Legion - Armor Sets
In all of the excitment today, you may have missed the first preview of Legion armor sets. The Rogue and Warlock Mythic and PvP gear sets are shown below!



Legion - Transmog System
GamesBeat had a short interview with J. Allen Brack that covered the new Transmog system.

  • The new Diablo 3 inspired system will include tabards.
  • The designer that worked on the Diablo 3 system is working on the WoW system now.
  • In Diablo 3, once you obtain an item, you have unlocked the appearance and don't need to keep the item anymore.
  • The system will make transmog more of an item collection system and help to clean out your bags and bank.
  • The team knows that the limited backpack size isn't ideal, but they have to find everwhere in the code that assumes it is a fixed size. They tried increasing the number of slots but items would disappear into the void and be mailed back to you.


Legion Community Amphitheater Discussion
The Instance hosted a discussion at the Community Amphitheater with several of the developers. This did not appear on the Virtual Ticket.


Originally Posted by Blizzard Entertainment
Story, Lore, and Questing
  • Wowpedia is a great resource for the team to see what they have done with characters in the past.
  • Sometimes if there is something very cool they will contradict the lore a little bit to do it.
  • It is very important to the team that every single designer gets to contribute to the story.
  • Most of the priests you would recognize are Alliance, so some new Horde priests are going to be added.
  • Alleria is tied to the Marksman artifact weapon, so you will see a little bit about where she has been through that experience.
  • In Draenor several characters promised to help fight the Burning Legion or visit Azeroth. The team wanted to limit how much of Draenor leaked out, as it was an alternative timeline, but they may appear in the future at some point.
  • Jaina will play a role in Legion, maybe not a huge role.
  • The events at the Broken Shore are devastating and are really going to shake things up. The Alliance and Horde will be reeling from that throughout the entire expansion.
  • Many of the major characters use multiple specs, so Thrall may be Elemental and Enhancement.

Questing
  • Individual quest designers tend to put up their own ideas when it comes to specific content and parts of a zone. They are really excited about working with previous characters, working with the creative development team to fact check the lore and make sure it is consistent.
  • Individual quest designers usually have favorite characters that they enjoy working with.
  • Lorewalker Cho shows you his ancestors for one quest and all of the models used are rejected Lorewalker Cho models from earlier in development. One of them is wearing a Timewalker tabard.
  • The Artifact and outdoor world quest lines use the NPC models and voice acting to enhance the quest experience more than ever before.
  • When you hit max level, the team doesn't want you to feel like the questing experience is over if that is content that you enjoy. The team has been working on the max level questing experience, taking the lessons of Pandaria, Timeless Isle, and Tanaan Jungle to create an experience that allows you to log in and have things all over the world that you can go and take part in.
  • Legion tries to enable more types of gameplay at max level. If you enjoy questing, there will be a nice questing experience. If you enjoy dungeons, the new scaling will keep them relevant for you throughout the entire expansion. Raiding is still there and fantastic.
  • One of the quest designers switched to working on professions for Legion, bringing his experience from quest design to create profession related content that will last for quite a while during the expansion.

Class Halls
  • Rogues can sneak around their hall and pickpocket each other!
  • Garrisons were really fun for the first couple of months, but not so much after that. The team is aware of this and careful about not bringing the bad parts of garrisons forward with Class Halls.
  • Velen plays a role in the Priest hall.
  • All of the Class Hall locations are finalized. One will be previewed during the panel on Saturday. Others may be shown before beta, but there are no solid plans yet.
  • The team wants to strike a balance between players spending time in the Class Halls and the major cities. You will be going to the Class Halls multiple times per day and there are some special features you may want to hang out for.
  • The Warrior Class Hall has an arena thing that you can participate in. Every Class Hall may not have something special like that, as it reduces the variation.
  • Warlocks overstep at the start of the expansion when the Order Hall is introduced, getting greedy and think they have more power over the Legion than they really do.

Artifact Weapons
  • Some of the Artifacts will have a history that is well known to players, but there weren't 36 of them to use. The team had to make very compelling story lines at the start of the expansion to make players feel like their weapon is important and has a history.
  • There will be multiple people carrying the same artifact weapons, but this was already the case with weapons from current raids. There is actually more variety because each of the 36 weapons have different models and colors for each individual weapon.
  • Artifacts are trying to create an interesting long term progression system that gives you something to do even after you hit max level.
  • Artifacts will take some effort for other specs, but you should be able to switch specs. The further behind you are, the faster it goes. Keeping two Artifacts completely maxed out may take some more effort, but switching and catching up or keeping one Artifact a little bit behind shouldn't be too bad.

Classes
  • Class specific blogs with lots of details are coming starting on Sunday!
  • The class team makes changes for mechanical reasons fairly often, but Legion is giving the team a chance to focus on the class fantasy as much as they do for quests and the general story.
  • There will be a lot of class mechanic and aesthetic changes in Legion to try and bring classes back to their roots, as well as making the different specs more distinct.
  • The team is trying to develop different ways to handle class balance and tuning without harming the fantasy and fun of the classes and specs. The new PvP leveling system is one example, allowing them to tune classes specifically for PvP.
  • The team is really focusing on class fantasy in Legion. What do the different classes do when they are hanging out in their Class Hall?
  • The team plans out the major story lines very early in the process and build the progression of the zones along with them. Those stories have been becoming more important and numerous in each expansion.
  • Stagger is not going away.
  • Brewmaster gameplay does not deliver on the fantasy very well right now, as the biggest thing that matters to them is Guard. You generally think of a Brewmaster dancing around and avoiding things and when you do hit them, they don't seem to take a lot of damage.
  • The team tries to avoid drastic class changes in smaller patches, but with major patches and especially new expansions they can make larger changes.
  • Set bonuses got really strong in Warlords, providing some variation to gameplay, but there will be other systems that fill this role in Legion, especially the Artifacts. They will be fun and exciting, but maybe not quite as strong.
  • Talents are one of the best ways to distinguish the different classes and specs. Legion will have a lot more spec specific talents, adding variety to the different specs.
  • The team is adding some loose themes to talents. For example, all of the left column talents may have something to do with rage, all of the far right ones are a weapon enhancement, and all of the middle talents are something else.
  • The team isn't trying to use Artifacts or Class Halls to fix classes or change how classes work, but instead build upon what the class already is.

Sound
  • When the team was working on Pandaria, they wrote a song for Lorewalker Cho to sing. The voice actor was given a tune and gibberish song and it came out great.
  • In Starcraft, the sound team was doing an operatic passage that used Latin and French. The lyrics were mostly meaningful, but part of it was the team's names and other bizarre things.
This article was originally published in forum thread: Legion Armor Sets, Transmog System, Community Amphitheater Discussion started by chaud View original post
Comments 62 Comments
  1. Hinalover's Avatar
    Class specific blogs with lots of details are coming starting on Sunday!
    I was at the amphitheater. I was told that Sunday would be an intro blog post. And the first class blog would be Monday.
  1. Varaben's Avatar
    Quote Originally Posted by Shudder View Post
    "Artifacts will take some effort for other specs, but you should be able to switch specs. The further behind you are, the faster it goes. Keeping two Artifacts completely maxed out may take some more effort, but switching and catching up or keeping one Artifact a little bit behind shouldn't be too bad."

    What a load of horseshit. It's like they don't understand how raiding works at all. Especially when half the fucking players come and go it's very fucking important that people are able to switch specs easily to fill in gaps. They already make it impossible now to class switch to help out your guild since you have to do lfr for 3 months to get the fucking ring. Now we'll have to do that for the legendary bracers or whatever dumb slot they choose AND have to level up a goddamn weapon.
    "Keeping one artifact a little bit behind shouldn't be too bad." So what are you complaining about? Holy crap, just relax buddy, it sounds like they are already making this easier. You guys are making a mountain out of nothing.
  1. IIamaKing's Avatar
    Quote Originally Posted by grexly75 View Post
    Gotta love how people go full tilt nerd rage over a video game..



    You do know that once you have the legendary ring it is a matter of ponying up 1600 or so gold to buy the off spec ring..

    But as I said above it is interesting how much people nerd rage over a video game..
    Gotta love people who cant read.
  1. Chodus's Avatar
    All I have to say is Oh. My. Gosh.

    Finally, the "tabards tab" issue has been answered with the new Diablo III transmog system. Players have been asking about it since the Blizzcon between WotLK and Cataclysm. Devs have previously responded by saying they wanted to make a tab for tabards just like pets and mounts, but had an issue with all of the tabards that had on-use effects. I guess this new Diablo III system has finally solved it. My bank slots carrying tons of tabards thank Blizzard.
  1. Alayea's Avatar
    So I guess it means Blizzard has solved the problem regarding tabards with a use effect? That was chief reason they cited in the past as to why we were stuck with the status quo.
  1. Ichifails's Avatar
    Quote Originally Posted by Alayea View Post
    So I guess it means Blizzard has solved the problem regarding tabards with a use effect? That was chief reason they cited in the past as to why we were stuck with the status quo.
    Guess it's either that or they will ignore those with effects and maybe give them some other classification. Like toys work atm since not all the fun stuff that drops is a toy.
  1. F-Minus's Avatar
    I can't believe they are serious of not able to find the code that specifies slot size of the default bag, seriously this has to be some serious next level shit code if that is so. Maybe invite some world class crackers, I guess they'd be able to find the exact line in 20 minutes.
  1. longxia's Avatar
    Quote Originally Posted by guardian_titan View Post
    If an upgrade is 500 points
    I think Artifact upgrading be more like XP between levels, or reputation until honored. A very long journey to maintain interest, not a journey over in literally 15 minutes out of a 2-year expansion.

    So more like 20,000 not 500 Artifact points imho.
  1. mmocb8ddf2b91b's Avatar
    lock set looks great! rogue set is "meh" but the headpiece looks shit!
  1. c000's Avatar
    "All of the Class Hall locations are finalized." so I guess that means sewers are confirmed for rogues. For the life of me I can't understand why they didn't want to use ravenholdt manor. people have wanted more interaction with that place since vanilla.
  1. Assumi's Avatar
    Quote Originally Posted by Varaben View Post
    "Keeping one artifact a little bit behind shouldn't be too bad." So what are you complaining about? Holy crap, just relax buddy, it sounds like they are already making this easier. You guys are making a mountain out of nothing.
    Behind is behind, you're underperforming your potential, you're a hindrance to the raid.
  1. caninepawprints's Avatar
    If you enjoy questing, there will be a nice questing experience.
    When I read this, all I can imagine is a daily quest hub where we show up, do the same dailies to get some reward we're after, and once obtained, we never touch the hub again out of boredom of the quests there. What I'd love to see is this really long quest chain that takes weeks or months to do where each quest is unique (and each patch introduces more quests to do) and the rewards can be given when we've reached certain points in the chain. That means instead of farming to Exalted rep for a mount, you'd be handed the mount after completing one of the quests near the end of the quest chain. Or wherever the Blizzard team wants to put it. This would go for all rep items, like profession items, gear, toys, etc. It would all be given to you as a quest reward somewhere along the way rather than trying to farm rep. It would keep things interesting for awhile without the mindless dailies and farming.

    Realistically, I know this would be really hard for Blizzard to do just because players are able to tear through quests faster than Blizzard would ever be able to create them, and I definitely don't want to see those quests where it takes weeks to obtain all the items needed (e.g. legendary quests). But if they could ever introduce a long quest chain like this rather than daily hubs, that would be amazing!
  1. Faroth's Avatar
    I'm wondering if a hunter can get the MM artifact and transmog it over the BM artifact (screw guns!)
  1. Multiabuse's Avatar
    "Play one spec or STFU!" - some in this thread.

    I don't even do this for a lot of my alts.

    Not sure I have the writing skill needed to describe how thoroughly detached from reality statements like these are in the raiding community (Normal/Heroic/Mythic)

    No one even mildly competetive wants to play a sub-par spec for any given encounter. I'm only talking raiding here not other content just as a disclaimer. For example, I love Demonology, and have since the overhaul in MoP. Thankfully I got to play as a Demo lock for most of MoP and the first half of WoD - a LONG time in WoW terms. For HFC though, not only was the spec gutted (semantics sure, but I don't know how to describe nerfs of 25% across the board other than gutted) but Affliction and Destro proved to be very good on different fights. I switch as needed by how well I do with each. I tried to brute force affliction on every fight but it just wasn't happening.

    Now unless:
    Blizzard balances around the utopian ideal that all specs and classes can perform equally in all situations. Never before attained in any game with diverse classes in the history of gaming,

    OR

    Powering up a 2nd or 3rd spec Artifact weapon will take only a nominal amount of effort to equal the "main" spec in power so that we may switch specs (why have dual spec if one is gimped out of the box?) freely like we do today. No one will mind a little work but the way it sounds like we'll have to repeat "Draenor Pathfinder" for each weapon or something.
  1. Aeowrynn's Avatar
    I maintained 7 in wrath(when I was on 4 raid teams.)... also, I'm not even hardcore. When you are part of a raid team, you do whatever it takes to make it work. If you have to switch because all the new recruits coming in are "X", you are "X" and the team needs "Y"... I'm that person. I'm also usually tank or heals.

    Not 100% needed, sure, it is appreciated though. Perhaps I overstated "have to". Teams have depended on me for the switch for a long time though.
  1. JaceDraccus's Avatar
    Quote Originally Posted by F-Minus View Post
    I can't believe they are serious of not able to find the code that specifies slot size of the default bag, seriously this has to be some serious next level shit code if that is so. Maybe invite some world class crackers, I guess they'd be able to find the exact line in 20 minutes.
    If you read it again, it's not just one line of code that is the problem. It's finding all the other lines of code that refer to the bag and making sure they don't muck up somehow.

    There's a story they told some years back of how fixing a giraffe in the Barrens during BC broke the Illidan encounter.
  1. Gambetti's Avatar
    lol old wardrobe system and revamped armor skins.... (looks like combined BC armor) - GG - nice last ditch effort to get subs and ruin the game further...
  1. Fenixhart's Avatar
    Quote Originally Posted by Gambetti View Post
    lol old wardrobe system and revamped armor skins.... (looks like combined BC armor) - GG - nice last ditch effort to get subs and ruin the game further...
    What planet to do you live on where anything mentioned at Blizzcon-least of all the Transmog changes- are considered game ruining?

    My expectations for how void of anything resembling brain power this site can produce is just constantly being tested.
  1. F-Minus's Avatar
    Quote Originally Posted by JaceDraccus View Post
    If you read it again, it's not just one line of code that is the problem. It's finding all the other lines of code that refer to the bag and making sure they don't muck up somehow.

    There's a story they told some years back of how fixing a giraffe in the Barrens during BC broke the Illidan encounter.
    Does not matter, if they don't have control over their own code, it's just laughable, even if there's a 3 million lines of code, you have to know from what part of the code calls are being made, and they could easily write a debugger to specifically search for that part of code. I believe it's more on the "well yeah we can always add bigger bags, so let's not bother re-writing that fragmented piece of old code"

    as said, they should hire some code crackers or true assembly writers and if it's really fragmented to a point of clusterfuck proportions, they will find it in no time, but as said, I don't believe they don't know where it is, but their old code is just garbage to mess around with and if you try to fix one thing it will impact something completely else, so they code around it as much as they can, because that's what happens when you get tons of programmers to write at the same code through years without coding guidlines and comments.

    And if that's the case, it's just sad, it could happen at any day that this whole code base collapses on them and makes everything not work at all.
  1. Nerraw's Avatar
    Quote Originally Posted by F-Minus View Post
    Does not matter, if they don't have control over their own code, it's just laughable, even if there's a 3 million lines of code, you have to know from what part of the code calls are being made, and they could easily write a debugger to specifically search for that part of code. I believe it's more on the "well yeah we can always add bigger bags, so let's not bother re-writing that fragmented piece of old code"
    Sounds like you've never done work on a 15-year old codebase.

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