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BlizzCon Hearthstone Schedule - "Hear a tale of Adventures Yet to Come"

BlizzCon Heroes Schedule - New Heroes, New Battlegrounds, Talents, Hero Design

Armory Stats - Garrison Monuments
Today we are taking a look at the garrison monument achievement completion rate of players. The data used today is a sample of 2.1 million players active since August 1.

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Name Side Points
Master of Apexis Collect 100,000 Apexis Crystals.
47.52% 10
Master Draenor Crafter Craft 50 Epic items with an item level of at least 600.
25.11% 10
Chapter IV: Darkness Incarnate Acquire your legendary ring by completing Khadgar's quests.
17.37% 25
Time is a Flat Circle Defeat Archimonde on Normal difficulty or higher, prior to the release of the next tier of content."Everything we have ever done or will do, we...
12.29%
Defender of Draenor Get 5000 honorable kills in Draenor.
7.18% 10
Mythic Draenor Raider Complete the Mythic raiding achievements listed below.
0.63% 10
Draenor Pet Brawler Win 2000 pet battles in Draenor.
0.24% 10


Rob Pardo Interview
Rob Pardo was at Unite this year and gave an interview to gamesindustry.biz, with a little bit of World of Warcraft talk.

  • Adding obstacles that have the right amount of frustration and challenge is important so that when the player overcomes them, it feels like a huge accomplishment or achievement.
  • In the quest to make World of Warcraft more accessible, understandable, and intuitive, some of the sharp edges were shaved away.
  • Those sharp edges were sometimes part of what made the game compelling, as games aren't really supposed to be easy at all times.
  • Everything in game design is about trade-offs. You can't make a game that everyone will love.
  • The initial design for WoW was trying to get players that enjoyed Blizzard games to try a MMO.
  • There was debate about putting awesome content, encounters, and stories in dungeons, as there were players that enjoyed playing by themselves and didn't want to group up for dungeons.
  • The choice not to make a single player version of dungeons was intentional, as making it more accessible would cause players that love dungeons to love them less.
  • Hearthstone was an experiment that looked at making a Blizzard quality game with a smaller team and it worked out well.
  • Pardo is closer towards the end of his sabbatical than the beginning.


Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
Is the Berserk for Mythic Iskar 8 minutes or 9 or trigger? Getting conflicting reports.
Should be 8 minutes. (WarcraftDevs)

Any plans to make [Only the Penitent...] for Firelands meta soloable?
Player power trivializes some old raid achievements, but for others, coordinating multiple players is the entire point. (WarcraftDevs)

Why aren't the ICC 5 man in the timewalking rotation?
It’s definitely a popular request. Timewalking is a feature we want to continue to update and expand in the future. (WarcraftDevs)

PvP
the lesser rings in the leg. quest can be used in pvp why cant the legendary ring be used in pvp? Doesnt say it cant in quests
The item’s proc does not trigger while in PvP combat and the ring is scaled down to item level like other non-PvP gear. (WarcraftDevs)

Hey, would it be possible to make vendors sell old Elite Gladiator gear to players with 2000+ current rating? #Warcraft
No plans for this. Elite gear sets are only available during that particular season. (WarcraftDevs)

Lore
a little bird told me: arakkoas are androgynous. Is it canon?
They are male/female and can tell each other apart just fine. Adventurer's untrained eye would be unable to see difference. (WarcraftDevs)

Rift - Patch 3.4: Into the Wilds
Rift released a new patch last week, along with a new calling: The Primalist. They also released a guide for returning players covering what has changed.

This article was originally published in forum thread: Armory Stats - Garrison Monuments, Pardo Interview, Blue Tweets, Rift - Patch 3.4 started by chaud View original post
Comments 79 Comments
  1. Alfakennyone's Avatar
    The pet battle one was lame because I did the 500 in draenor to unlock level 3 but they didn't count since I kept doing the one over and over int eh garrison
  1. Shudder's Avatar
    Quote Originally Posted by IIamaKing View Post
    A problem of WANT, effectively no one cared to get it. Because effectively no one cares about mythic.
    People care, and people want. The problem is finding 20 people on all these dead servers.
  1. Espe's Avatar
    Quote Originally Posted by Shudder View Post
    People care, and people want. The problem is finding 20 people on all these dead servers.
    So glad they did away with that pesky 10 man heroic / mythic

    Maybe in Legion they will take away both flying and ground mounts to make it ultra-mega immersive. Your character will crawl on the ground everywhere they go, permanently bent in supplication to their Blizzard overlords.
  1. mmoc4ba93b9265's Avatar
    Quote Originally Posted by Turaska View Post
    "The data used today is a sample of 2.1 million players"

    so out of 2.1 million players only 0.63% have actually done the above Mythic encounters?... seems like a totally unjustified use of resources to prop up such a tiny bit of the player base.
    Not seems totally unjustified but is.
  1. Gadzooks's Avatar
    Quote Originally Posted by Polarthief View Post
    Wait, I'm confused about that last line about Rob Pardo. He's just on sabbatical? I thought he was done with Blizzard, or is there something I'm not understanding?
    He doesn't have a job right now, he's been doing consulting work - I think it means he's going to have a job again, not necessarily at Blizzard. I'm sure plenty of studios would love to hire him.

    - - - Updated - - -

    Quote Originally Posted by Embriel View Post
    Stop designing content that less than 1% of the population does Blizzard
    The content isn't designed for the 1% - raids are designed at Heroic levels, then they tweak them up or down for mythic, normal, and LFR. If you add up all 4 levels of difficulty, I'm sure the justification for it is there.

    Mythic is just a harder version of heroic, it's not unique content.

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    Quote Originally Posted by Arenis View Post
    Or maybe, just very maybe, the massive majority of the playerbase doesn't seem to be very interested in this pokemon system?

    $0.02
    Probably this. I tried it, it's just not my cup of tea. Nothing against it, and I liked having certain companion pets, like my red dragon whelp I farmed for in vanilla, or my worg pup I got in UBRS in vanilla, but I didn't really go that far into it.

    It's on the same level as Brawler's Club and Darkmoon Faire stuff - it's there if you want to do it, but it's not required. The only difference is the garrison statue, really.

    Throw epic gear rewards into the pet battles, you'll see more interest.
  1. jibby's Avatar
    Quote Originally Posted by Oxide08 View Post
    Anyone else mildly bothered by the fact that the draenor pet brawler has been achieved less than mythic draenor raider?
    It's a stupid achievement. If you are a pet fanatic at all, you probably already have your pets leveled from the billions of years we had in MoP at the end of the xpac.

    In WoD, there were only a handful of pets to actually trap in Draenor (maybe 40 unique pets?) and even if you try to get a "rare" or specific power combo (P/P, H/H, etc.) you are still looking at maybe 150 pet battles to get those pets and then get them leveled. There are all kinds of +1 level stones in the game, so most of the WoD wild pets you just slammed a couple of level stones on them (or even trapped a grey and put one of your billions of make-it-rare stones from MoP on it) and were done instead of doing pet battles.

    The only other way (for the longest time) to do pet battles were: 1. the 6 trainers, 2. Your garrison trainer. The garrison trainer didn't count as a WoD pet battle for freaking ever, and once it did most people had stopped doing that daily anyway because they had all the pets, points, and stones they could ever need. Even if you did the 6 trainers every single day, that's 300ish days to get to 2000. Most people (without flying) didn't do them every day (I sure didn't - though I am doing them now that I have flying).

    There are also now the new 15 legendary pets to help, I guess?

    If I am at 728 unique pets, almost all to level 25, and I am nowhere near the 2000 WoD battles needed, it's unlikely that "joe/joanne average" is going to do it.

    - - - Updated - - -

    Quote Originally Posted by Arenis View Post
    Or maybe, just very maybe, the massive majority of the playerbase doesn't seem to be very interested in this pokemon system?

    $0.02

    I don't think you can say that - plenty of people collect pets, plenty of people level them, and if you looked at other pet achievements it shows that people are interested in the system. This one achievement in particular, had insane requirements; almost no one is going to do 2000 pet battles within Draenor itself, for the reasons I listed in a different post.
  1. bassfu's Avatar
    Why don't you guys take a break? It's painfully obvious there's absolutely nothing to report about WoW until Blizzcon.
  1. Averrix's Avatar
    They need to go back to just normal and heroic. no more lfr, normal, heroic, mythic. Or just have LFR be normal and have just heroic.
  1. mmoca371db5304's Avatar
    Quote Originally Posted by Oxide08 View Post
    Anyone else mildly bothered by the fact that the draenor pet brawler has been achieved less than mythic draenor raider?
    Not really. Pretty sure you do fewer battles than that in the Pokemon games to clear their story mode. And those are hell lot less tedious...
  1. Dejablue's Avatar
    Quote Originally Posted by oldgeezer View Post
    "There was debate about putting awesome content, encounters, and stories in dungeons, as there were players that enjoyed playing by themselves and didn't want to group up. The choice not to make a single player version was intentional, as making it more accessible would cause players that love dungeons to love them less."

    I've read this through a few times now and it's extremely hard to parse. What exactly is Pardo saying?
    He is saying that by making multiple versions of the dungeon, single player and group, that the value of the group dungeon goes down, in terms of accomplishment etc., add your own reason, and Blizzard decided not to do this. Of course they were right in this assessment, but they completely ignored this with raids and we all see how multiple raid difficulty versions turned out.

    I.E. doing things in a group is perceived as more difficult, it just is by humans.

    Example; everyone from elementary school to high school, from college to the workplace hates group projects because they all feel that they are carrying the group. It is perceived as more difficult and people prefer to work alone and take full credit, good, bad or indifferent.

    If WoW made a single player dungeon or multiple difficulties the players would swarm to the one that requires the absolute least interaction with others. Proven in WoW with LFR and in every classroom where the moron that did not do anything for the group project takes credit and complains that he can't understand the charts and graphs brainy hot nerd girl made while he sat on his ass doing nothing. Brainy hot nerd girl would prefer to do it alone and get full credit for her work. So would moron dude, even though he would not be as successful.

    That is what he is trying to say >.>

  1. Multistryke's Avatar
    Quote Originally Posted by Embriel View Post
    Stop designing content that less than 1% of the population does Blizzard
    Yep, I don't get it, what a massive waste of resources...

    It'l only get worse from here on out if they keep the current raid structure in Legion, you know, the raid structure they said they are very happy with lol
  1. DeadmanWalking's Avatar
    Looks like all the special snowflake ultimate class raiders should be doing pet battles so they can finally be in the top 0.24%! You can finally prove how awesome you are compared to the rest of the ultimate class raiders who are just trying hard to be like you.

    - - - Updated - - -

    Quote Originally Posted by Multistryke View Post
    Yep, I don't get it, what a massive waste of resources...

    It'l only get worse from here on out if they keep the current raid structure in Legion, you know, the raid structure they said they are very happy with lol
    To be fair, its .24% did 2000 battles. Did you do 2000 dungeons in Wod? They shouldn't make dungeons anymore.
  1. randprin's Avatar
    to be honest, i'd be more concerned by the fact only about 1/8 of the player base bothered enough (or was good enough) to kill the last boss of the expansion.

    this does not bode well for the speculated plan of blizzard wanting to remove LFR in legion if it is actually planned.
  1. Thallidomaniac's Avatar
    Quote Originally Posted by jibby View Post
    It's a stupid achievement. If you are a pet fanatic at all, you probably already have your pets leveled from the billions of years we had in MoP at the end of the xpac.

    In WoD, there were only a handful of pets to actually trap in Draenor (maybe 40 unique pets?) and even if you try to get a "rare" or specific power combo (P/P, H/H, etc.) you are still looking at maybe 150 pet battles to get those pets and then get them leveled. There are all kinds of +1 level stones in the game, so most of the WoD wild pets you just slammed a couple of level stones on them (or even trapped a grey and put one of your billions of make-it-rare stones from MoP on it) and were done instead of doing pet battles.

    The only other way (for the longest time) to do pet battles were: 1. the 6 trainers, 2. Your garrison trainer. The garrison trainer didn't count as a WoD pet battle for freaking ever, and once it did most people had stopped doing that daily anyway because they had all the pets, points, and stones they could ever need. Even if you did the 6 trainers every single day, that's 300ish days to get to 2000. Most people (without flying) didn't do them every day (I sure didn't - though I am doing them now that I have flying).

    There are also now the new 15 legendary pets to help, I guess?

    If I am at 728 unique pets, almost all to level 25, and I am nowhere near the 2000 WoD battles needed, it's unlikely that "joe/joanne average" is going to do it.

    - - - Updated - - -




    I don't think you can say that - plenty of people collect pets, plenty of people level them, and if you looked at other pet achievements it shows that people are interested in the system. This one achievement in particular, had insane requirements; almost no one is going to do 2000 pet battles within Draenor itself, for the reasons I listed in a different post.
    There's also the fact that since the Pet level cap is still 25, the MoP content is still relevant, so some players are content with that. Keep in mind that Pet Battles are a rather niche part of WoW, and not as emphasized compared to raiding or PvP.
  1. Dastreus's Avatar
    Nope, Rift. I am not returning. I am still pissed at Trion for not including the new Souls as part of buying the expansion.
  1. mmoc1404d70bfa's Avatar
    Seriously blizzard needs to stop saying "Awesome" "Epic" in every sentence in their interviews.
    It's much talking and little going on blizzard.
  1. mmocfd328e0b6e's Avatar
    EU is so dead... 61k gold / one token. I think there should be only 200-300k active subs there... I hope Blizzard will give some hype for their believers so they will come back and lower these insane prices.
  1. klepp0906's Avatar
    Not sure who this pardo guy is but he's spot on. The game began its trek past waaaay too dumbed down in bc

    - - - Updated - - -

    It was already easier than every mmo in existence at launch ffs. Ironic it had the most players way back when
  1. Gilian's Avatar
    Quote Originally Posted by Dejablue View Post
    He is saying that by making multiple versions of the dungeon, single player and group, that the value of the group dungeon goes down, in terms of accomplishment etc., add your own reason, and Blizzard decided not to do this. Of course they were right in this assessment, but they completely ignored this with raids and we all see how multiple raid difficulty versions turned out.
    They probably figured it out after they screwed up with multiple raid sizes.

    Multiple difficulties is apparently not a problem since they added mythic dungeons this expansion.

    I.E. doing things in a group is perceived as more difficult, it just is by humans.

    Example; everyone from elementary school to high school, from college to the workplace hates group projects because they all feel that they are carrying the group. It is perceived as more difficult and people prefer to work alone and take full credit, good, bad or indifferent.
    Doing things in a group isn't always perceived as more difficult. People ask eachother for help all the time to make tasks easier to complete.

    The examples you gave are all examples where people are forced to work together. That's the reason why a lot of people aren't happy with it. It's exactly the same with LFD and LFR. They force completely random people with different views, goals, opinions, experiences, etc to play together.

    It depends on the situation if working with a group (or a larger group) is more difficult or not.

    If WoW made a single player dungeon or multiple difficulties the players would swarm to the one that requires the absolute least interaction with others. Proven in WoW with LFR and in every classroom where the moron that did not do anything for the group project takes credit and complains that he can't understand the charts and graphs brainy hot nerd girl made while he sat on his ass doing nothing. Brainy hot nerd girl would prefer to do it alone and get full credit for her work. So would moron dude, even though he would not be as successful.

    That is what he is trying to say >.>

    Depends on what the reward is.

    I think multiple difficulties work, although it is very repetitive and boring in my opinion, but multiple group sizes with the same rewards don't. Because, like you say, everyone will just choose the path of least resistance which is the smaller group size because it's simply easier. A single player version of a dungeon would only work if the rewards are much worse than the 5 man version or not even related to eachother (cosmetic rewards for example instead of gear). But it has been proven with raids that this wouldn't work well.

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