.5 sec cast. - Divine Star is now an instant cast.
- Dominate Mind Controls a mind up to level 4, incapacitating them for 30 sec. Does not work versus Mechanical beings. Priest - LvL 60 Talent. 2% of Base Mana. 30 yd range. 30 sec cast (Channeled).
- Psychic Scream The caster lets out a psychic scream, causing 5 enemies within 8 yards to flee, disorienting them for 8 sec. Damage caused may interrupt the effect. Priest - LvL 60 Talent. 3% of Base Mana. Instant. 45 sec cooldown.
- Shadowy Insight Name Changed from Divine Insight to Shadowy Insight
- Spirit Shell (New)
Spirit ShellFor the next 10 sec, your Heal, Flash Heal, and Prayer of Healing no longer heal but instead create absorption shields that last 15 sec. Priest - LvL 75 Talent. Instant. 60 sec cooldown.
Holy
- Divine Providence now also increases the absorption of your multistrikes.
- Holy Word: Chastise Chastises the target for [ 1 + 63.6% of Spell Power ] Holy damage and
disorientsincapacitates them for 3 sec. Priest - Holy Spec. 3% of Base Mana. 30 yd range. Instant. 30 sec cooldown.
Shadow
- Psychic Horror Consumes up to 3 Shadow Orbs to terrify the target,
causing them to tremble in horrorincapacitating them for 1 sec plus 1 sec per Shadow Orb consumed. Priest - Shadow Spec. All Shadow Orbs. 30 yd range. Instant. 45 sec cooldown.
Rogue (Forums)
Talents
- Anticipation When one of your attacks generates a combo point
on a target that already haswhile you already have 5 combo points, you gain an Anticipation charge,up to a maximum of 5. When you perform an offensive finishing move on an enemy, any Anticipation charges are consumed to grant you an equal number of combo points on that target. Rogue - LvL 90 Talent.Performing an offensive finishing move consumes all Anticipation charges and grants you a combo point for each. Rogue - LvL 90 Talent. - Cheat Death
An attack that would otherwise be fatal will instead reduce you to no less thanFatal attacks instead reduce you to 7% of your maximum health,and damage taken will be reduced by 85% for 3 sec. This effect cannot occur moreFor 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 90 seconds. Rogue - LvL 45 Talent. - Cloak and Dagger
Your Ambush, Garrote, and Cheap Shot abilities can now be used from 40 yards away, and will cause you to appearAmbush, Garrote, and Cheap Shot have a 40 yard range, and cause you to teleport behind your target. Rogue - LvL 60 Talent. - Combat Readiness
Enter into a state of heightened awareness, deflecting enemy weapon strikes with increasing effectiveness. Successive attacksEnter a state of heightened defensive awareness. Each successive weapon attack will deal 10% less damageper application, stacking 5 times. Lasts for 20 sec, but if 10 sec elapse without any incoming weapon strikes, this state will endstacking 5 times. Lasts 20 sec or until not attacked with weapons for 10 sec. Rogue - LvL 30 Talent. Instant. 2 min cooldown. - Deadly Throw (Assassination, Combat)
Finishing move that reduces the movement speed of the target by 50% for 6 sec. If performed with 3 combo points, also interrupts spellcasting and prevents any spell in that school from being cast for a period of time. Damage dealt: 1 point : [ 1 + 17.8% of AP ] damage 2 points: [ 1 + 35.6% of AP ] damage 3 points: [ 1 + 53.4% of AP ] damage 4 points: [ 1 + 71.2% of AP ] damage 5 points: [ 1 + 89% of AP ] damageFinishing move that deals damage, reduces the target's movement speed by 50% for 6 sec, and interrupts spellcasting when used with 3 or more combo pioints: 1 point : [ 1 + 17.8% of AP ] damage 2 points: [ 1 + 35.6% of AP ] damage 3 points: [ 1 + 53.4% of AP ] damage 4 points: [ 1 + 71.2% of AP ] damage 5 points: [ 1 + 89% of AP ] damage - Deadly Throw (Subtlety)
Finishing move that reduces the movement speed of the target by 50% for 6 sec. If performed with 3 combo points, also interrupts spellcasting and prevents any spell in that school from being cast for a period of time. Damage dealt: 1 point : [ 1 + 22.1% of AP ] damage 2 points: [ 1 + 44.1% of AP ] damage 3 points: [ 1 + 66.2% of AP ] damage 4 points: [ 1 + 88.3% of AP ] damage 5 points: [ 1 + 110.4% of AP ] damageFinishing move that deals damage, reduces the target's movement speed by 50% for 6 sec, and interrupts spellcasting when used with 3 or more combo pioints: 1 point : [ 1 + 22.1% of AP ] damage 2 points: [ 1 + 44.1% of AP ] damage 3 points: [ 1 + 66.2% of AP ] damage 4 points: [ 1 + 88.3% of AP ] damage 5 points: [ 1 + 110.4% of AP ] damage - Marked for Death Mark the target, instantly generating 5 combo points
on themCooldown reset. If the target dies within 60 secMarked for Death's cooldown is reset. Rogue - LvL 90 Talent. 30 yd range. Instant. 60 sec cooldown. - Nerve Strike
A successful Kidney Shot or Cheap Shot also reduces theKidney Shot and Cheap Shot also reduce damage dealt by the target by50% (25% on player targetsup to 50%) and healing done by the target by 10% for 6 sec afterthetheir effect fades. Rogue - LvL 30 Talent.
Shaman (Forums)
- Hex Transforms the enemy into a frog. While hexed, the target is incapacitated and cannot attack or cast spells. Damage caused may interrupt the effect. Lasts 60 sec. Only one target can be hexed at a time. Only works on Humanoids and Beasts. 3.5% of Base Mana. 30 yd range. 1.7 sec cast. 45 sec cooldown.
Talents
- Conductivity (Elemental, Enhancement)
When you cast Lightning Bolt, Chain Lightning, or Earth Shock, or use Stormstrike, your Healing Rain's duration is increased by 4.00 sec. This cannot cause Healing Rain to last longer than 40 sec.Your Lightning Bolt, Chain Lightning, Earth Shock, and Stormstrike increase the duration of your Healing Rain by 4.00 sec, up to a maximum increase of 30 sec. - Conductivity (Restoration)
When you cast Healing Wave, Healing Surge, or Chain Heal, your Healing Rain's duration is increased by 4.00 sec. This cannot cause Healing Rain to last longer than 40 sec.Your Healing Wave, Healing Surge, and Chain Heal increase the duration of your Healing Rain by 4.00 sec, up to a maximum increase of 30 sec. - Earthgrab Totem Summons an Earth Totem with 5 health at the feet of the caster for 20 sec. The totem pulses every 2 sec,
causing roots to ensnare the legs ofrooting all enemies within 10 yards for 5 sec,preventing movement. Enemies that have already been rooted onceEnemies previously rooted by the totem will insteadhave their movement speed reduced by 50%suffer 50% movement speed reduction. Replaces Earthbind Totem. Shaman - LvL 30 Talent. 5% of Base Mana. Instant. 30 sec cooldown. - Echo of the Elements (Elemental)
Your spells and abilities have a chance to trigger Echo of the Elements. Echo of the Elements causes your next Lava Burst, Frost Shock, or Earthquake to not incur its cooldown.Your spells and abilities have a chance to cause your next Lava Burst or Frost Shock not to incur its cooldown. - Echo of the Elements (Enhancement)
Your spells and abilities have a chance to trigger Echo of the Elements. Echo of the Elements causes your next Lava Lash, Stormstrike, Frost Shock, or Fire Nova to not incur its cooldown.Your spells and abilities have a chance to cause your next Lava Lash, Stormstrike, Frost Shock, or Fire Nova not to incur its cooldown. - Echo of the Elements (Restoration)
Your spells and abilities have a chance to trigger Echo of the Elements. Echo of the Elements causes your next Riptide, Healing Rain, Purify Spirit to not incur its cooldown.Your spells and abilities have a chance to cause your next Riptide, Healing Rain, or Purify Spirit not to incur its cooldown. - Elemental Blast (Elemental, Restoration)
Harness and directHarness the raw power of the elementstowards an enemy target, dealing [ 164.51% of Spell Power ] Elemental damage and increasingthe caster's Critical Strike, Haste, Multistrike, or Masteryyour Critical Strike, Haste, Mastery, Multistrike, or Versatility by 0 for 8 sec. - Elemental Blast (Enhancement)
Harness and directHarness the raw power of the elementstowards an enemy target, dealing [ 164.51% of Spell Power ] Elemental damage and increasingthe caster's Agility, Critical Strike, Haste, Multistrike, or Masteryyour Agility, Critical Strike, Haste, Mastery, Multistrike, or Versatility by 0 for 8 sec. - Elemental Mastery
Call upon elemental forces, empoweringElemental forces empower you with 30% haste for 20 sec. Shaman - LvL 60 Talent. Instant. 1.5 min cooldown. - Nature's Guardian
Whenever a damaging attack brings you below 30% health, your maximum health is increasedAttacks that bring your health below 30% increase your maximum health by 25% for 10 sec, andyour threat level towards the attacker is reduced. This effect cannot occur more oftenreduce your threat toward the attacker. Cannot occur more than once every 30 sec. Shaman - LvL 15 Talent.
Elemental
- Earth Shock Instantly shocks the target with concussive force, causing
[ 35.95%[ 1 + 35.95% of Spell Power ] Nature damage. Shaman - Elemental Spec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown. - Mastery: Molten Earth (New)
Mastery: Molten EarthYour damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing [ 160% of Spell Power ] Fire damage to your most recently attacked target. Shaman - Elemental Spec.
Warlock (Forums)
- Fear Strikes fear in the enemy,
causing it to fleedisorienting it for up to 20 sec. Damage caused may cancel fear. Limit 1 target. 4% of Base Mana. 30 yd range. 1.7 sec cast.
Pets
- Seduction Seduces the target,
preventing all actionsdisorienting them for up to 30 sec. Any damage caused will remove the effect. Only works against Humanoids. Auto-Cast: Cast upon targets who attack, stun, silence or fear their master. (Right-Click to toggle) Special Ability. 20 Energy. 30 yd range. 30 sec cast (Channeled). 30 sec cooldown.
Warrior (Forums)
- Bloodbath For the next 12 sec,
causes your melee special attacks and their multistrikes to deal an additional 30%your melee abilities and their multistrikes deal 30% additional damage as a bleed over 6 sec. While bleeding,the target moves at 50% reduced speed. 100 yd range. Instant.targets move 50% slower. 100 yd range. Instant. - Intimidating Shout Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee.
LastsTargets are disoriented for 8 sec. 8 yd range. Instant. 1.5 min cooldown.
Talents
- Bladestorm (Arms, Protection)
You become a whirling storm of destructive force, striking all targets within 8 yards for $168,969sw2 Physical damage every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only use your Taunt, Demoralizing Shout, Enraged Regeneration, Shield Wall, and Last Stand abilities.Become an unstoppable storm of destructive force, striking all targets within 8 yards for $168,969sw2 Physical damage every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities. - Bladestorm (Fury)
You become a whirling storm of destructive force, striking all targets within 8 yards for $50,622sw2 Physical damage with your main-hand and $95,738sw2 Physical damage with your off-hand every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only use your Taunt, Demoralizing Shout, Enraged Regeneration, Shield Wall, and Last Stand abilities.Become an unstoppable storm of destructive force, striking all targets within 8 yards for $50,622sw2 Physical damage with your main-hand and $95,738sw2 Physical damage with your off-hand every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities. - Slam now stacks up to 2 times.
Professions
Tailoring
- Hexweave Cloth May also generate Sorcerous Fire and/or Sorcerous Air. Reagents. 2 sec cast. Gives 10 skillups. Reagents:
Native BeastSumptuous Fur (20), Gorgrond Flytrap (10). - Hexweave Cloth May also generate Sorcerous Fire and/or Sorcerous Air. Reagents. 2 sec cast. 1 sec cooldown. Gives 10 skillups. Reagents:
Native BeastSumptuous Fur (20), Gorgrond Flytrap (10).
Battle Pet Ability Changes
Originally Posted by MMO-Champion
Aquatic- Tail Slap 100% Hit Chance Slaps the enemy with its tail, dealing
14 to 26 Aquatic damage. Aquatic. 20 damage. 100% Accuracy.15 to 28 Aquatic damage. Aquatic. 22 damage. 100% Accuracy.
Beast
- Barbed Stinger (New)
Barbed Stinger100% Hit Chance Instantly deals 19 Beast damage and has a 20% chance to Poison the target for 5 additional Elemental damage per round for 1 round. Beast. 19 damage. 1 round duration. 20% Accuracy.
Critter
- Apocalypse A meteor is falling from the twisting nether. When it lands all active pets will die. This effect cannot be removed. Cockroaches and Beetles always survive this attack. Critter. 200% Accuracy.
- Apocalypse 100% Hit Chance Calls down a meteor, which will fall
215 rounds from now, instantly killing all active pets. Cockroaches and Beetles always survive this attack. Critter. 20 round cooldown.2 round duration. 100% Accuracy.15 round duration. 100% Accuracy. - Apocalypse (TEST) (New)
Apocalypse (TEST)A meteor is falling from the twisting nether. When it lands all active pets will die. This effect cannot be removed. Cockroaches and Beetles always survive this attack. Critter. 200% Accuracy. - Apocalypse (TEST) (New)
Apocalypse (TEST)Calls down a meteor, which will fall 2 rounds from now, instantly killing all active pets. Cockroaches and Beetles always survive this attack. Critter. 3 round cooldown. 2 round duration. 200% Accuracy. - Apocalypse (TEST) (New)
Apocalypse (TEST)A meteor is falling from the twisting nether. When it lands all active pets will die. This effect cannot be removed. Cockroaches and Beetles always survive this attack. Critter. 200% Accuracy. - Chomp 100% Hit Chance Chomps on the enemy, dealing
14 to 26 Critter damage. Critter. 20 damage. 100% Accuracy.15 to 28 Critter damage. Critter. 22 damage. 100% Accuracy. - Hoof 100% Hit Chance Stomps the enemy, dealing 16 to
24 Critter damage. Critter. 20 damage. 100% Accuracy.25 Critter damage. Critter. 21 damage. 100% Accuracy.
Elemental
- Burn 100% Hit Chance Blasts the enemy with fire, dealing 16 to
24 Elemental damage. Elemental. 20 damage. 100% Accuracy.25 Elemental damage. Elemental. 21 damage. 100% Accuracy. - Sulfuras Smash 100% Hit Chance Devastates the enemy with a swing of Sulfuras, dealing
14 to 26 Elemental damage. Elemental. 20 damage. 100% Accuracy.15 to 28 Elemental damage. Elemental. 22 damage. 100% Accuracy.
Humanoid
- Crush 100% Hit Chance Crush the enemy, dealing
14 to 26 Humanoid damage. Humanoid. 20 damage. 100% Accuracy.15 to 28 Humanoid damage. Humanoid. 22 damage. 100% Accuracy. - Draenic Trap (New)
Draenic TrapAttempt to catch a pet below 35% health. Capture chance is increased by 45% each time you fail. Humanoid. - Giant's Blood 100% Hit Chance Howls with primitive fury, restoring 22 health and
enlarging the user, increasing the damage they dealincreasing damage dealt by DATA ERROR% for 3 rounds. Humanoid. 3 round cooldown. 22 damage. 3 round duration. 100% Accuracy. - Gilded Fist 100% Hit Chance Smashes the enemy, dealing 16 to
24 Humanoid damage. Humanoid. 20 damage. 100% Accuracy.25 Humanoid damage. Humanoid. 21 damage. 100% Accuracy. - Holy Sword 100% Hit Chance Slices with El'druin, dealing 16 to
24 Humanoid damage. Humanoid. 20 damage. 100% Accuracy.25 Humanoid damage. Humanoid. 21 damage. 100% Accuracy. - Jab 100% Hit Chance Jabs at the enemy, dealing 16 to
24 Humanoid damage. Humanoid. 20 damage. 100% Accuracy.25 Humanoid damage. Humanoid. 21 damage. 100% Accuracy.
Magic
- Jade Claw 100% Hit Chance Rakes the enemy with jade claws, dealing 16 to
24 Magic damage. Magic. 20 damage. 100% Accuracy.25 Magic damage. Magic. 21 damage. 100% Accuracy. - Phaser 100% Hit Chance Shoots the enemy with a phaser beam, dealing 16 to
24 Magic damage. Magic. 20 damage. 100% Accuracy.25 Magic damage. Magic. 21 damage. 100% Accuracy. - Spiritfire Bolt 100% Hit Chance Hurls a bolt of mystical fire at the enemy, dealing
14 to 26 Magic damage. Magic. 20 damage. 100% Accuracy.15 to 28 Magic damage. Magic. 22 damage. 100% Accuracy.
Mechanical
- Missile 100% Hit Chance Launches a rocket at the target, dealing 16 to
24 Mechanical damage. Mechanical. 20 damage. 100% Accuracy.25 Mechanical damage. Mechanical. 21 damage. 100% Accuracy.
Undead
- Infected Claw 100% Hit Chance Tears at the enemy with plagued claws, dealing
14 to 26 Undead damage. Undead. 20 damage. 100% Accuracy.15 to 28 Undead damage. Undead. 22 damage. 100% Accuracy. - Shadow Shock 100% Hit Chance Shocks the target with dark energy, dealing
14 to 26 Undead damage. Undead. 20 damage. 100% Accuracy.15 to 28 Undead damage. Undead. 22 damage. 100% Accuracy. - Shadow Slash 100% Hit Chance Slashes at the target with dark energy, dealing 16 to
24 Undead damage. Undead. 20 damage. 100% Accuracy.25 Undead damage. Undead. 21 damage. 100% Accuracy.
Warlords of Draenor Beta Patch Notes Update - July 11
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