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Patch 6.2 - Hellfire High Council Preview
Today we are looking at the the Hellfire High Council encounter in Hellfire Citadel.
Level | Type | Spec | Name | Model Viewer |
---|---|---|---|---|
690 | Neck | Spiked Bloodstone Pendant | ||
675 | Neck | Gorget of Induced Madness | ||
690 | Trinket | Desecrated Shadowmoon Insignia | ||
690 | Finger | Healer | Shimmering Voidstone Band | |
675 | Finger | Healer | Hazy Voidstone Band | |
690 | Trinket | All Agility | Mirror of the Blademaster | |
675 | Trinket | All Agility | Smoldering Felblade Remnant | |
675 | Finger | All Intellect | Shadowmoon Ancestry Ring | |
690 | Back | All Strength | Rugged Bloodcaked Drape | Modelviewer |
690 | Back | All Agility | Windswept Wanderer's Drape | Modelviewer |
675 | Cloth | All Intellect | Sash of Guttural Intonation | Modelviewer |
690 | Cloth | All Intellect | Dia's Nightmarish Leggings | Modelviewer |
675 | Cloth | All Intellect | Void-Pact Leggings | Modelviewer |
690 | Cloth | All Intellect | Cursed Blood Bracers | Modelviewer |
690 | Leather | Gurtogg's Discarded Hood | Modelviewer | |
690 | Leather | Blood-Tanned Pauldrons | Modelviewer | |
675 | Leather | Fel-Crazed Pauldrons | Modelviewer | |
690 | Kilt of Self-Reflection | Modelviewer | ||
675 | Bladewalk Boots | Modelviewer | ||
690 | Bloody Berserker's Bracers | Modelviewer | ||
675 | Gauntlets of Reckless Assault | Modelviewer | ||
675 | Plate | Wailing Woe Pauldrons | Modelviewer | |
690 | Plate | Girdle of Savage Resolve | Modelviewer | |
675 | Plate | Blade-Chipped Waistguard | Modelviewer | |
690 | Plate | Acid-Etched Legplates | Modelviewer | |
675 | Two-handed Axe | All Strength | Rivetspike Cleaver | Modelviewer |
690 | One-handed Sword | All Strength | Blazing Demonhilt Sword | Modelviewer |
675 | One-handed Sword | All Strength | Viscera-Stained Longsword | Modelviewer |
690 | One-handed Sword | All Intellect | Mindbender's Flameblade | Modelviewer |
675 | One-handed Sword | All Intellect | Hellfire Mindblade | Modelviewer |
690 | Two-handed Sword | All Strength | Fel-Burning Blade | Modelviewer |
675 | Staff | All Agility | Spring-Loaded Jawstaff | Modelviewer |
Originally Posted by MMO-Champion
Thousands of Iron Horde orcs accepted the blood of Mannoroth, but few grew as powerful as these three champions. Dia Darkwhisper, master of Void magic and an outcast of the Shadowmoon, rose quickly to power as the left hand of Gul'dan. Gurtogg, with his insatiable hunger for blood, emerged the victor in hundreds of trials by combat. He has met his match only once, fighting Blademaster Jubei'thos to a draw. Tainted with fel sickness, they serve Gul'dan as both Highguard and Council of War.- Overview - Each member of the council has a special attack that they will only use below 30% health. These effects will persist until the end of the encounter.
- Tanks -
- When Dia Darkwhisper uses Nightmare Visage, use defensive abilities to reduce the damage you take.
- Keep Dia Darkwhisper away from her allies, else they will gain the effects of Void Haze.
- Move away from the impact point of Gurtogg Bloodboil's Demolishing Leap to minimize damage taken.
- Healers -
- Dispel Dia Darkwhisper's Mark of the Necromancer before its damage becomes lethal, but do not dispel prematurely as doing so causes the effect transfers to 2 additional targets when dispelled.
- Use defensive abilities to maximize your chance of survival if Gurtogg Bloodboil targets you with his Fel Rage.
- Move away from the impact point of Gurtogg Bloodboil's Demolishing Leap to minimize damage taken.
- Damage Dealers -
- If you are afflicted with Mark of the Necromancer when Dia Darkwhisper casts Reap, the ground beneath your position will burn for the remainder of the encounter, so position yourself carefully.
- Use defensive abilities to maximize your chance of survival if Gurtogg Bloodboil targets you with his Fel Rage.
- Move away from the impact point of Gurtogg Bloodboil's Demolishing Leap to minimize damage taken.
- Tanks -
- Blademaster Jubei'thos
- Fel Blade - Jubei'thos hurls his flaming blade, inflicting 71,400 damage to enemies with which it comes into contact.
- Felstorm - Jubei'thos whirls a fiery tempest at enemies, inflicting 9,022 Fire damage to all enemies every second for 8 sec.
- Windwalk - Jubei'thos disappears into the wind, summoning Mirror Images. He will re-emerge after 45 seconds or when all images have been defeated, whichever occurs first.
- Mirror Images - Jubei'thos summons decoys of himself. He will re-emerge when all of his images have been destroyed, or after enough time has passed.
- Mirror Images - Jubei'thos summons decoys of himself. He will re-emerge when all of his images have been destroyed, or after enough time has passed.
- His Final Hour - Upon reaching 30% health remaining, Jubei'thos will begin to cast Wicked Strike. After his death the images of Jubei'thos will continue to haunt players, striking them from the shadows.
- Wicked Strike - An image of Jubei'thos appears behind half of all living players, striking them for 54,328 Fire damage. This effect increases in damage over time. When Jubei'thos is defeated, he continues to haunt players from the grave, Wicked Striking them until the encounter is defeated.
- Dia Darkwhisper
- Void Bolt - Dia focuses void energy at her primary target, inflicting 107,000 Shadow damage.
- Void Haze - Dia's dark presence shrouds allies in a dark haze, absorbing all damage taken for as long as they stand within 25 yards of her.
- Nightmare Visage - Dia transforms into a visage of nightmares, unleashing a flurry of attacks on her primary target.
- Mark of the Necromancer - Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to 3 nearby allies of the afflicted player.
- Reap - Dia reaps all marked targets, causing her mark to burn into the ground. This mark inflicts 42,850 Shadow damage to all enemies within the effect every second.
- Burden of the Necromancer - When Mark of the Necromancer is dispeled, it will detonate for 30,000 Shadow damage to all enemies.
- Wailing Horror - Dia shrouds the room in darkness, inflicting 105,000 Shadow damage to all enemies every second. Darkness amasses, causing Wailing Horrors to form in random locations and sail across the room. These horrors will inflict 105,000 Shadow damage to enemies with which they come into contact.
- Her Final Hour - Upon reaching 30% health remaining, Dia Darkwhisper is overcome by darkness, applying Mark of the Necromancer to half of all remaining foes. In her madness, she will no longer use Reap.
- Gurtogg Bloodboil
- Bloodboil - Gurtogg causes the 5 furthest enemies' blood to boil, inflicting 51,946 Physical damage. In Mythic difficulty, this effect boils the target's blood for 51,946 Physical damage every second. This effect stacks.
- Bloodboil - Gurtogg causes the 5 furthest enemies' blood to boil, inflicting 51,946 Physical damage. In Mythic difficulty, this effect boils the target's blood for 51,946 Physical damage every second. This effect stacks.
- Acidic Wound - Gurtogg's fel sickness infects the wounds of his current target, inflicting Nature damage every 2 sec. and reducing armor by 100. Stacks up to 60 times, lasts 30 sec.
- Fel Rage - Gurtogg goes into a fel rage, focusing on a random enemy. A sickening fel energy courses through their veins, causing them to gain extra defenses. Successful melee attacks will cause Gurtogg to increase his attack speed by 10% in all difficulties except Looking For Raid.
- Demolishing Leap - Gurtogg crashes around the room, inflicting up to 250,000 Physical damage to players based on proximity to his impact.
- His Final Hour - Upon reaching 30% health remaining, Gurtogg begins to cast Tainted Blood until he is defeated.
- Tainted Blood - Gurtogg taints the blood of his enemies, limiting their maximum health value by 5% per application. This effect stacks, and persists until the encounter is over.
Patch 6.2 - Ashran Updates
Patch 6.2 - Shadow Priests
Live Q&A Saturday, June 6 w/ Ion Hazzikostas!
Blue Tweets
Originally Posted by Blizzard Entertainment
Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Game DesignBig reason why WoW is failing is because it's too easy to reach the endgame content. Theres no journey that you go on anymore
If you want a tiny, hardcore game, then that's a fine approach. (OccupyGStreet)
Help me out. Hardcode = time. If you say hardcore = challenging. I say challenging = time. Everything in mmo time vs reward
So saying hardcore is a bit disingenuous. Doesnt matter how accessible the content is if the player doesnt have the time.
I agree "hardcore" is overbound as a word because we all use it for both investments in time and skill. (OccupyGStreet)
You definitely have to be (humble) about feedback--it's your "data" that you can't argue around. But OTOH, you also often tell them that you know better than they do what they'll have fun with.
If professional game designers can't be experts in fun, then we might as well crowdsource all games. (OccupyGStreet)
(wow) what do you think about adding polls in options to get more players' feelings on class+game? less vocal minority
You would need to do it globally and be convinced that the polls couldn't easily be abused or fixed. (OccupyGStreet)
But now WoW offers nothing in the open world adventure..we are all just forced to do the same thing at endgame.
What else are you looking for in an endgame? More dungeons? Daily quests? Rare spawns? Something new? (OccupyGStreet)
instanced gameplay-wise; when almost all were pushed into "elite content", gathering epic gear and points for it
You can also argue maybe players had just had enough of the open world adventuring after two expansions. (OccupyGStreet)
Dark Legacy Comics #491
DLC #491 has been released.
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