Update (9:15 PM EDT): Added 6.2 notes update

WoW Down to 7.1 Million Subscribers
Blizzard had their Q1 2015 earnings call today, announcing that WoW is down to 7.1 million subscribers at the end of Q1 2015. This is down 2.9 million from the Q4 2014 call that listed WoW at 10 million subscribers. This appears to be the largest drop in subscriber count in the history of the game.

  • Tokens are not included in this timeframe, as they launched in Q2.
  • World of Warcraft’s revenue performance at constant FX has been more stable, driven by continued strong uptake on value added services, and price increases in select regions, which partially offset subscriber declines, particularly in the East.
  • Heroes of the Storm had over 11 million beta sign-ups.
  • Hearthstone is now at 30 million players, up from 25 million last quarter.

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Patch 6.2 PTR Notes Update - May 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General Changes

Garrisons, Followers, and Outposts
Garrison Buildings
  • Mine
    • Mineral nodes should now only be displayed on the mini-map when a character is inside the mine. Characters with Track Minerals active will continue to see mineral nodes from outside the Mine.

Raids and Dungeons
Raids
  • Bonus Roll Changes
    • Seal of Tempered Fate can now be purchased from the Fate-Twisters for gold and no longer has a cap on how many can be obtained per week. Additionally, characters can now hold up to a maximum of 20 Seals of Tempered Fate (up from 10).

Classes

Death Knight (Forums / Skills / Talent Calculator)
Blood
  • Mastery: Blood Shield's Physical damage absorption shield from Death Strike now also counts as having an active mitigation effect active.
Talents
  • Breath of Sindragosa now costs 20 Runic Power per second for Blood Death Knights.

Hunter (Forums / Skills / Talent Calculator)
General
  • Tranquilizing Shot has switched functionality with Glyph of Tranquilizing Shot. Tranquilizing Shot no longer costs Focus but has a 10-second cooldown.
Glyphs
  • Glyph of Tranquilizing Shot has switched functionality with Tranquilizing Shot. Glyph of Tranquilizing Shot causes Tranquilizing Shot to cost 40 Focus instead of a 10-second cooldown.

Mage (Forums / Skills / Talent Calculator)
Talents
  • Flameglow now absorbs up to a maximum of 20% damage from each attack (down from 30%).
Armor Sets
  • Tier-17 2-piece set bonus for Fire Mages has been redesigned. It now reduces the cooldown of Inferno Blast by 2 seconds.

Rogue (Forums / Skills / Talent Calculator)
General
  • Cloak of Shadows now has a 90-second cooldown (up from 60 seconds).

Shaman (Forums / Skills / Talent Calculator)
Armor Sets
  • Tier 17 4-piece set bonus for Restoration Shaman now reduces the mana cost of Chain Heal by 50% for 8 seconds (down from 75% reduction for 10 seconds).

Warlock (Forums / Skills / Talent Calculator)
Armor Sets
  • PvP 4-piece set bonus for Destruction Warlocks has been redesigned. It now causes Incinerate to deal 25% more damage on targets affected by the Warlock's Immolate.

Warrior (Forums / Skills / Talent Calculator)
Armor Sets
  • Tier-17 4-piece set bonus for Arms Warrior has been redesigned. It now reduces the cost of Mortal Strike by 5 Rage.
This article was originally published in forum thread: WoW Down to 7.1 Million Subscribers started by chaud View original post
Comments 1310 Comments
  1. woofpup's Avatar
    Let's see why,

    1. They destroyed professions which in their previous form were unique to mmos (catch up mechanisms added, CDs instead of item creation).
    2. Essentially no dailies at all just a room, a table, and sims to do all the game activity
    3. Removed valor/justice creating long queues for dungeons/LFR because no reason to run them without it. The gear in them is less than what missions bring.
    4. Gathering professions were killed with mining and garden. This tied to catch up mentality in professions that make older mats near useless.
    5. LFR was a joke it was so easy with rewards that were less useful than mission rewards
    6. Proving grounds didn't prove anything except that it was useless waste of time
    7. Pet collection is a pain since you can't just kill wild pets you don't want. Makes rare hunting not worth the time.
    8. Garrison isolates players so much. We liked hanging out in Stormwind and other cities.
    9. No Draenor flying further encouraged sitting in the garrison.
    10. Killed the transmog market with salvage drops.
    11. Damaged the auction economy by combining faction auction houses.
    12. Garrisons...if we wanted to play games like this we wouldn't be playing wow.
    13. Where's the Faction Rep daily quests?
    14. Where's the cooking quests?
    15. Destroyed the look of my NE female. Now no matter what I do she looks like Bruce Jenner.
    16. 6.2 isn't promising any game saving content just more garrison garbage. Stop with the garrison development it should be removed, move that team to creating new content.
    17. No VoA-Wintergrasp or TB type battleground.
    18. Killed old zones with the professions catch up garbage. No need to ever go back to them now.
    19. Gosh, I haven't even gotten to raids yet.
  1. slippyfistjohnson's Avatar
    Look at the lack of response from the development team about this announcement. Perhaps some of the changes like with TimeWalker dungeons was a last minute stab at trying to entice players back in, but all in all, there appears to be ZERO response to this from the devs. While I can't say I am huge fans of the like of Holinka or WatcherDev, their apparent apathy tells us that their hands are tied. As suspected, all those people that were hired are working on the next two xpacs and they have very little resources to do midcourse corrections during the expansion. They threw in the kitchen sink since the TimeWalker crap has been lying around for a while, but they have no room to adjust. The game is on its course to try to become CoD. We will get our yearly release and new boring content and we will see people come back at launch and that'll be it. Really, Chilton seemed so freaked out in those interviews last year. The devs know this won't work. So they are milking the people with cash for gold, etc. They have to make up those sub losses somehow.
  1. Demoncrash's Avatar
    Quote Originally Posted by Kryos View Post
    The whole Garrisson is also done the wrong way. You followers go out and fight cool monsters. You stay at home and pick flowers and mine ore or open chests? Shouldn't it be the other way round? You go out and kill monsters and your peons do the boring work at home?
    Totally agree on this point. They need to make the collection of ores, herbs, fish in the garrison automated, through follower missions if they have to.

    And give some of the follower kill missions(with rewards) to the player. Give people an incentive to get out of the baseme...err...i mean garrison
  1. Perfectionlol's Avatar
    Well, I mean.. Wow is a great game and has broken many gaming boundaries.... but they need to put more effort in.
    How hard is it to grab a team of like 5 devs to go back and review past times like BC/WotLK? Find out what is different from current times, as those expansions actually added subscribers.

    Gear looked better. Content was more impressive (don't know about you guys but for me, the original Illidan 25 minute fights were fucking amazing). we could fly (minor imo).
    again, gear looked better. I look at all the new "Mythic" sets, and there isn't one of them where I go "Wow, that looks incredible, I cant wait". I remember back in Black Temple, I was just as excited to get T6 for the tier bonuses and stats as I was to equip and see the set.

    With the upcoming T18 sets, I'm just gonna keep wearing my transmog. Seriously feels like just basic WoD leveling gear, and the mythic shit just has a few extra garbage additions.
    Each BC/WotLK had progressively better looking sets (excluding TotGC) and most importantly, good lore. Believe it or not, Illidan and Arthas brought in a ton of cool fights and a lot of awesome WC3 lore. I have yet to forget any of the lore or raid progression lore of BC/WLK, yet I have already forgot wtf MoP was about. And now, WoD. orcs. everywhere. I really don't give a shit about what I am killing anymore, as long as Mythic is challenging and rewarding I am happy. I could watch a cinematic of MoP or WoD and simply say.. Cool. Yet If I watch Deathwing or Arthas opening Cinematic, my jaw is dropped and I am stoked (even though they completely FUCKED up deathwing, god damnit.)... And to this day, I'll still go back and watch the Burning Crusade cinematic and have shivers go down my spine when he yells "You are not prepared".

    However, a major source of subscription cancellations in my opinion is a result of the 20 man requirement for Mythic. It is far too difficult to get a group of 20 ready and interested on the same schedule. Had I not left my previous guild struggling to recruit 13 let alone 20 (10/10H), I would have surely quit this game. Mythic is challenging in it's own right, what's the point in flex raids if you cant flex raid the highest content. It's so stupid.
  1. Synbaby's Avatar
    They need to add something like ZA/ZG to go along with new raid tiers, instead of just being lazy and making the current dungeons "mythic". I think overall, players want more content other than the usual new raid tier, and NOT more crap to farm for for gems that will be useless in a couple months anyways.
    *I unsubbed once in 10 years(for swtor, cuz Star Wars), and I am getting close to unsubbing again.

    6.2 should have(imo):
    1) FLYING!
    2) 1 new raid tier
    3) 2 or more new dungeons OR
    4) 1 new dungeon and a smaller raid(or a Onyxia/twilight sanctum type raid)
    5) an actual daily hub?(might be too late to add this in)
  1. zrankfappa's Avatar
    Quote Originally Posted by Arrclyde-79 View Post
    But i would like to ask Tom Chilton one question: These 7.1 Mio are the sub-numbers of the end of march, right? that was before you released the patchnotes for 6.2, right? Call me curious, but have those number beeb increasing since back then, or are they even more leaning towards "below 7 mio"?
    .
    These numbers were end of March, the subs have almost certainly dropped in April and now into May. There is absolutely nothing compelling in 6.2 to bring people back.

    I'd wager they are bleeding subs right now. Which explains why 6.2 is lackluster, and nothing about 6.3+ is mentioned. I think they are just moving ahead to another expansion, and cutting their losses. The die hard customer base seems to be in the 6M area, so rather than try to add recruit new players, why not release/sell more expansions.

    The bottom line is that they could still lose another 4M subs and still have a wildly successful game on their hands.
  1. Tak3nSupr4's Avatar
    im surprised nobody has mentioned that all the tier sets looks shit aswell still...like there not even trying anymore

    so many people were pissed off with the cuts to this expansion before it even came out.... faralohn....factions hubs at frostfire and black temple, no flying, killing professions

    they completely fucked up the alunch for like 5 days....i had to transfer all my toons of the server just to play on a low pop one

    they need to go back to wrath of the lick king and BT...see what they did right there and find out WHY there were so POPULAR

    however on the plus side

    the zones were fucking amazing, all the pathing and hidden paths etc...artctecture was awesome, art department is always on top of that shit
    i loved the story lines
    and the fact that leveling didnt feel like a absolute grind


    and honestly...ffs.....bring us a new story..or finish the other ones that u started and still need to be finished/explained .....and stop bringing old bosses back to the game

    i unsubbed like 4 months ago from memory...like 8 weeks into highmaul.............fuck that place felt shit
  1. markos82's Avatar
    yeah flying coming in 6.2 !!!!
  1. Coronius's Avatar
    WoD isn't quite as bad as Cataclysm, but it's not far from it.

    At this point I'd rather just have MoP back instead. What a disaster of an expansion.
  1. Drukqs's Avatar
    even Cataclysm was better than WoD and this expansion is not over yet.
  1. RuneDK's Avatar
    Cataclysm was good until 4.2. Then it went to shit. I can't speak for the raid content of WoD as not being able to raid is one of the many reasons I quit but..Cata's T11 content was awesome.
  1. reemi's Avatar
    I still think MOP was the worst, and Cata wasnt bad at all.
  1. Laylriana's Avatar
    Quote Originally Posted by woofpup View Post
    Let's see why,

    15. Destroyed the look of my NE female. Now no matter what I do she looks like Bruce Jenner.
    This is spot on! I laughed so hard and realized you are absolutely correct. I could never put my finger on it, but you nailed it.
  1. zrankfappa's Avatar
    Quote Originally Posted by RuneDK View Post
    Cataclysm was good until 4.2. Then it went to shit. I can't speak for the raid content of WoD as not being able to raid is one of the many reasons I quit but..Cata's T11 content was awesome.
    The worst thing about cataclysm was 2 years of Dragon Soul ...
  1. Salty Maud's Avatar
    WoD promised, but didn't deliver. Quite a sloppy expansion indeed, hopefully blizzard shifts off from the slack gear next expansion.
  1. Xeerah's Avatar
    Quote Originally Posted by zrankfappa View Post
    The worst thing about cataclysm was 2 years of Dragon Soul ...
    DS was 9 Month....


    -------------
    As far as Story goes:
    Would have liked to see more about Yrel or Durotan or both.
    But well nope...
  1. rubenmsalles's Avatar
    During last blizzcon all are so hyped. garrison best idea ever. prune class abilities best idea ever (no one's ask for it anyway), new map like timeless island best idea ever. nerf LFR so raiders don't need to to it or even look like Best idea ever.

    what happened?
    all was so bored. there are millions of reasons that garrison's will fail (start with no space for personalization).
    prune abilities were a big FAIL. 1 button to start attack/build resources, 2 to spam, 3 for procs /spend resources, 4 for hit to finish. well, everyone ask for homogenization of classes. there you go (don't blame)
    timeless isle was the most voted feature in this page time ago. ppl ask for it. they have an entire exp now (don't blame).
    LFR is even worse than dungeons.

    then they say: war agains those filthy ORCS!!!!
    what we got? war agains OGRES!!! who asked for those tard fat guys??? i always hate ogres since TBC. and now they are in every raid!!!
    where are the LORDS OF WAR?? the IRON HORDE??. nope. ogres. all looks the same so let's change a couple of mechanics and make it different raid bosses

    then patches comming. twitter and selfie shit. that was the patch.
    ppl bored like me tried to do some pvp. legloas on steroid everywhere nuke everyone while yolo/swag make me store at bank all my pvp gear.

    patch 6.2
    more of the same but with a boat that you will never board through sea.
    just another building. and of course, some shitty gear on LFR, and ugly raid tiers on normal/whatever.

    i'm really sure that Class accesories http://us.battle.net/wow/en/blog/141...ries-5-20-2014 with personalization (color, shape, bright, etc), quest to unlock it, world bosses to achieve it, integrated with twitter and selfie cam they had been a mayor score.

    well, blizzcon 2015 will be, again, a inmense and huge HYPE (we promise all, don't lose your faith, don't vote with your wallet), ppl will buy again a pre-order and will be again a big bored fail.

    it's so sad to log in and see your friend list in 0 logs. even my guild is in 0 right now.
  1. Nekovivie's Avatar
    Quite a decline. Blizzard have seriously dropped the ball with MoP and WoD.
  1. Tart's Avatar
    Quote Originally Posted by Ghost1987 View Post
    I agree with this lol. If there was anything to be learned from MoP, it's that dailies suck. No one liked to do them, which was reflected on the forums, so they devs had to make farming rep easier. In response to the QQ from the player base, they gave birth to the timeless Isle to see if that would be a successful alternative to doing a ridiculous amount of dailies. Turns out, a lot of people loved it so that's why WoD has taken up a timeless isle flavor where you go out into the environment to kill or loot random things in each zone.
    Timeless Isle wasn't loved. It was just an area added in another content drought. It was just basically a change and something different to do.
  1. Kryos's Avatar
    Quote Originally Posted by zrankfappa View Post
    The worst thing about cataclysm was 2 years of Dragon Soul ...
    730 days? In what alternative reality was that? That's would be longer than BC and Cataclysm.
    The longest raid by far was SoO that lasted 429 days! Over 14 months!
    The second longest was ICC with 364 days if you don't count Ruby Sanctum as a real new raid (if you do, then it was only 196 days)
    Dragon Soul lasted 301 days. Also too long, but much shorter than two years.



    - - - Updated - - -

    Quote Originally Posted by Tak3nSupr4 View Post
    im surprised nobody has mentioned that all the tier sets looks shit aswell still...like there not even trying anymore
    Especially hunters. Some sets may look crazy but unique for other classes (like some Warlock and Paladins sets). Some dislike strange looking and unique sets and prefer more medival style. At least those sets showed that they tried something unique. But the hunter sets are really some garbage without any style thrown together. Is it so hard to do some cool hunter sets like they did in the past? What is this?:

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