WoW Down to 6.8 Million Subscribers
Blizzard had their Q2 2014 earnings call today, announcing that WoW is down to 6.8 million subscribers. This is down 800k from the Q1 2014 call that listed WoW at 7.6 million subscribers.

  • There are now over 1.5 million preorders for Warlords of Draenor.
  • Hearthstone on the iPad has added millions of new users to Battle.Net.
  • There have been over 20 million copies of Diablo III sold, counting both the base game and Reaper of Souls.
  • There was a decline in subscribers quarter over quarter, which was disproportionately concentrated in the East and was similar to the seasonal decline experienced during the second quarter of 2012, prior to the launch of the most recent expansion later that year.

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This article was originally published in forum thread: WoW Down to 6.8 Million Subscribers started by chaud View original post
Comments 689 Comments
  1. Cows For Life's Avatar
    Quote Originally Posted by GamerLCD View Post
    I never understand why people care about how many subs the game has. If it's not impacting how you play or why you play who TF cares. Of course thye are losing subs as there hasn't been any content in close to a year.
    Hey guys! I play on Illidan horde. I don't see what the problem is!
  1. Losclan's Avatar
    haha and blizzard is still saying "working as intended" bullshit blizzard open your eyes
  1. Arberian's Avatar
    Quote Originally Posted by Kryos View Post
    - very old game (10 years)

    I guess with WoD they will get back 1 million - but WoW will continue to decline. Old game is old.
    The graphics are being updated continually, ex: New Character Models, Darker Nights etc.
  1. mmocfd328e0b6e's Avatar
    Quote Originally Posted by Arberian View Post
    The graphics are being updated continually, ex: New Character Models, Darker Nights etc.
    I have stoped playing this game because I have become poor... :/
  1. Bytch's Avatar
    Quote Originally Posted by Orkwuzhere View Post
    I bet you're fun to hang out and play video games with.

    I sure love these "hurr casuals ruined everything" when even "hardcore" pros hated Cataclysm's heroics (SFK took forever, and wasn't fun, and Deadmines was an even worse shit hole).

    HC hated Cata heroics? First i heard of this. I loved Cata Heroics.
  1. mmoc9837eed92a's Avatar
    I miss the old day from Wotlk
  1. Hottage's Avatar
    Quote Originally Posted by Tazzicek View Post
    I miss the old day from Wotlk
    Hah... "old days from WotLK".

    If you didn't play pre-release invite only alpha, you can't consider them the "old days".
  1. Yondame's Avatar
    Speaking only on my opinion and personal 10 years of playing WoW and closed beta of it: WoW was once a great game, with alot to it, more involved community, less complaining, and more involved dev's.

    Problems that plague WoW are the constant lore flubs, the changing it on a whim and to suit the very near sighted wow dev's who need to make quick content to appease the masses, in which only is counter-intuitive and hurtful to the game and community as a whole.

    The dev's used to have more of a solid stance against the community and didn't bow to every poster who complained about something. And for those who say Hardcore people don't complain, you would be incorrect. As a officer who was in a top 5 U.S. raiding guild for the better part of 10 years, we complained plenty. But we did so without trolling, flaming, and actually not just complaining but offering some sort of solution. Its better to say hey X and y is broken and then offer how to fix the problem to make it solvable and prosperous for both sides.

    Another problem is, most people who are invited into beta's and testing for blizzard anymore are just average joes who want to brag they got it. They offer little to zero feedback, and tons of complaints. They never think outside the box. I myself like to do so, because if I buff a mage to be unbeatable, then if I come across it on any characters, how will I beat in which I allowed to be buffed to much? Always flip the coin, and thats what made WoW into being awesome.

    The lack of content, lets be honest... the lore for MOP is lackluster. Thus why WOD is coming out, but with these lackluster changes to classes, in which limits them... who exactly gave them the feedback in which now most classes push 2-3 buttons? To me thats boring, great if you're limited in skill. Also the fact people killed garrosh for well over a year.. Blizzard said they would stop that.

    If you take a look at the numbers and dates, around where it stayed even or went up, content patches were made. Where you see drops was farming content. And where you see a surge, ironically right now before WOD.. is a expansion. Notice until the end of WOLK that didn't happen? Why? Numerous reasons that only myself can speculate on and from my observations.
  1. arcaneshot's Avatar
    Did you really have to bump up this post, or are you trying to give people the impression that Subscriber numbers are ping-ponging from yesterday?

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