The Innkeeper's Tale: A Mysterious Patron
Dustin Browder Interview, Youtube Livestream Event on June 6th, Hearthstone Mount, North American Road to Blizzcon
Patch 6.2 - Darker Nights
Warlords of Draenor added darker nights in a few areas and Patch 6.2 will expand upon that by darkening most of the northern half of Kalimdor.
Hellbreach Normal Testing
Blue Tweets
Originally Posted by Blizzard Entertainment
Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Developer Communicationwhat if the "bold" decisions come off as lazy with the reasons that are being given?
It generally isn't worth lying to players. They will figure out the truth. (OccupyGStreet)
If something is too much work given the benefit, they'd likely just say that. (OccupyGStreet)
So my advice is to argue based on the reasons stated, not try to make up or guess at reasons and argue those. (OccupyGStreet)
Classes
I think we (meaning I) went too far in removing what was unique about some classes. (OccupyGStreet)
What made you guys start homogenizing? Just easier to balance?
And it came largely from trying to address player concerns about balance or utility. (OccupyGStreet)
Barring those concerns, would homogenization have ever taken place to the degree it did, or eventually a future necessity?
I don't think it was a foregone conclusion. These things are all trade offs. What do you value more? Identity or utility? (OccupyGStreet)
Do you think Cata / MoP / WoD took bring the player, not the class too far? As Ret I now feel more like a DPS than a paladin.
I feel like we gave players what they asked for: near parity in all encounters, which made then happy short term. (OccupyGStreet)
But long term it's possible those decisions (mine) erode depth in the long term. (OccupyGStreet)
But had we gone the less homogenized route, there would have been a lot more "my dude sucks on burst AE fights" etc. posts. (OccupyGStreet)
u still see those posts now and I hear a lot of talk from blizzard that they like Class Niche
Many decisions devs make may seem weird in the short term but pay huge dividends eventually, (OccupyGStreet)
dividends is a strange term in this context. Are you still thinking from a player POV or dev?
Short term, a player may say: I hate that feature. (OccupyGStreet)
Long term, they may say: I don't know why, but I just lost interest in the game. (OccupyGStreet)
Devs generally worry more about that second case. The risks there are probably greater. (OccupyGStreet)
So they may make a change that is unpopular in the short term to keep the game healthy in the long run. (OccupyGStreet)
is indecisiveness a real thing on big dev teams? Have teams been very split and much conflicted on design?
I haven't seen that much indecision in my time. I have seen a ton of disagreement though. (OccupyGStreet)
Game development, where I have been, requires a lot of discussion. People burn out on the debate culture. (OccupyGStreet)
It's just so subjective. Should we fix a bug that affects 0.1% of players? Is that animation good enough? (OccupyGStreet)
Final Boss #82 - Elemental Shamans
Final Boss covered Elemental Shamans this week. Be sure to check back Sunday for a Discipline/Holy Priest episode.
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