Update (9:10 PM EST): Added Patch 6.1 launch trailer.
Update (7:50 PM EST): Added today's hotfixes.

Patch 6.1 Launches Next Week!
Blizzard have announced that Patch 6.1 will launch next week and have released a patch trailer to go along with it:



Patch 6.0.3 Hotfixes - February 17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Raids, Dungeons, and Scenarios
  • Blackrock Foundry
    • Oregorger
      • Oregorger's health has been reduced by 10% on Normal difficulty.
      • Oregorger's Rolling Fury ability now deals less damage on Normal difficulty (135,000 damage) and on Heroic difficulty (200,000 damage).
    • The Blast Furnace
      • Heart of the Mountain should no longer spam raid warnings for Blast whenever it reaches 100 Energy.
      • Mind Controlled Firecallers should no longer be able to cast Reactive Earth Shield on injured Primal Elementalists.
    • Kromog
      • Kromog's Reverberations should now be easier to dodge with a 3-second delay before the ability starts dealing damage (up from 1.75 seconds) and the effect's radius has been decreased.
    • Beastlord Darmac
      • Beastlord Darmac's Call the Pack now has an increased cooldown of 40 seconds (up from 30 seconds) on Normal difficulty.
      • Fixed an issue where the doors to Beastlord Darmac may not always reopen after the encounter has been reset.
    • Operator Thogar
      • Enrage mechanic for the encounter is now more lethal.
    • Iron Maidens
      • Admiral Gar'an: Dominator Turret's Dominator Blast no longer deals damage to player pets, minions or guardians.
      • Enforcer Sorka's Convulsive and Lingering Shadows are no longer incorrectly removed when the targeted player dies.
      • Marak the Blooded's Blood Ritual still only targets a player within 45 yards but the damage cone now has a range of 100 yards.
      • Fixed an issue where Iron Maidens not on the Dreadnaught may instantly cast their spells and abilities at the end of the boat phase.
      • Fixed an issue where Marak the Blooded was incorrectly gaining Sanguine Strikes at 75 Iron Fury on Mythic difficulty.
    • Blackhand
      • Rubble Piles should no longer appear after the transition to stage two.
      • Fixed an issue where a player may not be correctly protected from Blackhand's Impaling Throw when multiple players were taking cover behind the same Rubble Pile.

Patch 6.1 PTR - Build 19634
Build 19634 will be deployed to the PTR realms soon.

Spell Changes
Originally Posted by MMO-Champion
Druid (Forums, Talent Calculator)
  • Ferocious Bite: Damage dealt increased by approximately 5.3%.
  • Thrash: Initial damage dealt and additional damage dealt over time both increased by approximately 20%.

Balance
  • Starfall: Damage dealt decreased by approximately 16.6%.
  • Sunfall: Damage dealt decreased by approximately 16.6%.

Feral
  • Rake: Initial damage dealt and additional damage dealt over time both increased by approximately 5%.
  • Rip: Damage dealt over time increased by approximately 4.2%.
  • Swipe: Damage dealt increased by approximately 20.5%.

Hunter (Forums, Talent Calculator)
Perks

Marksmanship
  • Careful Aim: Now increases the critical strike chance of your Steady Shot, Focusing Shot, and Aimed Shot on specific targets by 50%, down from 60%.
  • Mastery: Sniper Training: Now increases your damage, shot range, and critical strike damage by 5%, up from 4%.

Monk (Forums, Talent Calculator)
Windwalker & Mistweaver
  • Rising Sun Kick: Enemies now take 20% increased damage from your abilities, up from 10%.

Priest (Forums, Talent Calculator)

Talents

Shaman (Forums, Talent Calculator)
Restoration

Warlock (Forums, Talent Calculator)
Talents

Warrior (Forums, Talent Calculator)
Perks

Arms
  • Execute: Normal damage dealt decreased by approximately 14.3%.

Arms & Fury

Fury & Protection
  • Execute: Damage dealt decreased by approximately 11.4%.

Raid & Dungeon Abilities
  • Sanguine Strikes: Now requires 100 Energy to be cast in Mythic difficulty, up from 75 Energy.
This article was originally published in forum thread: Patch 6.1 PTR - Build 19634 started by Simca View original post
Comments 171 Comments
  1. mmoc3863ce14c0's Avatar
    Disc priest nerfs? wat? why?
  1. mmoc3dde1cb131's Avatar
    Quote Originally Posted by Power20 View Post
    Disc priest nerfs? wat? why?
    Not sure if serious...

    But just in case you are...

    https://www.warcraftlogs.com/statist...unt&dataset=80

    And oh yeah they have one of the best healing CDs in game which does not even show up in that data.
  1. Thirstblood's Avatar
    careful aimed nerfed... what the fuck blizzard? WHAT THE ACTUAL FUCK?!
  1. Ponkster's Avatar
    Siege of ogrimar all over again, dragging our the PTR with class changes and no meaningful content.

    what a joke.
  1. Friendlyimmolation's Avatar
    so they are going ahead with that db nerf... woooohooo
  1. TrollShaman's Avatar
    Quote Originally Posted by Thirstblood View Post
    careful aimed nerfed... what the fuck blizzard? WHAT THE ACTUAL FUCK?!
    I think the intent behind the nerf is to make crit more meaningful in the long term. We're in the first tier of raiding and with BRF gear it's almost possible to hit 43% crit chance (crit depression vs bosses included, and past that would be useless or yield much less dps due to the careful aim crit bonus). Chimaera Shot got a giant buff at least.
  1. mmoc3863ce14c0's Avatar
    Quote Originally Posted by Quilzar View Post
    Not sure if serious...

    But just in case you are...

    https://www.warcraftlogs.com/statist...unt&dataset=80

    And oh yeah they have one of the best healing CDs in game which does not even show up in that data.
    Ahh yeah makes sense was just looking at the best priests best performance.. above 70% was just PW:shield
  1. proteen's Avatar
    Yay feral buffs. AoE damage will still be shit though.
  1. razkaziel's Avatar
    YEAH !!! i have one good aoe in balance druid and they nerf it !!
  1. Eazy's Avatar
    It seems like someone from Blizzard noticed:
  1. Thyranne's Avatar
    Weren't these changes announced a few days ago? I'm sure they had announced the 25% demon bolt nerf.
  1. Mizzet's Avatar
    Quote Originally Posted by TrollShaman View Post
    Chimaera Shot got a giant buff at least.
    Which by the way doesn't seem to be listed there this time, what gives?
  1. anon5123's Avatar
    Quote Originally Posted by Eazy View Post
    It seems like someone from Blizzard noticed:
    Why are people acting like 6.1 is the first time Blizzard has ever made a patch without raid content?

    Because it's not.
  1. rcshaggy's Avatar
    Blizzard just post it live already.
    Getting really pissed off and mad.
  1. Thyranne's Avatar
    Quote Originally Posted by anon5123 View Post
    Why are people acting like 6.1 is the first time Blizzard has ever made a patch without raid content?

    Because it's not.
    It's not the first time, however when they do that they add a quest hub, more stories,... and patch 6.1 adds nothing like that.
  1. Christhammer's Avatar
    Some good changed here. I like it.
  1. PowerGamez's Avatar
    So Arms doesn't get the Execute nerf if you're at 40 rage. Excellent!
  1. Alexanderjac's Avatar
    I think it's retarded how Blizzard is trying to tone down Arm's burst damage in PvP but consquentially fucks over warriors in PvE, specifically Fury. It just seems ignorant how we're not being compesated for this loss considering Fury isn't overpowered at single target.
  1. styil's Avatar
    Quote Originally Posted by anon5123 View Post
    Why are people acting like 6.1 is the first time Blizzard has ever made a patch without raid content?

    Because it's not.
    It's not the first time without raid content, it's the first time without content.
  1. mmoc885c101e5f's Avatar
    Still no change to the mobility of Elemental. I'm starting to lose hope, Blizzard :/

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