Patch 6.1 PTR - Build 19480
After a long wait, build 19480 is here! Not many big changes this time around:



New Icons



New Items
To see all of the new items, including the new music, rush work orders, and more, see the WoWDB PTR site.

Level Type Name
1Companion Pets Bone Serpent
1Companion Pets Young Talbuk
1Companion Pets Slithershock Elver
90Other Rush Orders Ledger
1Other Ogre Buddy Handbook
1Other Guide to Arakkoa Relations
1Other Grease Monkey Guide
1Other Winning with Wildlings
100Other Explorer's Notebook
100Other Satchel of Savage Mysteries
100Other Garrison Resource Shipment
100Other Misprinted Draenic Coin
100Quest Mangled Journal
100Quest Mangled Journal
1Quest Traveler's Token
100Cooking Recipe Recipe: Sleeper Sushi
100Cooking Recipe Recipe: Buttered Sturgeon
100Cooking Recipe Recipe: Jumbo Sea Dog
100Cooking Recipe Recipe: Pickled Eel
100Cooking Recipe Recipe: Salty Squid Roll
100Cooking Recipe Recipe: Whiptail Fillet
100Alchemy Recipe Tome of Sorcerous Elements
100Alchemy Recipe Recipe: Savage Blood
100Alchemy Recipe Tome of the Stones
680Other Powerful Burnished Essence
670Other Powerful Steelforged Essence
680Other Powerful Truesteel Essence
680Other Powerful Hexweave Essence
680Other Powerful Taladite Amplifier
670Item Enchantment Powerful Weapon Crystal
680Item Enchantment Powerful Ensorcelled Tarot
670None Precision Scope Tuning Kit
680None Oglethorpe's Octagonal Lenses
85Finger Dread Pirate Ring
640Trinket Stone of Wind
655Trinket Stone of the Earth
670Trinket Stone of the Waters
680Trinket Stone of Fire
85Trinket Inherited Mark of Tyranny
100Consumable Bass Blaster
100Consumable Laz-tron Disc Reader
100Consumable Phonic Amplifier
100Consumable S.P.R.K. Capacitor
100Consumable Cord of Ancient Wood
1Consumable Apexis Crystals and Mission Completion Orders
100Other Traveler's Pet Supplies


Garrison Buildings
Originally Posted by MMO-Champion
  • Lumber Mill - construction now costs gold only, no Garrison Resources. Gold cost increased to compensate.
  • Trading Post - construction now costs gold only, no Garrison Resources. Gold cost increased to compensate.
  • Profession buildings now unlock profession missions. Alchemy, Enchanting, Engineering, Jewelcrafting, Inscription, Tailoring, Blacksmithing, Leatherworking included.



Garrison Missions
Originally Posted by MMO-Champion
Alchemy
  • A Rare Flower Name Changed from The Philosopher's Stone to A Rare Flower. Level 90 100. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 5 min. Recover a stolen philosopher's stone.. Rewards: 200 XP. 5x Alchemical Catalyst 20 Resources. Duration: 4 hrs. A rare lily grows in the waters of Talador. Our alchemists say it is many times more efficient than frostweed.. Rewards: 1500 XP. 2x Rush Order: Alchemy Lab
  • Herb Infused (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. A monstrous beast roams the Murkbog. Our alchemists say they can harvest it for a bounty of alchemy supplies.. Rewards: 1500 XP. 3x Rush Order: Alchemy Lab

Blacksmithing
  • Battlefield Scavengers (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. Scavengers gnaw and pick at the fallen. Kill them so we can do some scavenging of our own.. Rewards: 1500 XP. 2x Rush Order: The Forge
  • Flux to Give (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. Blacksmiths know that furies can be harvested for the best flux. Snuff the fires and bring it home.. Rewards: 1500 XP. 3x Rush Order: The Forge

Combat
  • Apexis Nexus (New) Level 100. Item Level 630. 2 Followers. Cost: 40 Resources. Duration: 6 hrs. Our need for equipment upgrades never ends, take a few of our best to the apexis excavation site.. Rewards: 1500 XP. 600x Apexis Crystal
  • Bucket Brigade now rewards 15 x Primal Spirit, up from 12.
  • Can't Go Home This Way now rewards 300 x Garrison Resources, up from 175.
  • Domination of Frostfire now rewards 3000 XP, up from 1000.
  • Domination of Frostfire now rewards 3000 XP, up from 1000.
  • Domination of Nagrand now rewards 3000 XP, up from 1000.
  • Domination of Nagrand now rewards 3000 XP, up from 1000.
  • Elemental Territory now rewards 175 x Garrison Resources, up from 100.
  • Griefing with the Enemy now rewards 225 x Garrison Resources, up from 130.
  • Highway to Fel Level 90. Item Level 0. 3 Followers. Cost: 10 Resources. Duration: 60 min 100. Item Level 630. 2 Followers. Cost: 40 Resources. Duration: 6 hrs. Shadow Council agents plan to cut a path through Tanaan and pave it with their enemies' bones. Such an atrocity must not come to pass.. Rewards: 100 XP 1500 XP. 600x Apexis Crystal
  • Lunch Breakers now rewards 15 x Primal Spirit, up from 12.
  • Magical Mystery Tour now rewards 300 x Garrison Resources, up from 175.
  • Mulch Ado about Nothing Level 90. Item Level 0. 3 Followers. Cost: 10 Resources. Duration: 60 min 100. Item Level 630. 2 Followers. Cost: 40 Resources. Duration: 4 hrs. The podlings have been raiding the graves of our allies to feed one of their genesaur. Recover the bodies. If they want mulch, mulch them!. Rewards: 100 XP 1500 XP. 20x Primal Spirit
  • Night of the Primals now rewards 12 x Primal Spirit, down from 15.
  • Outcast Relations (New) Level 100. Item Level 0. Rare. 3 Followers. Cost: 25 Resources. Duration: 10 hrs. As we have a number of Arakkoa allies, let's run some joint operations to build relations.. Rewards: 1500 XP. 1x Guide to Arakkoa Relations
  • Prime Directive (New) Level 100. Item Level 630. 2 Followers. Cost: 40 Resources. Duration: 4 hrs. We'll leave the elementals of Nagrand to themselves right after we've gotten some of the elemental samples we need.. Rewards: 1500 XP. 20x Primal Spirit
  • Ring of Cooperation (New) Level 100. Item Level 0. Rare. 3 Followers. Cost: 25 Resources. Duration: 10 hrs. Head to neutral ground at the Ring of Trials and learn a thing or two about fighting alongside Ogres.. Rewards: 1500 XP. 1x Ogre Buddy Handbook
  • Summer is Here (New) Level 100. Item Level 0. Rare. 3 Followers. Cost: 25 Resources. Duration: 10 hrs. The Saberon have highly developed rituals and customs. Live among them, learn their ways, gain strength from this experience.. Rewards: 1500 XP. 1x Winning with Wildlings
  • The Basilisk's Stare now rewards 175 x Garrison Resources, up from 100.
  • What's Mine Is A Mine now rewards 15 x Primal Spirit, up from 12.
  • Who's the Boss? now rewards 225 x Garrison Resources, up from 130.
  • You, Robot (New) Level 100. Item Level 0. Rare. 3 Followers. Cost: 25 Resources. Duration: 10 hrs. With the installation of a negatronic control unit, a true emotional bond between lifeform and machine can happen! Get one!. Rewards: 1500 XP. 1x Grease Monkey Guide

Enchanting
  • Big Hands, Big Swords (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. Ogre are known to possess massive, thick, and long swords. Disenchanting them makes a tremendous amount of dust.. Rewards: 1500 XP. 3x Rush Order: Enchanter's Study
  • Enchanted Weapons (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. The Shadowmoon clan possess weaponry we can harness for raw magic. Raid their encampment and collect their enchanted weapons.. Rewards: 1500 XP. 2x Rush Order: Enchanter's Study

Engineering
  • The Wonder Gears (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. Our engineers are excited about tearing apart a siege engine for parts. Let's take one down and let them have their fun.. Rewards: 1500 XP. 2x Rush Order: Engineering Works
  • You're Fired (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. The pale are expert scavengers. Let's relieve them of some of that salvage.. Rewards: 1500 XP. 3x Rush Order: Engineering Works

Exploration

Inscription
  • Spy Games (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. If we can decipher some stolen iron horde documents, we can find and assassinate their scouts.. Rewards: 1500 XP. 2x Rush Order: Scribe's Quarters
  • The Quill is Mighty (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. It's time to make some changes to the iron horde's orders. If we can kill the guards, we can rewrite history before it happens.. Rewards: 1500 XP. 3x Rush Order: Scribe's Quarters

Jewelcrafting
  • Jewels of Denial (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. The arakkoa decorate their weapons and armor with fantastic jewels. Acquire them and let our jewelcrafters cut them into something useful.. Rewards: 1500 XP. 2x Rush Order: Gem Boutique
  • Waste Not, Want Not (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. Apparently the goren can't digest the valuable gems they eat. Your mission should be clear.. Rewards: 1500 XP. 3x Rush Order: Gem Boutique

Leatherworking
  • Kill and Cut (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. Iron horde tents are made from rugged leather that can be crafted into fine leather armor.. Rewards: 1500 XP. 3x Rush Order: The Tannery
  • That's Some Bull (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. There's some rather large clefthoof in Nagrand. Let's take one down before they are killed by trappers.. Rewards: 1500 XP. 2x Rush Order: The Tannery

Tailoring
  • Hunting the Hunters (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. The garn are primarily known for their ferocity, but they are only slightly lesser well known for their sumptuous furry pelts.. Rewards: 1500 XP. 3x Rush Order: Tailoring Emporium
  • Nest Raid (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. Rylak's collect immense amount of fur when building their nests. Raid a nest and recover the fur.. Rewards: 1500 XP. 2x Rush Order: Tailoring Emporium



Garrison Followers
Originally Posted by MMO-Champion
Uncommon
  • Fen Tao (New) - Level 90 Uncommon Follower. Item Level 600. Alliance Source: Quest: Dying Wish Zone: Talador .



Garrison Abilities
Originally Posted by MMO-Champion
Trait
  • Bird Watcher (New) Trait - Racial Preference Increases success chance when on a mission with an arakkoa..
  • Blacksmithing Trait - Profession Can reduce your durability damage and increase work order output when assigned to the Forge..and increases success chance on Blacksmithing missions..
  • Enchanting Trait - Profession Offers a variety of enchanting benefits when assigned to the Enchanter's Study..and increases success chance on Enchanting missions..
  • Engineering Trait - Profession Sells engineering gadgets and boosts work orders when assigned to the Engineering Works..and increases success chance on Engineering missions..
  • Inscription Trait - Profession Allows you create special documents and boosts work orders when assigned to the Scribe's Quarters..and increases success chance on Inscription missions..
  • Jewelcrafting Trait - Profession Offers a variety of Jewelcrafting benefits when assigned to the Gem Boutique..and increases success chance on Jewelcrafting missions..
  • Leatherworking Trait - Profession Can craft tents and boost work orders when assigned to the Tannery..and increases success chance on Leatherworking missions..
  • Mechano Affictionado (New) Trait - Racial Preference Increases success chance when on a mission with a construct or machine..
  • Ogre Buddy (New) Trait - Racial Preference Increases success chance when on a mission with an ogre..
  • Scavenger Trait - Increased Rewards Increases the garrison resources gained from a mission by 200%.. 100%..
  • Tailoring Trait - Profession Offers a variety of tailoring benefits when assigned to the Tailoring Emporium..and increases success chance on Tailoring missions..
  • Treasure Hunter (New) Trait - Increased Rewards Increases the gold gained from a mission by 100%..
  • Wildling (New) Trait - Racial Preference Increases success chance when on a mission with a beastly companion..



Achievement Changes
Originally Posted by MMO-Champion
Darkmoon Faire
World Events
  • Ace Tonk Commander (New) Score 45 hits in one session of the Tonk Challenge. Rewards: Darkmoon Tonk Controller. 10 points.
  • Big Powermonger: Bronze Name Changed from Darkmoon Big Powermonger 35 to Big Powermonger: Bronze
  • Big Powermonger: Gold Name Changed from Darkmoon Big Powermonger to Big Powermonger: Gold. Complete The Real Big Race with the Powermonger within 26 tolls. 5 points. Rewards: Darkmoon Cannon. 5 points.
  • Big Powermonger: Silver Name Changed from Darkmoon Big Powermonger 30 to Big Powermonger: Silver
  • Big Race Enthusiast Name Changed from Darkmoon Big Racer Novice to Big Race Enthusiast
  • Big Race Jockey Name Changed from Darkmoon Big Racer 32 to Big Race Jockey
  • Big Race Leadfoot Name Changed from Darkmoon Big Racer 28 to Big Race Leadfoot
  • Big Race Novice Name Changed from Darkmoon Big Racer 35 to Big Race Novice
  • Big Race Roadhog Name Changed from Darkmoon Big Racer to Big Race Roadhog. Complete The Real Big Race within 24 tolls. 5 points. Rewards: Checkered Flag. 5 points.
  • Big Rocketeer: Bronze Name Changed from Darkmoon Big Rocketeer 35 to Big Rocketeer: Bronze
  • Big Rocketeer: Gold Name Changed from Darkmoon Big Rocketeer to Big Rocketeer: Gold. Complete The Real Big Race with the Rocketeer within 26 tolls. 5 points. Rewards: Race MiniZep Controller. 5 points.
  • Big Rocketeer: Silver Name Changed from Darkmoon Big Rocketeer 30 to Big Rocketeer: Silver
  • Big Wanderluster: Bronze Name Changed from Darkmoon Big Wanderluster 35 to Big Wanderluster: Bronze
  • Big Wanderluster: Gold Name Changed from Darkmoon Big Wanderluster to Big Wanderluster: Gold. Complete The Real Big Race with the Wanderluster within 26 tolls. 5 points. Rewards: Darkmoon Gazer. 5 points.
  • Big Wanderluster: Silver Name Changed from Darkmoon Big Wanderluster 30 to Big Wanderluster: Silver
  • Darkmoon Like the Wind Stay aloft with the Wanderluster's Glider for more then 10 seconds. 5 points. than 10 seconds. 5 points.
  • Darkmoon Racer Jockey Complete The Real Race within 18 tolls. 5 points. 20 tolls. 5 points.
  • Darkmoon Racer Roadhog Complete The Real Race within 14 tolls. 5 points. 12 tolls. Rewards: Fire-Eater's Vial. 5 points.
  • Goal-Oriented Name Changed from Darkmoon Big Powermonger Novice to Goal-Oriented
  • Go-Getter Name Changed from Darkmoon Go-Getter to Go-Getter
  • Powermonger: Bronze Name Changed from Darkmoon Power Manager to Powermonger: Bronze
  • Powermonger: Gold Name Changed from Darkmoon Power Co-Founder to Powermonger: Gold. Complete the Darkmoon Race with the Powermonger within 11 tolls. 5 points. Rewards: Gaze of the Darkmoon. 5 points.
  • Powermonger: Silver Name Changed from Darkmoon VP of Power to Powermonger: Silver
  • Rocket Man Name Changed from Darkmoon Big Rocketeer Novice to Rocket Man
  • Rocketeer: Bronze Name Changed from Darkmoon Rocket Hack to Rocketeer: Bronze
  • Rocketeer: Gold Name Changed from Darkmoon Rocket Racer to Rocketeer: Gold. Complete the Darkmoon Race with the Rocketeer within 11 tolls. 5 points. Rewards: Everlasting Darkmoon Firework. 5 points.
  • Rocketeer: Silver Name Changed from Darkmoon Rocket Leadfoot to Rocketeer: Silver
  • Triumphant Turtle Tossing (New) Successfully toss 10 rings onto Dubenko the Darkmoon Turtle in one session of the Ring Toss. Rewards: Darkmoon Ring-Flinger. 10 points.
  • Vagabond Name Changed from Darkmoon Big Wanderluster Novice to Vagabond
  • Wanderluster: Bronze Name Changed from Darkmoon Gadabout to Wanderluster: Bronze
  • Wanderluster: Gold Name Changed from Darkmoon Vagabond to Wanderluster: Gold. Complete the Darkmoon Race with the Wanderluster within 11 tolls. 5 points. Rewards: Attraction Sign. 5 points.
  • Wanderluster: Silver Name Changed from Darkmoon Intrepid Racer to Wanderluster: Silver
  • Wayfarer Name Changed from Darkmoon Daisy Tripper to Wayfarer



Spell Changes
Originally Posted by MMO-Champion
Companions
  • Bone Serpent Name Changed from Pet Template to Bone Serpent. Instant. Battle Pet. Instant.
  • Slithershock Elver Name Changed from Pet Template to Slithershock Elver. Instant. Battle Pet. Instant.
  • Young Talbuk Name Changed from Pet Template to Young Talbuk. Instant. Battle Pet. Instant.

Item Set Bonuses

Unknown Class
Prime Glyphs
  • Glyph of Illumination Your Holy Shock criticals grant 1% mana return, but reduces your base mana regeneration before Spirit by 5%. Major Glyph. Prime Glyph.
  • Illumination Your Holy Shock criticals grant 1% mana return, but Meditation returns 5% less mana. Major Glyph. Instant. Prime Glyph. Instant.

Major Glyphs
  • Glyph of Breath of Fire When you use Breath of Fire on targets afflicted with your Dizzying Haze, they become Disoriented Incapacitated for 3 sec. Major Glyph.
  • Glyph of Reflective Shield Causes 70% of the damage you absorb with your own Power Word: Shield to reflect back at the attacker. This damage causes no threat. Major Glyph.
  • Glyph of the Alabaster Shield Your successful blocks increase the damage of your next Shield of the Righteous by 10% 3%. Stacks up to 3 times. Major Glyph.

Tanks
  • Resolve no longer has Stamina as a factor.

Death Knight (Forums, Talent Calculator)
  • Blood Boil now does 48% of AP damage, down from 72%.

Frost
  • Icy Talons gives 20% more of the Haste stat from all sources, up from 5%.

Unholy
  • Festering Strike now does 275% of weapon damage, up from 215%.
  • Scourge Strike now does (140% of weapon damage) (was 110%) Physical damage and (70% of weapon damage) (was 55%) Shadow damage.

Major Glyphs
  • Glyph of Runic Power - Whenever you are struck by a movement-impairing effect, you will generate 2 Runic Power every 1 sec for 5 sec, down from 3 Runic Power every 1 sec for 5 sec.

Druid (Forums, Talent Calculator)
  • Rejuvenation now scales with 54.2% of Spell Power, down from 57%.
  • Thrash now scales with 14.6% of AP, down from 29%.
  • Wild Mushroom Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for [ 1 + 350% of Spell Power ], and restores [ 42% of Spell Power ] health to three injured allies within 10 yards of the initial target every 2 sec for 30 sec. 100 yd range. Instant.

Balance

Hunter (Forums, Talent Calculator)
Perks
  • Enhanced Traps now reduces the cooldown on all your traps by 33%, down from 50%.

Beast Mastery

Survival
  • Black Arrow now has a 24 sec cooldown, down from 30 sec.
  • Trap Mastery no longer reduces the cooldown of all traps and Black Arrow by 6 sec.

Pets
  • Spirit Mend now heals for [ 105% of RAP ] (was 26.3%) plus an additional [ 70% of RAP ] (was 17.5%) over 10 sec.

Mage (Forums, Talent Calculator)
Talents

Fire
  • Incineration now grants 15% more of the Critical Strike stat from all sources, up from 5%.
  • Pyroblast damage and DoT damage reduced by 5%.

Monk (Forums, Talent Calculator)
  • Eminence (Statue) now requires Stance of the Spirited Crane when doing damage.
  • Expel Harm now does 4.6% less healing from Mainhand Min DPS and Offhand Min DPS.
  • Expel Harm now does 4.6% less healing from Mainhand Min DPS and Offhand Min DPS.
  • Zen Sphere had some changes and needs a tooltip fix on our end.
  • Zen Sphere: Detonate had some changes and needs a tooltip fix on our end.

Talents
  • Zen Sphere had some changes and needs a tooltip fix on our end.

Mistweaver
  • Life Cocoon had some changes and needs a tooltip fix on our end.
  • Mana Tea now restores mana equal to 4 times your unbuffed Spirit rather than 4% of your maximum mana.
  • Summon Jade Serpent Statue now requires Stance of the Spirited Crane for Eminence and Stance of the Wise Serpent for Serpent's Accord.

Paladin (Forums, Talent Calculator)

Protection
  • Sacred Duty now grants 30% more of the Haste stat from all sources, up from 5%.

Priest (Forums, Talent Calculator)

Rogue (Forums, Talent Calculator)
Talents
  • Deadly Throw had some changes and needs a tooltip fix on our end.

Shaman (Forums, Talent Calculator)

Talents
  • Primal Elementalist no longer buffs Storm elemental by 80%. Now also grants additional abilities and control to your Storm Elemental Totem.

Elemental
  • Earthquake now does 127.6% of Nature Spell Power, up from 110%.

Enhancement
  • Fire Nova now ignites your Flame Shock spell on up to 6 nearby enemies, down from 7.
  • Stormstrike now does 400% of weapon damage, up from 360%.

Minor Glyphs
  • Astral Fixation - Astral Recall now takes you to your capital's Earthshrine.

Warlock (Forums, Talent Calculator)
Demonology
  • Dark Soul: Knowledge now increases your mastery by 22.5% for 20 sec, down from 30%.
  • Mastery: Master Demonologist now increases all damage done by you and your demon servants by 8%, up from 6%. Additional ability damage increased by 16%, up from 12%.

Destruction
  • Devastation now grants 15% more of the Critical Strike stat from all sources, up from 5%.

Warrior (Forums, Talent Calculator)

Talents

Arms
  • Mastery: Weapons Master now increases the damage of your Mortal Strike, Colossus Smash, and Execute abilities by 44%, up from 28%.

Arms & Protection

Protection
  • Deep Wounds now scales with 84% of AP, up from 60%.
  • Devastate now does 250% of weapon damage, up from 210%.
  • Revenge now scales with 352.8% of AP, up from 252%.
  • Shield Slam had some changes and needs a tooltip fix on our end.

Professions
Alchemy
  • Stone of Fire (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst (200), Savage Blood (30), Stone of the Waters, Sorcerous Fire (40).
  • Stone of the Earth (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst (150), Savage Blood (15), Stone of Wind, Sorcerous Earth (20).
  • Stone of the Waters (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst (200), Savage Blood (15), Stone of the Earth, Sorcerous Water (40).
  • Stone of Wind (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst (100), Sorcerous Air (5).
  • Transmute: Savage Blood (New) Alchemy. 2 sec cast. 1 sec cooldown. Reagents: Alchemical Catalyst (50), Crescent Oil (7). Tools: Philosopher's Stone.
  • Transmute: Sorcerous Air to Earth (New) Transmutes Sorcerous Air to Sorcerous Earth. Alchemy. 1.5 sec cast. Reagents: Sorcerous Air (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
  • Transmute: Sorcerous Air to Fire (New) Transmutes Sorcerous Air to Sorcerous Fire. Alchemy. 1.5 sec cast. Reagents: Sorcerous Air (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
  • Transmute: Sorcerous Air to Water (New) Transmutes Sorcerous Air to Sorcerous Water. Alchemy. 1.5 sec cast. Reagents: Sorcerous Air (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
  • Transmute: Sorcerous Earth to Air (New) Transmutes Sorcerous Earth to Sorcerous Air. Alchemy. 1.5 sec cast. Reagents: Sorcerous Earth (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
  • Transmute: Sorcerous Earth to Fire (New) Transmutes Sorcerous Earth to Sorcerous Fire. Alchemy. 1.5 sec cast. Reagents: Sorcerous Earth (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
  • Transmute: Sorcerous Earth to Water (New) Transmutes Sorcerous Earth to Sorcerous Water. Alchemy. 1.5 sec cast. Reagents: Sorcerous Earth (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
  • Transmute: Sorcerous Fire to Air (New) Transmutes Sorcerous Fire to Sorcerous Air. Alchemy. 1.5 sec cast. Reagents: Sorcerous Fire (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
  • Transmute: Sorcerous Fire to Earth (New) Transmutes Sorcerous Fire to Sorcerous Earth. Alchemy. 1.5 sec cast. Reagents: Sorcerous Fire (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
  • Transmute: Sorcerous Fire to Water (New) Transmutes Sorcerous Fire to Sorcerous Water. Alchemy. 1.5 sec cast. Reagents: Sorcerous Fire (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
  • Transmute: Sorcerous Water to Air (New) Transmutes Sorcerous Water to Sorcerous Air. Alchemy. 1.5 sec cast. Reagents: Sorcerous Water (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
  • Transmute: Sorcerous Water to Earth (New) Transmutes Sorcerous Water to Sorcerous Earth. Alchemy. 1.5 sec cast. Reagents: Sorcerous Water (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
  • Transmute: Sorcerous Water to Fire (New) Transmutes Sorcerous Water to Sorcerous Fire. Alchemy. 1.5 sec cast. Reagents: Sorcerous Water (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.

Blacksmithing

Enchanting
  • Illusion: Agility Makes your weapon appear as if it were enchanted with Agility. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Battlemaster Makes your weapon appear as if it were enchanted with Battlemaster. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Berserking Makes your weapon appear as if it were enchanted with Berserking. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Crusader Makes your weapon appear as if it were enchanted with Crusader. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Earthliving Makes your weapon appear as if it were enchanted with Earthliving Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Elemental Force Makes your weapon appear as if it were enchanted with Elemental Force. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Executioner Makes your weapon appear as if it were enchanted with Executioner. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Fiery Weapon Makes your weapon appear as if it were enchanted with Fiery Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Flametongue Makes your weapon appear as if it were enchanted with Flametongue Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Frostbrand Makes your weapon appear as if it were enchanted with Frostbrand Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Greater Spellpower Makes your staff appear as if it were enchanted with Greater Spellpower. Requires Staves. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Hidden Makes your weapon appear as if it were not enchanted. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Jade Spirit Makes your weapon appear as if it were enchanted with Jade Spirit. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Landslide Makes your weapon appear as if it were enchanted with Landslide. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Lifestealing Makes your weapon appear as if it were enchanted with Lifestealing. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Mending Makes your weapon appear as if it were enchanted with Mending. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Mongoose Makes your weapon appear as if it were enchanted with Mongoose. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Poisoned Makes your weapon appear as if it were dripping with Poison. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Power Torrent Makes your weapon appear as if it were enchanted with Power Torrent. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: River's Song Makes your weapon appear as if it were enchanted with River's Song. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Rockbiter Makes your weapon appear as if it were enchanted with Rockbiter Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Spellsurge Makes your weapon appear as if it were enchanted with Spellsurge. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Striking Makes your weapon appear as if it were enchanted with Striking. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Unholy Makes your weapon appear as if it were enchanted with Unholy. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Windfury Makes your weapon appear as if it were enchanted with Windfury Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Remove Illusion Removes any enchantment illusions from your weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust.

Engineering

Inscription

Jewelcrafting

Leatherworking

Tailoring

Raid & Dungeon Abilities
  • Blade Dash Sorka dashes through a player within 45 yards, chaining to targets within 8 yards, as well as her Sorka's primary target, inflicting 100,000 Physical damage to targeted players. Instant.
  • Conflagration Sets an enemy aflame, inflicting 23,125 35,448 Fire damage every 2 sec. over 6 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch allies within 8 yds. for 23,632 35,448 Fire damage as well. Limited to 2 targets. 80 yd range. Instant.
  • Conflagration Deals 23,632 Deals 35,448 Fire damage to nearby allies. Instant.
  • Fury of the Elekk Increases all damage done by 20% 15%. Grants usage of Tantrum while dismounted. Instant.
  • Fury of the Elekk Increases Physical damage done by 20% 15%. Grants usage of Tantrum while dismounted. Instant.
  • Grapeshot Blast Fires a blast of grapeshot at a player, inflicting 75,000 Fire damage to players within a cone. 45 yd range. 2 sec cast. 1 sec cooldown.
  • Stampede Stomps the ground, inflicting 88,125 92,531 Physical damage to nearby enemies. 15 yd range. Instant.



Strings Changes
Originally Posted by MMO-Champion
  • BATTLE_PET_VARIANCE_STR - %s to %s
  • GARRISON_FOLLOWER_BELOW_LEVEL_MAX_XP_TOOLTIP - This follower is below the mission's level, and will contribute less to success.
  • GARRISON_FOLLOWER_BELOW_LEVEL_TOOLTIP - This follower is below this mission's level, and will earn less XP
  • GARRISON_FOLLOWER_ON_MISSION_WITH_DURATION - On Mission - %s
  • GARRISON_MISSION_BONUS_BASE_XP_TOOLTIP - Bonus Base XP is awarded when mission success is greater than 100%.
  • GARRISON_THREAT_COUNTER_TOOLTIP - %d followers can counter %s.
  • REACTIVATE_ACCOUNT_NOW - Reactivate Now
  • SPELL_FAILED_NOT_ENOUGH_SHIPMENTS_FOR_CONTAINER - Not enough Work Orders pending for that building.
  • VETERAN_FEATURE_1 - Continue where you left off!
  • VETERAN_FEATURE_2 - Reunite with your friends!
  • VETERAN_FEATURE_3 - Revive your hero



New/Updated Garrison Images



Patch 6.1 - Veteran Accounts
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve always had this kind of weird limitation where if you’ve never played WoW we let you play as much as you want, albeit in a very restricted Starter Edition account. However, if you have ever had a subscription--but don’t currently have one--we don’t even let you log in. In 6.1 we’ll effectively revert lapsed accounts into a Starter Edition “mode”, with all of the same restrictions. The one difference being that your sub-level 20 characters will be able to join a guild if any of your other characters are still in that guild.

The label for this mode internally is “Veteran”, and those are the strings that were datamined, but it’s unlikely to be a term we use to any great degree externally. It will simply be the default state for accounts that don’t currently have an active subscription.

Patch 6.1 - Profession Gear Upgrade
Profession gear will gain another upgrade level in Patch 6.1, with a cap of 680 for armor and 670 for weapons.



Patch 6.1 - Regional Ashran Queue
It looks like wait times might decrease in Patch 6.1, when Ashran has a regional queue.



Copying over your Garrison to PTR
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Our server engineers were able to work some magic and get Garrisons to travel along with you when you copy your character over to the 6.1 PTR realms! Your followers, buildings, blueprints and active missions should copy over, but pending work orders will not.

The Character Copy system leverages the same technology that the Character Profiles on the web armory site uses. This means that if you've recently transferred or if your armory profile isn't loading properly you may not be able to transfer your character to the PTR right away.

We had to push some code to live 6.0.3 retail realms to enable the garrison copy. Without getting into too much technical detail, you need to make sure that your character armory profile is updated:

  • Log onto your retail character.
  • Travel to your garrison.
  • Fully log out of the game and wait a few minutes.
  • Launch the PTR client via the Battle.net App (making sure the account drop-down says PTR)
  • On the character selection screen, click the Copy Character button located under the Template Character box.
  • Select your region in the upper-left corner.
  • Press the Copy Account Data button in the bottom left and select Okay.
  • Once that window closes, re-open the Copy Character screen.
  • Your characters should be listed here.
  • Copy your character over to the PTR, and login! You should be in your garrison!

If you're not sure your Character Profile is updating, an easy test is to remove a piece of gear (boots, for example), and log out. Once you see your character on the armory without boots, you know it updated properly!

Garrison Campaign Quest Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Think I'm confused, I saw a blue post on mmo champ talking about story line garrison missions? Are these different from the daily apexis crystal quests? I haven't seen any other quests available...
Garrison campaign quests start to pop up once you hit level 100 and have advanced your Garrison's development to a certain point (not maximized, but you should be in the right place before you reach 100). They are not tied in any way to the Apexis daily quests; those are related to Garrison invasions. Where this might be causing some confusion for a few is when the Garrison campaign quest takes you to the same area as your Apexis daily.

If you meet the criteria for a campaign quest, you'll notice a regular exclamation mark somewhere in your Garrison that wasn't there the day before. The quest will then lead to a handful of follow-up quests which we recommend you complete so you can move on to the next chapter the following week.

I did iron siege campaign with gazlowe but I never received another quest. is it bugged?
We're currently investigation an issue a small number of players have reported where they are not receiving one of the Garrison campaigns after completing the previous week's quests. However, without knowing which of the Gazlowe-related quests you've completed, there is a chance you might have stopped short of finishing the whole line of quests that are needed to close out that campaign. If you don't finish the full line of quests for this week, then the next set of campaign quests won't be available next week.

Why all this intrigue about when and where the first one pops up?
I wasn't too keen about spoiling all the surprises, but if you really want to know, you need to be level 100 and have a tier 2 Garrison. If you have these two things checked off, there is a chance you started a campaign and have yet to complete it.

If I missed the first one, does that mean I'm out of luck for the whole thing?
No. The first campaign will be available if you meet the initial criteria, and remain available until you accept the first quest. All subsequent campaigns will remain on hold until you complete the full line of quests with that first campaign, and will pop up following Tuesday resets. If you somehow complete the chain on a Tuesday evening, the next campaign won't start until the following week.

Some people are missing quests too because they aren't realizing some of them actually start from npcs outside of garrison, and if you don't actually explicitly look for them there, you miss them.
To some degree this is correct, but to clarify: All Garrison campaign quest lines begin inside your Garrison's boundaries. More specifically, you will never start a campaign from an NPC or object outside your Garrison's "zone", but there are quests outside in other zones or areas that are associated with the campaign (example, Bladefury's Orders). If on Tuesday you log in and don't immediately see a Garrison Campaign quest on your mini-map, you may need to look in obscure areas within your Garrison to find it.

The reason many people arent complaining is because no one knows they are missing campaign quests because they arent popping up each week.
This is the main reason why I've shared some details. Some folks have expressed a bit of confusion about the system, so we talked about this and wanted to provide some clarity. (Yes, we really do discuss player feedback and take it seriously.)

Like I said before, we're aware of an issue with one of the campaigns not registering correctly for a limited number of players and based on very specific criteria. At this time we're investigating the cause and working on ensuring everything is working correctly for everybody. Aside from that, campaigns are pretty straight-forward and by no means have to be completed every single week. You're more than welcome to take your time working through them.
This article was originally published in forum thread: Patch 6.1 PTR - Build 19480, Veteran Accounts, Profession Gear, Regional Ashran Queue started by chaud View original post
Comments 92 Comments
  1. jsz's Avatar
    Love me some TSwift
  1. Padwarle's Avatar
    Build is 19480, no more ?'s. :P
  1. Simca's Avatar
    Blizzard please let me go to bed. Post build.
  1. Yarathir's Avatar
    So I guess we can wait a few more hours for the build.
  1. Chickat's Avatar
    Its not coming until Monday at this point. I guess?
  1. Yarathir's Avatar
    Quote Originally Posted by Chickat View Post
    Its not coming until Monday at this point. I guess?

    That's a huge crock of shit, but yeah, I guess that's gonna be the case. Blegh.
  1. Spoonman's Avatar
    Kinda Amazing how it acctualy feelsl like Blizzard have listened to the players for once.
    There have been lots of Buzz about Ashran queues and boom done.
    And also it was about the personal loot system and shit in instances and they fixed that too

    PW S getting buffed again?
  1. Grimalkin of Old's Avatar
    They are nerfing the Scavenger trait, them bastards!
  1. zrankfappa's Avatar
    missions which reward a map to treasure?

    HAHHAHAHHAHAHA

    They really want us to leave our garrisons ...
  1. Lessthanzer0's Avatar
    I guess its time to stockpile some savage bloods. I was hoping a new material would be used to do the 4th crafted item upgrade but oh well. maybe the price for bloods will go up a little bit.
  1. Kazuchika's Avatar
    Quote Originally Posted by zrankfappa View Post
    missions which reward a map to treasure?

    HAHHAHAHHAHAHA

    They really want us to leave our garrisons ...
    These maps were in beta as rewards for completeing the zone quest achieves and then cut for practically no reason. Handynotes already does the same thing so I don't even know why they're bothering to put them back in.
  1. jsz's Avatar
    Boo, put the Taylor Swift video back at the top of the news post.

    - - - Updated - - -

    Quote Originally Posted by Kektonic View Post
    These maps were in beta as rewards for completeing the zone quest achieves and then cut for practically no reason. Handynotes already does the same thing so I don't even know why they're bothering to put them back in.
    Those maps are already in the game on a vendor in your faction hub.
  1. Amnix's Avatar
    Are they seriously nerfing the Illusion that works on Guns simply for the sake of nerfing it? Is it breaking the game? Is it giving advantage to somebody? It's just an Illusion, for god's sake. UGhh. How I hate when Blizzard does this kind of stupidity.
  1. Rebark90's Avatar
    "Paladin (Forums, Talent Calculator)
    Hand of Freedom Places a Hand on the friendly target, granting immunity to movement impairing effects for 6 sec. Players may only have one Hand on them per Paladin at any one time. Usable while stunned. 7% of Base Mana. 40 yd range. Instant. 25 sec cooldown."

    Is this some tooltip fix or does it mean you can freedom yourself OUT OF STUNS? ...you have been able to freedom yourself/others while stunned since forever (?) atleast in WotLK, cant remember if you could in TBC.
  1. Kazuchika's Avatar
    Quote Originally Posted by jsz View Post
    Those maps are already in the game on a vendor in your faction hub.
    Well shit you're right. Either way why pay gold when you could have an addon do the same thing for free?
  1. mmocda5509483c's Avatar
    So veterans payed around 1,440 USD for this statue?
  1. jsz's Avatar
    Quote Originally Posted by Kektonic View Post
    Well shit you're right. Either way why pay gold when you could have an addon do the same thing for free?
    Some people don't want addons and Blizzard has to offer them a way to unlock the treasures.
  1. HardlyWaken's Avatar
    Quote Originally Posted by Amnix View Post
    Are they seriously nerfing the Illusion that works on Guns simply for the sake of nerfing it? Is it breaking the game? Is it giving advantage to somebody? It's just an Illusion, for god's sake. UGhh. How I hate when Blizzard does this kind of stupidity.
    What are you referring to? Which one works, and what change are you referring to? The only Illusion tooltip changes I saw were removing any specifications listed. (Red means it was removed)
  1. Amnix's Avatar
    Quote Originally Posted by HardlyWaken View Post
    What are you referring to? Which one works, and what change are you referring to? The only Illusion tooltip changes I saw were removing any specifications listed. (Red means it was removed)
    Hmmm, I guess you're right. I totally forgot that red means it was removed.

    There is an Illusion that works on a few guns, Wolfslayer Sniper Rifle being one of them, I don't remember which one, though.


    Edit: Illusion: Blood Draining is the name.
  1. Mystikalrush's Avatar
    This PTR update seriously 22GB?!

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