Patch 2.3 Round-Up, Game Guide Updates, Monk and Barbarian Guides, Seasonal Leveling Guides

Power Core Card Back at BlizzCon EU Finals, TGT Card Pack Opening Statistics

Placement and Ranking System Update, Kael'thas Fix, Kolosalus' Kerrigan Guide and More

Raid Finder Archimonde Nerfs
Archimonde should be somewhat easier on Raid Finder difficulty in the future.



Armory Stats - Race / Class / Gender
In the stats from earlier this week some users were interested in a further breakdown by class, so we have included that data today. It is too long to include in the news, so click on the image below if you are interested!



Patch 6.2.2 - Timewalking Rewards
Patch 6.2.2 adds more rewards to Timewalking! You can see Cupri in Shattrath (Outland) to purchase these items for Timewarped Badge, rewarded from running Timewalking dungeons.

A recent PTR build adjusted the costs, but we haven't had another Timewalking weekend to confirm the new prices and any changes to the drop rate. The latest version of the official notes still says "Players now receive a Timewarped Badge when they complete a Timewalking dungeon". Keep in mind that the drop rate and prices are not final!


Level Type Slot Spec Name Cost
80Mount Bridle of the Ironbound Wraithcharger??
70Mount Reins of the Eclipse Dragonhawk5000 × 
Level Type Slot Spec Name Cost
90Consumable Ancient Heirloom Armor Casing750 × 
90Consumable Ancient Heirloom Scabbard900 × 
100Consumable Timeworn Heirloom Armor Casing1000 × 
100Consumable Timeworn Heirloom Scabbard1200 × 
Level Type Slot Spec Name Cost
226NeckNeck Shard of the Crystal Forest??
213FingerFinger Signet of the Impregnable Fortress??
200TrinketTrinket Sundial of the Exiled??
200TrinketTrinket Valor Medal of the First War??
200TrinketTrinket Mirror of Truth??
245TrinketTrinket Mark of Supremacy??
110TrinketTrinket Emblem of Fury35 × 
110TrinketTrinket Icon of the Silver Crescent35 × 
110TrinketTrinket Bloodlust Brooch35 × 
226NeckNeckAll Strength Spiked Battleguard Choker??
245FingerFingerAll Strength Bloodshed Band??
110TrinketTrinketAll Strength Gnomeregan Auto-Blocker 60135 × 
226NeckNeckHealer Frozen Tear of Elune??
213FingerFingerHealer Renewal of Life??
226NeckNeckAll Agility Broach of the Wailing Night??
213FingerFingerAll Agility Ring of Invincibility??
226NeckNeckAll Intellect Evoker's Charm??
213FingerFingerAll Intellect Band of Channeled Magic??
200TrinketTrinketAll Intellect The Egg of Mortal Essence??
110TrinketTrinketAll Intellect Essence of the Martyr35 × 
110Off HandOff HandAll Intellect Talisman of Kalecgos25 × 
110BackBack Farstrider Defender's Cloak50 × 
136BackBackAll Strength Dory's Embrace50 × 
110BackBackHealer Bishop's Cloak50 × 
110BackBackAll Agility Blood Knight War Cloak50 × 
110ClothHeadAll Intellect Cowl of Naaru Blessings35 × 
264ClothChestAll Intellect Meteor Chaser's Raiment??
128ClothWaistAll Intellect Voodoo-Woven Belt35 × 
141ClothLegsAll Intellect Corrupted Soulcloth Pantaloons2250 × 
213ClothFeetAll Intellect Xintor's Expeditionary Boots??
264ClothHandsAll Intellect Gloves of False Gestures??
110BackBackAll Intellect Shawl of Shifting Probabilities50 × 
110LeatherHead Mask of the Deceiver35 × 
264LeatherChest Shadow Seeker's Tunic??
141LeatherWaist Belt of the Silent Path35 × 
141LeatherLegs Trousers of the Scryers' Retainer25 × 
213LeatherFeet Boots of Captain Ellis??
264LeatherHands Cat Burglar's Grips??
110MailHead Storm Master's Helmet35 × 
264MailChest Longstrider's Vest??
141MailWaist Aftershock Waistguard35 × 
141MailLegs Rushing Storm Kilt25 × 
213MailFeet Pack-Ice Striders??
264MailHands Logsplitters??
110PlateHead Faceguard of Determination35 × 
264PlateChest Castle Breaker's Battleplate??
141PlateWaist Girdle of Seething Rage35 × 
141PlateLegs Legplates of Unending Fury25 × 
213PlateFeet Kyzoc's Ground Stompers??
264PlateHands Gauntlets of the Kraken??
110ShieldOff HandAll Strength Azure-Shield of Coldarra25 × 
110ShieldOff HandAll Intellect Mazthoril Honor Shield25 × 
146Two-handed AxeTwo HandAll Strength The Blade of Harbingers100 × 
146One-handed MaceOne HandAll Intellect Gavel of Naaru Blessings35 × 
115One-handed SwordOne HandAll Strength Sword of Unyielding Force35 × 
146StaffTwo HandAll Agility Staff of the Forest Lord100 × 
141StaffTwo HandAll Intellect Staff of the Soul-Eater100 × 
146Fist WeaponOne HandAll Agility Vanir's Fist of Brutality35 × 
146DaggerOne HandAll Agility The Mutilator35 × 
146DaggerOne HandAll Intellect Scryer's Blade of Focus35 × 
146CrossbowRangedAll Agility Crossbow of Relentless Strikes100 × 
Level Type Slot Spec Name Cost
65Junk Barrel of Fish25 × 
1Junk Crate of Meat25 × 
70Junk Bag of Fishing Treasures150 × 
70Junk Mark of the Ashtongue1250 × 
1Holiday Timeless Mirror500 × 


Blue Tweets
Originally Posted by Blizzard Entertainment
Developer Communication
But you only need one person to go too far one time in a physical or material way. There is a value to risk proposition here to consider. (holinka)
what you do. It was Ghostcrawler, now you, and will be the one after. This is what they do.
You can make games without having a public presence. I will never stop making games, but perhaps I don't need to be public. (holinka)
The ugly truth is that bad people exist on the internet and if you choose to have a public presence, they will find you. Words are wind. (holinka)

Classes
Blizz sees rogues as criminals like Defias. Players think rogues are league of assassins.
No one is wrong here. The WoW "rogue" encompasses elite assassin, sneaky pickpocket, waylaying bandit, and more. (WatcherDev)

PvP
how long would you personally wait as a non-healer in a solo queue? (iamvhell)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Just curious, have you found many statistical correlations between time to obtain rewards and player engagement?
I don't know that I have data on it but I believe there is one. (OccupyGStreet)
Too long is frustrating. Too shot and you run out of rewards or devalue them. (OccupyGStreet)

I saw you respond to a very hostile question. I respect how you never shy away from those people but is it really worth it?
I think it deflates their anger a bit when you don't reciprocate with hostility. (OccupyGStreet)
I've had several people follow-up and say "Okay sorry that was out of line, but can we discuss the issue?" (OccupyGStreet)

But you do come across as arrogant, and arent transparent. Nice to see one of your tips is to run when its getting hot.
You can have one very in depth conversation with one player. I've certainly done that. Hard on the other players though. (OccupyGStreet)
On WoW, I could go back and forth on 3-4 threads for literally 5 hours. Which would be fine if that was my entire job. (OccupyGStreet)



Final Boss #93 - Ranged Casters
Final Boss talked to Ranged Casters this week.

This article was originally published in forum thread: Raid Finder Archimonde Nerfs, Timewalking Rewards Cost Changes, Tweets, FinalBoss #93 started by chaud View original post
Comments 59 Comments
  1. Eliazer681's Avatar
    Quote Originally Posted by Saiona View Post
    LFR archimonde is piss easy compared to the already piss easy normal archimonde where you can go get your class trinket :^) Peasant mode shouldnt drop useful items.
    You can actually sense how important you think you are as you type this. It's hilarious. "Peasant mode." You're playing a videogame. Grow the fuck up.
  1. Frolk's Avatar
    Love how ppl rather than read up on tactics want blizz to nerf the boss

    i REALLY hope for some blue tweet to be like
    LFR "raider": LFRarchimonde2hard4me
    Blue reponse: Get gud scrub
  1. jdbond's Avatar
    Quote Originally Posted by Eliazer681 View Post
    You can actually sense how important you think you are as you type this. It's hilarious. "Peasant mode." You're playing a videogame. Grow the fuck up.


    Just picture the guy in real life and then you can laugh at all his "comments"
  1. Shudder's Avatar
    LFR should just be removed, it's an insult to raiding. Let the casuals run dungeons like the old days.

    - - - Updated - - -

    Quote Originally Posted by Freedom4u2 View Post
    But here's the thing, we just want to do LFR for the story, not for the challenge. There's a reason I don't raid, and that's because I despise it.
    Youtube exists.
  1. mmoc26074bb54a's Avatar
    Quote Originally Posted by jdbond View Post
    I don't recall anyone ever claiming that. Take it easy , nerd boy. Blizzard is not giving out any LFR rewards. So technically, LFR should be what "you" claim it is suppose to be, a tourist mode. It should not have any difficulty at all. Why should an LFR boss be even remotely difficult?
    There are a lot of people who actually clame that,and its mostly to pretend that lfr is a real raid.And my point was that people demand for more LFR rewards, while it has been reapeatidly proven ( take archimonde as the most recent example) that the majority is incapable of perfoming raid mechanics,therefore they are not entitled to same rewards as real raiders.By rewards I mean the things they ask for :1) the tier sets like SOO 2) having all wings released on the same date like normal and heroic 3)the class trinet ( thats the new one).

    And i find it funny that you called me "nerd boy" out of nowhere,I suppose I hit a nerve on my first post
  1. jdbond's Avatar
    Quote Originally Posted by Kurosu View Post
    There are a lot of people who actually clame that,and its mostly to pretend that lfr is a real raid.And my point was that people demand for more LFR rewards, while it has been reapeatidly proven ( take archimonde as the most recent example) that the majority is incapable of perfoming raid mechanics,therefore they are not entitled to same rewards as real raiders.By rewards I mean the things they ask for :1) the tier sets like SOO 2) having all wings released on the same date like normal and heroic 3)the class trinet ( thats the new one).

    And i find it funny that you called me "nerd boy" out of nowhere,I suppose I hit a nerve on my first post
    Sorry "nerd boy" but talking to imaginary people doesn't help. There is a difference between not knowing mechanics and being incapable of doing one. Majority doesn't play video games for reasons you seem to think they do. Didn't Wildstar just go f2p? You might be playing the wrong game You need to relax "nerd boy". It is a still a VIDEO GAME.
  1. Hanto's Avatar
    I definitely agree that Archimonde on LFR isn't difficult. What sucks is when half of the raid doesn't pay attention to a strat being called out for the entire fight and you consistently wipe because those people keep doing the same stupid crap. Then you gotta wait for replacements, bring the new guys up to speed if they don't know what's going on, and basically it continues until Determination stacks make it enough to where even the people doing their own thing don't cause the wipes anymore.
  1. Gadfly's Avatar
    Quote Originally Posted by Shambulanced View Post
    Disagree, and the opinions on MMO-C are going to be biased toward people who have, likely, already killed Archimonde on normal or higher.

    Here's a newsflash: LFR isn't intended for people of your play level. Enjoy the easy, inferior loot on your alts, and stop complaining that it's "too easy," or "ruining the game."
    I agree, you know its over tuned if LFR groups don't really get anywhere until they are getting +30% or more from determination stacks.
    Should expect 2-5 stacks if a boss is hard. Should not be getting anywhere near the 8-10 we are seeing now.

    Again people. LFR is NOT intend for you if you are doing anything else normal+... I see people bitch about how easy it is join it in 690+ gear....
    It SHOULD be easy in that case, that's how gear levels work....
    You have no place to judge LFR unless you join it as a group with 655-660 item level.
  1. Arvandor's Avatar
    i have killed lfr archimonde 4 times this week..

    two with 8, one with 7 and one with 6 stacks..

    this boss is to difficult for this modus!

    you rush trough the lfr with one shot and then you came to archimonde..

    right so blizzard! nerf this! this boss is overtuned!
  1. Suggs's Avatar
    Quote Originally Posted by Shudder View Post
    LFR should just be removed, it's an insult to raiding. Let the casuals run dungeons like the old days.

    - - - Updated - - -



    Youtube exists.
    so should normal and heroic.
    Cant do mythic? stay in lfr when you really belong.
  1. mmocfd328e0b6e's Avatar
    LFR is insanely hard, I wrote 10 tickets about those, no response...
    I have 3 kills with 9 stacks, 8-8 stacks. One of my guild mate said, they killed the boss with 10 stacks which is insane. The void boss is hard too. Min. 3-4 stacks needed to kill it.

    Someone should link A MoP blue post where they said: LFR is not about tactic and voice communication, it is about to see the content.


    There is a small Vietnamese who calls Robert Downey Jr. in the Tropic THunder movie. That's my message to Blizzard!
  1. mmocc1f11a099b's Avatar
    Quote Originally Posted by Dhru View Post
    LFR is insanely hard, I wrote 10 tickets about those, no response...
    I have 3 kills with 9 stacks, 8-8 stacks.
    I think LFR Archimonde is too hard for one reason - you do it with random people that keep changing every wipe or two. It is too hard to organise (and choose two teams which members wont keep leaving between wipes), people talk different languages, some are silent and dont want to follow strategy, take responsibility etc. On normal you go with guildies that read up on strategy earlier or with randoms but thse randoms dont change. It is no fun if you wipe 6 times on LFR and during that times you replaced 90% team so you are at start base every time people change and new, unexperienced join.

    - - - Updated - - -

    & Kurosu

    You are missing out on one thing - you do normals, heroics and especially mythic with people you can communicate with and mostly with same people (guildies) so your team dont change 5-10 times during one raid. It is easier to communicate to people their responsibilities when they response back and understand you and it is way easier to do harder things with same group than easier things but with forever changing group so you never make any real progress as every wipe 3-10 people leave and you get new "suprise" randoms who are totally greeen and you are in base one again.

    I think its funny how "real raiders" want to deny their precious rewards to other people just because they care to nolife, just because they got all time in real life to do raiding at set times a few times a week. I have been there but I was awaken when my life situation changed and I suddenly have so little free time during weeks so I couldnt keep raiding with guilds as I had to often skip raids because I couldnt play at that time. LFR is great for people to still be able not only to see content but to enjoy it. Rewards can be worse but not worthless or lame (like this tier of lfr armors is so boring and same...) because there is fine line between when something is fun and worth to do and when its not. Otherwise remove all rewards from raiding (all even mythic) and GL in your guild - nobody will come on raids, continue doing same stuff over and over as soon as you manage to down the last boss in raid for the first time.
  1. luckydan79's Avatar
    Quote Originally Posted by Zanname View Post
    I think LFR Archimonde is too hard for one reason - you do it with random people that keep changing every wipe or two. It is too hard to organise (and choose two teams which members wont keep leaving between wipes), people talk different languages, some are silent and dont want to follow strategy, take responsibility etc. On normal you go with guildies that read up on strategy earlier or with randoms but thse randoms dont change. It is no fun if you wipe 6 times on LFR and during that times you replaced 90% team so you are at start base every time people change and new, unexperienced join.
    Hmmm You expect everyone to know the boss the instance everyone pops in? I just go with the flow, Archimonde is quite easy but extermely tedious he just has these phases like every other single substandard end game boss which is quite tiresome by now. Hell when All the trash mobs in hellfire citadel has more personality than the bosses themselves I don't think this raid has much to stand on.
  1. mmocead9bc6a03's Avatar
    Quote Originally Posted by Freedom4u2 View Post
    But here's the thing, we just want to do LFR for the story, not for the challenge. There's a reason I don't raid, and that's because I despise it.
    What story are you missing? Archimonde dies. You can look up the cinematic online. Most people do that the moment the patch goes live and the first guild uploads it, anyway.
  1. Devilyaki's Avatar
    Archi on lfr isn't worth the time invested to do it, they make it a 7-10 wipe boss and the rewards are not worth it at all. Bad luck aside I still did it with 3 alts and all I got was bonus roll gold and ruins, that is like 6 hours of horrible raiding for -g. Would you do a mythic boss that dropped normal gear? Don't think you would, why should we waste our time doing a normal boss on lfr with a bunch of random player, having to explain everything for a full 2 hours with it not mattering, I dont think they learn the fight, just got buffed enough to ignore most of the encounter.
  1. Shudder's Avatar
    Quote Originally Posted by Zanname View Post
    I think LFR Archimonde is too hard for one reason - you do it with random people that keep changing every wipe or two. It is too hard to organise (and choose two teams which members wont keep leaving between wipes), people talk different languages, some are silent and dont want to follow strategy, take responsibility etc. On normal you go with guildies that read up on strategy earlier or with randoms but thse randoms dont change. It is no fun if you wipe 6 times on LFR and during that times you replaced 90% team so you are at start base every time people change and new, unexperienced join.

    - - - Updated - - -

    & Kurosu

    You are missing out on one thing - you do normals, heroics and especially mythic with people you can communicate with and mostly with same people (guildies) so your team dont change 5-10 times during one raid. It is easier to communicate to people their responsibilities when they response back and understand you and it is way easier to do harder things with same group than easier things but with forever changing group so you never make any real progress as every wipe 3-10 people leave and you get new "suprise" randoms who are totally greeen and you are in base one again.

    I think its funny how "real raiders" want to deny their precious rewards to other people just because they care to nolife, just because they got all time in real life to do raiding at set times a few times a week. I have been there but I was awaken when my life situation changed and I suddenly have so little free time during weeks so I couldnt keep raiding with guilds as I had to often skip raids because I couldnt play at that time. LFR is great for people to still be able not only to see content but to enjoy it. Rewards can be worse but not worthless or lame (like this tier of lfr armors is so boring and same...) because there is fine line between when something is fun and worth to do and when its not. Otherwise remove all rewards from raiding (all even mythic) and GL in your guild - nobody will come on raids, continue doing same stuff over and over as soon as you manage to down the last boss in raid for the first time.
    You don't need no life to raid. I'm in mythic and I raid 9 hours a week. 3 hours for 3 nights is easy. Beyond easy. 9 out of 168 hours is nothing.
  1. DOUBLEXBAUGH's Avatar
    Quote Originally Posted by ElDoorO View Post
    Ahh yes, the "everyone wants everything handed to them" when they want something *easier*.
    Easier / less time consuming != "handed" to you.
    The only way to fail at most bosses in LFR is to do nothing or try to fail/have a troll wipe you, it is that easy. On most of the fights you can ignore all of the boss mechanics and still win. Most of the "harder" mechanics that exist on normal+ aren't even in LFR already. So yes, the only way to make LFR easier is to just hand you the loot when you walk in.


    Quote Originally Posted by ElDoorO View Post
    Effort : Reward ratio is important
    I agree, if you don't put forth any effort, you shouldn't get a reward.
  1. Daedius's Avatar
    LFR, perfectly catered for people who require training wheels upon numerous sets of extra training wheels, and the AFK and beyond lazy.
  1. ElDoorO's Avatar
    Quote Originally Posted by DOUBLEXBAUGH View Post
    The only way to fail at most bosses in LFR is to do nothing or try to fail/have a troll wipe you, it is that easy. On most of the fights you can ignore all of the boss mechanics and still win. Most of the "harder" mechanics that exist on normal+ aren't even in LFR already. So yes, the only way to make LFR easier is to just hand you the loot when you walk in.




    I agree, if you don't put forth any effort, you shouldn't get a reward.
    The thing you are failing to grasp here is you don't go from LFR -> Mythic in a few weeks. That's a problem because Mythic is *killing guilds*. If you want WoW subs to drop more then that's fine however if you're here, I suspect you don't want that.
    Mythic should be about *skill* -- not about your RNG in a game. I can see your desire to want to out-gear content you lack the skill to compete in, I really can -- but I think Mythic isn't the place for that. Normal and Heroic are. As such, I'd be OK with Mythic dropping Heroic gear with a different xmog and Mythic scaling your gear up to whatever is mathematically shown to beat the boss plus a tiny extra leg room. Alas, people want something more to show off. They have a higher iLvl for content that doesn't *need* it. That need word is such a strange thing, isn't it? Wasn't it Lore who asked why someone "needed" flying? Why do you NEED that gear if you're already on the highest content? It won't serve you any purpose.

    In addition, let's look at the garrison table. People seem to think you can gt full 670 gear from it quickly and easily and that is absolutely not that case.
    You *have* to run LFR's for your garrison table to change to look at that stuff. For the same reason I have to run BG's to get the ones for honor.
    "The only way to make LFR easier is to just hand you the look when you walk in" - were the words you said. So halving bosses hitpoints wouldn't count?
    You seem stuck in a very... strange paradigm where only "your" design of WoW is correct and everyone else's is wrong.
    *You* and people like you are the reason WoW sub's dropped. People like you are why UO and EQ died.
    I remember reading words like yours on the forums. "Go play WoW if you want easy, scrub" -- I remember that. What you call "hard" now I laugh. You know nothing of what the word "grind" is and you also have zero concept of "reward".
    You fail to grasp compromise and middle ground. I honestly and sincerely pitty you as you can't put yourself in others shoes.
    Now as far as LFR is concerned, I'd be happy to drop back to SoO or ToT level difficulty LFR. Remember Durumu?
    Flex was "easy mode" where I could take in my badies, get them some loot, get drunk, and do a full clear.
    Normal was "meh" mode. You couldn't be a fool but for all intents and purposes, it wasn't too difficult.
    Heroic was "holy shit" mode. The tightness required for coordination and low latency was nice.
    We can even look at Dragon Soul and how "easy" it was. Remember how Spine was mathematically impossible to down? People forget that. Hard to call something easy when it's mathematically impossible.

    Let's take flying, they could simply put an NPC in the middle of no where in the last zone to get free flying. At which point we could argue the "effort" was them mounting up and going there. That would satisfy your word "any effort".
    Time Consuming is only useful for cosmetic things and things that over *significant* reward.
    As flying at our instance -- how about we also remove ground mounts and running. You can "earn" those by spending 90 game hours farming for stuff to get the "energy" to run.
    Then, you spend 180 game hours to get a ground mount. Then another 200 game hours to get a flying mount?
    Because, again, you don't NEED to run or use a ground mount to play WoW, right? Walking can get you by *just* fine -- just... slower. No big.
    Doesn't that seem a bit silly to take it to two extremes?
    Personally, I want them to take out ground mounts just so you can have a taste of your own medicine for a little while. I want you to feel the burn and learn a lesson but, alas, I doubt you'd be humbled. You're stuck in your way is the only correct way

    Personally, I think flying should just be gold at max level or, optionally, a quest for free that requires a rep built up.
    I could argue that you "earned" your gold by doing stuff in game already.

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