League of Explorers: The Ruined City Boss Guides - Slitherspear, Giantfin, & Lady Naz'jar
Enter The Storm NA, Hottest Plays of the Week #56, Town Hall Heroes Ep. 88
Overwatch Beta Temporarily Ending on December 10th
Legion - Halls of Valor Preview
Halls of Valor is the first dungeon to open on Beta, and it shares an art style with the Warrior class hall.
Originally Posted by MMO-Champion
HymdallHaving proved himself in honorable battle, Odyn tasked Hymdall to guard the entrance to the Halls of Valor. Hymdall has stood, never erring, in this watch protecting these halls from all dangers.
- Overview - Hymdall will use his Horn of Valor to call in Storm Drakes to breathe lightning on the platform. As the fight progresses the number of drakes called by the Horn of Valor increases.
- Damage Dealers -
- Avoid standing near Dancing Blade.
- Do not be in front of Hymdall as he can cast Bloodletting Sweep without warning.
- Storm Drakes will fly in from the sides. Avoid the Static Field they create.
- Healers -
- Avoid standing near Dancing Blade.
- Do not be in front of Hymdall as he can cast Bloodletting Sweep without warning.
- Storm Drakes will fly in from the sides. Avoid the Static Field they create.
- Tanks -
- Avoid standing near Dancing Blade.
- Face Hymdall away from other players as he can cast Bloodletting Sweep without warning.
- Storm Drakes will fly in from the sides. Avoid the Static Field they create.
- Damage Dealers -
- Hymdall -
- Horn of Valor - Hymdall blasts his horn inflicting 156,000 Physical damage to all enemies and summoning Storm Drakes to breathe lightning on his enemies.
- Storm Drake -
- Static Field - The Storm Drake breathes lightning creating a Static Field that inflicts 487,000 Nature damage every 2 sec while within the zone.
- Ball Lightning - Static Field creates a series of lightning orbs that radiate out from the field. Touching an orb inflicts 225,000 Nature damage to all players within 10 yards of the orb.
- Static Field - The Storm Drake breathes lightning creating a Static Field that inflicts 487,000 Nature damage every 2 sec while within the zone.
- Storm Drake -
- Bloodletting Sweep - Hymdall swipes at all enemies in a cone in front of him inflicting 650,000 Physical damage and reducing all healing received by 75%. In addition, the wounds bleed for an additional 65,000 Physical damage every 2 sec for 4 sec.
- Dancing Blade - Hymdall throws an enchanted blade towards a random player. Upon landing the blade begins to whirl inflicting 227,000 Physical damage every 2 sec to all enemies within the zone.
- Horn of Valor - Hymdall blasts his horn inflicting 156,000 Physical damage to all enemies and summoning Storm Drakes to breathe lightning on his enemies.
Hyrja
In life Hyrja was a warrior without equal, defending the Valkira from all threats. Her valor and courage drew the attention of Eyir, a titan watcher. Upon her death and ascension to the Halls of Valor Eyir has awarded Hyrja with her greatest honor, transformation into a Val'kyr.
- Overview - Hyrja becomes empowered by Olmar the Enlightened and Solsten depending upon which mystic she is closest to. As she becomes empowered she is granted particular abilities that grow in power over time. Moving Hyrja out of range of a mystic slowly reduces that mystic's empowerment.
- Damage Dealers -
- Face away from players afflicted with Expel Light.
- Do not be in front of Hyrja when she casts Shield of Light.
- While Hyrja has Mystic Empowerement: Thunder be prepared to run to safety during Eye of the Storm
- While Hyrja has Mystic Empowerement: Holy avoid the orbs of light during Sanctify
- Healers -
- Face away from players afflicted with Expel Light.
- Do not be in front of Hyrja when she casts Shield of Light.
- While Hyrja has Mystic Empowerement: Thunder be prepared to run to safety during Eye of the Storm
- While Hyrja has Mystic Empowerement: Holy avoid the orbs of light during Sanctify
- Tanks -
- Face away from players afflicted with Expel Light.
- Do not be in front of Hyrja when she casts Shield of Light.
- Move Hyrja between Olmar and Solsten to manage how many stacks of Mystic Empowerement: Thunder and Mystic Empowerement: Holy she has.
- While Hyrja has Mystic Empowerement: Thunder be prepared to run to safety during Eye of the Storm
- While Hyrja has Mystic Empowerement: Holy avoid the orbs of light during Sanctify
- Damage Dealers -
- Hyrja -
- Expel Light - Hyrja enchants a player to radiate a burst of light after 6 sec, inflicting 357,500 Holy damage to all players within 8 yards.
- Shield of Light - Hyrja charges her shield with light, launching a burst of energy towards her current target inflicting 585,000 Holy damage to all enemies in a line and knocking them back.
- Mystic Empowerment: Holy - While in range of Olmyr the Enlightened, Hyrja is empowered with holy light enabling her to cast Sanctify. Every 5 sec Olmyr further empowers Hyrja increasing the damage of Sanctify by 25%.
- Sanctify - The caster creates orbs of holy light that radiate out in all directions. Touching the zone inflicts 150,000 Holy damage.
- Mystic Empowerment: Thunder - While in range of Solsten, Hyrja is empowered with thunderous power enabling her to cast Eye of the Storm. Every 5 sec Solsten further empowers Hyrja increasing the damage of Eye of the Storm by 25%.
- Eye of the Storm - The caster creates a lightning storm that inflicts 97,500 Nature damage every 1.5 sec for 9 sec. Standing within the eye of the storm reduces Nature damage taken by 50%
Fenryr
[PH]Fenryr, has eluded even the best hunters of the Halls of Valor.
- Overview - Fenryr leaps and shreds his enemies, eventually retreating to his den after becoming wounded.
- Damage Dealers -
- Avoid standing near allies targeted with Ravenous Leap.
- Run away from Fenryr when affected with Scent of Blood.
- Melee DPS should help split the damage of Claw Frenzy.
- Healers -
- Avoid standing near allies targeted with Ravenous Leap.
- Run away from Fenryr when affected with Scent of Blood.
- Tanks -
- Avoid standing near allies targeted with Ravenous Leap.
- Help split the damage of Claw Frenzy.
- Damage Dealers -
- Fenryr -
- Claw Frenzy - Fenryr lashes out inflicting 845,000 Physical damage split between all enemies within 12 yards.
This attack will always hit and ignores all armor. - Unnerving Howl - Fenryr lets loose an unearthly howl interrupting all casting for 3 sec.
- Ebonclaw Worg -
- Strength of the Pack - Increases damage done by 25% for each nearby pack member.
- Leap for the Throat - Leaps towards a target inflicting 97,500 Physical damage to all enemies within 3 yards.
- Ferocious Bite - Bites the current target inflicting 292,500 Physical damage.
- Ebonclaw Worg -
- Ravenous Leap - Fenryr leaps towards random players inflicting 130,000 Physical damage to all enemies within 10 yards of the impact.
In addition, all targets bleed for 57,750 Physical damage every 0 sec. - Scent of Blood - Fenryr catches the scent of blood in the air and fixates on a random target for 8 sec.
Every 2 sec of the chase, Fenryr's melee attack damage is increased by 50%.
- Claw Frenzy - Fenryr lashes out inflicting 845,000 Physical damage split between all enemies within 12 yards.
God-King Skovald
Gul'dan approached Skovald with a proposition, have his vrykul join the Legion or see his people be destroyed. With the promise of 1,000's of worlds to conquer Skovald has taken up the Legion's offer. Before being allowed to fully enter the ranks of the Burning Legion he must first secure the Aegis of Aggramar from Odyn's realm of the Halls of Valor only then can his endless conquest begin.
- Overview - One player will pick up the Aegis of Aggramar and use it to reflect God-King Skovald's attacks back at him for a short period. The Aegis then overpowers and the player must relinquish control. Skovald then takes control of the Aegis and unleashes its power upon the players.
- Damage Dealers -
- Avoid standing too close to allies while Skovald casts Felblaze Rush.
- Stand within the shield created by the Aegis of Aggramar.
- Healers -
- Stand within the shield created by the Aegis of Aggramar.
- Avoid standing too close to allies while Skovald casts Felblaze Rush.
- Ragnarok inflicts ramping party wide damage.
- Tanks -
- Stand within the shield created by the Aegis of Aggramar.
- Active mitigation can be used to reduce the damage of Savage Blade.
- Damage Dealers -
- Aegis of Aggramar - The bearer of the Aegis of Aggramar creates a shield for allies that absorbs all damage taken from the front for 12 sec.
- God-King Skovald -
- Ragnarok - Inflicts 351,000 Fire damage to all enemies every 1.5 sec for 9 sec. Each cast increases the damage of Ragnarok by 351,000%.
- Felblaze Rush - Charges toward a random player inflicting 52,000 Fire damage to all enemies within 10 yds.
- Savage Blade - Skovald lashes out at his current target inflicting 487,500 Physical damage and applies Ragged Slash if the target is not using active mitigation.
- Ragged Slash - Inflicts 45,500 Physical damage every 2 sec for 20 sec.
- Flame of Woe - Skovald creates a Flame of Woe near a random player. The flame spreads from that point inflicting 27,300 Fire damage every 2 sec for 12 sec to players within the fire.
This effect stacks.
Odyn
Odyn, a titan keeper, forged the Halls of Valor to house the souls of the greatest vrykul warriors. These warriors have been forged into a new army, the valarjar, in order protect Azeroth from all threats. However, cursed by Helya, Odyn and his army are now trapped within these halls.
- Overview - Odyn challenges players to honorable combat. When a player would die, they are instead removed from the fight by Odyn's val'kyr. During the encounter Odyn will occasionally mark each player with a Runic Brand. The player must find the matching rune on the floor in order to dispel the effect. Upon being reduced to 80% of his life, Odyn ends the fight.
- Damage Dealers -
- Avoid Spear of Light and Glowing Fragments.
- Run away from Odyn to avoid Radiant Tempest.
- When affected by Runic Brand find the matching rune and run to it.
- Healers -
- Avoid Spear of Light and Glowing Fragments.
- Run away from Odyn to avoid Radiant Tempest.
- When affected by Runic Brand find the matching rune and run to it.
- Tanks -
- Avoid Spear of Light and Glowing Fragments.
- Run away from Odyn to avoid Radiant Tempest.
- When affected by Runic Brand find the matching rune and run to it.
- Damage Dealers -
- Odyn -
- Runic Brand - Odyn creates a brand on each player that lasts for 12 sec. The brand inflicts 32,500 Holy damage every 2 sec. Entering the corresponding rune on the ground cleanses the effect and applies Branded.
- Branded - Upon cleansing a rune Odyn blesses the player increasing damage and healing done by 50% and increasing movement speed by 25%. In addition, the player is restored to full health.
- Spear of Light - Odyn creates a spear of light at a player's location inflicting 455,000 Holy damage to all players within 8 yards and 125,000 Holy damage to all other players.
In addition, each spear inflicts 97,500 Holy damage every 2 sec to all nearby players. - Shatter Spears - Odyn causes all Spears of Light to burst into 4 Glowing Fragments.
- Glowing Fragment - Touching a fragment causes it to erupt stunning the target for 3 sec and inflicting 65,000 Holy damage to all players.
- Radiant Tempest - Odyn emits a pulse of energy inflicting 973,000 Holy damage and knocks back all players within 30 yards.
- Summon Stormforged Obliterator - Odyn summons forth a Stormforged Obliterator to assist him.
- Stormforged Obliterator -
- Surge - The caster erupts in a torrent of electrical energy inflicting 150,000 Nature damage to all enemies.
In addtiion, each successful cast reduces the cast time of the next Surge by 100%. This effect stacks.
- Surge - The caster erupts in a torrent of electrical energy inflicting 150,000 Nature damage to all enemies.
- Stormforged Obliterator -
- Runic Brand - Odyn creates a brand on each player that lasts for 12 sec. The brand inflicts 32,500 Holy damage every 2 sec. Entering the corresponding rune on the ground cleanses the effect and applies Branded.
Legion Alpha Class Availibility
Blue Tweets
Originally Posted by Blizzard Entertainment
Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Why did the RTS genre die?I have a lot of thoughts here, but I want to caveat that this is mostly anecdotal and not backed up by data.
First, and probably most importantly, I think Warcraft 3 started a trend that continued with the MOBAs to focus on micromanagement of a single hero rather than micromanagement of an entire economy. A lot of players clearly found the single-character-focus satisfying. RTS games became MOBAs the same way dinosaurs became birds.
Second, back in the RTS heydey, I felt like there were a lot of large games being played on LANs in offices and colleges. Perhaps due to esports, but certainly due to Starcraft 2, the focus drifted more to one-on-one games. Age of Empires was at its best in 3v3 or 4v4, which lent itself well to a lot of casual multiplayer
Third, it used to be more possible to compete in an RTS as a strategic player who made smart decisions and not just a twitch player with good reflexes. To be pro, you need to be good at both, but it's hard to even have much fun these days if you're bad at micro.
Fourth, back in the RTS heydey, you might meet someone, find out they play the same RTS as you, and agree to play together sometime. In later years, you'd quickly realize you were radically different ELOs and just say "Oh." To be fair, this happens in MOBAs as well, but the 5v5 nature helps a little there.
Fifth, I think over time the games just lived out their lifespan. There was such a leap in complexity of everything -- strategies, unit design, counter units, systems -- that it was difficult for anyone but pretty hardcore players to keep up. Yet, if they hadn't keep adding those systems, the engaged players might have gotten bored. I keep hoping that it feels like it's time for RTS as a genre to come back. Not yet.
Finally, I think it is easier to consume the content in an RTS. The developers can try to throw interesting maps or cool hooks at you in single-player, but you're going to see all of the units and buildings pretty quickly in multiplayer. MMOs can continually offer you new things to explore and enemies to fight. MOBAs add new champions. An RTS had to wait for a massive expansion, that in turn added to the bloat I mentioned in #5.
I miss the storytelling of RTS campaigns. RPGs dont do the big stories as well imo
On WoW, I occasionally wished for Warcraft 4, just because it would give us such fertile ground for new stories. (OccupyGStreet)
So you agree that RTS died? so sc2 confirmed daed gaem?
It's more that 10 years ago there were like 20 RTS franchises. Now there are a couple. (OccupyGStreet)
Maybe "dead" is too strong (and that came from the questioner). But the RTS field is much smaller than when I first got into it. (OccupyGStreet)
interesting thoughts - what do you think would have happened if MOBAS were introduced prior to RTS?
I do think RTS delivers a particular experience (you're the commander) in a way few other genres can do well. (OccupyGStreet)
4X games make you feel like a leader, but the battlefield is much more shallow IMO. (The rest of the experience is deeper though) (OccupyGStreet)
So maybe RTS would have doubled down on that aspect -- less about the hero on the field and more about the soldiers. Shrug. (OccupyGStreet)
Isn't the ideal MMO where all content is always relevant in some way and new content is icing on the cake?
IDK. Some sense of progression is nice too. I don't need to be running Keep on the Borderlands when I am 20th level. (OccupyGStreet)
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