Classes
I see you fixed Arcane Power resetting with raid encounters..can we get the same for Ascendance ( and maybe even spirit wolves
Feral Spirits only has a 2 min c/d so intentionally doesn’t reset. Ascendance does for Ele/Resto but not for Enh; fix incoming! (
WarcraftDevs)
What about Shadowfiend?
Shadowfiend already resets cooldown on encounter end. (
Celestalon)
Never noticed. Since when?
The cutoff was >3min prior to 6.1. In 6.1, we changed it to >=3min. So, 6.1. (
Celestalon)
Priest (
Forums /
Skills /
Talent Calculator)
whatever happened to the visual indicator for Halo that I heard about for 6.1?
It's for Holy and Discipline only since they have a cast time. (
WarcraftDevs)
Warlock (
Forums /
Skills /
Talent Calculator)
Any chance of adding further clarity to Destruction Warlock tooltips to distinguish between partial/full Burning Ember usage?
We recognize how confusing Burning Ember measurements can be & keeping that in mind for future revisions. Appreciate the feedback! (
WarcraftDevs)
Art
Where have all the crystals and stuff gone from the Shadowmoon Sash? D: http://t.co/Ur6vECCFLt
There were severe clipping bugs that necessitated their removal. (
WarcraftDevs)
Character / Items
Winged Hourglass(680) vs Ironspike Chew Toy(680) has -54 int and -200 less spirit proc. Even 665 Chew Toy is better. Intended?
PPM vs. fixed % chance. We’re avoiding that kind of distinction/direct comparability moving forward to lessen the confusion. (
WarcraftDevs)
PvE
Can you add a CD reset mechanic for dummies after you leave combat with them? Would make practicing openers less tedious.
No immediate plans just yet, but we are considering improvements to dummy fights for the future! Thank you for the suggestion. (
WarcraftDevs)
PvP
are you happy with the current state of pvp? I hope ill get an honest answer.
Happy but not satisfied. We can always do better. (
holinka)
Professions
What happened to Illusion: Holy Infusion? I'm sure it was part of 6.1 PTR but it seems like it's not part of the live build...
There was a last-minute complication that prevented us from being able to hotfix it. We're still working on it, though! (
WarcraftDevs)
Lore
Re: The Legendary Stuff - Looking back on all of those "Grom will be the final boss!" tweets fondly (
Muffinus)
and who said he isn't? He is still alive. Has it been officially announced that he isn't?
Nope! He still might be! I'm just enjoying all of the new speculation posts (
Muffinus)
Misc
Randomness does not equal repeatability. 100% agree. I find randomness to often be an area where designers have more fun than players. (
craig_amai)
It's a great tool, but it's rarely a solution on its own. I'm as guilty as any on that one. (
craig_amai)
So you mean like Guardians/Mages? Or that MS and Crit and procs are a horrible system?
I'm speaking mostly from a content perspective. I'm not aiming it at combat systems personally. (
craig_amai)
This is how I feel about dungeon crawlers. But then, it works for some people. To me obvious randomness = disposable = pointless
I find a similar response at times. Well-disguised randomness adds intrigue, but obvious randomness can be quickly tedious. (
craig_amai)
From yesterday: Occupying human thought with mechanics leaves less room to process emotional response. Seemingly simple, but very wise. (
craig_amai)
It's always desirable to keep mechanics and stimuli light, but this touches on why I'm so sensitive about systems/UI distracting from world. (
craig_amai)
I think that is one reason the H&F fight is liked. Mechanics straight forward, not too much stimuli. Then you have forge. Chaos
Yeah, I vastly prefer mechanics that are well represented by the world itself over buffs, arbitrary interactions, etc. (
craig_amai)
Not always possible though I suppose. (
craig_amai)
Negativity rampant on the internet scares me for the sake of children most of all. It's too easy to acclimate to it as a norm of anonymity. (
craig_amai)
Will online culture evolve past a toxic nature naturally, or does negativity in forums and comments need to be more aggressively enforced? (
craig_amai)
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