Originally Posted by Blizzard Entertainment
Classes
Lore
Art
Misc Q&A
- No third spec is planned, but if a lot of players want it they can consider it. Part of the reason they don't want to do it is the identity of a player right now is partially tied to which specs you have. "Are you Holy/Shadow or Holy/Disc?". Having the inconvenience of switching specs being in the action bar setup isn't the goal, it should cost gold or time, not annoy you as a player. In the past with the old talent system, you felt like you needed two different spec options for the same spec, just to do PvP and PvE. The Mists of Pandaria talent system added a little bit more flexibility there.
- No secondary glyph for fire cat form is planned. It is a very over the top visual, so they don't want everyone running around as a fire cat forever. It was nice to have while the content was current, but after the content was no longer relevant it is something for people that really want that look. Farming the Burning Seeds to get the form is inconvenient by design.
- The line between fun and interesting mechanics and class identity isn't something easy to quantify and is very subjective. The team looks at how important a mechanic is to the overall fantasy and feel of the class and decides what it is adding to the game.
- The team looks at which talents that aren't picked very often and tries to improve or replace them so that they are more balanced, interesting, and exciting. Sometimes a talent is just so out of control that it needs to be nerfed, but they try to avoid nerfing when possible.
- Only some classes having a class mount is just how the game has worked so far. It is important to preserve the identity of specific classes. If the team comes up with an amazing idea for a class mount, they will add it.
- Doing /roar in a Druid form makes the racial roar noise instead of an animal roar noise. Making this an animal roar is a good idea.
- Portal roulette is not fun for non-mages, so it is not coming back.
Lore
- The Old Gods do pose a great threat to Azeroth, but Sargeras is also scary. The scariest threat is the one you are currently facing.
- The team didn't design the world with a specific time to cross it in mind, they just made it big. It should take a decent amount of time to cross it.
- Azeroth is located in a globular cluster. (The player that asked this noted that the star density in Storm Peaks at night is very high)
- Thrall is the only Orc with eyebrows because he was raised by humans and the team tried to make him feel more human when designing his model.
- There was a Worgen story in Shadowmoon, but the team decided to focus on the Draenei instead, as the Worgen felt out of place there.
- The Zandalari homeland is a story they could tell some day. You can never have too many troll raids.
- Trade Prince Gallywix will come back at various points and might be used to tell some new stories.
- The Kirin Tor's ability to influence the Alliance and say which types of magic are allow and which aren't has waned over time.
- Khadgar is stepping up in the world, but it remains to be seen if he is the new guardian.
- Dragons and the Aspects are important parts of the lore that will be used in the future.
- With alternative timelines there can be other people that will be resurrected or killed by dying in another timeline.
Art
- Better collision detection would be nice. Some objects have collision turned on that shouldn't, which is why you sometimes get stuck on things in the world.
- The character recustomization service still exists because the team doesn't want you to change your character's gender and race at will. Gender and race are also bigger parts of your character's identity than facial features.
- Beards disappear with certain helmets, which can be a bug.
- New armor designs and silhouettes is something the team is talking about. They are drawing it up and coming with ideas. No solid release date yet.
- Armor used by NPCs that are the same races as players and not on any player accessible items can be added as rewards in the future where it makes sense.
- With the new models, some spells got changed to the omni cast animation from a targeted cast, so that is something the team can go back and reevaluate to make sure they are working.
- The male night elf eyebrows missing from one of the faces might be a bug that is fixed in the near future.
Misc Q&A
- Toybox items that still require reputation might be oversights or technical limitations, the team will take a look at them.
- Guild garrisons is something the team will continue to discuss for the future if it is something players are interested in. Guild garrisons would require significant changes to the system. Joining a friends group to go into their garrison is the current solution for visiting a friend's garrison.
- More guild achievements will be added when the team comes up with good achievements. They don't want to add more achievements just for the sake of having new achievements.
- Battle pets have been received well by the community and they will continue to add more content rather than adding more levels or abilities. The gameplay works, so more depth will come from new content rather than expanding the existing systems.
- It is fun for players to have their moment to shine and be able to use the legendary weapon that they worked so hard to get in arenas, being overpowered for a while. It also depends on how long the season lasts and if the class is already doing well in arenas. There have been times in the past when allowing legendary weapons in PvP has been a problem and gone on for too long. Next time there is a legendary weapon they may make a legendary PvP weapon earned through doing arenas that only works in arenas.
- Internal simulations are done by bots running in the real client to gather real data. Sometimes players come up with a different way to play or there are bugs in the testing, so adjustments are made.
- There is an obsession with a Patchwerk DPS balance as a benchmark, even though there aren't any fights like that anymore. Balancing DPS on a Patchwerk fight would actually not be balanced in most fights. That being said, balance isn't perfect, the team can make mistakes, so keep the feedback coming.
- Transmog sets that don't match because some pieces are missing are just an artifact of how the art was used in the past, that is something that can be looked at.
- The team can make crafting and cooking bacon happen. They have the technology.
- There are no plans to make parts of legendary items such as Eye of Sulfuras bind on account. You can go and solo bosses on characters that can use the item.
- Social content like AQ gates opening is great, but it crashed the servers. One person being a hero and representing the server is something cool that can be done.
- Farahlon may or may not make it into a content patch. The team isn't sure yet, which is why it was removed from the map. At one point they considered using it as a separate area for boosted players, but Tanaan Jungle for everyone felt like the better choice.
- Mounts are account wide and still have class or profession restrictions because being able to use those mounts are perks of being that class or profession.
- The team can make one click milling and prospecting if it is something players want.
- Garrisons having a small chance to give you a few items of mythic raid gear doesn't make them required. You need to have cleared some heroic content to have the chance for mythic loot. This requirement of clearing some content and having a chance at one difficulty higher loot makes the system relevant for everyone. It isn't going to drastically change world first or realm first races, just give players a fun chance to get some extra gear.
- Roleplaying fuels itself and the team helps by providing environments and opportunities conducive to roleplay. The Group Finder could let you find people who want to participate.
- Garrisons are part of the leveling process for Warlords and are fun. They have two daily quests you can choose between every day, but that is more free form style gameplay like Timeless Isle, as well as some story like Patch 5.1. Each area has a story chapter that develops over several weeks.
- It would be nice to have addons and settings stored in the cloud, so that wherever you log in you would have your UI.
- The summon random favorite mount button could be split into flying and ground mounts in the future.
- The transmog system revamp to free up even more space is still planned.
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