Patch 6.2 - Garrison Shipyards
Patch 6.2 adds Naval Missions to your garrison. You can't have Naval missions without ships, so there is also a new Shipyard being added to your garrison. The Shipyard is not a building and doesn't take up any existing slots or space in the garrison.
Both the Alliance and Horde shipyards are placed near your initial arrival point to the zone. The Alliance can get to the shipyard by taking the new exit that was added to their garrison. The Horde can take the existing back exit down to where the crashed ship was to get to their shipyard.
After unlocking your shipyard, you meet Solog at the dry docks and build a Transport ship. Currently the ship costs 1,000 resources to build, but this may be another placeholder value. Once you have a ship, the Assault on Tanaan Jungle can begin!
Alliance Shipyard
Horde Shipyard
Ship Models
Some new ship models have been added and some are reused from previous expansions.
Missions
Ships have abilities that counter other abilities and traits, just like followers. Almost all of the missions are currently placeholders, but we can still get a look at the UI. A new mission table was added to the Shipyard that allows you to access Naval Missions, which require Oil to complete.
Ship Equipment
Ships have two equipment slots, one of which is unlocked when the ship becomes epic quality.
Achievements
Completing Naval Missions will unlock higher levels of the Shipyard. The benefits from the upgrades aren't currently listed, but an upgraded Shipyard may allow you to have more ships, better ships, different types of ships.
Patch 6.2 - Spec Specific Trinkets
Along with the other trinkets being added in Patch 6.2, Archimonde drops some trinkets that change effects based on your spec. Keep in mind that the procs aren't final.
Timewalker Dungeons 1: When tuning these timewalker dungeons, are you also taking into account that they're already faceroll when you're doing them while leveling even right now? Seriously, have you tried running Arcatraz at its intended level? Bosses usually die in 10 seconds or less. I don't want that to be the kind of experience you get with timewalking.
The item squish and other class changes over the years certainly have had an adverse effect on old dungeons.
Our QA team is in the process of playing through the Timewalking versions and we look forward to PTR feedback as well. What we'll likely do is continue to adjust the item leveling scaling until we feel that the dungeons are appropriately tuned. We'll also be looking out for any strange outliers in mechanics and such.
2: Is there any chance this feature could be expanded to raids? Most of the raids before WotLK saw very little of the player population doing them because of the number of geared players required was too high for normal people. I'm personally hoping for Ahn'qiraj and Sunwell Plateau to be brought back somehow, even if only briefly.
This is still to be determined, but there are no plans for Timewalking raids in Patch 6.2. 5-player dungeons serve a significantly different purpose than do raids, and so we'd want to make sure we're not interfering with, or otherwise negatively affecting, Normal/Heroic/Mythic raid progression by adding an extra layer of "legacy" tiers.
We definitely want to focus on getting this introduction of Timewalking with TBC/Wrath dungeons in 6.2 right first, before we consider expanding it to include additional dungeons, or especially raids.
fair enough, but what happened to making new content? in the past, we would get a set of dungeons along with a new patch or raid tier: like ICC or DS. cant new dungeons be made, rather than recycling old ones? I like doing old content but it's still not bringing anything new to the table.
One of my points in my original post is that this isn't an either/or scenario. Creating a Timewalking system is entirely different from creating new 5-player dungeons, particularly in terms of artist resources.
We love 5-player dungeons too. But they're also difficult to introduce in patches, as they take quite a lot of time to develop relative to their lifespan as relevant content, even when compared to new raid dungeons, which require weeks or months of progression for the average guild. Most players run through 5-player dungeons a small handful of times to get whatever upgrades are available and then move on.
This is, in part, why we're introducing Mythic difficulty for 5-player dungeons in Patch 6.2. Most players feel a content gap between world content and raid content once they've run through the Heroic 5-player dungeons, and we feel that a Mythic difficulty (in addition to the introduction of Timewalking dungeons) will give players more progression options in small group content further into the lifespan of an expansion.
At the same time, this frees up our artists more to create the creatures and environments needed for future content, which aids us in our efforts to reduce the gaps in between content updates.
Are the time walker dungeons being designed just for level 100 characters, or is the intent for the level 100 people to group with people leveling up through the content now? So e.g. Level 100s would join groups with characters level 70 for BC dungeons, etc?
The intent is to group together anyone queuing for Timewalking when available. So, level-70 characters will be matched with level-100 characters for TBC Timewalking dungeons, for instance. (Blue Tracker / Official Forums)
Blizzcon 2015 - Eventbrite Issues
Originally Posted by Blizzard
Message from Eventbrite
On Wednesday evening, we had incredible demand for BlizzCon tickets but unfortunately, our waiting room did not work as we had expected. While thousands of people were successful in securing a Blizzcon ticket, sadly, we let others down. Our team spent the rest of the week working on a fix that we thought would remedy the issue that some encountered on Wednesday so Blizzcon’s second onsale would be seamless.
Unfortunately, on Saturday morning we experienced significant site slowness during BlizzCon’s second onsale. We understand what a frustrating experience this was for those purchasing tickets.
At Eventbrite, we are completely committed to offering a smooth, pain-free ticketing experience for event attendees and organizers alike. This week, we were not successful in providing that experience and on behalf of all of us at Eventbrite, we’d like to apologize to the entire Blizzard community. We take issues like this very seriously, and in the coming days, our team will be looking into what caused these situations so we can remedy for future onsales. (Official Forums)
Message from Blizzard
Just want to say to everyone who ran into issues when purchasing or trying to purchase tickets: we share your frustration and are sorry that the experience did not live up to expectations. Thank you for taking the time to provide your feedback. We are evaluating options for future online ticket sales to help ensure a smoother overall process. (Official Forums)
Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
There's great momentum going in the WoW PvP tournament scene right now and it's only going to get better! (holinka)
Blizzcon 2015 World of Podcasts Party World of Podcasts had a "little" party at Blizzcon 2014 and over 3,500 people showed up! This year they are doing it even bigger and better. You can meet podcasters and community members (such as the team from AskMrRobot), take pictures in the photo booth, play games, see and win fan art, listen to talks, and enjoy the bar! Entry is free and the team behind it is raising money to pay for the party on Kickstarter.
Are those trinkets usable in PVP? If so, that's a huge deal. They're going to be required to be competitive. The one for Rogue would almost double the damage of the burst phase.
Funny how everyone totally forgot the most important question:
Can we actualy play/manouvre the ships???? Or are they just static things on your garrison and the only use for them is to send them on garrison missions?? Because thats not cool
look at this poor soul full of hopes and dreams blizzard didnt menage to crush yet, so beautifull. Expecting something fun and engaging is setting sail for dissapointment, its gonna be drag and drop ship icons on mission panel, maybe you'll see parked ships in docks like in sw harbour. expect this and if its anything more, you'll be positively supprised instead of massively dissapointed.
We love 5-player dungeons too. But they're also difficult to introduce in patches, as they take quite a lot of time to develop relative to their lifespan as relevant content, even when compared to new raid dungeons, which require weeks or months of progression for the average guild. Most players run through 5-player dungeons a small handful of times to get whatever upgrades are available and then move on.
This is pretty much the first expansion that this has happened. I will occasionally run a heroic if a guildy needs it for some reason, but other than that there is absolutely no reason for me. I don't need enchanting mats, I don't need the gear, I don't need the garrison resources, I don't need the gold and I sure as fuck don't need the aggravation of LFG. So what's the reason I should run it Blizzard?
Oh, and the satchels are a sad joke now, so I don't even bother on my tank.
Existing ship art assets, combined with existing garrison mission system to create... well, they don't like us calling it a rehash, so I'm not sure what to call it.
Oh look at that. Couldn't even go and fully explore the ship inside. What a surprise. Just another follower, albeit a larger and more wooden one, to watch sail off as it does missions and magically reappear once the timer is up. I can hardly wait.
Ok so...Didn't people make a huge deal out of Garrisons being mandatory content? And Blizzard reassured everyone it wasn't....Now you have to have a level 3 Garrison, as well as a ship yard..to get into Tanaan Jungle? Where all the new content is?
Personally. I like Garrisons. I leveled mine up. But what about those who didn't?
By default everyone has L1 garrison. It trickles in resources on its own. Upgrades to the garrison itself are level related with a fixed cost. Someone could ignore all follower and buildings and still afford tye garrison upgrade tax to L2 and L3 pretty easily. At 6.2, add a shipyard to get zone access and again skip all follower and now ship missions. Your investment can be very minimal in the features. I like the features they add too, but it is accurate that they can be largely ignored.
if we are required to go to the docks to do the missions, that's gonna suck. I cannot be bothered to go as far as my mines, much less all the way down to where those docks are.
This is pretty much the first expansion that this has happened. I will occasionally run a heroic if a guildy needs it for some reason, but other than that there is absolutely no reason for me. I don't need enchanting mats, I don't need the gear, I don't need the garrison resources, I don't need the gold and I sure as fuck don't need the aggravation of LFG. So what's the reason I should run it Blizzard?
Oh, and the satchels are a sad joke now, so I don't even bother on my tank.
What you mean first expansion it happened? Mists of Pandaria didn't have any new dungeons either. Pandaria instead used Scenarios, which Timewalker will sort of replace.
Once again, Blizzard lies to us. The fact that garrisons are not mandatory to progress in the game has been proven to be utter bullshit. A huge part of the content locked out if you dont have the lvl 3 garrison and shipyard. Thanks Blizzard.
"At the same time, this frees up our artists more to create the creatures and environments needed for future content, which aids us in our efforts to reduce the gaps in between content updates."
This basically says everything about 6.2 and the tons of reused/recolored stuff on it.
"We love 5-player dungeons too. But they're also difficult to introduce in patches, as they take quite a lot of time to develop relative to their lifespan as relevant content, even when compared to new raid dungeons, which require weeks or months of progression for the average guild. Most players run through 5-player dungeons a small handful of times to get whatever upgrades are available and then move on. "
this is slap and spit to the face of playebase - thisis blizzard basickly admiting we will never see additional dungeons during expansion ever again - huge huge dissppointemnt but exaxkly in line with changesin thise expansion - much less content for hgiher prize - f u blizz you will kill this game yourself you dont need competition to do it for you.
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