Classes
in general, how happy are you with mechanica/rotations of tanks?They pretty much final? Or a possibility of last minute changes?
.Mechanically, mostly happy. However, tanks are still massively overperforming, and we're planning some significant nerfs. (
Celestalon)
Right now we're seeing tanks being alright in dungeons, where they're not chaining cooldowns and using AM well. ... (
Celestalon)
But in raids, where they are doing those things, they're nigh-unkillable. Need to bring that back down to sanity. (
Celestalon)
Not to mention in a lot of the mythic testing so far, tanks can't just survive forever alone like live, they can get trucked ...
Right. We're having to hit tanks extreeeeeemely hard in order to endanger them at all right now. Going to retune bosses as well. (
Celestalon)
Fun fact: Almost every mythic boss currently hits tanks harder than Lei Shen did (proportional to the expansion). That's silly. (
Celestalon)
and whats with your obsession over auto attacks and passive damage playing the game for you? ele mastery and searing totem..
Definitely not. It's important that there's some of that, but not too much. Super passive damage in the ~20-40% range is good. (
Celestalon)
Death Knight (
Forums /
Skills /
WoD Talent Calculator)
Now Blood DKs can only choose DeathPact in the Lv75 Tier since DeathSiphon doesnt apply Bloodshield and Conversion new 30RP cost
We chose that number because we think that will balance it, not kill it. We'll see how it turns out; sky-is-falling unhelpful. (
Celestalon)
Mage (
Forums /
Skills /
WoD Talent Calculator)
What were the reasons behind removing frostbolt's ability to heal the water elemental?
It was extremely rarely used, and caused a lot of bugs. Very rare that we change something due to bugginess, but happens sometimes (
Celestalon)
Monk (
Forums /
Skills /
WoD Talent Calculator)
sooooo ww monks can't use touch of death on players? Intended? I hope not
It will be usable on players below 10%. Not sure if its in this build or the next one. (
holinka)
Priest (
Forums /
Skills /
WoD Talent Calculator)
is shadow word pain spam in WoD intended or not?
Definitely not. (
Celestalon)
I hope the solution is fixing Mind Flay's damage, instead of just eliminating SW:P's damage on application.
The solution is a mix. MFlay's damage is being tweaked, and SW:P's direct damage will no longer proc SApps/SInsight. (
Celestalon)
But now sw: p on the move will be really really bad if you have Auspicious Spirit.
No, it just won't be any better than normal with Auspicious Spirit. (
Celestalon)
Shaman (
Forums /
Skills /
WoD Talent Calculator)
Will Reincarnation be my only threat-dump as elemental in Warlords? Why remove the little threat-dump we had from Wind Shear?
Because it muddles the purpose of the ability and was completely pointless. (
Celestalon)
Warrior (
Forums /
Skills /
WoD Talent Calculator)
"Safeguard no longer removes movement-impairing effects." Does it include roots? If so, good change.
It does. (
holinka)
Honest question, did you feel it was overpowered to be able to get out of roots once/30 sec through a talent? (safeguard)
Yes, we felt it gave them a counter they didn't need. Charge and Heroic Leap give them the ability to get on target quickly. (
holinka)
Character / Items
>transformation items. 20 sec duration for like 10-30 min CD? Not worth it at all. : |
Lately we're doing 1 hour/10 min and that feels ok to me, might check out some older ones and bump them (
Muffinus)
is this your philosophy on all "toys?" If so, just stop wasting your time making them. Long CDs already diminish their fun.
You'd rather have no toys at all, than not be able to look like Mr. Smite all the time? Not sure many would agree with you. (
Muffinus)
So what about stuff like Savory Deviate Delight? Sure, consumed and has to be "farmed", but laughable effort, considering AH.
Lots of variables here, sellable and consumable, so affected by gold inflation, takes up bag space, and thus limited (
Muffinus)
They won't be usable when we enter raids for the first time in WoD, DM Faire isn't until 7 dec
Well, yes. And that affects everyone equally - you'll be able to make one soon after. (
WatcherDev)
PvE
Try to remember this, a good mechanic is hard and can be explained within 4 Minutes to everyone.This will be fun!
Writing the Dungeon Journal Overviews has been a good exercise in whether mechanics can be distilled down to a few words. (
WatcherDev)
PvP
random ashran thought. Maybe a small tutorial window pop up explaining the features of ashran. Mage tower,mid lane, side objectives
We use our quest system for this type of thing. Definitely open to how current intro quests fall short. (
holinka)
effective than quests. Many pvpers rush threw quests to get to pvp and this will just add more quests to that process IMO
Well, those same people will probably ignore a tutorial. Quests give rewards which provide motivation to complete them. (
holinka)
Are you bringing back the Arena Pass? Just curious
We are not. (
holinka)
Arena Team Names?
Nothing planned for arena names. (
holinka)
Hmm just saw call to arms gone for WoD WIll exp be buffed for leveling on randoms? For example AV IoC BfG exp > rest of bgs
Interesting. We'll take a look at the honor earn rates. We buffed the ones with low earn rate recently. (
holinka)
UI / Addons
Will combo point UI ever getting an update for the change? P.S. Cloak and Dagger should switch places with and slow your target.
It's something we're considering for the future. (
Celestalon)
Garrisons
If you collect these followers with the inn but get rid of it, do you keep them?
Yep! (
Muffinus)
Any chance you could have them not as a permanent loss if dismissed, but a chance to get from the Inn again?
If you dismiss them, there's always the chance they'll show up again at your inn (
Muffinus)
Thanks! Do you have the plan to increase the followers cap? 20 and 25 seems not enough.
Closely monitoring feedback on this (
Muffinus)
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