Patch 6.2 - Garrison Shipyards
Patch 6.2 adds Naval Missions to your garrison. You can't have Naval missions without ships, so there is also a new Shipyard being added to your garrison. The Shipyard is not a building and doesn't take up any existing slots or space in the garrison.
Both the Alliance and Horde shipyards are placed near your initial arrival point to the zone. The Alliance can get to the shipyard by taking the new exit that was added to their garrison. The Horde can take the existing back exit down to where the crashed ship was to get to their shipyard.
After unlocking your shipyard, you meet Solog at the dry docks and build a Transport ship. Currently the ship costs 1,000 resources to build, but this may be another placeholder value. Once you have a ship, the Assault on Tanaan Jungle can begin!
Alliance Shipyard
Horde Shipyard
Ship Models
Some new ship models have been added and some are reused from previous expansions.
Missions
Ships have abilities that counter other abilities and traits, just like followers. Almost all of the missions are currently placeholders, but we can still get a look at the UI. A new mission table was added to the Shipyard that allows you to access Naval Missions, which require Oil to complete.
Ship Equipment
Ships have two equipment slots, one of which is unlocked when the ship becomes epic quality.
Achievements
Completing Naval Missions will unlock higher levels of the Shipyard. The benefits from the upgrades aren't currently listed, but an upgraded Shipyard may allow you to have more ships, better ships, different types of ships.
Patch 6.2 - Spec Specific Trinkets
Along with the other trinkets being added in Patch 6.2, Archimonde drops some trinkets that change effects based on your spec. Keep in mind that the procs aren't final.
Timewalker Dungeons 1: When tuning these timewalker dungeons, are you also taking into account that they're already faceroll when you're doing them while leveling even right now? Seriously, have you tried running Arcatraz at its intended level? Bosses usually die in 10 seconds or less. I don't want that to be the kind of experience you get with timewalking.
The item squish and other class changes over the years certainly have had an adverse effect on old dungeons.
Our QA team is in the process of playing through the Timewalking versions and we look forward to PTR feedback as well. What we'll likely do is continue to adjust the item leveling scaling until we feel that the dungeons are appropriately tuned. We'll also be looking out for any strange outliers in mechanics and such.
2: Is there any chance this feature could be expanded to raids? Most of the raids before WotLK saw very little of the player population doing them because of the number of geared players required was too high for normal people. I'm personally hoping for Ahn'qiraj and Sunwell Plateau to be brought back somehow, even if only briefly.
This is still to be determined, but there are no plans for Timewalking raids in Patch 6.2. 5-player dungeons serve a significantly different purpose than do raids, and so we'd want to make sure we're not interfering with, or otherwise negatively affecting, Normal/Heroic/Mythic raid progression by adding an extra layer of "legacy" tiers.
We definitely want to focus on getting this introduction of Timewalking with TBC/Wrath dungeons in 6.2 right first, before we consider expanding it to include additional dungeons, or especially raids.
fair enough, but what happened to making new content? in the past, we would get a set of dungeons along with a new patch or raid tier: like ICC or DS. cant new dungeons be made, rather than recycling old ones? I like doing old content but it's still not bringing anything new to the table.
One of my points in my original post is that this isn't an either/or scenario. Creating a Timewalking system is entirely different from creating new 5-player dungeons, particularly in terms of artist resources.
We love 5-player dungeons too. But they're also difficult to introduce in patches, as they take quite a lot of time to develop relative to their lifespan as relevant content, even when compared to new raid dungeons, which require weeks or months of progression for the average guild. Most players run through 5-player dungeons a small handful of times to get whatever upgrades are available and then move on.
This is, in part, why we're introducing Mythic difficulty for 5-player dungeons in Patch 6.2. Most players feel a content gap between world content and raid content once they've run through the Heroic 5-player dungeons, and we feel that a Mythic difficulty (in addition to the introduction of Timewalking dungeons) will give players more progression options in small group content further into the lifespan of an expansion.
At the same time, this frees up our artists more to create the creatures and environments needed for future content, which aids us in our efforts to reduce the gaps in between content updates.
Are the time walker dungeons being designed just for level 100 characters, or is the intent for the level 100 people to group with people leveling up through the content now? So e.g. Level 100s would join groups with characters level 70 for BC dungeons, etc?
The intent is to group together anyone queuing for Timewalking when available. So, level-70 characters will be matched with level-100 characters for TBC Timewalking dungeons, for instance. (Blue Tracker / Official Forums)
Blizzcon 2015 - Eventbrite Issues
Originally Posted by Blizzard
Message from Eventbrite
On Wednesday evening, we had incredible demand for BlizzCon tickets but unfortunately, our waiting room did not work as we had expected. While thousands of people were successful in securing a Blizzcon ticket, sadly, we let others down. Our team spent the rest of the week working on a fix that we thought would remedy the issue that some encountered on Wednesday so Blizzcon’s second onsale would be seamless.
Unfortunately, on Saturday morning we experienced significant site slowness during BlizzCon’s second onsale. We understand what a frustrating experience this was for those purchasing tickets.
At Eventbrite, we are completely committed to offering a smooth, pain-free ticketing experience for event attendees and organizers alike. This week, we were not successful in providing that experience and on behalf of all of us at Eventbrite, we’d like to apologize to the entire Blizzard community. We take issues like this very seriously, and in the coming days, our team will be looking into what caused these situations so we can remedy for future onsales. (Official Forums)
Message from Blizzard
Just want to say to everyone who ran into issues when purchasing or trying to purchase tickets: we share your frustration and are sorry that the experience did not live up to expectations. Thank you for taking the time to provide your feedback. We are evaluating options for future online ticket sales to help ensure a smoother overall process. (Official Forums)
Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
There's great momentum going in the WoW PvP tournament scene right now and it's only going to get better! (holinka)
Blizzcon 2015 World of Podcasts Party World of Podcasts had a "little" party at Blizzcon 2014 and over 3,500 people showed up! This year they are doing it even bigger and better. You can meet podcasters and community members (such as the team from AskMrRobot), take pictures in the photo booth, play games, see and win fan art, listen to talks, and enjoy the bar! Entry is free and the team behind it is raising money to pay for the party on Kickstarter.
Those trinkets are really not balanced between specs/classes. Will the prot paladin trinket scale with vengeance, while the guardian only scales with AP? Ferals with Berserk up for all of Incarnation and Tiger's Fury for almost half of it sounds really strong too compared to say survival hunters. Not to mention Fury warriors who'll have pretty much 25% extra haste. Can only speak for the specs I play, but I'm sure there are other both underwhelming and really strong examples.
That holy priest trinket ability makes it possibly the worst trinket this expansion..I already have overheal problems and need to rely on hots as my single target heals will almost always overheal and waste its mana. Hopefully it gets changed around as ptr advances.
I wish they'd scrap the class trinkets and just make them set bonuses instead if they insist on keeping the effects(because they are basically a 3rd set bonus, so they should just pick 2 of the 3 set bonuses per spec and be done with it). Trinkets in WoD are already bad enough with all the purely passive ones. There's a bunch of interesting trinkets in HFC, but with the class trinkets we'll only actually get to use one of the non-class ones(because they're definitely going to make sure the class trinket is BiS for pretty much everybody)
Ok so...Didn't people make a huge deal out of Garrisons being mandatory content? And Blizzard reassured everyone it wasn't....Now you have to have a level 3 Garrison, as well as a ship yard..to get into Tanaan Jungle? Where all the new content is?
Personally. I like Garrisons. I leveled mine up. But what about those who didn't?
"We love 5-player dungeons too. But they're also difficult to introduce in patches, as they take quite a lot of time to develop relative to their lifespan as relevant content, even when compared to new raid dungeons, which require weeks or months of progression for the average guild. Most players run through 5-player dungeons a small handful of times to get whatever upgrades are available and then move on. "
Makes the most sense and where I have bolded is what most people need to realize that compared to raids and some other content 5 man dungeons have a limited lifespan once a player has gained all they can from them (in terms of gear).. Really if they want people to continue running the dungeons and in turn make it worth while for them to create mid xpac dungeons then they need to have something than garrison resources as an incentive to run them ie: bring back the JP/VPs or in this case add in apexis crystals as a reward as well..
Here's to hoping "You are not prepared for the con before the storm" is a subtle hint to an Illidan return announcement in the next expansion announced at Blizzcon.
Sounds like a throwback to TBC. "Before the Storm" was the 2.0.1 patch and "You are not prepared" was Illidan's phrase. Will be interesting to see what it hints to.
Once again it looks like my followers are going to have more to do than I will.
I don't think this is what people were asking for when they wanted naval content.
If you really wanted more to experience, you could go to sleep and dream about your followers on their missions. But I guess you don't need to pay monthly to sleep then, just to have someone else play the game for you : /
After unlocking your shipyard, you meet Solog at the dry docks and build a Transport ship. Currently the ship costs 1,000 resources to build, but this may be another placeholder value. Once you have a ship, the Assault on Tanaan Jungle can begin!
How to do this as a horde player? I did the quests to the shipyards with 3 horde chars because I thought I skipped something. I completed the shipyard building 3 times, but where to continue?! I wasn't able to build any ships with all 3 chars.
Funny how everyone totally forgot the most important question:
Can we actualy play/manouvre the ships???? Or are they just static things on your garrison and the only use for them is to send them on garrison missions?? Because thats not cool
Funny how everyone totally forgot the most important question:
Can we actualy play/manouvre the ships???? Or are they just static things on your garrison and the only use for them is to send them on garrison missions?? Because thats not cool
As far as what we know so far, nope. Just send them on missions. Keep in mind the notes say that the naval missions are still under development.
Originally Posted by Smaikiii
How to do this as a horde player? I did the quests to the shipyards with 3 horde chars because I thought I skipped something. I completed the shipyard building 3 times, but where to continue?! I wasn't able to build any ships with all 3 chars.
It is bugged. The first build you couldn't even finish the Iron Docks quests as Horde.
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