Classes
how many people are involved before a change is made to a class/spec please?
Depends upon the change. I'd say the average is 3-5. Only one person being involved is limited to tiny things that we know... (
Celestalon)
...each other well enough to know we'd agree with. We are very collaborative. (
Celestalon)
Not meant to be a loaded question, but the number of people disgusted by downtime added to their specs surely rings alarm bells?
The related thing is that people have trouble distinguishing two stacked changes. PTR characters have less haste, thus slower. (
Celestalon)
And then, when people test out any change that affects speed, mentally, feeling-wise, they compare it to what they're used to. (
Celestalon)
So, 20% less haste, plus 10% slower rotation = feels 30% slower than they're used to = EXCRUCIATING. (
Celestalon)
Interesting psychological phenomenon:Build 1: This feels great.OK, now I'll slow it down by... 10%.Build 2: OMG EXCRUCIATINGLY SLOW!!! (
Celestalon)
this confuses me. If something feels great, why slow it down?
In order to prevent scaling and rotational problems down the line, when they have more haste. (
Celestalon)
Making specs un-fun to play compared to live, just to solve future numerical issues feels completely wrong.
Resetting power levels with each expansion is definitely something that feels bad to a lot of people. Wish we... (
Celestalon)
...had a way to provide the scaling fun gameplay, without having power resets. (
Celestalon)
What's your plan for perks? Seems like you rolled the troughput ones into the spells baseline.
Yes. We're switching to perks every *other* level, instead of every level. Most of the unused perks were 'baked in'. (
Celestalon)
90+ perks every other level now, versus every level? Any insight on reasoning?
.Many of the perks we had were not turning out to be as exciting as had been hoped, and some were problematic designs. Changing... (
Celestalon)
hey uhh is Unholy Might just like gone now? it is no longer in the Unholy DK spellbook.
Just hidden. (
Celestalon)
all for simplifying spell books but stat alterations are probably something that should be listed somewhere.
The argument for hiding it is that it never matters to any decision you make. (
Celestalon)
Information is never a bad thing to have though. Even if things like that are put into a separate tab.
That's actually deceptively false. Information *absolutely* is a bad thing when it hides more useful information. (
Celestalon)
Can you datamine this info? Might not be useful in a spellbook, but the dedicated would be interested.
Yes. (
Celestalon)
Monk (
Forums /
Skills /
WoD Talent Calculator)
Hey, not to be bothersome but I was wondering if there was any way that Healing Spheres the ability could return?
No, it was simply too awkward and yet overpowered. The Mastery-based orbs, combined with Detonate Chi, should work well. (
Celestalon)
I play as a windwalker actually and I just won't find much use out of Afterlife orbs
Ah, for a Windwalker, Surging Mist will fulfill the same role, but better. (
Celestalon)
Paladin (
Forums /
Skills /
WoD Talent Calculator)
new anim for seal of insight. can we expect new ones for blessings and other seals also??? they all feel really outdated
No further plans currently. The new Seal of Insight visual was sort of a happy accident; made for something else that we scrapped. (
Celestalon)
Priest (
Forums /
Skills /
WoD Talent Calculator)
Anything you can say about the removed Psychic Horror perk? Any compensation?
We felt it was an unnecessary change and we removed it. (
holinka)
Agree it was too long but completly removing it? Priest CC is not very good. Talent options break too fast, MC is bad.
Shadow CC is quite good. Silence, Psychic Horror and a talent. (
holinka)
Warrior (
Forums /
Skills /
WoD Talent Calculator)
Any thoughts on having Slam baseline for Arms, but have the stacking feature a talent?
Don't plan to do that; prefer to keep baseline more simple, and give you more power to add depth via the talents. (
Celestalon)
Character / Items
With the Dwarven Bunker selling Stormwind guard transmog-gear, any chance for guard gear of other factions to be included?
Adding tons of cosmetic gear right now might overload your bags in a bad way, trying not to go overboard quite yet (
Muffinus)
On one hand, understandable. On the other, we want more. I hope in time the other races get their guard-gear.
Oh for sure, it's high on our list of features to get to ASAP. (
Muffinus)
Proving Grounds
I haven't seen anything about the new proving grounds? R u using the old ones or they just not in yet?
Proving Grounds plan: Will still be in the Tiger Temple for now, but with new achievements for level 100. (
Celestalon)
this is a real shame, was really looking forward to new PG's for WoD with many improved features
We're still planning improvements to it in the future. Some improvements will make 6.0: Scaling by gear. (
Celestalon)
PvE
Will the mobs in LFR Molten Core be immune to fire? It's just not the same if it's not pointlessly difficult <3
Elemental immunities/resistances are one of the only things we "nerfed" in the name of playability. (
WatcherDev)
Do your internal testers take turns being "that guy" in LFR, pulling everything in sight?
Reducing Golemagg's aggro radius is one of the other concessions I had to make. (
WatcherDev)
.so is it for sure that WoD raids can be run by up to 30 people?
Very little is "for sure" but server performance has seemed fine so far with 30, so it's looking good. (
WatcherDev)
PvP
any chance pvp titles and elig to buy classic gear will be acc-wide? Really'd like to use my conqueror on other chars!
No plans to bring that account wide. (
holinka)
Any plans to mildly incentivize city raids again? People just aren't interested in the old achieve/mount rewards any more.
We don't have any plans right now. We think Ashran will provide a lot of that experience you might have had with those raids. (
holinka)
Can you add legendary pvp weapons with cool effects, that require a lot of time spent in ashran to get and only work in ashran?
We experimented with Ashran only gear or time limited gear, but there were a lot of usability issues. Buffs are just clearer to use (
holinka)
Hate to be nay-sayer, but I found Ashran to be a confusing mess. There is nothing explaining what to do or what POI are.
Would love to know more for sure. Did you receive any quests when you entered the zone? Did you complete them? Want to improve. (
holinka)
I got a few 'talk to some NPCs', 'collect stuff for potions' and 'explore map' quests. But none of them explain the 'big picture'
Really the big picture is explore the island, kill everything, get rewards. Definitely want to hear feedback about it. (
holinka)
We are trying to emulate Timeless Isle where you arrive at the island, get shown around then left to your own devices. (
holinka)
it's a risk to not give a lot of explanation so knowing where we lost you helps. (
holinka)
any idea where the pvp vendors on live will be? I was thinking maybe ashran hubs.
Conquest vendor will be in Ashran, Honor will likely be in the staging areas. (
holinka)
If there isn't already, add a rating requirement for PVP. 2v2, 3v3, 5v5, 10v10 separate of course. Optional of course.
We'll allow players to add that in their description but we don't want to institutionalize requirements like that. (
holinka)
Oh alright. I was just wondering because there's the minimal ilvl option. Thought it'd be nice to have one for rating.
Gear that can qualify you for a group can often be obtained on your own. Things like raiding achievements or rating cannot. (
holinka)
It's possible that as players use this we see something just keeps coming up. We can iterate on it. (
holinka)
Is it possible we can get the old WoW High Warlords gear. If we reach High Warlord in TM Vs SS??
We looked into transmogging you into that gear if you reached max level in the BG but it was a tremendous undertaking.Didn't make it (
holinka)
What if the TM vs. SS will be a success? Will that make keeping the BG even after the event is over? We can never have too many BGs
I actually think you can have too many bgs (
holinka)
Might have been asked: If popular in TMvSS, is there a chance that old honor system might return for good? Why was it removed?
The old honor system is not coming back. The SSvTM deathmatch has some nostalgic nods to the old system. (
holinka)
.In SSvTM players go up in rank as they earn kills. But higher ranked players are worth more points. (
holinka)
.Kill a rank 1, your team gets 1 point. Kill a rank 15, your team gets 15 points. (
holinka)
Rank 15 = City Protector?
yeah I think we will only go to 14 actually (
holinka)
Are people running around with a buff or number over their heads for rank or just get lucky on your kills?
They have a buff and when the die there's float combat text indicated how many points they were worth (
holinka)
So, no chance at getting old legacy pvp titles from this?
.There isn't a plan to have anything in this anniversary event unlock the old PvP transmog sets. (
holinka)
Will you keep your rank though? As in, when people kill you they see KB: Grand Marshal etc?
You lose one rank when you die. (
holinka)
so how much of Hillsbrad will players be able to explore? Between SS and TM, or entire zone?
It's confined to the area between the two towns. We want you fighting, not running away from the fight. (
holinka)
is Defense of the Alehouse still a thing?
Not really (
holinka)
Setting up VO for Ashran bosses Julianne Tremblade and Volrath as well as King Krong. They sound amazing! (
holinka)
Is Ashran conceptually finished? Was hoping there would be some buff towers along the road/More incentive to kill generals.
We're still working on win conditions and rewards. (
holinka)
Yeah. Feels like the lane stuff doesnt matter enough (I get that its not supposed to matter too much though)
We don't like that the battle outpaces the lane so often. Considering alternatives. We like the tug of war nature though. (
holinka)
Yeah we like the big epci zerg that is happening. We just want all the events associated with tug of war to keep pace. (
holinka)
Yeah the zerg is awesome, I think the other extras around the edges aren't getting much/enough/any attention. Not obvious enough?
Well the other thing about beta, is no one needs any gear. Most of the reward mechanisms are in the outside areas. (
holinka)
the tug of war in the middle is great (agree sometimes it's too easy to take over, but I assumed this was due to # imbalance)
# imbalance is certainly a problem on beta. We're considering replacing the EotS control zones with AB style capture points. (
holinka)
You cap, the fight then moves on to the next spot rather than it staying behind the actual battle. (
holinka)
I think that's worth trying: if they can be capped if undefended with on-screen announcements that will draw players back as well
will they be progressive points where you can only cap the next if you cap the one prior?
yes (
holinka)
Accurate. Also, can you elaborate on teh choice to not auto-place into a raid? People tend to not join raids and just go solo.
We want it to feel more like a zone than a battleground. (
holinka)
Lore
So the veils in Outland, all absent in WoD, were they all a recent settlement in BC time?
Most of them would have been built after WoD, potentially after Draenor was shattered, by refugees from Arak. (
_DonAdams)
Am I the only one who has thought about the lore behind Ashran? If Outland is a scarred Draenor, then why isn´t it in Outland?
We often shape lore to support gameplay. Perhaps Ashran was destroyed in the Shattering...or perhaps something else. (
holinka)
I see your point. Though, I find it kind of strange how there is no lore what so ever behind it.
We're hoping to develop the story of the Ashran throughout the expansion. (
holinka)
Were the Apexis winged just as the Adherents are in WoD?
Yes, they were not cursed and did not partake in the barbaric practice of throwing each other into the blood (
_DonAdams)
Why do all of the Warlords of Draenor have red skin if they didn't end up drinking the blood of Mannoroth? Grom was green in WC3
The concept art may be a little misleading - in game, the warlords have natural orc skin tones of dark brown or grey. (
_DonAdams)
What is the current status of the Klaxxi and mantid in Pandaria now that the paragons are dead? An RPer would like to know
A new queen will come to power when she hatches. It's kind of anarchy until then I imagine. (
DaveKosak)
Reputation / Questing
Will Bonus objectives in the world have a description? Just having tracker and reward feels strange. Miss the quest text
The intent with Bonus Objectives is to present tasks that don't need explanation. There are still plenty of quests out there! (
_DonAdams)
They're not supposed to be obligatory to get out of the zone, are they?
No - we are still tuning XP. Spires is coming up a bit short, it seems. Will adjust! (
_DonAdams)
Garrisons
Why a follower limit? It's a blow to those of us who want more then a 20 person army
Exact amount is in discussion, keep sending feedback. We do want a limit to make choosing who to have in your army a thing. (
Muffinus)
I don't like kicking followers I've earned through questing and adventures for random legendary ones from the tavern
No followers will be legendary at launch, every follower can eventually become epic through max level+ xp (
Muffinus)
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