New Sets Montage, Compreensive WD 2.2 Rundown, D3 and RoS Sale

Blackrock Mountain Releases April 2nd

Tomb of the Spider Queen Overview, Town Hall Heroes #56, Lag/Stall Fixes

Armory Stats - Highmaul and Blackrock Foundry
Today we are taking a look at the Highmaul and Blackrock Foundry achievement completion rate of players. The data used today is a sample of 6.1 million characters from 3.1 million accounts. We also did this for Siege of Orgrimmar during of Mists of Pandaria, which you can see here.

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Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
Time pressure and sports (i.e. the clock ticking down). Some video games have it, some don't (e.g. WSG vs. AB). What do you think about it? (holinka)
It makes more sense in 1v1 sport like tennis. Otherwise turtling. Think football during the final 2 minutes of a game(spiking)
yeah or basketball where they pass the ball around for 20 seconds. (holinka)

It does have a timer, 15 min, which I personally think is way too short, I'd like longer games.
20 in RBGs though. (holinka)
it's also 15 in wargame tournament rules unfortunately. Slightly skews rbg tournaments
Sounds like a bug. (holinka)

Misc
Besides WoW PvP do you watch any other E-Sports?
I have enjoyed watching Smash, League, Counter-Strike and Heroes. Only scene I follow besides WoW is Heroes. (holinka)

Heroes of the Storm - Tomb of the Spider Queen
Blizzard released an overview video of the Tomb of the Spider queen map added in the latest patch.



Rift - Wardrobe Update
Rift is also getting a Wardrobe feature in Patch 3.2.

  • When any armor or weapon is added to your inventory, its appearance is automatically unlocked for you across your entire account.
  • You can create and save wardrobe sets to allow easy switching of your appearance.
  • You can use dyes to color the armor in any slot.
  • A future patch will also add Wardrobe sets you can collect, with the UI showing your progress towards collecting the full set.

This article was originally published in forum thread: Armory Stats - Highmaul and Blackrock Foundry, Blue Tweets, Heroes Map, Rift Wardrobe started by chaud View original post
Comments 96 Comments
  1. Hasufer's Avatar
    When do we get the possiblities to dye our armor in wow and hereby distinct your character from the rest - wtb naow!!
  1. mmoc7fb8344b2d's Avatar
    Quote Originally Posted by dd614 View Post
    Looks like Mythic 20 is a total failure from a design standpoint. Darmac is the most downed boss at 1.4% of the playerbase. Basically very few players are even caring about Mythic these days, making it an utter waste of time from a design standpoint. Time for them to cut their losses and go back to what worked before, but with less difficulty options to prevent burnout.
    How exactly does removing content, that 2% of the players do, prevent burnout? What exactly are you suggesting that they go back to, that worked according to you?
  1. Farora's Avatar
    Quote Originally Posted by chaud View Post
    Character profiles from the armory.



    Yes
    So does that mean there are 3.1 million total accounts found on the armory?
  1. mmoc3c935abe17's Avatar
    Quote Originally Posted by Farora View Post
    So does that mean there are 3.1 million total accounts found on the armory?
    http://en.wiktionary.org/wiki/sample
  1. Reilu's Avatar
    Rift wardrobe has been around since the game's release, and much easier to manage than transmog.
  1. Perfectionlol's Avatar
    so the most killed mythic boss is beastlord sitting at 1.4% of the total wow playerbase and I find it pretty sad so few get to experience top tier raiding.
    One problem sign that I can see amongst all raiding guilds is recruiting people. Nobody wants to join a heroic guild, the only people getting recruits worth anything or even at all are already established mythic guilds.

    My raid team is capable of doing mythics, we just cant get enough recruits to get a consistent 20 man roster. Either they need to go back to flex mythic, or reduce mythic requirement to 15 people.

    It's just too hard to get 20+ skilled people online at the same time for multiple days for several hours. If it could be 15+ flex, we would actually be able to work on Mythic! At least in the pre-mythic stages of MoP, our 10 man guild (at the time) could work on top tier content albeit harder restrictions on smaller groups.
    as of right now we're stuck on the recruitment boss with a full heroic geared group hoping for warforged/socketed drops.... for 6.2 I guess?

    This is not a matter of boss and raid difficulty, this is a matter of getting enough people together.
  1. Farora's Avatar
    Quote Originally Posted by Peeb View Post
    I know what it is. I'm just curious why they picked 3.1 million.
  1. Lahis's Avatar
    Quote Originally Posted by Perfectionlol View Post
    so the most killed mythic boss is beastlord sitting at 1.4% of the total wow playerbase and I find it pretty sad so few get to experience top tier raiding.
    One problem sign that I can see amongst all raiding guilds is recruiting people. Nobody wants to join a heroic guild, the only people getting recruits worth anything or even at all are already established mythic guilds.

    My raid team is capable of doing mythics, we just cant get enough recruits to get a consistent 20 man roster. Either they need to go back to flex mythic, or reduce mythic requirement to 15 people.

    It's just too hard to get 20+ skilled people online at the same time for multiple days for several hours. If it could be 15+ flex, we would actually be able to work on Mythic! At least in the pre-mythic stages of MoP, our 10 man guild (at the time) could work on top tier content albeit harder restrictions on smaller groups.
    as of right now we're stuck on the recruitment boss with a full heroic geared group hoping for warforged/socketed drops.... for 6.2 I guess?

    This is not a matter of boss and raid difficulty, this is a matter of getting enough people together.
    Did you start recruiting when WoD hit or did you recruit during 5.4? You had a year to prepare for the 20 man raids.
  1. Rudol Von Stroheim's Avatar
    I honestly don't know why they don't just simply make all raid content 10-man. It's easier for many larger guilds to do two 10-man teams than for small guilds to do one 20-man. At this time I'd simply trash LFR, Flex, and go to a 10-man normal to heroic setup. Then spend more time working on my dungeons to make their heroic versions more difficult with greater reward/opportunity for progression for those that just can't get into the raiding scene.

    Right now dungeons are about pointless. LFR is about pointless. Mythic is about pointless. Why? Because they either don't really provide the game much of anything or are so remotely accessed they might as well be a non-feature for 90% of the population. This is why the game feels so featureless right now. This is honestly one of the most poorly managed endgames to date.

    Bolster your non-raiding content and paths of progression. Simplify and downsize raiding content for easier assembling of teams.

    Right now I love FFXIV because I can farm dungeons(and they're well-designed and fun) for points which allow me to get my characters to ilvl100 as fast as I desire. Then from there I can run Syrcus Tower, a pug raid designed purely with that in mind, and farm sands/oils to improve said items to ilvl110. Meanwhile I have poetic points which are capped weekly; however, provide me with ilvl120 gear. Much like the ilvl100 stuff, I can grab a weekly, do the three-set of pug raids(Labyrinth of the Ancients, Syrcus Tower, and World of Darkness), and upgrade each 120 item to 130. That's as high as the gear from the most difficult raid content in the game.

    Basically, you can be as strong as you desire without even raiding really and it's fun to do so. While the raid content, which is more hardcore in nature, provides people with a great challenge and experience for probably what is easily the coolest looking gear in the game. You really pop with that stuff on. You also only need 8 people to do it while the 24-man content is the pugged raids I was talking about. Literally 3-team raids and they're fun as hell and anyone can do them.

    I 'unno, for a game with HUGE emphasis on the very back-end of their content Blizzard just doesn't really impress as of late. They seem to be getting worse.
  1. Perfectionlol's Avatar
    Quote Originally Posted by Lahis View Post
    Did you start recruiting when WoD hit or did you recruit during 5.4? You had a year to prepare for the 20 man raids.
    Well considering all of us quit the game after ToT in MoP (because of non flex specific 10 man raiding that was poorly tuned requiring 11-12 raiders to adjust per fight need) and came back for WoD, We started recruiting in WoD. Merged with some old friends that were pretty good and managed to get about 16 people. It's just an up and down of recruits from the beginning.

    you are just reinforcing my point, the only people getting recruits are already established mythic guilds.
    you've had a year, lol wtf.
  1. Daws001's Avatar
    Great turnout lol. Would love to see that further broken down by LFR/N/H. I imagine LFR is heavily propping up those bars.

    I wonder if they're going to continue to limit LFR loot (no tier) and making us wait longer to access the wings? Seems like they're inhibiting the vast majority of the player base. Curious about Normal and Heroic attendance, though.
  1. Lahis's Avatar
    Quote Originally Posted by Perfectionlol View Post
    Well considering all of us quit the game after ToT in MoP (because of non flex specific 10 man raiding that was poorly tuned requiring 11-12 raiders to adjust per fight need) and came back for WoD, We started recruiting in WoD. Merged with some old friends that were pretty good and managed to get about 16 people. It's just an up and down of recruits from the beginning.

    you are just reinforcing my point, the only people getting recruits are already established mythic guilds.
    you've had a year, lol wtf.
    You need about 12 people to raid 10 man anyways (unless everyone has 100% attendance, but thats unlikely) and with off specs you rarely need to swap people mid raid.
  1. IntellectuallyChallenged's Avatar
    It seems to me that coming up with new ways to dress up our dolls is much more stimulating content than raids are.

    "World of Dollcraft"
  1. Apexis's Avatar
    Quote Originally Posted by Arvandor View Post
    please blizzard bring this xpac fast as you can to an end!

    its better for us all!

    for the game, for the players and for you!
    I would have to agree totally with you. I remember while back in beta, so many were calling this the best expansion in the game. I am not sure how many of those people actually had beta access, but I was not see the same things they were. Blizzard got a ton of feedback, but yet chose not to really take much of it. I also remember people constantly asking questions about the lack of content. The timeless isle approach and using it in and entire world of content was a disaster in the making. How they equated a catch up featured island to a total successful one enough to apply it to a whole world of content, was beyond me.

    At this point, I enjoyed Cata more than this one and I simply hated Cata as a whole. I doubt given what they have delivered to date,6.2 is going to get any better. If we simply get more garrison stuff and jumping puzzles to go along with some more selfie stuff, I will have to simply stop playing this game.

    I was really hoping for the 2nd coming of TBC or even Wrath from a story perspective, this does not even get close to what little they had for a story in Cata, let alone either of those two expansion. They sure as hell put a lot of pressure on 6.2 to deliver big and big it better or this won't be going down as the best expansion. The world look amazing, BRF from a design is also amazing, some of the featured tech is some of the best they have done to date, yet it lack a story, most if not all the content has to been consumed by many many times over by now. Dungeons that have little or no purpose, nicely done for a change, but no real reason to go back through them once one get whatever gear they need and dungeon achievements.

    In many parts of this content it feel very incomplete for what has been done. Things feel a bit hurried in places, maybe to see the light of day in another patch, maybe not. It feels in those places that it was simply slapped together at the last minute and not the two or three years plus they actually been working on it. Seem like they started creating the content when they brought 5.4 out or after that. They have said in the past that they are always working on the next expansion while still working on the current and they are conceptualizing and design for the next one after that. If this is true, then how did they only get what they launched done?

    Seem in the past with a smaller team they pumped out far more than this huge one they have now. WoW been their cash cow to be able to do other games. Seems at this point, they are just trying to milk it out for all its worth. Which is sad when one gives it some thought. This could have been the best work they have done, but someone chose to get greedy and give back not so much in return. This expansion so far is more like a glorified content patch with a lot of dungeons and couple raids. Using difficulties to equate them as additional content, just means they tried to cut corners elsewhere thinking the masses would not notice it much. The graphs above with the snapshot they give more than show the level of raid participation in this game. Yet they put the most effort into creating that content and not so much to what people seem be doing.
  1. Osmeric's Avatar
    Quote Originally Posted by Shiroh View Post
    Or it's a success because that's exactly what Mythic is for and the reason why we have 4 difficulties. And also, way over 10% of raiding guilds have killed bosses in BRF Mythic.
    This is BS, unless you use a "No True Scotsman"-like definition of "raiding guild".
  1. salthar's Avatar
    Quote Originally Posted by Perfectionlol View Post
    Well considering all of us quit the game after ToT in MoP (because of non flex specific 10 man raiding that was poorly tuned requiring 11-12 raiders to adjust per fight need) and came back for WoD, We started recruiting in WoD. Merged with some old friends that were pretty good and managed to get about 16 people. It's just an up and down of recruits from the beginning.

    you are just reinforcing my point, the only people getting recruits are already established mythic guilds.
    you've had a year, lol wtf.
    I starting up a brand new raiding guild in January and have recruited my way up to 20+ and am starting to do mythic raids, granted i am on a high pop server, but a majority of them have been recruits from other servers. It is absolutely possible, but i'm sorry its been hard for you guys.
  1. Perfectionlol's Avatar
    Quote Originally Posted by Lahis View Post
    You need about 12 people to raid 10 man anyways (unless everyone has 100% attendance, but thats unlikely) and with off specs you rarely need to swap people mid raid.
    Exactly and nobody wanted to be the 11th/12th. which is why flex was such a great addition, everyone could go without hurting the raid.
    Once we lost a critical floater that rotated evenly, we started to lose progression. Once we lost the second tank, even after several new tank recruits we couldnt get back to where we were and the guild crumbled.

    I sadly forsee the same thing happening now. People arent going to stick around to continue clearing heroic for no reason, they will want to advance to mythic.
    We cant get a 20+ man roster even with multiple forum recruitment posts, trade chat spam, and paid server transfers for those prepared/interested for mythic.
    tell me that isnt a player restriction.
  1. Apexis's Avatar
    Quote Originally Posted by Kelliak View Post
    I honestly don't know why they don't just simply make all raid content 10-man. It's easier for many larger guilds to do two 10-man teams than for small guilds to do one 20-man. At this time I'd simply trash LFR, Flex, and go to a 10-man normal to heroic setup. Then spend more time working on my dungeons to make their heroic versions more difficult with greater reward/opportunity for progression for those that just can't get into the raiding scene.

    Right now dungeons are about pointless. LFR is about pointless. Mythic is about pointless. Why? Because they either don't really provide the game much of anything or are so remotely accessed they might as well be a non-feature for 90% of the population. This is why the game feels so featureless right now. This is honestly one of the most poorly managed endgames to date.

    Bolster your non-raiding content and paths of progression. Simplify and downsize raiding content for easier assembling of teams.
    I bet if they broke the numbers down further the vast majority in the first chart would be those that cleared the raid content on the LFR, yet you are conveying it be removed. The next two charts more than take a snapshot of how many people actually raid in an organized group or use the group finder to do so to clear the content. It sad they spend the greatest amount of design and development still on a feature that even people largely are not going into those difficulties or very few are able to go into those difficulties. Actually, I would love for them to give as much effort they do in raid content to the world content as whole. Jumping puzzles, garrisons, selfie cameras, twitter integration to further bolster the "ME" crowd of the game.

    The world in most part plays more like a single player game, than a MMO and for those that usually try to get a group together for a world boss or an apexis daily on an alt and even a few months back when everyone was still doing those, were simply met on my realm with stop spamming general or what not and use the group finder to join a group. The fact that a person can't get in a group on their own realm and have to resort having to go on the group finder to join one on another realm. more than tells the state of the current players that play this game. Mind you not all people that play are numb nuts, but there are enough of them that it just makes wanting to do any group content a horrid experience outside a group of friends.

    It also does not matter, if these people are in the minority or not. The fact they are in the game makes it less a wonderful experience for everyone that has to come in contact with them on any level of content in this game. They used to be largely put in a box before we got all the cross-realm crap put in the game. At least if someone acted up they were simply treated like they were a plague and they had to resort to name changes and in most cases had to either transfer off the realm or leave the game because no one wanted to deal with their crap. This does not happens anymore, there are very few check and balances to use for the player anymore to combat the idiot of the game. Blizzard open the flood gates and the genie is completely out of the bottle now and everyone get to experience the garbage now, not just a few.
  1. Shiroh's Avatar
    Quote Originally Posted by Perfectionlol View Post
    you are just reinforcing my point, the only people getting recruits are already established mythic guilds.
    Bullshit. My guild was newly formed with WoD Mythic raiding in mind and we don't have problems recruiting. And that considering that we aren't a top 100 guild and we are on a low population server. If you don't put in the effort, you won't get anywhere, and that's how it is supposed to be.
  1. krihan's Avatar
    Quote Originally Posted by Tarawa View Post
    I bet if they broke the numbers down further the vast majority in the first chart would be those that cleared the raid content on the LFR, yet you are conveying it be removed. The next two charts more than take a snapshot of how many people actually raid in an organized group or use the group finder to do so to clear the content. It sad they spend the greatest amount of design and development still on a feature that even people largely are not going into those difficulties or very few are able to go into those difficulties. Actually, I would love for them to give as much effort they do in raid content to the world content as whole. Jumping puzzles, garrisons, selfie cameras, twitter integration to further bolster the "ME" crowd of the game.

    The world in most part plays more like a single player game, than a MMO and for those that usually try to get a group together for a world boss or an apexis daily on an alt and even a few months back when everyone was still doing those, were simply met on my realm with stop spamming general or what not and use the group finder to join a group. The fact that a person can't get in a group on their own realm and have to resort having to go on the group finder to join one on another realm. more than tells the state of the current players that play this game. Mind you not all people that play are numb nuts, but there are enough of them that it just makes wanting to do any group content a horrid experience outside a group of friends.

    It also does not matter, if these people are in the minority or not. The fact they are in the game makes it less a wonderful experience for everyone that has to come in contact with them on any level of content in this game. They used to be largely put in a box before we got all the cross-realm crap put in the game. At least if someone acted up they were simply treated like they were a plague and they had to resort to name changes and in most cases had to either transfer off the realm or leave the game because no one wanted to deal with their crap. This does not happens anymore, there are very few check and balances to use for the player anymore to combat the idiot of the game. Blizzard open the flood gates and the genie is completely out of the bottle now and everyone get to experience the garbage now, not just a few.
    its really hard for lfr raiders to take the next step into actuall raiding. you wanna know why ? because of the shitty additude alot of people have towards those who are actually interested in giving it a try, but get absolutely shat on because they get told they are not good enough. its not blizzards fault, its the playerbase that refuse to let those people give it a try. the new pug system was a nice attempt from blizzard to make it easier to get groups going for raids, but to be fair it has been the worse thing that have happened to the game. trying to get into a pug group for a raid is impossible unless your ilvl is high, and it makes me cringe superhard when i see some of the ilvl reqs on raids that are way over the actuall ilvl req for that raid. lfr needs to stay in the game for these reasons. i find it kinda sad that some players are forced to raid lfr because they cant progress trough other difficulties.

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