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Flying Feedback
Originally Posted by Blizzard Entertainment
I have read all of your tweets, and will continue to. Thank you very much for the outpouring of feedback. (Muffinus)

It's a holiday weekend here so there won't be an immediate response, but please know you aren't being ignored. (WatcherDev)
Reading everything. Even the harsh things. Especially the harsh things. I understand you just want to keep enjoying a game you love. (WatcherDev)

Even now, I'm wasting words when the decision was made long ago and won't ever change to introduce flying.
I'm curious - why do you assume the decision was made long ago? I'm sorry you think we've just been lying all this time. (WatcherDev)

you realize most of the post has turned into just flaming you guys because months of real feedback was ignored right?
There is a massive difference between "ignored" and "disagreed with." (CM_Lore)

Patch 6.2 - Archimonde Preview
Today we are taking a look at Archimonde, the final Hellfire Citadel boss. He drops three cloth items which look like his gear and can be used for transmog: Demon Prince's Ascendant Crown, Mantle of the Eredar Lord and Demonbuckle Sash of Argus. He also drops trinkets for each class with spec specific effects.




Level Type Spec Name Model Viewer
100Mount Felsteel Annihilator
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705Neck World Ender's Gorget
705Trinket Reaper's Harvest
705Trinket Seed of Creation
705Trinket Talisman of the Master Tracker
705Trinket Tome of Shifting Words
705Trinket Sacred Draenic Incense
705Trinket Libram of Vindication
705Trinket Repudiation of War
705Trinket Bleeding Hollow Toxin Vessel
705Trinket Core of the Primal Elements
705Trinket Fragment of the Dark Star
705Trinket Worldbreaker's Resolve
685Trinket Grasp of the Defiler
685TrinketAll Strength Unquenchable Doomfire Censer
685TrinketHealer Decree of Demonic Sovereignty
705NeckAll Agility Choker of the Great Betrayer
685TrinketAll Agility Pressure-Compressed Loop
685TrinketAll Intellect Portent of Disaster
705BackAll Strength Cloak of Incendiary Wrath
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705ClothAll Intellect Demon Prince's Ascendant Crown
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685ClothAll Intellect Voidsight Hood
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705ClothAll Intellect Mantle of the Eredar Lord
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685ClothAll Intellect Felfume Robes
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705ClothAll Intellect Demonbuckle Sash of Argus
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685Leather Ironpelt Jerkin
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705Leather Waistwrap of Banishment
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685Leather Shadeflesh Legguards
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705Leather Felfinger Runegloves
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685Mail Rancorbite Chain Shirt
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705Mail Eredar Fel-Chain Gloves
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685Mail Vintage Draenic Handguards
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705Plate Doomcrier's Shoulderplates
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685Plate Demonbreaker Chestplate
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705Plate Treads of the Defiler
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685Plate Stompers of Echoing Doom
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705One-handed MaceAll Intellect Gavel of the Eredar
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705Two-handed SwordAll Strength Calamity's Edge
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685Two-handed SwordAll Strength Greatsword of Chaos
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705StaffAll Intellect Edict of Argus
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685StaffAll Intellect Fractured Soulgem Staff
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Originally Posted by MMO-Champion
One of the original eredar who betrayed the draenei of Argus to take his place as the sinister hand of the dark titan Sargeras, Archimonde the Defiler commands the military might of the Burning Legion. He arrives in Draenor, reaching across space and time, to ensure that the invasion of Azeroth proceeds as planned, and that Gul'dan does not fail his Legion masters.

  • Overview - Archimonde assaults players with the might of the Burning Legion, gaining new abilities each time his health is reduced by 15%, eventually summoning Rain of Chaos to destroy Draenor. When a player is launched into the air by Fel Burst, their allies must catch them to avoid fatal damage. As Archimonde Desecrates the land, players must protect themselves with the Light of the Naaru. When Archimonde reaches 40% health remaining, he begins to cast Nether Banish, sending players to the Twisting Nether.
    • Damage Dealers -
      • Destroy Doomfire Spirits quickly before they create too much Doomfire.
      • Wrought Chaos inflicts heavy damage if aimed towards other players.
      • Shackled Torment inflicts lethal raidwide damage if mutliple shackles are broken at once.
      • Infernal Doombringers will begin to cast Hellfire if not killed quickly.
    • Healers -
    • Tanks -
      • Death Brand inflicts massive initial damage and periodic damage until Hellfire Deathcallers are killed.
      • Nether Banish sends tanks to the Twisting Nether along with any other players within 10 yards.
  • Phase 1: The Defiler
    • Doomfire - Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target.

      Doomfire inflicts 10,700 Fire damage every second for 8 sec. to players that come into contact with it. This effect stacks.
    • Allure of Flames - Archimonde instantly pulls all Doomfire to several player's locations.
    • Shadow Burst - Archimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 388,773 Shadow damage, split evenly among all players within 8 yards when they land.
    • Death Brand - Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 342,732 Shadow damage and an additional 59,895 Shadow every second until the Hellfire Deathcaller is killed.
      • Hellfire Deathcaller
        • Shadow Blast - Hellfire Deathcallers blast several players with demonic energy, inflicting 71,450 Shadow damage and increasing their Shadow damage taken by 25% for 30 sec. This effect stacks.
    • Demonic Art: Desecration - When Archimonde reaches 85% health remaining, he summons corruption that erupts from the ground.
      • Desecrate - Archimonde desecrates the land, inflicting 143,000 Physical damage to all players within 10 yards of the targeted location, summoning a spire of corruption. The spire inflicts 50,000 Shadow damage every 3 sec. to all players.

        Each active spire increases the damage done by Desecration.
      • Yrel -
        • Light of the Naaru - Yrel shatters a spire of desecration, creating orbs of light that persist for 30 sec. Each orb will grant all players within 12 yards the Light of the Naaru for 20 sec., protecting them from all Shadow damage taken and increasing movement speed by 40%.
        • Purifying Light - When Archimonde is weakened, Yrel summons the light to destroy all spires of desecration.
  • Phase 2: Hand of the Legion - When Archimonde reaches 70% health remaining, he calls on new powers to destroy his enemies.
    • Shackled Torment - Archimonde torments the souls of 3 random players inflicting 17,900 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.

      When removed, Unleashed Torment inflicts 60,700 Shadow damage to all players.
      • Unleashed Torment - Shackled Souls explode inflicting 60,700 Shadow damage to all players when Shackled Torment is broken.
    • Wrought Chaos - Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 130,800 Fire damage to any player in a straight line towards the target of Focused Chaos.

      Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
    • Allure of Flames - Archimonde instantly pulls all Doomfire to several player's locations.
    • Death Brand - Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 342,732 Shadow damage and an additional 59,895 Shadow every second until the Hellfire Deathcaller is killed.
      • Hellfire Deathcaller
        • Shadow Blast - Hellfire Deathcallers blast several players with demonic energy, inflicting 71,450 Shadow damage and increasing their Shadow damage taken by 25% for 30 sec. This effect stacks.
    • Demonic Art: Vanguard of the Legion - When Archimonde reaches 55% health remaining, he summons the vanguard of the Burning Legion.
      • Felborne Overfiend
        • Heart of Argus - Felborne Overfiends unleash the Flames of Argus each time their health is reduced by 25%. This effect inflicts 32,100 Fire damage to all players.
      • Dreadstalker
        • Consume Magic - Dreadstalkers teleport to a random player and unleash a shrill cry, inflicting 85,600 Shadow damage to all players within 8 yards. This effect interrupts spell casts for 3 sec.
  • Phase 3: The Twisting Nether - When Archimonde reaches 40% health remaining, he calls on the Twisting Nether to destroy his enemies.
    • Demonic Feedback - Archimonde inflicts 60,700 Shadow to all players and an additional 60,700 Shadow damage to all players within 6 yards of each player hit.
    • Shackled Torment - Archimonde torments the souls of 3 random players inflicting 17,900 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.

      When removed, Unleashed Torment inflicts 60,700 Shadow damage to all players.
      • Unleashed Torment - Shackled Souls explode inflicting 60,700 Shadow damage to all players when Shackled Torment is broken.
    • Wrought Chaos - Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 130,800 Fire damage to any player in a straight line towards the target of Focused Chaos.

      Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
    • Nether Banish - Archimonde marks his current target, banishing them and everything within 8 yards to the Twisting Nether after 5 sec. When banished, a Nether Portal is torn open at the player's location, periodically summoning Living Shadows for the remainder of the fight.
      • Living Shadow - Living Shadow periodically spawn from the Nether Portal and attack players.

        Each time a Living Shadow spawns from a portal, the rate at which they spawn is increased.
        • Devour Life - Living Shadows devour life from their target, inflicting 160,650 Shadow damage and reducing their healing and absorption received by 20% for 45 sec. This act destroys the Living Shadow.
    • The Nether
      • Nether Storm - Storms form in the nether that inflict 35,700 Fire damage to all players within the targeted area every second.
      • Nether Corruption - The Twisting Nether corrupts all players, inflicting 5,360 Shadow damage every 2 sec., increasing damage taken from Nether Corruption by 5% for 60 sec. This effect stacks.
      • Void Star -
        • Void Star - Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 15 yards away.
        • Dark Pursuit - Empowered by the Twisting Nether, increasing movement speed by 35% every 5 seconds.
      • Shadowed Netherwalker -
        • Touch of Shadows - Shadowed Netherwalks unleash a wave a shadows, inflicting 125,000 Shadow damage to all players in the Twisting Nether.
        • Collapsing Void - The Twisting Nether collapses around Shadowed Netherwalkers when they die, creating a rift that will teleport players back to Draenor.
    • Demonic Art: Rain of Chaos - When Archimonde reaches 25% health remaining, he summons a massive meteor to destroy Draenor.
      • Rain of Chaos - Archimonde calls down a rain of meteors to destroy Draenor that inflicts 71,500 Fire damage to all players with each impact. This effect is reduced the farther away a player is from the point of impact.
        • Infernal Doombringer - Periodically the meteor impacts from Rain of Chaos will reform as Infernal Doombringers.
          • Eternal Flame - Infernal Doombringers smolder with intense heat that heals any other Infernal Doombringer within 15 yards for 8% of their maximum health every second.
          • Hellfire - Infernal Doombringers radiate Hellfire when they reach full energy, inflicting 46,450 Fire damage to all players within 40 yards every second.
  • Phase 3: The Twisting Nether - When Archimonde reaches 40% health remaining, he transcends. All of his enemies are drawn helplessly into the Twisting Nether, an endless, chaotic space from which few have ever returned...



Patch 6.2 - Class Balancing
Originally Posted by Watcher (Blue Tracker / Official Forums)
We have not yet done a final numerical class/spec balance pass. Many of initial changes in the first PTR patch notes were aimed at correcting stat weighting imbalances. Feedback isn't being ignored; it's just being supplemented with lots of useful data from PTR testing that we're continuing to gather, and then numbers tweaks will follow.

Blue Tweets
Originally Posted by Blizzard Entertainment
Patch 6.2
Will we be able to test the legendary rings on the PTR? There are a few unclear mechanic interactions to test.
We don't currently plan to put the legendary rings on the PTR. (WarcraftDevs)

Patch 5.2 kept me occupied for months with all the crap it had. 6.2 will last a week.
What do you feel Isle of Thunder has that Tanaan lacks? (WatcherDev)

Any plans for an Ogre Waygate in Tanaan Jungle?
Yes! Look for it in either the next PTR build or the one after. (WarcraftDevs)

PvE
When are you going to tune the Pandaria dungeons so we can solo? On that same note, what about the raids?
As player power grows naturally with new tiers and expansions, you’ll be able to solo more old content. Same as always. (WarcraftDevs)

Professions
Why are Lunkers unique 5? It's annoying having to go back every 5 lunkers.
The unique 5 restriction will be lifted in 6.2. (WarcraftDevs)

Do I need JC as an equipped prof to access the Arakkoa questline in tanaan for gems in 6.2? I have the JC garr. building
Yes, being trained in Jewelcrafting will be a prerequisite. (WarcraftDevs)

Reputation / Questing
You got story now through the Garrison Campaign, but it's not linked to Apexis dailies at all. wrong move IMHO.
Thanks, this is great, constructive feedback. (WatcherDev)

Misc
Really disappointing your the lead designer for WoW. I'm sure a lot of people agree with me. Your focus is completely off :/
Just saying: _A_ lead designer. Not _THE_ lead designer. We have a number of leads, all with different focuses and specialties. (WatcherDev)
Just because a single interview doesn't address every concern doesn't mean those concerns have fallen on deaf ears. (WatcherDev)
I could probably ramble for an hour about mistakes made and lessons learned, but the nature of an interview is a focused Q&A. (WatcherDev)

Curious what AMR does for that problem now. Back on Rawr, we (mostly Kavan) built a genetic algorithm for it. (Celestalon)
We use a branch and bound technique with some cleverness. We then tested it against a brute-force method that combed EVERY combo
Cool. I experimented with things like that, but I always ran into problems with cases where you had to take several... (Celestalon)
...individual downgrades in a row, followed by a large individual downgrade, in order to find a net upgrade. (Celestalon)
That occurred most commonly with combinations of hit caps, talent points, and especially set bonuses. Hard problems to optimize! (Celestalon)

Ghostcrawler Tweets
Remember that Ghostcrawler no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
No More Flying
What are you thoughts on blizzard's decision about Flying?
Resilience will fix it? (OccupyGStreet)

What's your stand on the "no more flying in WoW" stance the devs have taken?
As a developer, I always applaud bold moves over feeling paralyzed by the weight of the status quo. (OccupyGStreet)
Even if you don't like a particular change, you should want people unafraid to make bold decisions running your game. (OccupyGStreet)



Overwatch - McCree Gameplay
We got another look at Overwatch gameplay this week with the release of some McCree footage.

This article was originally published in forum thread: Flying Feedback, Archimonde Preview, 6.2 Class Balance, Tweets, Overwatch Gameplay started by chaud View original post
Comments 107 Comments
  1. BadTastingPudding's Avatar
    Quote Originally Posted by quras View Post
    I love the comment from blizzaard about being ignored is not the same as being disagreed with.

    In blizzards case that is simple not true. They disagreed with flying since the start and strung gamers along the whole time with it might return. However you can bet since the decision was made to keep flying gone so long Any comments on flying coming back were indeed ignored. Ignored and disagreed with being the same in this case.

    When you've made a decision such as this, disagreed with gamers but wouldn't come straight out and say it, blizzard pretty much ignored any comment on wanting it flying returned.

    i makes me a little sick to my stomach to know blizzard is going to release another mount into the cash shop.
    "They disagreed with flying since the start and strung gamers along"

    I struggle to comprehend this, how is it stringing along, Blizzard's position was from the start that they felt the absence of flying was a good thing. That is the main assumption under which everyone should have been operating, anyone who was hanging out for it to return because they added the caveat that it MIGHT return in a future patch is an idiot. You don't assume that the unlikely thing is going to happen and then get mad when it doesn't, what kind of backwards ass logic is that?
  1. mmoc965ab6a282's Avatar
    Remove a feature is NOT a new feature.
    I bet there were more removed things in WoW after WotLK than new... guilds, ingame mounts, talents, flying, class specific spells, crafting procs...
  1. ThatsOurEric's Avatar
    Quote Originally Posted by Choloz View Post
    Instead of mindlessly calling his opinions wrong, be more constructive?
    They're wrong for obvious reasons, I don't need to write paragraphs on why they are.

    Anyway, personally I feel like LFR needs to go. A lot of casual players might not agree or have a different opinion, but that's just how I feel. It's hard for me to have an unbiased opinion on this though, as I raid mythics.
    So since you have an unbiased, possibly close-minded viewpoint on this subject...why even bring it up?

    I've never met/played with someone who enjoyed LFR.
    And yet despite how there are millions of players who use it, screw them, it has to go right?

    It teaches you nothing
    *SIGH*

    This is just a thousand times wrong, and its probably one of the worst straw man points that some players use
    to try "justify" the removal of LFR. And I'm sure most of us are sick to death of seeing this.

    and you're not working for the gear you get so there's really no satisfaction from it.
    Aaaaaaand there it is. The self-entitlement argument.

    Correct me if I'm wrong, but its not like the players zone in, get their X amount of gold, get their quest items,
    get their buff item, and get lucky and get their piece of gear and zone out.

    We have to clear trash, and kill a boss. Just like how a normal and above raid does. Only with yes, less mechanics
    and difficulty. But we still have to kill something. Just because it isn't as hard as your way is does not somehow
    make it not legitimate.

    Certain players need to get off that high horse, and just be happy that they are able to clear those higher tiers of
    difficulty with their guilds and move on. Let the rest of the player base have something to ourselves.

    Last I checked, WoW isn't an "exclusive" club, so stop acting like it is.

    You can see the story doing normal mode in slightly more time, with a little bit more work, and with significantly more satisfaction.
    Yeah, IF (and that's the catch here) IF those players can. Most can't. But hey, screw them right?

    But that's the point of the game.
    No, the point of the game is to have fun, and make it accessible to various kinds of players. Somehow, because players are able to
    do the same thing as more elite raiders can do but on a lesser scale (like LFR), players (such as you) feel as if your accomplishments
    are somehow wasted or in a bizarre nonsensical way, somehow you feel insulted and self-entitled, and believe that they should not
    have a taste of it too, because they aren't "putting in the work" or some nonsense.

    How about this, let them have their fun, you have yours. Why is this so hard I just don't know.

    This isn't a TV-show where you just sit back and watch things happen... which is more or less what LFR is.
    Then change the channel. Nobody is forcing you to watch that tv show btw.
  1. Aelric70's Avatar
    Quote Originally Posted by Glorious Leader View Post
    Oh yea how's that powerful wod vision going lmao... They aren't Mozart making the magic flute. They're a business providing a product for customers. They need to check themselves and understand that their vision is not necessarily the best one
    So what? If its not your cup of tea, its time to find an alternative you like more. Let the customers (all of them) decide whether that art continues to be funded or not. If it has enough customers, the game will continue. If it doesn't, then it will not and Blizzard will likely keeping producing other games of various styles to pay the bills. If they don't, they will eventually fold and other companies will gain market share. That is the natural order of things... not some whack-a-mole dev process chasing customer whines.
  1. Terminatrix's Avatar
    Quote Originally Posted by Xartim View Post
    and yet again, nothing useful for the pvp community. yet again, ignored and yet again, another shitty season to look forward to!
    wow and pvp never got along anyway
  1. orca2425's Avatar
    This game is like the energerzing bunny it goes on ans on and on and!!!its never ends !!!!
  1. Bizarre Monkey's Avatar
    Quote Originally Posted by Luji View Post
    I didn't say I want Grommash specifically, I actually want Gul'dan, but even Grommash would make a more suitable expansion end boss than Archimonde!
    I agree, though to wit, this is merely the second content patch to come, there's at least another large one, calm your tits. I'd really like to see Gul'dan as a raid boss, he's definitely one of the most iconic and well written villainous Orcs.
    Quote Originally Posted by Luji View Post
    Seriously, how can Archimonde even be the end boss?! He wasn't featured in the story so far, we'll just see him for the first time in Hellfire! Gul'dan should be the final boss not some sort of a twisted Eredar!
    Ahahaha, oh jeez you're silly! He's actually had a large role in the Burning Crusade expansion, He's one of two final bosses for Tier 6 (along side Illidan). And he's been a prominent lore character since Warcraft II at least. Maybe even Warcraft: Orcs and Humans, but don't quote me on that.

    I certainly agree he's not end boss material, and he's not. If you may recall- every expansion has had at least three major content patches. This is the second, the third will likely feature our old orc adversaries. Blizzard knows it'd be disingenuous to not provide a challenging big orc boss for the WARLORDS OF DRAENOR expansion, and given how the Legendary Ring quest chain is progressing, it's likely Gul'dan is going to feature as either his own secular boss or the end boss for Warlords of Draenor. Keep your hair on, mate. :]

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